Retire the leftover Player.prefab / PlayerScript; keep Y Bot@Idle as the sole player prefab.
Subtasks
Delete unused Player prefab + script — remove Player.prefab and PlayerScript, superseded by Y Bot@Idle.prefab + CharacterMovement.cs.
Verify NetworkManager playerPrefab ref — confirm ChatNetworkManager.playerPrefab still resolves to Y Bot@Idle.prefab after removal (no missing GUID).
Tracked in Obsidian: Projects/NetCode.
## Summary
Retire the leftover `Player.prefab` / `PlayerScript`; keep `Y Bot@Idle` as the sole player prefab.
## Subtasks
- [ ] Delete unused Player prefab + script — remove `Player.prefab` and `PlayerScript`, superseded by `Y Bot@Idle.prefab` + `CharacterMovement.cs`.
- [ ] Verify NetworkManager playerPrefab ref — confirm `ChatNetworkManager.playerPrefab` still resolves to `Y Bot@Idle.prefab` after removal (no missing GUID).
Tracked in Obsidian: Projects/NetCode.
admin
added this to the M1 — Cleanup milestone 2026-09-20 12:10:47 +00:00
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Summary
Retire the leftover
Player.prefab/PlayerScript; keepY Bot@Idleas the sole player prefab.Subtasks
Player.prefabandPlayerScript, superseded byY Bot@Idle.prefab+CharacterMovement.cs.ChatNetworkManager.playerPrefabstill resolves toY Bot@Idle.prefabafter removal (no missing GUID).Tracked in Obsidian: Projects/NetCode.