9 Commits

Author SHA1 Message Date
pelpanagiotis
aa248cda7e Attach Camera to Player 2026-02-09 21:58:30 +02:00
pelpanagiotis
9bcb47d8f6 Fixed Bug where WASD Movement worked when focused on Chat Input 2026-02-04 22:39:40 +02:00
pelpanagiotis
1a564d392a Added Player Prefab Name Label 2026-01-17 23:37:00 +02:00
pelpanagiotis
e8ae1d0a71 Merge branch 'environment' 2026-01-16 12:18:44 +02:00
pelpanagiotis
fb5db5d350 Added WASD Movement 2026-01-16 12:16:18 +02:00
pelpanagiotis
acd7255a88 Revert "Latest Changes"
This reverts commit 7df357342f.
2026-01-16 09:23:58 +02:00
pelpanagiotis
425956f9e9 Merge branch 'environment' 2026-01-16 08:24:45 +02:00
pelpanagiotis
f60ed5bd3e Added Builds folder to .gitgnore 2026-01-16 08:24:35 +02:00
pelpanagiotis
7df357342f Latest Changes 2026-01-16 08:21:48 +02:00
31 changed files with 3160 additions and 13949 deletions

1
.gitignore vendored
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@@ -17,4 +17,5 @@
.DS_Store .DS_Store
Thumbs.db Thumbs.db
/Builds
/Logs /Logs

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@@ -1,7 +1,32 @@
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@@ -261,7 +261,7 @@ AudioSource:
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m_PlayOnAwake: 1 m_PlayOnAwake: 1
m_Volume: 1 m_Volume: 0.831
m_Pitch: 0.71 m_Pitch: 0.71
Loop: 1 Loop: 1
Mute: 0 Mute: 0

