# Document

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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\ScriptTemplates\50-Mirror__Network Manager-NewNetworkManager.cs.txt


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\ScriptTemplates\51-Mirror__Network Manager With Actions-NewNetworkManagerWithActions.cs.txt


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\ScriptTemplates\52-Mirror__Network Authenticator-NewNetworkAuthenticator.cs.txt


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\ScriptTemplates\52-Mirror__Network Behaviour-NewNetworkBehaviour.cs.txt


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\ScriptTemplates\53-Mirror__Network Behaviour With Actions-NewNetworkBehaviourWithActions.cs.txt


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\ScriptTemplates\54-Mirror__Custom Interest Management-CustomInterestManagement.cs.txt


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\ScriptTemplates\54-Mirror__Network Room Manager-NewNetworkRoomManager.cs.txt


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\ScriptTemplates\55-Mirror__Network Room Player-NewNetworkRoomPlayer.cs.txt


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\ScriptTemplates\56-Mirror__Network Discovery-NewNetworkDiscovery.cs.txt


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\ScriptTemplates\57-Mirror__Network Transform-NewNetworkTransform.cs.txt


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\RigidbodyBenchmark\Scripts\AddForce.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\AdditiveLevels\Scripts\AdditiveLevelsNetworkManager.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\AdditiveScenes\Scripts\AdditiveNetworkManager.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\ApiModelContainercrashdata.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\ApiModelContainerlogs.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\ApplicationPatch.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Editor\Api\Models\AppPortsData.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\AppVersionCreateSessionConfig.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\AppVersionUpdate.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\AppVersionUpdatePatchData.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\AppVersionUpdateSessionConfig.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\AppVersionWhitelistEntry.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\AppVersionWhitelistEntryPayload.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\AppVersionWhitelistEntrySuccess.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\AppVersionWhitelistResponse.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\SimpleWeb\SimpleWeb\AssemblyInfo.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\RigidbodyBenchmark\Scripts\AutoForce.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\AutoLANClientController\Scripts\AutoLANNetworkDiscovery.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\AutoLANClientController\Scripts\AutoLANNetworkManager.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\BenchmarkStinkySteak\Dependencies\netcode-benchmarker-util\Runtime\Scripts\UI\BaseGUIGame.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\BenchmarkStinkySteak\Dependencies\netcode-benchmarker-util\Runtime\Scripts\BehaviourConfig.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\BenchmarkIdle\BenchmarkIdleNetworkManager.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\Benchmark\Scripts\BenchmarkNetworkManager.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\SimpleWeb\SimpleWeb\Common\BufferPool.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\BulkSessionDelete.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\TopDownShooter\Scripts\CameraTopDown.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\CouchCoop\Scripts\CameraViewForAll.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\MultipleMatches\Scripts\CanvasController.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\AutoLANClientController\Scripts\CanvasHUD.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\_Common\Scripts\CanvasNetworkManagerHUD\CanvasNetworkManagerHUD.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\CharacterSelection\Scripts\CanvasReferencer.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\TopDownShooter\Scripts\CanvasTopDown.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\CharacterSelection\Scripts\CharacterData.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\CharacterSelection\Scripts\CharacterSelection.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\SimpleWeb\SimpleWeb\Client\StandAlone\ClientHandshake.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\SimpleWeb\SimpleWeb\Client\StandAlone\ClientSslHelper.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\SimpleWeb\SimpleWeb\Client\ClientWebsocketSettings.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\SimpleWeb\Editor\ClientWebsocketSettingsDrawer.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Editor\Weaver\EntryPoint\CompilationFinishedHook.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Editor\Weaver\EntryPoint\CompilationFinishedLogger.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Editor\Weaver\EntryPointILPostProcessor\CompiledAssemblyFromFile.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\ComponentCredentials.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Core\Threading\ConcurrentNetworkWriterPooled.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\SimpleWeb\SimpleWeb\Common\Connection.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\Telepathy\Telepathy\ConnectionState.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\SimpleWeb\SimpleWeb\Common\Constants.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\ContainerLogStorageModel.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\_Common\Controllers\ControllerUIBase.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\CouchCoop\Scripts\CouchPlayerManager.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Editor\Api\Models\Requests\CreateAppRequest.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Editor\Api\Models\Requests\CreateAppVersionRequest.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Editor\Api\Models\Requests\CreateDeploymentRequest.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Editor\Api\Models\Results\CreateDeploymentResult.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\CustomBulkSessionModel.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\CustomBulkSessionsModel.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\CustomSessionDeleteModel.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\CustomSessionModel.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\DeploymentLocation.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Editor\Api\Models\DeploymentPortsData.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\DeploymentSessionContext.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\_Common\Textures\(Public Domain) Dirt Hand Painted Texture\Dirt Hand Painted Texture - License.txt


