- Add Menu scene with Rive-driven login and navigation UI (RiveLoginController, RiveNavigationController) for entering a username and starting/navigating the client via Rive triggers - Add SceneTransitionController to fade out and load the Landscape gameplay scene when Play is selected - Add procedural low-poly triangle field background and animated wave panel (LowPolyTriangleField, TriangleWavePanel) with matching editor menus and materials - Add MenuLightAnimator for animated menu lighting and UI fade helpers (MenuFadeIn, DebugFadeToggle/Bridge) - Rename SampleScene to Landscape and wire ChatNetworkManager to hide the new Rive login canvas once gameplay starts - Bump Input System action codegen version and add Rive package references/project settings updates to support the new UI
6 lines
186 B
TOML
6 lines
186 B
TOML
[mcp_servers.obsidian]
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url = "http://127.0.0.1:27123/mcp/"
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[mcp_servers.obsidian.http_headers]
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Authorization = "Bearer 293bfb5d6ea1f4c36dbccc3f7754b71b3a90d3856953fd9dd32d6ebabe3a55a5"
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