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@@ -1,5 +1,6 @@
using UnityEngine; using UnityEngine;
using Mirror; using Mirror;
using UnityEngine.InputSystem;
public class CharacterMovement : NetworkBehaviour public class CharacterMovement : NetworkBehaviour
{ {
@@ -11,6 +12,7 @@ public class CharacterMovement : NetworkBehaviour
PlayerInput input; PlayerInput input;
Vector2 currentMovement; Vector2 currentMovement;
Vector2 combinedMovement;
bool movementPressed; bool movementPressed;
bool runPressed; bool runPressed;
@@ -18,6 +20,16 @@ public class CharacterMovement : NetworkBehaviour
bool lastSentWalking; bool lastSentWalking;
bool lastSentRunning; bool lastSentRunning;
// assign this in the player prefab to an empty child transform positioned where the camera should sit (e.g. head)
public Transform cameraMount;
// camera follow settings
Camera mainCamera;
Vector3 cameraLocalOffsetStable = new Vector3(0f, 2f, -4f); // fallback offset (local)
public float followSpeed = 5f;
public float idleFollowSpeed = 0.5f; // slower smoothing while idle (keeps camera stable)
public Vector3 cameraLookOffset = new Vector3(0f, 1.5f, 0f); // where camera looks relative to player root
void Awake() void Awake()
{ {
input = new PlayerInput(); input = new PlayerInput();
@@ -27,7 +39,14 @@ public class CharacterMovement : NetworkBehaviour
currentMovement = ctx.ReadValue<Vector2>(); currentMovement = ctx.ReadValue<Vector2>();
movementPressed = currentMovement.x != 0 || currentMovement.y != 0; movementPressed = currentMovement.x != 0 || currentMovement.y != 0;
}; };
input.CharacterControls.Movement.canceled += ctx =>
{
currentMovement = Vector2.zero;
movementPressed = false;
};
input.CharacterControls.Run.performed += ctx => runPressed = ctx.ReadValueAsButton(); input.CharacterControls.Run.performed += ctx => runPressed = ctx.ReadValueAsButton();
input.CharacterControls.Run.canceled += ctx => runPressed = false;
} }
void Start() void Start()
@@ -47,16 +66,73 @@ public class CharacterMovement : NetworkBehaviour
HandleRotation(); HandleRotation();
} }
// Camera follow should be in LateUpdate so it follows the final character pose for the frame
void LateUpdate()
{
if (!isLocalPlayer) return;
if (mainCamera == null) return;
// Desired world position based on the stable local offset (relative to player root)
Vector3 desiredWorld = transform.TransformPoint(cameraLocalOffsetStable);
if (movementPressed)
{
// while moving: follow the player (smooth)
mainCamera.transform.position = Vector3.Lerp(mainCamera.transform.position, desiredWorld, Time.deltaTime * followSpeed);
}
else
{
// while idle: keep camera stable behind the player (don't follow micro animation bobbing)
// Update only XZ to remain behind, preserve camera's current Y (height) to avoid vertical bob
Vector3 idleTarget = new Vector3(desiredWorld.x, mainCamera.transform.position.y, desiredWorld.z);
mainCamera.transform.position = Vector3.Lerp(mainCamera.transform.position, idleTarget, Time.deltaTime * idleFollowSpeed);
}
// Always look at the player (with an offset so we look near the torso/head)
mainCamera.transform.LookAt(transform.position + cameraLookOffset);
}
void HandleRotation() void HandleRotation()
{ {
Vector3 currentPosition = transform.position; Vector3 currentPosition = transform.position;
Vector3 newPosition = new Vector3(currentMovement.x, 0, currentMovement.y); Vector3 newPosition = new Vector3(combinedMovement.x, 0, combinedMovement.y);
Vector3 positionToLookAt = currentPosition + newPosition; // only rotate when there is movement to look at
transform.LookAt(positionToLookAt); if (newPosition.sqrMagnitude > 0f)
{
Vector3 positionToLookAt = currentPosition + newPosition;
transform.LookAt(positionToLookAt);
}
} }
void HandleMovement() void HandleMovement()
{ {
// read keyboard WASD (supplements / works alongside Input System action bindings)
Vector2 keyboardMovement = Vector2.zero;
var kb = Keyboard.current;
if (kb != null)
{
if (kb.wKey.isPressed) keyboardMovement.y += 1f;
if (kb.sKey.isPressed) keyboardMovement.y -= 1f;
if (kb.aKey.isPressed) keyboardMovement.x -= 1f;
if (kb.dKey.isPressed) keyboardMovement.x += 1f;
}
// Disable keyboard WASD while typing in chat input
if (ChatUI.IsInputFieldFocused)
{
keyboardMovement = Vector2.zero;
}
// combine input action movement and keyboard movement
combinedMovement = currentMovement + keyboardMovement;
// prevent faster diagonal movement
combinedMovement = Vector2.ClampMagnitude(combinedMovement, 1f);
movementPressed = combinedMovement.x != 0 || combinedMovement.y != 0;
// detect Shift keys as an additional run input
bool shiftPressed = kb != null && (kb.leftShiftKey.isPressed || kb.rightShiftKey.isPressed);
bool runActive = runPressed || shiftPressed;
bool isRunning = animator.GetBool(isRunningHash); bool isRunning = animator.GetBool(isRunningHash);
bool isWalking = animator.GetBool(isWalkingHash); bool isWalking = animator.GetBool(isWalkingHash);
@@ -72,13 +148,13 @@ public class CharacterMovement : NetworkBehaviour
isWalking = false; isWalking = false;
} }
if ((movementPressed && runPressed) && !isRunning) if ((movementPressed && runActive) && !isRunning)
{ {
animator.SetBool(isRunningHash, true); animator.SetBool(isRunningHash, true);
isRunning = true; isRunning = true;
} }
if ((!movementPressed || !runPressed) && isRunning) if ((!movementPressed || !runActive) && isRunning)
{ {
animator.SetBool(isRunningHash, false); animator.SetBool(isRunningHash, false);
isRunning = false; isRunning = false;
@@ -93,10 +169,8 @@ public class CharacterMovement : NetworkBehaviour
} }
// movement translation (local) // movement translation (local)
// keep your movement application here (velocity, CharacterController, Rigidbody.ApplyForce, etc.)
// Example simple translation (adjust speed as needed):
float speed = isRunning ? 6f : 3f; float speed = isRunning ? 6f : 3f;
Vector3 move = new Vector3(currentMovement.x, 0, currentMovement.y) * speed * Time.deltaTime; Vector3 move = new Vector3(combinedMovement.x, 0, combinedMovement.y) * speed * Time.deltaTime;
transform.position += move; transform.position += move;
} }
@@ -104,11 +178,46 @@ public class CharacterMovement : NetworkBehaviour
{ {
Debug.Log("Local player started: " + netId); Debug.Log("Local player started: " + netId);
input.CharacterControls.Enable(); input.CharacterControls.Enable();
// Setup camera for local player (do not parent to animated mount to avoid animation bobbing)
mainCamera = Camera.main;
if (mainCamera == null)
{
Debug.LogWarning("No Camera.main found in scene to attach to player.");
return;
}
// compute a stable local offset based on cameraMount, but use player root as the reference so animated child motion is ignored
if (cameraMount != null)
{
cameraLocalOffsetStable = transform.InverseTransformPoint(cameraMount.position);
}
else
{
// fallback to a sensible offset if no mount assigned
cameraLocalOffsetStable = new Vector3(0f, 2f, -4f);
Debug.LogWarning("cameraMount not assigned on player prefab. Using fallback offset.");
}
// unparent camera so we control world position directly
mainCamera.transform.SetParent(null, true);
// ensure only the local player's camera has an active AudioListener
var audio = mainCamera.GetComponent<AudioListener>();
if (audio != null) audio.enabled = true;
} }
public override void OnStopLocalPlayer() public override void OnStopLocalPlayer()
{ {
input.CharacterControls.Disable(); input.CharacterControls.Disable();
// optionally disable audio listener to avoid duplicates
if (mainCamera != null)
{
var audio = mainCamera.GetComponent<AudioListener>();
if (audio != null) audio.enabled = false;
}
mainCamera = null;
} }
// Called on the server when client issues the command // Called on the server when client issues the command