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\InterestManagement\Distance\DistanceInterestManagement.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\InterestManagement\Distance\DistanceInterestManagementCustomRange.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Editor\Api\EdgegapDeploymentsApi.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Editor\Api\Models\Results\EdgegapErrorResult.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Editor\Api\Models\Results\EdgegapHttpResult.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\Edgegap\EdgegapRelay\EdgegapKcpClient.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\Edgegap\EdgegapRelay\EdgegapKcpServer.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\Edgegap\EdgegapRelay\EdgegapKcpTransport.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\Edgegap\EdgegapLobby\EdgegapLobbyKcpTransport.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Editor\EdgegapServerDataManager.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Editor\EdgegapWindowMetadata.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Editor\Api\EdgegapWizardApi.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\Encryption\EncryptionCredentials.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\Encryption\Editor\EncryptionTransportEditor.asmdef


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\Encryption\Editor\EncryptionTransportInspector.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\TopDownShooter\Scripts\EnemyTopDown.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\PickupsDropsChilds\Scripts\Enumerations.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\PickupsDropsChilds\Scripts\Interfaces\EquippedBall.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\PickupsDropsChilds\Scripts\Interfaces\EquippedBat.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\PickupsDropsChilds\Scripts\Interfaces\EquippedBox.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\SimpleWeb\SimpleWeb\Common\EventType.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\_Common\Controllers\FlyerController\FlyerControllerBase.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\_Common\Controllers\FlyerController\FlyerControllerReliable.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\_Common\Controllers\FlyerController\FlyerControllerUI.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\_Common\Controllers\FlyerController\FlyerControllerUnreliable.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Editor\Api\Models\Results\GetAppsResult.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Editor\Api\Models\Results\GetAppVersionsResult.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Editor\Api\Models\Results\GetCreateAppResult.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Editor\Api\Models\Results\GetDeploymentResult.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Editor\Api\Models\Results\GetDeploymentsResult.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Editor\Api\Models\Results\GetDeploymentStatusResult.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Editor\Api\Models\Results\GetRegistryCredentialsResult.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Editor\Api\Models\Results\GetYourPublicIpResult.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\InterestManagement\SpatialHashing\Grid2D.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\InterestManagement\SpatialHashing\Grid3D.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\BenchmarkStinkySteak\Scripts\GUIGame.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\HexSpatialHash\Scripts\Hex2DNetworkManager.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\HexSpatialHash\Scripts\Hex2DPlayer.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\HexSpatialHash\Scripts\Hex2DPlayerCamera.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\HexSpatialHash\Scripts\Hex3DNetworkManager.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\HexSpatialHash\Scripts\Hex3DPlayer.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\InterestManagement\SpatialHashing\HexGrid2D.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\InterestManagement\SpatialHashing\HexGrid3D.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\InterestManagement\SpatialHashing\HexSpatialHash2DInterestManagement.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\InterestManagement\SpatialHashing\HexSpatialHash3DInterestManagement.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\PickupsDropsChilds\Scripts\Interfaces\IEquipped.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Editor\Weaver\EntryPointILPostProcessor\ILPostProcessorAssemblyResolver.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Editor\Weaver\EntryPointILPostProcessor\ILPostProcessorFromFile.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Editor\Weaver\EntryPointILPostProcessor\ILPostProcessorHook.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Editor\Weaver\EntryPointILPostProcessor\ILPostProcessorLogger.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Editor\Weaver\EntryPointILPostProcessor\ILPostProcessorReflectionImporter.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Editor\Weaver\EntryPointILPostProcessor\ILPostProcessorReflectionImporterProvider.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\BenchmarkStinkySteak\Dependencies\netcode-benchmarker-util\Runtime\Scripts\BehaviourWrapper\IMoveWrapper.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\KCP\kcp2k\highlevel\KcpServerConnection.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\KCP\kcp2k\empty\KcpServerNonAlloc.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Core\LagCompensation\LagCompensationSettings.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\_Common\KenneyAssets\kenney_kenney-fonts\License.txt


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\_Common\KenneyAssets\kenney_rpg-audio\License.txt


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\TextMesh Pro\Resources\LineBreaking Following Characters.txt


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\TextMesh Pro\Resources\LineBreaking Leading Characters.txt


