Decide Menu vs Landscape as build index 0, and document the client + dedicated server boot steps.
Subtasks
Set Build Settings: Menu -> Landscape order — set Menu as index 0, Landscape as index 1. Confirm SceneTransitionController.GameplaySceneName matches "Landscape", not a stale "SampleScene".
Document client + server boot steps — write down the exact steps to boot a standalone client build vs a dedicated server (KCP port 7777), so playtests don't rely on Editor-only lore.
Tracked in Obsidian: Projects/NetCode.
## Summary
Decide Menu vs Landscape as build index 0, and document the client + dedicated server boot steps.
## Subtasks
- [ ] Set Build Settings: Menu -> Landscape order — set Menu as index 0, Landscape as index 1. Confirm `SceneTransitionController.GameplaySceneName` matches `"Landscape"`, not a stale `"SampleScene"`.
- [ ] Document client + server boot steps — write down the exact steps to boot a standalone client build vs a dedicated server (KCP port 7777), so playtests don't rely on Editor-only lore.
Tracked in Obsidian: Projects/NetCode.
admin
added this to the M1 — Cleanup milestone 2026-09-20 12:10:46 +00:00
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Summary
Decide Menu vs Landscape as build index 0, and document the client + dedicated server boot steps.
Subtasks
SceneTransitionController.GameplaySceneNamematches"Landscape", not a stale"SampleScene".Tracked in Obsidian: Projects/NetCode.