View File

@@ -15,11 +15,16 @@ public class ChatUI : MonoBehaviour
internal static string localPlayerName; internal static string localPlayerName;
// Instance reference so static callers can check focus state safely
internal static ChatUI Instance;
private readonly List<string> lines = new(); private readonly List<string> lines = new();
private Player localPlayer; private Player localPlayer;
void Awake() void Awake()
{ {
Instance = this;
if (chatMessage != null) if (chatMessage != null)
{ {
chatMessage.onValueChanged.AddListener(ToggleButton); chatMessage.onValueChanged.AddListener(ToggleButton);
@@ -27,6 +32,9 @@ public class ChatUI : MonoBehaviour
} }
} }
// Expose whether the chat input is focused so other systems can disable input/movement
public static bool IsInputFieldFocused => Instance != null && Instance.chatMessage != null && Instance.chatMessage.isFocused;
// Called by Player.OnStartLocalPlayer to connect the UI to the player's network methods. // Called by Player.OnStartLocalPlayer to connect the UI to the player's network methods.
public void Initialize(Player player) public void Initialize(Player player)
{ {
@@ -102,6 +110,12 @@ public class ChatUI : MonoBehaviour
void OnDestroy() void OnDestroy()
{ {
if (chatMessage != null) if (chatMessage != null)
{
chatMessage.onValueChanged.RemoveListener(ToggleButton); chatMessage.onValueChanged.RemoveListener(ToggleButton);
chatMessage.onSubmit.RemoveListener(OnInputSubmit);
}
// Clear static instance reference
if (Instance == this) Instance = null;
} }
} }

View File

@@ -7,11 +7,28 @@ public class Player : NetworkBehaviour
[SyncVar(hook = nameof(OnNameChanged))] [SyncVar(hook = nameof(OnNameChanged))]
public string playerName; public string playerName;
[Header("Name Tag")]
[Tooltip("Optional prefab for the name tag. If empty a simple 3D TextMesh will be created.")]
[SerializeField] private GameObject nameTagPrefab;
[SerializeField] private float nameTagHeight = 0.2f;
// runtime instance of the name tag
private GameObject nameTagInstance;
private TextMesh nameTagTextMesh;
public override void OnStartServer() public override void OnStartServer()
{ {
playerName = (string)connectionToClient.authenticationData; playerName = (string)connectionToClient.authenticationData;
} }
public override void OnStartClient()
{
base.OnStartClient();
CreateNameTag();
// initialize text from current syncvar value
UpdateNameTagText(playerName);
}
public override void OnStartLocalPlayer() public override void OnStartLocalPlayer()
{ {
// initialize local UI // initialize local UI
@@ -27,10 +44,23 @@ public class Player : NetworkBehaviour
CmdRequestHistory(); CmdRequestHistory();
} }
public override void OnStopClient()
{
base.OnStopClient();
if (nameTagInstance != null)
{
Destroy(nameTagInstance);
nameTagInstance = null;
nameTagTextMesh = null;
}
}
void OnNameChanged(string oldName, string newName) void OnNameChanged(string oldName, string newName)
{ {
if (isLocalPlayer) if (isLocalPlayer)
ChatUI.localPlayerName = newName; ChatUI.localPlayerName = newName;
UpdateNameTagText(newName);
} }
// Called by the local ChatUI to send a message // Called by the local ChatUI to send a message
@@ -85,4 +115,57 @@ public class Player : NetworkBehaviour
ui.SetHistory(history); ui.SetHistory(history);
} }
// Create a simple world-space name tag. If a prefab is assigned it will be instantiated instead.
private void CreateNameTag()
{
if (nameTagInstance != null) return;
if (nameTagPrefab != null)
{
nameTagInstance = Instantiate(nameTagPrefab, transform);
nameTagInstance.transform.localPosition = new Vector3(0f, 2.0f, 0f);
nameTagInstance.transform.localRotation = Quaternion.identity;
// try to find either a TextMesh or legacy TextMesh in the prefab
nameTagTextMesh = nameTagInstance.GetComponentInChildren<TextMesh>();
}
else
{
// create a simple 3D text (TextMesh) so no extra UI package is required
nameTagInstance = new GameObject("NameTag");
nameTagInstance.transform.SetParent(transform, false);
nameTagInstance.transform.localPosition = new Vector3(0f, 2.0f, 0f);
nameTagTextMesh = nameTagInstance.AddComponent<TextMesh>();
nameTagTextMesh.alignment = TextAlignment.Center;
nameTagTextMesh.anchor = TextAnchor.MiddleCenter;
nameTagTextMesh.fontSize = 48;
nameTagTextMesh.characterSize = 0.025f;
nameTagTextMesh.color = Color.white;
}
}
// Updates the name text if the name tag exists
private void UpdateNameTagText(string name)
{
if (nameTagTextMesh != null)
{
nameTagTextMesh.text = string.IsNullOrEmpty(name) ? "Player" : name;
}
}
// Keep the name tag facing the camera so it's readable
private void LateUpdate()
{
if (nameTagInstance == null) return;
Camera cam = Camera.main;
if (cam == null) return;
// billboard: rotate the name tag to face the camera
Vector3 dir = nameTagInstance.transform.position - cam.transform.position;
dir.y = 0f; // optional: keep upright
if (dir.sqrMagnitude > 0.0001f)
nameTagInstance.transform.rotation = Quaternion.LookRotation(dir);
}
} }

