using UnityEngine; namespace Needle.Engine.Deployment { [DeploymentComponent] [HelpURL(Constants.DocumentationUrl)] [AddComponentMenu("Needle Engine/Deploy/Deploy to Facebook Instant Games" + Needle.Engine.Constants.NeedleComponentTags)] [CustomComponentHeaderLink("d1d419af51ac6904f97b8e49f80342c9", "hhttps://engine.needle.tools/docs/deployment.html#deploy-to-facebook-instant-games")] public class DeployToFacebookInstantGames : MonoBehaviour { } }