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\Edgegap\EdgegapLobby\Models\ListLobbiesResponse.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\Edgegap\EdgegapLobby\Models\Lobby.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\Edgegap\EdgegapLobby\Models\LobbyBrief.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\Edgegap\EdgegapLobby\Models\LobbyCreateRequest.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\Edgegap\EdgegapLobby\Models\LobbyIdRequest.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\Edgegap\EdgegapLobby\Models\LobbyJoinOrLeaveRequest.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\Edgegap\EdgegapLobby\LobbyServiceCreateDialogue.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\Edgegap\EdgegapLobby\LobbyTransportInspector.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\Edgegap\EdgegapLobby\Models\LobbyUpdateRequest.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Editor\Api\Models\LocationData.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\AdditiveLevels\Scripts\LookAtMainCamera.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\Telepathy\Telepathy\MagnificentReceivePipe.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\Telepathy\Telepathy\MagnificentSendPipe.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\MultipleMatches\Scripts\MatchController.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\InterestManagement\Match\MatchInterestManagement.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\MatchmakerComponentCreate.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\MatchmakerComponentEnvListResponse.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\MatchmakerComponentEnvsCreate.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\MatchmakerComponentEnvsResponse.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\MatchmakerComponentEnvsUpdate.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\MatchmakerComponentListResponse.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\MatchmakerComponentResponse.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\MatchmakerComponentUpdate.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\MatchmakerCreate.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\MatchmakerListResponse.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\MatchmakerManagedReleaseCreate.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\MatchmakerManagedReleaseResponse.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\MatchmakerManagedReleaseUpdate.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\MatchmakerReleaseConfigCreate.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\MatchmakerReleaseConfigResponse.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\MatchmakerReleaseConfigUpdate.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\MatchmakerReleaseCreate.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\MatchmakerReleaseCreateBase.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\MatchmakerReleaseResponse.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\MatchmakerReleaseResponseBase.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\MatchmakerReleaseUpdate.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\MatchmakerReleaseUpdateBase.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\MatchmakerResponse.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\MatchmakerUpdate.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\MultipleMatches\Scripts\MatchMessages.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\MultipleMatches\Scripts\MatchNetworkManager.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\SimpleWeb\SimpleWeb\Common\Message.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\SimpleWeb\SimpleWeb\Common\MessageProcessor.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\Encryption\Plugins\BouncyCastle\Mirror.BouncyCastle.Cryptography.dll


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Editor\Weaver\Processors\MonoBehaviourProcessor.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\MultipleAdditiveScenes\Scripts\MultiSceneNetManager.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Editor\Weaver\Processors\NetworkBehaviourProcessor.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\Profiling\NetworkGraphStacked.shader


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\CharacterSelection\Scripts\NetworkManagerCharacterSelection.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\BenchmarkPrediction\NetworkManagerPredictionBenchmark.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\StackedPrediction\NetworkManagerStackedPrediction.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\InterestManagement\Match\NetworkMatch.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\NetworkMetricsModel.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\NetworkRigidbody\NetworkRigidbodyReliable.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\NetworkRigidbody\NetworkRigidbodyReliable2D.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\NetworkRigidbody\NetworkRigidbodyUnreliable.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\NetworkRigidbody\NetworkRigidbodyUnreliable2D.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\Room\Scripts\NetworkRoomManagerExt.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\Profiling\NetworkRuntimeProfiler.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\AutoLANClientController\Scripts\NetworkSceneScript.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\Telepathy\Telepathy\NetworkStreamExtensions.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\InterestManagement\Team\NetworkTeam.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\TopDownShooter\Scripts\NetworkTopDown.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\NetworkTransform\NetworkTransformBase.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\NetworkTransform\NetworkTransformHybrid.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\NetworkTransform\NetworkTransformReliable.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\NetworkTransform\NetworkTransformUnreliable.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\PatchSessionModel.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\BenchmarkStinkySteak\Dependencies\Unity-Simulation-Timer\Runtime\PauseableSimulationTimer.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\MultipleAdditiveScenes\Scripts\PhysicsCollision.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\_Common\Scripts\PhysicsSimulator\PhysicsSimulator.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\PickupsDropsChilds\Scripts\PickupsDropsChilds.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\CouchCoop\Scripts\PlatformMovement.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\_Common\Controllers\PlayerController\PlayerControllerBase.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\_Common\Controllers\PlayerController\PlayerControllerHybrid.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\_Common\Controllers\PlayerControllerRB\PlayerControllerRBBase.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\_Common\Controllers\PlayerControllerRB\PlayerControllerRBHybrid.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\_Common\Controllers\PlayerControllerRB\PlayerControllerRBReliable.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\_Common\Controllers\PlayerControllerRB\PlayerControllerRBUI.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\_Common\Controllers\PlayerControllerRB\PlayerControllerRBUnreliable.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\_Common\Controllers\PlayerController\PlayerControllerReliable.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\_Common\Controllers\PlayerController\PlayerControllerUI.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\_Common\Controllers\PlayerController\PlayerControllerUnreliable.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\CharacterSelection\Scripts\PlayerEmpty.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\BilliardsPredicted\Player\PlayerPredicted.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\MultipleAdditiveScenes\Scripts\PlayerScore.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\TopDownShooter\Scripts\PlayerTopDown.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\PredictedRigidbody\PredictedRigidbody.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\PredictedRigidbody\PredictedRigidbodyPhysicsGhost.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\PredictedRigidbody\PredictedRigidbodyRemoteGhost.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\PredictedRigidbody\PredictedSyncData.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\PredictedRigidbody\PredictionUtils.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Editor\Api\Models\ProtocolType.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\BenchmarkStinkySteak\Dependencies\netcode-benchmarker-util\Runtime\Scripts\RandomVector3.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Editor\Weaver\Processors\ReaderWriterProcessor.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\SimpleWeb\SimpleWeb\Common\ReadHelper.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\SimpleWeb\SimpleWeb\Common\ReceiveLoop.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\_Common\TankModel\(Public Domain) Recon_Tank\Recon_Tank - License.txt


