Create separate Unity build profiles #16

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opened 2026-09-20 12:10:49 +00:00 by admin · 0 comments
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Summary

Create separate Unity Build Profiles for development and production.

Checklist

  • Open File -> Build Profiles or File -> Build Settings.
  • Create or select a Development profile.
  • Enable Development Build for Development only.
  • Keep development diagnostics and debug tools available in Development.
  • Create or select a Production profile.
  • Disable Development Build and Script Debugging for Production.
  • Verify debug buttons, overlays, and diagnostics are hidden or excluded in Production.
  • Confirm Menu.unity and Landscape.unity are included in the build scene list.
  • Build Development to a separate output folder and test the menu, scene transition, and multiplayer flow.
  • Build Production to a separate output folder and test the player-facing flow outside the Editor.
  • Confirm both builds load Landscape successfully and that Production contains no visible development tools.

Tracked in Obsidian: Projects/NetCode.

## Summary Create separate Unity Build Profiles for development and production. ## Checklist - [ ] Open **File -> Build Profiles** or **File -> Build Settings**. - [ ] Create or select a Development profile. - [ ] Enable **Development Build** for Development only. - [ ] Keep development diagnostics and debug tools available in Development. - [ ] Create or select a Production profile. - [ ] Disable **Development Build** and **Script Debugging** for Production. - [ ] Verify debug buttons, overlays, and diagnostics are hidden or excluded in Production. - [ ] Confirm `Menu.unity` and `Landscape.unity` are included in the build scene list. - [ ] Build Development to a separate output folder and test the menu, scene transition, and multiplayer flow. - [ ] Build Production to a separate output folder and test the player-facing flow outside the Editor. - [ ] Confirm both builds load `Landscape` successfully and that Production contains no visible development tools. Tracked in Obsidian: Projects/NetCode.
admin added the priority: mediumbuildunity labels 2026-09-20 12:10:49 +00:00
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Reference: admin/Test-Multiplayer#16