fix(menu): load pizza GLB at runtime when scene export has no mesh
Exported MenuScene.glb had cc0_-_pizza_salami with MeshRenderer but null materials and no glTF mesh buffers (common when Unity imported an LFS pointer). Add include/dishes standalone GLB and dishMeshFallback to GLTFLoader-inject geometry when a dish root has no meshes. Track include/dishes outside Git LFS. Made-with: Cursor
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Needle/MenuScene/dist/assets/needle-engine.extras.1SuflpgE.js
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Needle/MenuScene/dist/assets/needle-engine.extras.1SuflpgE.js
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