Build Space template #8

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opened 2026-09-20 12:10:47 +00:00 by admin · 0 comments
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Summary

Blocked by "Playtest gate: 2-client Landscape". Build the reusable Space template: spawns, exit portal, SpaceRules root, own lighting/materials.

Subtasks

  • Create Space template (spawns, portal, SpaceRules) — geometry + NetworkStartPosition(s), at least one Portal prefab (NetworkIdentity + trigger collider) with destinationScene + startPosition, and a SpaceRules root. No NetworkManager lives in the space — it stays in the container scene.
  • Set up Player/Portal collision matrix — set up the Player/Portal layer collision matrix (or Player-tag + CapsuleCollider checks) so portal triggers only fire for player capsules.

Tracked in Obsidian: Projects/NetCode.

## Summary Blocked by "Playtest gate: 2-client Landscape". Build the reusable Space template: spawns, exit portal, `SpaceRules` root, own lighting/materials. ## Subtasks - [ ] Create Space template (spawns, portal, SpaceRules) — geometry + `NetworkStartPosition`(s), at least one Portal prefab (NetworkIdentity + trigger collider) with `destinationScene` + `startPosition`, and a `SpaceRules` root. No NetworkManager lives in the space — it stays in the container scene. - [ ] Set up Player/Portal collision matrix — set up the Player/Portal layer collision matrix (or Player-tag + CapsuleCollider checks) so portal triggers only fire for player capsules. Tracked in Obsidian: Projects/NetCode.
admin added this to the M2 — Portal Plan milestone 2026-09-20 12:10:47 +00:00
admin added the priority: mediumportals labels 2026-09-20 12:10:47 +00:00
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Reference: admin/Test-Multiplayer#8