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\BilliardsPredicted\Ball\RedBallPredicted.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\Edgegap\EdgegapRelay\RelayCredentialsFromArgs.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\SimpleWeb\SimpleWeb\Common\Request.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\TopDownShooter\Scripts\RespawnPortal.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\MultipleAdditiveScenes\Scripts\Reward.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\RigidbodyBenchmark\Scripts\RigidbodyBenchmarkNetworkManager.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\PredictedRigidbody\RigidbodyState.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\CharacterSelection\Scripts\SceneCamera.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\InterestManagement\SceneDistance\SceneDistanceInterestManagement.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\InterestManagement\Scene\SceneInterestManagement.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\PickupsDropsChilds\Scripts\SceneObject.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\CharacterSelection\Scripts\SceneReferencer.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\CharacterSelection\Scripts\ScriptAnimations.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\SelectorEnvModel.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\SimpleWeb\SimpleWeb\Common\SendLoop.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Editor\Weaver\Processors\ServerClientAttributeProcessor.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\SimpleWeb\SimpleWeb\Server\ServerHandshake.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\SimpleWeb\SimpleWeb\Server\ServerSslHelper.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Editor\Api\Models\SessionData.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\SessionUserContext.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\AdditiveScenes\Scripts\ShootingTankBehaviour.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\SimpleWeb\SimpleWeb\Client\SimpleWebClient.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\SimpleWeb\SimpleWeb\Client\Webgl\SimpleWebJSLib.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\SimpleWeb\SimpleWeb\Server\SimpleWebServer.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\SimpleWeb\SimpleWeb\SimpleWebTransport.asmdef


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\BenchmarkStinkySteak\Dependencies\Unity-Simulation-Timer\Runtime\SimulationTimer.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\BenchmarkStinkySteak\Scripts\SineMoveRandomBehaviour.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\BenchmarkStinkySteak\Scripts\SineMoveYBehaviour.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\BenchmarkStinkySteak\Dependencies\netcode-benchmarker-util\Runtime\Scripts\BehaviourWrapper\SinMoveYWrapper.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\BenchmarkStinkySteak\Dependencies\netcode-benchmarker-util\Runtime\Scripts\BehaviourWrapper\SinRandomMoveWrapper.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Core\SnapshotInterpolation\SnapshotInterpolation.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Core\SnapshotInterpolation\SnapshotInterpolationSettings.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\InterestManagement\SpatialHashing\SpatialHashing3DInterestManagement.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\InterestManagement\SpatialHashing\SpatialHashingInterestManagement.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\MultipleAdditiveScenes\Scripts\Spawner.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\SimpleWeb\SimpleWeb\SslConfigLoader.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\CharacterSelection\Scripts\StaticVariables.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Editor\Api\Models\Results\StopActiveDeploymentResult.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Editor\Weaver\Processors\SyncObjectInitializer.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Editor\Weaver\Processors\SyncObjectProcessor.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Editor\Weaver\Processors\SyncVarAttributeAccessReplacer.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Editor\Weaver\Processors\SyncVarAttributeProcessor.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\TankTheftAuto\Scripts\TankAuthority.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\_Common\Controllers\TankController\TankControllerBase.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\_Common\Controllers\TankController\TankControllerHybrid.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\_Common\Controllers\TankController\TankControllerReliable.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\_Common\Controllers\TankController\TankControllerUI.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\_Common\Controllers\TankController\TankControllerUnreliable.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\_Common\Controllers\TankController\TankHealth.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\_Common\Projectiles\TankProjectile\TankProjectile.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\TankTheftAuto\Scripts\TankTheftAutoNetMan.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\_Common\Controllers\TankController\TankTurretBase.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\_Common\Controllers\TankController\TankTurretHybrid.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\_Common\Controllers\TankController\TankTurretReliable.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\_Common\Controllers\TankController\TankTurretUnreliable.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Editor\Weaver\Processors\TargetRpcProcessor.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\SimpleWeb\SimpleWeb\Common\TcpConfig.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\InterestManagement\Team\TeamInterestManagement.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\Telepathy\Telepathy\Telepathy.asmdef


