# Document

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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\ScriptTemplates\50-Mirror__Network Manager-NewNetworkManager.cs.txt


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\ScriptTemplates\51-Mirror__Network Manager With Actions-NewNetworkManagerWithActions.cs.txt


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\ScriptTemplates\52-Mirror__Network Authenticator-NewNetworkAuthenticator.cs.txt


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\ScriptTemplates\52-Mirror__Network Behaviour-NewNetworkBehaviour.cs.txt


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\ScriptTemplates\53-Mirror__Network Behaviour With Actions-NewNetworkBehaviourWithActions.cs.txt


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\ScriptTemplates\54-Mirror__Custom Interest Management-CustomInterestManagement.cs.txt


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\ScriptTemplates\54-Mirror__Network Room Manager-NewNetworkRoomManager.cs.txt


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\ScriptTemplates\55-Mirror__Network Room Player-NewNetworkRoomPlayer.cs.txt


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\ScriptTemplates\56-Mirror__Network Discovery-NewNetworkDiscovery.cs.txt


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\ScriptTemplates\57-Mirror__Network Transform-NewNetworkTransform.cs.txt


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\RigidbodyBenchmark\Scripts\AddForce.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\AdditiveLevels\Scripts\AdditiveLevelsNetworkManager.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\AdditiveScenes\Scripts\AdditiveNetworkManager.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\ApiModelContainercrashdata.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\ApiModelContainerlogs.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\ApplicationPatch.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Editor\Api\Models\AppPortsData.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\AppVersionCreateSessionConfig.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\AppVersionUpdate.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\AppVersionUpdatePatchData.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\AppVersionUpdateSessionConfig.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\AppVersionWhitelistEntry.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\AppVersionWhitelistEntryPayload.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\AppVersionWhitelistEntrySuccess.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\AppVersionWhitelistResponse.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\SimpleWeb\SimpleWeb\AssemblyInfo.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\RigidbodyBenchmark\Scripts\AutoForce.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\AutoLANClientController\Scripts\AutoLANNetworkDiscovery.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\AutoLANClientController\Scripts\AutoLANNetworkManager.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\BenchmarkStinkySteak\Dependencies\netcode-benchmarker-util\Runtime\Scripts\UI\BaseGUIGame.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\BenchmarkStinkySteak\Dependencies\netcode-benchmarker-util\Runtime\Scripts\BehaviourConfig.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\BenchmarkIdle\BenchmarkIdleNetworkManager.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\Benchmark\Scripts\BenchmarkNetworkManager.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\SimpleWeb\SimpleWeb\Common\BufferPool.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\BulkSessionDelete.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\TopDownShooter\Scripts\CameraTopDown.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\CouchCoop\Scripts\CameraViewForAll.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\MultipleMatches\Scripts\CanvasController.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\AutoLANClientController\Scripts\CanvasHUD.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\_Common\Scripts\CanvasNetworkManagerHUD\CanvasNetworkManagerHUD.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\CharacterSelection\Scripts\CanvasReferencer.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\TopDownShooter\Scripts\CanvasTopDown.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\CharacterSelection\Scripts\CharacterData.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\CharacterSelection\Scripts\CharacterSelection.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\SimpleWeb\SimpleWeb\Client\StandAlone\ClientHandshake.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\SimpleWeb\SimpleWeb\Client\StandAlone\ClientSslHelper.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\SimpleWeb\SimpleWeb\Client\ClientWebsocketSettings.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\SimpleWeb\Editor\ClientWebsocketSettingsDrawer.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Editor\Weaver\EntryPoint\CompilationFinishedHook.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Editor\Weaver\EntryPoint\CompilationFinishedLogger.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Editor\Weaver\EntryPointILPostProcessor\CompiledAssemblyFromFile.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\ComponentCredentials.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Core\Threading\ConcurrentNetworkWriterPooled.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\SimpleWeb\SimpleWeb\Common\Connection.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\Telepathy\Telepathy\ConnectionState.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\SimpleWeb\SimpleWeb\Common\Constants.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\ContainerLogStorageModel.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\_Common\Controllers\ControllerUIBase.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\CouchCoop\Scripts\CouchPlayerManager.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Editor\Api\Models\Requests\CreateAppRequest.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Editor\Api\Models\Requests\CreateAppVersionRequest.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Editor\Api\Models\Requests\CreateDeploymentRequest.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Editor\Api\Models\Results\CreateDeploymentResult.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\CustomBulkSessionModel.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\CustomBulkSessionsModel.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\CustomSessionDeleteModel.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\CustomSessionModel.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\DeploymentLocation.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Editor\Api\Models\DeploymentPortsData.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\DeploymentSessionContext.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\_Common\Textures\(Public Domain) Dirt Hand Painted Texture\Dirt Hand Painted Texture - License.txt


