Files
AR-Menu/.gitattributes
pelpanagiotis 400b6d6f09 fix(menu): load pizza GLB at runtime when scene export has no mesh
Exported MenuScene.glb had cc0_-_pizza_salami with MeshRenderer but null
materials and no glTF mesh buffers (common when Unity imported an LFS pointer).
Add include/dishes standalone GLB and dishMeshFallback to GLTFLoader-inject
geometry when a dish root has no meshes. Track include/dishes outside Git LFS.

Made-with: Cursor
2026-04-20 00:07:33 +03:00

19 lines
812 B
Plaintext

*.glb filter=lfs diff=lfs merge=lfs -text
*.fbx filter=lfs diff=lfs merge=lfs -text
*.blend filter=lfs diff=lfs merge=lfs -text
*.webp filter=lfs diff=lfs merge=lfs -text
*.psd filter=lfs diff=lfs merge=lfs -text
*.tga filter=lfs diff=lfs merge=lfs -text
*.tif filter=lfs diff=lfs merge=lfs -text
*.exr filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -text
*.mp3 filter=lfs diff=lfs merge=lfs -text
*.ogg filter=lfs diff=lfs merge=lfs -text
*.wasm filter=lfs diff=lfs merge=lfs -text
# Vite/Needle dist/ is static hosting: must be real binaries, not LFS pointers (breaks fetch/GLTF load).
Needle/**/dist/** -filter -diff -merge
# Runtime GLB fallbacks (copied for web): must be real files so fetch/GLTFLoader works without LFS checkout.
Needle/**/include/dishes/** -filter -diff -merge