View File

@@ -34,7 +34,9 @@ namespace QuickStart
Camera.main.transform.SetParent(transform); Camera.main.transform.SetParent(transform);
Camera.main.transform.localPosition = new Vector3(0, 0, 0); Camera.main.transform.localPosition = new Vector3(0, 0, 0);
floatingInfo.transform.localPosition = new Vector3(0, -0.3f, 0.6f); // Move the floatingInfo (player name) above the player instead of below.
// Adjust Y to fit your model height (2.0f is a good starting point for standard humanoid scale).
floatingInfo.transform.localPosition = new Vector3(0, 2.0f, 0.6f);
floatingInfo.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f); floatingInfo.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f);
string name = "Player" + Random.Range(100, 999); string name = "Player" + Random.Range(100, 999);
@@ -50,20 +52,81 @@ namespace QuickStart
playerColor = _col; playerColor = _col;
} }
/*
PSEUDOCODE / PLAN (detailed):
1. If this is not the local player:
- Keep existing behavior: make the floatingInfo look at the main camera every frame.
- Return early so non-local players do not process input or move.
2. If this is the local player:
- Read keyboard input from the Unity Input System (preferred):
- Use UnityEngine.InputSystem.Keyboard.current to check key states.
- Map WASD (and arrow keys as optional) to movement:
- W or UpArrow -> move forward (+z)
- S or DownArrow -> move backward (-z)
- A or LeftArrow -> rotate left (-y)
- D or RightArrow -> rotate right (+y)
- Movement magnitudes:
- Rotation speed: 110 degrees per second (same as original)
- Forward/back speed: 4 units per second (same as original)
- Multiply by Time.deltaTime for frame-rate independence.
- If the Input System is not available (Keyboard.current == null), fall back to the legacy Input.GetAxis calls to preserve behavior on setups that haven't enabled the new system.
- Apply transform.Rotate for yaw (y-axis) using computed rotation value.
- Apply transform.Translate for forward/back movement in local Z using computed move value.
3. Keep the method minimal and efficient:
- Avoid allocations in Update.
- Use direct boolean checks (isPressed) on the keyboard.
- Preserve original movement multipliers and semantics.
*/
void Update() void Update()
{ {
Debug.Log("Update");
if (!isLocalPlayer) if (!isLocalPlayer)
{ {
// make non-local players run this // make non-local players run this
floatingInfo.transform.LookAt(Camera.main.transform); if (Camera.main != null)
floatingInfo.transform.LookAt(Camera.main.transform);
return; return;
} }
float moveX = Input.GetAxis("Horizontal") * Time.deltaTime * 110.0f; // If the chat input is focused, skip movement input to avoid moving while typing.
float moveZ = Input.GetAxis("Vertical") * Time.deltaTime * 4f; // Still keep the floating info facing the camera for readability.
if (ChatUI.IsInputFieldFocused)
{
if (Camera.main != null)
floatingInfo.transform.LookAt(Camera.main.transform);
return;
}
transform.Rotate(0, moveX, 0); float rotationDelta = 0f;
transform.Translate(0, 0, moveZ); float forwardDelta = 0f;
var kb = UnityEngine.InputSystem.Keyboard.current;
if (kb != null)
{
// Rotation: A/D or Left/Right arrows
if (kb.aKey.isPressed || kb.leftArrowKey.isPressed) rotationDelta = -1f;
if (kb.dKey.isPressed || kb.rightArrowKey.isPressed) rotationDelta = 1f;
// Forward/Backward: W/S or Up/Down arrows
if (kb.wKey.isPressed || kb.upArrowKey.isPressed) forwardDelta = 1f;
if (kb.sKey.isPressed || kb.downArrowKey.isPressed) forwardDelta = -1f;
rotationDelta *= Time.deltaTime * 110.0f; // degrees per second
forwardDelta *= Time.deltaTime * 4.0f; // units per second
}
else
{
// Fallback to legacy input if the new Input System isn't available
rotationDelta = Input.GetAxis("Horizontal") * Time.deltaTime * 110.0f;
forwardDelta = Input.GetAxis("Vertical") * Time.deltaTime * 4.0f;
}
transform.Rotate(0f, rotationDelta, 0f, Space.Self);
transform.Translate(0f, 0f, forwardDelta, Space.Self);
} }
} }
} }