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\Encryption\ThreadedEncryptionKcpTransport.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\Telepathy\Telepathy\ThreadFunctions.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Models\SDK\TotalMetricsModel.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\NetworkTransform\TransformSnapshot.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Components\NetworkTransform\TransformSyncData.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\_Common\Controllers\TankController\TurretUI.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\EdgegapLobby\Scripts\UILobbyCreate.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\EdgegapLobby\Scripts\UILobbyStatus.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\BenchmarkStinkySteak\Dependencies\netcode-benchmarker-util\Runtime\Shaders\Unlit.shader


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\BenchmarkStinkySteak\Shaders\Unlit.shader


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Editor\Api\Models\Requests\UpdateAppVersionRequest.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Editor\Api\Models\Results\UpsertAppVersionResult.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\SimpleWeb\SimpleWeb\Common\Utils.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Hosting\Edgegap\Editor\Api\Models\VersionData.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\BenchmarkStinkySteak\Scripts\WanderMoveBehaviour.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\BenchmarkStinkySteak\Dependencies\netcode-benchmarker-util\Runtime\Scripts\BehaviourWrapper\WanderMoveWrapper.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\SimpleWeb\SimpleWeb\Client\StandAlone\WebSocketClientStandAlone.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\SimpleWeb\SimpleWeb\Client\Webgl\WebSocketClientWebGl.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Transports\SimpleWeb\SimpleWeb\Server\WebSocketServer.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\BilliardsPredicted\Ball\WhiteBallPredicted.cs


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C:\Users\pelpa\Desktop\Test Multiplayer\Assets\Mirror\Examples\AdditiveScenes\Scripts\ZoneHandler.cs


# Symbol

FullyQualifiedName: Mirror.NetworkTransformReliable.RewriteHistory
UnqualifiedName: RewriteHistory
MethodSignature:
RewriteHistory(SortedList<double, TransformSnapshot>, // timestamp of packet, not interpolated remote time! double, double, double, Vector3, Quaternion, Vector3)


FullyQualifiedName: Mirror.PredictedRigidbody.MoveTowardsCustom
UnqualifiedName: MoveTowardsCustom
MethodSignature:
MoveTowardsCustom(Vector3, Vector3, Vector3, // pass this in since we already calculated it float, // pass this in since we already calculated it float, // pass this in since we already calculated it float)


FullyQualifiedName: Mirror.Stats.Stats
UnqualifiedName: Stats
MethodSignature:
Stats(// general int, double, int, int, // traffic long, long, // cpu float, double, double, double, double, double)


FullyQualifiedName: Mirror.LagCompensation.Sample
UnqualifiedName: Sample
MethodSignature:
Sample<T>(Queue<KeyValuePair<double, T>>, double, // current server time double, // capture interval out T, out T, out double)


FullyQualifiedName: Mirror.NetworkBehaviour.GeneratedSyncVarSetter_GameObject
UnqualifiedName: GeneratedSyncVarSetter_GameObject
MethodSignature:
GeneratedSyncVarSetter_GameObject(GameObject, ref GameObject, ulong, Action<GameObject, GameObject>, ref uint)


FullyQualifiedName: Mirror.NetworkBehaviour.GeneratedSyncVarSetter_NetworkIdentity
UnqualifiedName: GeneratedSyncVarSetter_NetworkIdentity
MethodSignature:
GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity, ref NetworkIdentity, ulong, Action<NetworkIdentity, NetworkIdentity>, ref uint)


FullyQualifiedName: Mirror.NetworkBehaviour.GeneratedSyncVarSetter_NetworkBehaviour
UnqualifiedName: GeneratedSyncVarSetter_NetworkBehaviour
MethodSignature:
GeneratedSyncVarSetter_NetworkBehaviour<T>(T, ref T, ulong, Action<T, T>, ref NetworkBehaviourSyncVar)


