Exported MenuScene.glb had cc0_-_pizza_salami with MeshRenderer but null materials and no glTF mesh buffers (common when Unity imported an LFS pointer). Add include/dishes standalone GLB and dishMeshFallback to GLTFLoader-inject geometry when a dish root has no meshes. Track include/dishes outside Git LFS. Made-with: Cursor
19 lines
812 B
Plaintext
19 lines
812 B
Plaintext
*.glb filter=lfs diff=lfs merge=lfs -text
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*.fbx filter=lfs diff=lfs merge=lfs -text
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*.blend filter=lfs diff=lfs merge=lfs -text
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*.webp filter=lfs diff=lfs merge=lfs -text
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*.psd filter=lfs diff=lfs merge=lfs -text
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*.tga filter=lfs diff=lfs merge=lfs -text
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*.tif filter=lfs diff=lfs merge=lfs -text
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*.exr filter=lfs diff=lfs merge=lfs -text
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*.wav filter=lfs diff=lfs merge=lfs -text
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*.mp3 filter=lfs diff=lfs merge=lfs -text
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*.ogg filter=lfs diff=lfs merge=lfs -text
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*.wasm filter=lfs diff=lfs merge=lfs -text
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# Vite/Needle dist/ is static hosting: must be real binaries, not LFS pointers (breaks fetch/GLTF load).
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Needle/**/dist/** -filter -diff -merge
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# Runtime GLB fallbacks (copied for web): must be real files so fetch/GLTFLoader works without LFS checkout.
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Needle/**/include/dishes/** -filter -diff -merge
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