View File

@@ -1,5 +1,36 @@
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m_PrefabAsset: {fileID: 0}
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m_Layer: 0
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m_TagString: Untagged
m_Icon: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1001 &8616118632631556206 --- !u!1001 &8616118632631556206
PrefabInstance: PrefabInstance:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -62,7 +93,10 @@ PrefabInstance:
objectReference: {fileID: 0} objectReference: {fileID: 0}
m_RemovedComponents: [] m_RemovedComponents: []
m_RemovedGameObjects: [] m_RemovedGameObjects: []
m_AddedGameObjects: [] m_AddedGameObjects:
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insertIndex: -1 insertIndex: -1
@@ -105,6 +139,7 @@ MonoBehaviour:
syncDirection: 0 syncDirection: 0
syncMode: 0 syncMode: 0
syncInterval: 0 syncInterval: 0
cameraMount: {fileID: 4270643899711320435}
--- !u!65 &2994849115125833078 --- !u!65 &2994849115125833078
BoxCollider: BoxCollider:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -193,3 +228,5 @@ MonoBehaviour:
syncMode: 0 syncMode: 0
syncInterval: 0 syncInterval: 0
playerName: playerName:
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nameTagHeight: 0.2

2606
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@@ -3,4 +3,4 @@ gfx-threading-mode=6
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@@ -1,66 +0,0 @@
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Cmd: compileSnippet
insize=2140 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Occlusion ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=33 ok=1 outsize=582
Cmd: compileSnippet
insize=2140 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Occlusion ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_BLUE_NOISE _SOURCE_DEPTH_NORMALS _SAMPLE_COUNT_MEDIUM dKW=_GBUFFER_NORMALS_OCT _INTERLEAVED_GRADIENT _SOURCE_DEPTH_LOW _SOURCE_DEPTH_MEDIUM _SOURCE_DEPTH_HIGH _ORTHOGRAPHIC _SAMPLE_COUNT_LOW _SAMPLE_COUNT_HIGH UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=33 ok=1 outsize=15082
Cmd: compileSnippet
insize=1133 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Bilateral_HorizontalBlur ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=56 ok=1 outsize=582
Cmd: compileSnippet
insize=1133 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Bilateral_HorizontalBlur ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=56 ok=1 outsize=2318
Cmd: compileSnippet
insize=1131 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Bilateral_VerticalBlur ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=69 ok=1 outsize=582
Cmd: compileSnippet
insize=1131 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Bilateral_VerticalBlur ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=69 ok=1 outsize=2314
Cmd: compileSnippet
insize=1128 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Bilateral_FinalBlur ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=82 ok=1 outsize=582
Cmd: compileSnippet
insize=1128 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Bilateral_FinalBlur ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=82 ok=1 outsize=2146
Cmd: compileSnippet
insize=7032 file=Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader name=Universal Render Pipeline/Lit pass=ForwardLit ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _LIGHT_LAYERS _CLUSTER_LIGHT_LOOP dKW=_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS EVALUATE_SH_MIXED EVALUATE_SH_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON USE_LEGACY_LIGHTMAPS LOD_FADE_CROSSFADE PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=111 ok=1 outsize=1470
Cmd: compileSnippet
insize=7032 file=Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader name=Universal Render Pipeline/Lit pass=ForwardLit ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _LIGHT_LAYERS _CLUSTER_LIGHT_LOOP _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _REFLECTION_PROBE_ATLAS _SCREEN_SPACE_OCCLUSION dKW=_SHADOWS_SOFT _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_COOKIES _WRITE_RENDERING_LAYERS LIGHTMAP_BICUBIC_SAMPLING DEBUG_DISPLAY _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS EVALUATE_SH_MIXED EVALUATE_SH_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON USE_LEGACY_LIGHTMAPS LOD_FADE_CROSSFADE PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _ALPHAMODULATE_ON _EMISSION _METALLICSPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _OCCLUSIONMAP _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF _SPECULAR_SETUP _NORMALMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=111 ok=1 outsize=15250
Cmd: compileSnippet
insize=1732 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CoreBlit.shader name=Hidden/Universal/CoreBlit pass=Bilinear ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=61 ok=1 outsize=582
Cmd: compileSnippet
insize=1732 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CoreBlit.shader name=Hidden/Universal/CoreBlit pass=Bilinear ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=61 ok=1 outsize=358
Cmd: compileSnippet
insize=2186 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CoreBlit.shader name=Hidden/Universal/CoreBlit pass=BilinearDebugDraw ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=333 ok=1 outsize=582
Cmd: compileSnippet
insize=2186 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CoreBlit.shader name=Hidden/Universal/CoreBlit pass=BilinearDebugDraw ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=_LINEAR_TO_SRGB_CONVERSION DEBUG_DISPLAY UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=333 ok=1 outsize=358
Cmd: compileSnippet
insize=826 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CopyDepth.shader name=Hidden/Universal Render Pipeline/CopyDepth pass=CopyDepth ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_OUTPUT_DEPTH dKW=_DEPTH_MSAA_2 _DEPTH_MSAA_4 _DEPTH_MSAA_8 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=582
Cmd: compileSnippet
insize=826 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CopyDepth.shader name=Hidden/Universal Render Pipeline/CopyDepth pass=CopyDepth ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_OUTPUT_DEPTH dKW=_DEPTH_MSAA_2 _DEPTH_MSAA_4 _DEPTH_MSAA_8 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=378
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
Quitting shader compiler process