FullyQualifiedName: Mirror.NetworkBehaviour.GeneratedSyncVarDeserialize_GameObject
UnqualifiedName: GeneratedSyncVarDeserialize_GameObject
MethodSignature:
GeneratedSyncVarDeserialize_GameObject(ref GameObject, Action<GameObject, GameObject>, NetworkReader, ref uint)


FullyQualifiedName: Mirror.NetworkBehaviour.GeneratedSyncVarDeserialize_NetworkIdentity
UnqualifiedName: GeneratedSyncVarDeserialize_NetworkIdentity
MethodSignature:
GeneratedSyncVarDeserialize_NetworkIdentity(ref NetworkIdentity, Action<NetworkIdentity, NetworkIdentity>, NetworkReader, ref uint)


FullyQualifiedName: Mirror.NetworkBehaviour.GeneratedSyncVarDeserialize_NetworkBehaviour
UnqualifiedName: GeneratedSyncVarDeserialize_NetworkBehaviour
MethodSignature:
GeneratedSyncVarDeserialize_NetworkBehaviour<T>(ref T, Action<T, T>, NetworkReader, ref NetworkBehaviourSyncVar)


FullyQualifiedName: Mirror.Prediction.CorrectHistory
UnqualifiedName: CorrectHistory
MethodSignature:
CorrectHistory<T>(SortedList<double, T>, int, T, // corrected state with timestamp T, // state in history before the correction T, // state in history after the correction int)


FullyQualifiedName: Mirror.Weaver.CommandProcessor.ProcessCommandCall
UnqualifiedName: ProcessCommandCall
MethodSignature:
ProcessCommandCall(WeaverTypes, Writers, Logger, TypeDefinition, MethodDefinition, CustomAttribute, ref bool)


FullyQualifiedName: Mirror.Weaver.CommandProcessor.ProcessCommandInvoke
UnqualifiedName: ProcessCommandInvoke
MethodSignature:
ProcessCommandInvoke(WeaverTypes, Readers, Logger, TypeDefinition, MethodDefinition, MethodDefinition, ref bool)


FullyQualifiedName: Mirror.Weaver.NetworkBehaviourProcessor.NetworkBehaviourProcessor
UnqualifiedName: NetworkBehaviourProcessor
MethodSignature:
NetworkBehaviourProcessor(AssemblyDefinition, WeaverTypes, SyncVarAccessLists, Writers, Readers, Logger, TypeDefinition)


FullyQualifiedName: Mirror.Weaver.ReaderWriterProcessor.ProcessMirrorAssemblyClasses
UnqualifiedName: ProcessMirrorAssemblyClasses
MethodSignature:
ProcessMirrorAssemblyClasses(AssemblyDefinition, IAssemblyResolver, Logger, Writers, Readers, ref bool)


FullyQualifiedName: Mirror.Weaver.Resolvers.ResolveMethod
UnqualifiedName: ResolveMethod
MethodSignature:
ResolveMethod(TypeReference, AssemblyDefinition, Logger, System.Func<MethodDefinition, bool>, ref bool)


FullyQualifiedName: Mirror.Weaver.Resolvers.ResolveField
UnqualifiedName: ResolveField
MethodSignature:
ResolveField(TypeReference, AssemblyDefinition, Logger, System.Func<FieldDefinition, bool>, ref bool)


FullyQualifiedName: Mirror.Examples.Common.Controllers.Flyer.FlyerControllerUI.Refresh
UnqualifiedName: Refresh
MethodSignature:
Refresh(FlyerControllerBase.MoveKeys, FlyerControllerBase.FlightKeys, FlyerControllerBase.OptionsKeys)


UnqualifiedName: buttonAuto
FullyQualifiedName:
Mirror.Examples.AutoLANClientController.CanvasHUD.buttonHost.buttonServer.buttonClient.buttonStop.buttonAuto


UnqualifiedName: buttonColour
FullyQualifiedName:
Mirror.Examples.CharacterSelection.CanvasReferencer.buttonExit.buttonNextCharacter.buttonGo.buttonColour


UnqualifiedName: buttonColourReset
FullyQualifiedName:
Mirror.Examples.CharacterSelection.CanvasReferencer.buttonExit.buttonNextCharacter.buttonGo.buttonColour.buttonColourReset


UnqualifiedName: textAbilities
FullyQualifiedName:
Mirror.Examples.CharacterSelection.CanvasReferencer.textTitle.textHealth.textSpeed.textAttack.textAbilities


UnqualifiedName: playerName
FullyQualifiedName:
Mirror.Examples.CharacterSelection.NetworkManagerCharacterSelection.CreateCharacterMessage.playerName


