Add root .gitignore for Unity Library/Temp/Logs, IDE folders, and node_modules. Include Assets, Needle TypeScript (MenuController, asset picker, WebXR), and project configuration. Made-with: Cursor
28 lines
752 B
Plaintext
28 lines
752 B
Plaintext
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &1
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MonoBehaviour:
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m_ObjectHideFlags: 53
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 6aacfb80dc794b8ba5fd207d1da5c13a, type: 3}
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m_Name:
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m_EditorClassIdentifier: Needle.Engine.Editor::Needle.Engine.Projects.ProjectsData
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Scenes:
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- Path: Assets/MenuScene.unity
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Projects: []
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BuilderScene:
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- Path: Assets/Scenes/SampleScene.unity
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Projects: []
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BuilderScene:
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- Path: Assets/Scenes/MenuScene.unity
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Projects:
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- ProjectPath: Needle/MenuScene
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BuilderScene:
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Projects:
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- ProjectPath: Needle/MenuScene
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