View File

@@ -1,66 +0,0 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
insize=2174 file=Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader name=Universal Render Pipeline/Lit pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_SHADOWCASTER uKW= dKW=_CASTING_PUNCTUAL_LIGHT_SHADOW DOTS_INSTANCING_ON LOD_FADE_CROSSFADE INSTANCING_ON _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=195 ok=1 outsize=1210
Cmd: compileSnippet
insize=2174 file=Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader name=Universal Render Pipeline/Lit pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_SHADOWCASTER uKW= dKW=DOTS_INSTANCING_ON LOD_FADE_CROSSFADE INSTANCING_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=195 ok=1 outsize=250
Cmd: compileSnippet
insize=2341 file=Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader name=Universal Render Pipeline/Lit pass=DepthNormals ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=LOD_FADE_CROSSFADE DOTS_INSTANCING_ON INSTANCING_ON _NORMALMAP _PARALLAXMAP _DETAIL_MULX2 _DETAIL_SCALED _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=373 ok=1 outsize=994
Cmd: compileSnippet
insize=2341 file=Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader name=Universal Render Pipeline/Lit pass=DepthNormals ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=_WRITE_RENDERING_LAYERS LOD_FADE_CROSSFADE DOTS_INSTANCING_ON INSTANCING_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _NORMALMAP _PARALLAXMAP _DETAIL_MULX2 _DETAIL_SCALED _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=373 ok=1 outsize=394
Cmd: compileSnippet
insize=2140 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Occlusion ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=33 ok=1 outsize=582
Cmd: compileSnippet
insize=2140 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Occlusion ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_BLUE_NOISE _SOURCE_DEPTH_NORMALS _SAMPLE_COUNT_MEDIUM dKW=_GBUFFER_NORMALS_OCT _INTERLEAVED_GRADIENT _SOURCE_DEPTH_LOW _SOURCE_DEPTH_MEDIUM _SOURCE_DEPTH_HIGH _ORTHOGRAPHIC _SAMPLE_COUNT_LOW _SAMPLE_COUNT_HIGH UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=33 ok=1 outsize=15082
Cmd: compileSnippet
insize=1133 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Bilateral_HorizontalBlur ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=56 ok=1 outsize=582
Cmd: compileSnippet
insize=1133 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Bilateral_HorizontalBlur ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=56 ok=1 outsize=2318
Cmd: compileSnippet
insize=1131 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Bilateral_VerticalBlur ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=69 ok=1 outsize=582
Cmd: compileSnippet
insize=1131 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Bilateral_VerticalBlur ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=69 ok=1 outsize=2314
Cmd: compileSnippet
insize=1128 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Bilateral_FinalBlur ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=82 ok=1 outsize=582
Cmd: compileSnippet
insize=1128 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Bilateral_FinalBlur ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=82 ok=1 outsize=2146
Cmd: compileSnippet
insize=7032 file=Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader name=Universal Render Pipeline/Lit pass=ForwardLit ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _LIGHT_LAYERS _CLUSTER_LIGHT_LOOP dKW=_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS EVALUATE_SH_MIXED EVALUATE_SH_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON USE_LEGACY_LIGHTMAPS LOD_FADE_CROSSFADE PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=111 ok=1 outsize=1470
Cmd: compileSnippet
insize=7032 file=Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader name=Universal Render Pipeline/Lit pass=ForwardLit ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _LIGHT_LAYERS _CLUSTER_LIGHT_LOOP _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _REFLECTION_PROBE_ATLAS _SCREEN_SPACE_OCCLUSION dKW=_SHADOWS_SOFT _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_COOKIES _WRITE_RENDERING_LAYERS LIGHTMAP_BICUBIC_SAMPLING DEBUG_DISPLAY _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS EVALUATE_SH_MIXED EVALUATE_SH_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON USE_LEGACY_LIGHTMAPS LOD_FADE_CROSSFADE PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _ALPHAMODULATE_ON _EMISSION _METALLICSPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _OCCLUSIONMAP _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF _SPECULAR_SETUP _NORMALMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=111 ok=1 outsize=15250
Cmd: compileSnippet
insize=1732 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CoreBlit.shader name=Hidden/Universal/CoreBlit pass=Bilinear ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=61 ok=1 outsize=582
Cmd: compileSnippet
insize=1732 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CoreBlit.shader name=Hidden/Universal/CoreBlit pass=Bilinear ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=61 ok=1 outsize=358
Cmd: compileSnippet
insize=2186 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CoreBlit.shader name=Hidden/Universal/CoreBlit pass=BilinearDebugDraw ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=333 ok=1 outsize=582
Cmd: compileSnippet
insize=2186 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CoreBlit.shader name=Hidden/Universal/CoreBlit pass=BilinearDebugDraw ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=_LINEAR_TO_SRGB_CONVERSION DEBUG_DISPLAY UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=333 ok=1 outsize=358
Cmd: compileSnippet
insize=826 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CopyDepth.shader name=Hidden/Universal Render Pipeline/CopyDepth pass=CopyDepth ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_OUTPUT_DEPTH dKW=_DEPTH_MSAA_2 _DEPTH_MSAA_4 _DEPTH_MSAA_8 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=582
Cmd: compileSnippet
insize=826 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CopyDepth.shader name=Hidden/Universal Render Pipeline/CopyDepth pass=CopyDepth ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_OUTPUT_DEPTH dKW=_DEPTH_MSAA_2 _DEPTH_MSAA_4 _DEPTH_MSAA_8 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=378
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
Quitting shader compiler process