UnqualifiedName: characterNumber
FullyQualifiedName:
Mirror.Examples.CharacterSelection.NetworkManagerCharacterSelection.CreateCharacterMessage.characterNumber


UnqualifiedName: characterColour
FullyQualifiedName:
Mirror.Examples.CharacterSelection.NetworkManagerCharacterSelection.CreateCharacterMessage.characterColour


UnqualifiedName: createCharacterMessage
FullyQualifiedName:
Mirror.Examples.CharacterSelection.NetworkManagerCharacterSelection.ReplaceCharacterMessage.createCharacterMessage


FullyQualifiedName: Mirror.Examples.MultipleMatch.MatchController.UpdateWins
UnqualifiedName: UpdateWins
MethodSignature:
UpdateWins(SyncDictionary<NetworkIdentity, MatchPlayerData>.Operation, NetworkIdentity, MatchPlayerData)


UnqualifiedName: soundRightFoot
FullyQualifiedName:
Mirror.Examples.TopDownShooter.PlayerTopDown.soundGunShot.soundDeath.soundFlashLight.soundLeftFoot.soundRightFoot


FullyQualifiedName: Edgegap.EdgegapKcpClient.EdgegapKcpClient
UnqualifiedName: EdgegapKcpClient
MethodSignature:
EdgegapKcpClient(Action, Action<ArraySegment<byte>, KcpChannel>, Action, Action<ErrorCode, string>, KcpConfig)


FullyQualifiedName: Edgegap.EdgegapKcpServer.EdgegapKcpServer
UnqualifiedName: EdgegapKcpServer
MethodSignature:
EdgegapKcpServer(Action<int, IPEndPoint>, Action<int, ArraySegment<byte>, KcpChannel>, Action<int>, Action<int, ErrorCode, string>, KcpConfig)


FullyQualifiedName: Mirror.Transports.Encryption.EncryptedConnection.EncryptedConnection
UnqualifiedName: EncryptedConnection
MethodSignature:
EncryptedConnection(EncryptionCredentials, bool, Action<ArraySegment<byte>, int>, Action<ArraySegment<byte>, int>, Action, Action<TransportError, string>, Func<PubKeyInfo, bool>)


FullyQualifiedName: kcp2k.KcpClient.KcpClient
UnqualifiedName: KcpClient
MethodSignature:
KcpClient(Action, Action<ArraySegment<byte>, KcpChannel>, Action, Action<ErrorCode, string>, KcpConfig)


FullyQualifiedName: kcp2k.KcpServer.KcpServer
UnqualifiedName: KcpServer
MethodSignature:
KcpServer(Action<int, IPEndPoint>, Action<int, ArraySegment<byte>, KcpChannel>, Action<int>, Action<int, ErrorCode, string>, KcpConfig)


FullyQualifiedName: kcp2k.KcpServerConnection.KcpServerConnection
UnqualifiedName: KcpServerConnection
MethodSignature:
KcpServerConnection(Action<KcpServerConnection>, Action<ArraySegment<byte>, KcpChannel>, Action, Action<ErrorCode, string>, Action<ArraySegment<byte>>, KcpConfig, uint, EndPoint)


FullyQualifiedName: Mirror.RigidbodyState.RigidbodyState
UnqualifiedName: RigidbodyState
MethodSignature:
RigidbodyState(double, Vector3, Vector3, Quaternion, Quaternion, Vector3, Vector3, Vector3, Vector3)


FullyQualifiedName: Mirror.SnapshotInterpolation.Timescale
UnqualifiedName: Timescale
MethodSignature:
Timescale(double, // how far we are off from bufferTime double, // in % [0,1] double, // in % [0,1] double, // in seconds (careful, we may run out of snapshots) double)


FullyQualifiedName: Mirror.SnapshotInterpolation.InsertAndAdjust
UnqualifiedName: InsertAndAdjust
MethodSignature:
InsertAndAdjust<T>(SortedList<double, T>, // snapshot buffer int, // don't grow infinitely T, // the newly received snapshot ref double, // local interpolation time based on server time ref double, // timeline multiplier to apply catchup / slowdown over time float, // for debugging double, // offset for buffering double, // in % [0,1] double, // in % [0,1] ref ExponentialMovingAverage, // for catchup / slowdown float, // in % of sendInteral (careful, we may run out of snapshots) float, // in % of sendInterval ref ExponentialMovingAverage)


FullyQualifiedName: Mirror.SnapshotInterpolation.Sample
UnqualifiedName: Sample
MethodSignature:
Sample<T>(SortedList<double, T>, // snapshot buffer double, // local interpolation time based on server time. this is basically remoteTime-bufferTime. out int, // the snapshot <= time out int to, // the snapshot)