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\InterestManagement\Distance\DistanceInterestManagement.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\InterestManagement\Distance\DistanceInterestManagementCustomRange.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Editor\Api\EdgegapDeploymentsApi.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Editor\Api\Models\Results\EdgegapErrorResult.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Editor\Api\Models\Results\EdgegapHttpResult.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\Edgegap\EdgegapRelay\EdgegapKcpClient.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\Edgegap\EdgegapRelay\EdgegapKcpServer.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\Edgegap\EdgegapRelay\EdgegapKcpTransport.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\Edgegap\EdgegapLobby\EdgegapLobbyKcpTransport.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Editor\EdgegapServerDataManager.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Editor\EdgegapWindowMetadata.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Editor\Api\EdgegapWizardApi.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\Encryption\EncryptionCredentials.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\Encryption\Editor\EncryptionTransportEditor.asmdef


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\Encryption\Editor\EncryptionTransportInspector.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\TopDownShooter\Scripts\EnemyTopDown.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\PickupsDropsChilds\Scripts\Enumerations.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\PickupsDropsChilds\Scripts\Interfaces\EquippedBall.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\PickupsDropsChilds\Scripts\Interfaces\EquippedBat.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\PickupsDropsChilds\Scripts\Interfaces\EquippedBox.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\SimpleWeb\SimpleWeb\Common\EventType.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\_Common\Controllers\FlyerController\FlyerControllerBase.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\_Common\Controllers\FlyerController\FlyerControllerReliable.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\_Common\Controllers\FlyerController\FlyerControllerUI.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\_Common\Controllers\FlyerController\FlyerControllerUnreliable.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Editor\Api\Models\Results\GetAppsResult.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Editor\Api\Models\Results\GetAppVersionsResult.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Editor\Api\Models\Results\GetCreateAppResult.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Editor\Api\Models\Results\GetDeploymentResult.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Editor\Api\Models\Results\GetDeploymentsResult.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Editor\Api\Models\Results\GetDeploymentStatusResult.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Editor\Api\Models\Results\GetRegistryCredentialsResult.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Editor\Api\Models\Results\GetYourPublicIpResult.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\InterestManagement\SpatialHashing\Grid2D.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\InterestManagement\SpatialHashing\Grid3D.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\BenchmarkStinkySteak\Scripts\GUIGame.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\HexSpatialHash\Scripts\Hex2DNetworkManager.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\HexSpatialHash\Scripts\Hex2DPlayer.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\HexSpatialHash\Scripts\Hex2DPlayerCamera.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\HexSpatialHash\Scripts\Hex3DNetworkManager.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\HexSpatialHash\Scripts\Hex3DPlayer.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\InterestManagement\SpatialHashing\HexGrid2D.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\InterestManagement\SpatialHashing\HexGrid3D.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\InterestManagement\SpatialHashing\HexSpatialHash2DInterestManagement.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\InterestManagement\SpatialHashing\HexSpatialHash3DInterestManagement.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\PickupsDropsChilds\Scripts\Interfaces\IEquipped.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Editor\Weaver\EntryPointILPostProcessor\ILPostProcessorAssemblyResolver.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Editor\Weaver\EntryPointILPostProcessor\ILPostProcessorFromFile.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Editor\Weaver\EntryPointILPostProcessor\ILPostProcessorHook.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Editor\Weaver\EntryPointILPostProcessor\ILPostProcessorLogger.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Editor\Weaver\EntryPointILPostProcessor\ILPostProcessorReflectionImporter.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Editor\Weaver\EntryPointILPostProcessor\ILPostProcessorReflectionImporterProvider.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\BenchmarkStinkySteak\Dependencies\netcode-benchmarker-util\Runtime\Scripts\BehaviourWrapper\IMoveWrapper.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\KCP\kcp2k\highlevel\KcpServerConnection.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\KCP\kcp2k\empty\KcpServerNonAlloc.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Core\LagCompensation\LagCompensationSettings.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\_Common\KenneyAssets\kenney_kenney-fonts\License.txt


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\_Common\KenneyAssets\kenney_rpg-audio\License.txt


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\TextMesh Pro\Resources\LineBreaking Following Characters.txt


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\TextMesh Pro\Resources\LineBreaking Leading Characters.txt