File diff suppressed because it is too large Load Diff

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RecentlyUsedSceneGuid-6: RecentlyUsedSceneGuid-6:
value: 5a08575f5207595a0f5d59741173094444164f7d7d2a23317c7a4465bbe1646d value: 5a08575f5207595a0f5d59741173094444164f7d7d2a23317c7a4465bbe1646d
flags: 0 flags: 0
RecentlyUsedSceneGuid-7:
value: 0750525254025b0e095c0a2044740944474e1e2f7d2d7f657b2b4b30e0e3636f
flags: 0
vcSharedLogLevel: vcSharedLogLevel:
value: 0d5e400f0650 value: 0d5e400f0650
flags: 0 flags: 0

View File

@@ -14,12 +14,12 @@ MonoBehaviour:
m_EditorClassIdentifier: UnityEditor.dll::UnityEditor.ContainerWindow m_EditorClassIdentifier: UnityEditor.dll::UnityEditor.ContainerWindow
m_PixelRect: m_PixelRect:
serializedVersion: 2 serializedVersion: 2
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y: 43 y: 43
width: 1920 width: 2560
height: 989 height: 989
m_ShowMode: 4 m_ShowMode: 4
m_Title: Hierarchy m_Title: Inspector
m_RootView: {fileID: 7} m_RootView: {fileID: 7}
m_MinSize: {x: 875, y: 300} m_MinSize: {x: 875, y: 300}
m_MaxSize: {x: 10000, y: 10000} m_MaxSize: {x: 10000, y: 10000}
@@ -39,10 +39,10 @@ MonoBehaviour:
m_Children: [] m_Children: []
m_Position: m_Position:
serializedVersion: 2 serializedVersion: 2
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height: 651 height: 627
m_MinSize: {x: 202, y: 226} m_MinSize: {x: 202, y: 226}
m_MaxSize: {x: 4002, y: 4026} m_MaxSize: {x: 4002, y: 4026}
m_ActualView: {fileID: 18} m_ActualView: {fileID: 18}
@@ -69,12 +69,12 @@ MonoBehaviour:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0
y: 36 y: 36
width: 1920 width: 2560
height: 933 height: 933
m_MinSize: {x: 400, y: 100} m_MinSize: {x: 400, y: 100}
m_MaxSize: {x: 32384, y: 16192} m_MaxSize: {x: 32384, y: 16192}
vertical: 0 vertical: 0
controlID: 117 controlID: 50
draggingID: 0 draggingID: 0
--- !u!114 &4 --- !u!114 &4
MonoBehaviour: MonoBehaviour:
@@ -91,9 +91,9 @@ MonoBehaviour:
m_Children: [] m_Children: []
m_Position: m_Position:
serializedVersion: 2 serializedVersion: 2
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y: 0 y: 0
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height: 933 height: 933
m_MinSize: {x: 276, y: 76} m_MinSize: {x: 276, y: 76}
m_MaxSize: {x: 4001, y: 4026} m_MaxSize: {x: 4001, y: 4026}
@@ -119,8 +119,8 @@ MonoBehaviour:
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x: 0 x: 0
y: 0 y: 0
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height: 651 height: 627
m_MinSize: {x: 201, y: 226} m_MinSize: {x: 201, y: 226}
m_MaxSize: {x: 4001, y: 4026} m_MaxSize: {x: 4001, y: 4026}
m_ActualView: {fileID: 16} m_ActualView: {fileID: 16}
@@ -144,9 +144,9 @@ MonoBehaviour:
m_Position: m_Position:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0
y: 651 y: 627
width: 1602 width: 2121
height: 282 height: 306
m_MinSize: {x: 231, y: 276} m_MinSize: {x: 231, y: 276}
m_MaxSize: {x: 10001, y: 10026} m_MaxSize: {x: 10001, y: 10026}
m_ActualView: {fileID: 14} m_ActualView: {fileID: 14}
@@ -175,7 +175,7 @@ MonoBehaviour:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0
y: 0 y: 0
width: 1920 width: 2560
height: 989 height: 989
m_MinSize: {x: 875, y: 300} m_MinSize: {x: 875, y: 300}
m_MaxSize: {x: 10000, y: 10000} m_MaxSize: {x: 10000, y: 10000}
@@ -200,7 +200,7 @@ MonoBehaviour:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0