FullyQualifiedName: Mirror.SnapshotInterpolation.StepTime
UnqualifiedName: StepTime
MethodSignature:
StepTime(double, // engine delta time (unscaled) ref double, // local interpolation time based on server time double)


FullyQualifiedName: Mirror.SnapshotInterpolation.StepInterpolation
UnqualifiedName: StepInterpolation
MethodSignature:
StepInterpolation<T>(SortedList<double, T>, // snapshot buffer double, // local interpolation time based on server time. this is basically remoteTime-bufferTime. out T, // we interpolate 'from' this snapshot out T, // 'to' this snapshot out double)


FullyQualifiedName: Mirror.SnapshotInterpolation.Step
UnqualifiedName: Step
MethodSignature:
Step<T>(SortedList<double, T>, // snapshot buffer double, // engine delta time (unscaled) ref double, // local interpolation time based on server time double, // catchup / slowdown is applied to time every update out T, // we interpolate 'from' this snapshot out T, // 'to' this snapshot out double)


FullyQualifiedName: Mirror.Weaver.RpcProcessor.ProcessRpcInvoke
UnqualifiedName: ProcessRpcInvoke
MethodSignature:
ProcessRpcInvoke(WeaverTypes, Writers, Readers, Logger, TypeDefinition, MethodDefinition, MethodDefinition, ref bool)


FullyQualifiedName: Mirror.Weaver.RpcProcessor.ProcessRpcCall
UnqualifiedName: ProcessRpcCall
MethodSignature:
ProcessRpcCall(WeaverTypes, Writers, Logger, TypeDefinition, MethodDefinition, CustomAttribute, ref bool)


FullyQualifiedName: Mirror.Weaver.SyncVarAttributeAccessReplacer.ProcessLoadAddressInstruction
UnqualifiedName: ProcessLoadAddressInstruction
MethodSignature:
ProcessLoadAddressInstruction(SyncVarAccessLists, MethodDefinition, Instruction, FieldDefinition, int)


FullyQualifiedName: Mirror.Weaver.SyncVarAttributeProcessor.GenerateSyncVarHookDelegateInitializer
UnqualifiedName: GenerateSyncVarHookDelegateInitializer
MethodSignature:
GenerateSyncVarHookDelegateInitializer(ILProcessor, FieldDefinition, FieldDefinition, MethodDefinition)


FullyQualifiedName: Mirror.Weaver.SyncVarAttributeProcessor.GenerateSyncVarSetter
UnqualifiedName: GenerateSyncVarSetter
MethodSignature:
GenerateSyncVarSetter(TypeDefinition, FieldDefinition, string, long, FieldDefinition, Dictionary<FieldDefinition, (FieldDefinition hookDelegateField, MethodDefinition hookMethod)>, ref bool)


FullyQualifiedName: Mirror.Weaver.SyncVarAttributeProcessor.ProcessSyncVar
UnqualifiedName: ProcessSyncVar
MethodSignature:
ProcessSyncVar(TypeDefinition, FieldDefinition, Dictionary<FieldDefinition, FieldDefinition>, Dictionary<FieldDefinition, (FieldDefinition hookDelegateField, MethodDefinition hookMethod)>, long, ref bool)


FullyQualifiedName: Mirror.Weaver.TargetRpcProcessor.ProcessTargetRpcInvoke
UnqualifiedName: ProcessTargetRpcInvoke
MethodSignature:
ProcessTargetRpcInvoke(WeaverTypes, Readers, Logger, TypeDefinition, MethodDefinition, MethodDefinition, ref bool)


FullyQualifiedName: Mirror.Weaver.TargetRpcProcessor.ProcessTargetRpcCall
UnqualifiedName: ProcessTargetRpcCall
MethodSignature:
ProcessTargetRpcCall(WeaverTypes, Writers, Logger, TypeDefinition, MethodDefinition, CustomAttribute, ref bool)


UnqualifiedName: TerminationGracePeriodSeconds
FullyQualifiedName:
Edgegap.Editor.Api.Models.Requests.UpdateAppVersionRequest.TerminationGracePeriodSeconds.TerminationGracePeriodSeconds


UnqualifiedName: SessionMaxDuration
FullyQualifiedName:
Edgegap.Editor.Api.Models.Requests.UpdateAppVersionRequest.SessionConfigData.SessionMaxDuration.SessionMaxDuration


UnqualifiedName: WhitelistingActive
FullyQualifiedName:
Edgegap.Editor.Api.Models.Results.StopActiveDeploymentResult.DeploymentSummaryData.WhitelistingActive