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\Edgegap\EdgegapLobby\Models\ListLobbiesResponse.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\Edgegap\EdgegapLobby\Models\Lobby.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\Edgegap\EdgegapLobby\Models\LobbyBrief.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\Edgegap\EdgegapLobby\Models\LobbyCreateRequest.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\Edgegap\EdgegapLobby\Models\LobbyIdRequest.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\Edgegap\EdgegapLobby\Models\LobbyJoinOrLeaveRequest.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\Edgegap\EdgegapLobby\LobbyServiceCreateDialogue.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\Edgegap\EdgegapLobby\LobbyTransportInspector.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\Edgegap\EdgegapLobby\Models\LobbyUpdateRequest.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Editor\Api\Models\LocationData.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\AdditiveLevels\Scripts\LookAtMainCamera.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\Telepathy\Telepathy\MagnificentReceivePipe.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\Telepathy\Telepathy\MagnificentSendPipe.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\MultipleMatches\Scripts\MatchController.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\InterestManagement\Match\MatchInterestManagement.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\MatchmakerComponentCreate.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\MatchmakerComponentEnvListResponse.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\MatchmakerComponentEnvsCreate.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\MatchmakerComponentEnvsResponse.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\MatchmakerComponentEnvsUpdate.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\MatchmakerComponentListResponse.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\MatchmakerComponentResponse.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\MatchmakerComponentUpdate.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\MatchmakerCreate.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\MatchmakerListResponse.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\MatchmakerManagedReleaseCreate.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\MatchmakerManagedReleaseResponse.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\MatchmakerManagedReleaseUpdate.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\MatchmakerReleaseConfigCreate.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\MatchmakerReleaseConfigResponse.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\MatchmakerReleaseConfigUpdate.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\MatchmakerReleaseCreate.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\MatchmakerReleaseCreateBase.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\MatchmakerReleaseResponse.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\MatchmakerReleaseResponseBase.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\MatchmakerReleaseUpdate.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\MatchmakerReleaseUpdateBase.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\MatchmakerResponse.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\MatchmakerUpdate.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\MultipleMatches\Scripts\MatchMessages.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\MultipleMatches\Scripts\MatchNetworkManager.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\SimpleWeb\SimpleWeb\Common\Message.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\SimpleWeb\SimpleWeb\Common\MessageProcessor.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\Encryption\Plugins\BouncyCastle\Mirror.BouncyCastle.Cryptography.dll


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Editor\Weaver\Processors\MonoBehaviourProcessor.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\MultipleAdditiveScenes\Scripts\MultiSceneNetManager.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Editor\Weaver\Processors\NetworkBehaviourProcessor.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\Profiling\NetworkGraphStacked.shader


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\CharacterSelection\Scripts\NetworkManagerCharacterSelection.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\BenchmarkPrediction\NetworkManagerPredictionBenchmark.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\StackedPrediction\NetworkManagerStackedPrediction.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\InterestManagement\Match\NetworkMatch.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\NetworkMetricsModel.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\NetworkRigidbody\NetworkRigidbodyReliable.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\NetworkRigidbody\NetworkRigidbodyReliable2D.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\NetworkRigidbody\NetworkRigidbodyUnreliable.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\NetworkRigidbody\NetworkRigidbodyUnreliable2D.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\Room\Scripts\NetworkRoomManagerExt.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\Profiling\NetworkRuntimeProfiler.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\AutoLANClientController\Scripts\NetworkSceneScript.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\Telepathy\Telepathy\NetworkStreamExtensions.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\InterestManagement\Team\NetworkTeam.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\TopDownShooter\Scripts\NetworkTopDown.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\NetworkTransform\NetworkTransformBase.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\NetworkTransform\NetworkTransformHybrid.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\NetworkTransform\NetworkTransformReliable.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\NetworkTransform\NetworkTransformUnreliable.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\PatchSessionModel.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\_Common\Controllers\PlayerController\PlayerControllerBase.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\_Common\Controllers\PlayerControllerRB\PlayerControllerRBBase.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\PredictedRigidbody\PredictedRigidbody.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\_Common\TankModel\(Public Domain) Recon_Tank\Recon_Tank - License.txt


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\BilliardsPredicted\Ball\RedBallPredicted.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\Edgegap\EdgegapRelay\RelayCredentialsFromArgs.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\TopDownShooter\Scripts\RespawnPortal.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\MultipleAdditiveScenes\Scripts\Reward.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\RigidbodyBenchmark\Scripts\RigidbodyBenchmarkNetworkManager.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\PredictedRigidbody\RigidbodyState.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\CharacterSelection\Scripts\SceneCamera.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\InterestManagement\SceneDistance\SceneDistanceInterestManagement.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\MultipleAdditiveScenes\Scripts\Spawner.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\CharacterSelection\Scripts\StaticVariables.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Editor\Weaver\Processors\SyncObjectInitializer.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Editor\Weaver\Processors\SyncObjectProcessor.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Editor\Weaver\Processors\SyncVarAttributeAccessReplacer.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Editor\Weaver\Processors\SyncVarAttributeProcessor.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\TankTheftAuto\Scripts\TankAuthority.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\TankTheftAuto\Scripts\TankTheftAutoNetMan.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\_Common\Controllers\TankController\TankTurretReliable.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\_Common\Controllers\TankController\TankTurretUnreliable.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\SimpleWeb\SimpleWeb\Common\TcpConfig.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\InterestManagement\Team\TeamInterestManagement.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\Telepathy\Telepathy\Telepathy.asmdef


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\Telepathy\Telepathy\ThreadFunctions.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\TotalMetricsModel.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\NetworkTransform\TransformSnapshot.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\NetworkTransform\TransformSyncData.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\EdgegapLobby\Scripts\UILobbyCreate.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\BenchmarkStinkySteak\Dependencies\netcode-benchmarker-util\Runtime\Shaders\Unlit.shader


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