y: 0 y: 0
width: 1920 width: 2560
height: 36 height: 36
m_MinSize: {x: 0, y: 0} m_MinSize: {x: 0, y: 0}
m_MaxSize: {x: 0, y: 0} m_MaxSize: {x: 0, y: 0}
@@ -222,7 +222,7 @@ MonoBehaviour:
serializedVersion: 2 serializedVersion: 2
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width: 1920 width: 2560
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m_MinSize: {x: 0, y: 0} m_MinSize: {x: 0, y: 0}
m_MaxSize: {x: 0, y: 0} m_MaxSize: {x: 0, y: 0}
@@ -245,7 +245,7 @@ MonoBehaviour:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0
y: 0 y: 0
width: 1602 width: 2121
height: 933 height: 933
m_MinSize: {x: 300, y: 100} m_MinSize: {x: 300, y: 100}
m_MaxSize: {x: 24288, y: 16192} m_MaxSize: {x: 24288, y: 16192}
@@ -272,8 +272,8 @@ MonoBehaviour:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0
y: 0 y: 0
width: 1602 width: 2121
height: 651 height: 627
m_MinSize: {x: 300, y: 50} m_MinSize: {x: 300, y: 50}
m_MaxSize: {x: 24288, y: 8096} m_MaxSize: {x: 24288, y: 8096}
vertical: 0 vertical: 0
@@ -294,10 +294,10 @@ MonoBehaviour:
m_Children: [] m_Children: []
m_Position: m_Position:
serializedVersion: 2 serializedVersion: 2
x: 256 x: 331
y: 0 y: 0
width: 622 width: 839
height: 651 height: 627
m_MinSize: {x: 202, y: 226} m_MinSize: {x: 202, y: 226}
m_MaxSize: {x: 4002, y: 4026} m_MaxSize: {x: 4002, y: 4026}
m_ActualView: {fileID: 17} m_ActualView: {fileID: 17}
@@ -416,10 +416,10 @@ MonoBehaviour:
m_TextWithWhitespace: "Project\u200B" m_TextWithWhitespace: "Project\u200B"
m_Pos: m_Pos:
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x: 0 x: -2560
y: 730 y: 706
width: 1601 width: 2120
height: 256 height: 280
m_SerializedDataModeController: m_SerializedDataModeController:
m_DataMode: 0 m_DataMode: 0
m_PreferredDataMode: 0 m_PreferredDataMode: 0
@@ -442,7 +442,7 @@ MonoBehaviour:
m_SkipHidden: 0 m_SkipHidden: 0
m_SearchArea: 1 m_SearchArea: 1
m_Folders: m_Folders:
- Assets/Animations - Assets
m_Globs: [] m_Globs: []
m_ProductIds: m_ProductIds:
m_AnyWithAssetOrigin: 0 m_AnyWithAssetOrigin: 0
@@ -452,16 +452,16 @@ MonoBehaviour:
m_ViewMode: 1 m_ViewMode: 1
m_StartGridSize: 88 m_StartGridSize: 88
m_LastFolders: m_LastFolders:
- Assets/Animations - Assets
m_LastFoldersGridSize: 88 m_LastFoldersGridSize: 88
m_LastProjectPath: C:\Users\pelpa\Desktop\Test Multiplayer m_LastProjectPath: C:\Users\pelpa\Desktop\Test Multiplayer
m_LockTracker: m_LockTracker:
m_IsLocked: 0 m_IsLocked: 0
m_FolderTreeState: m_FolderTreeState:
scrollPos: {x: 0, y: 0} scrollPos: {x: 0, y: 0}
m_SelectedIDs: dcdc0000 m_SelectedIDs: d0dc0000
m_LastClickedID: 56540 m_LastClickedID: 56528
m_ExpandedIDs: 0000000068dc00006cdc00006edc000000ca9a3b m_ExpandedIDs: 0000000068dc00006adc000000ca9a3b
m_RenameOverlay: m_RenameOverlay:
m_UserAcceptedRename: 0 m_UserAcceptedRename: 0
m_Name: m_Name:
@@ -490,7 +490,7 @@ MonoBehaviour:
scrollPos: {x: 0, y: 0} scrollPos: {x: 0, y: 0}
m_SelectedIDs: m_SelectedIDs:
m_LastClickedID: 0 m_LastClickedID: 0
m_ExpandedIDs: 0000000068dc00006adc00006cdc00006edc000070dc0000 m_ExpandedIDs: 0000000068dc00006adc0000
m_RenameOverlay: m_RenameOverlay:
m_UserAcceptedRename: 0 m_UserAcceptedRename: 0
m_Name: m_Name:
@@ -544,7 +544,7 @@ MonoBehaviour:
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_ResourceFile: m_ResourceFile:
m_NewAssetIndexInList: -1 m_NewAssetIndexInList: -1
m_ScrollPosition: {x: 0, y: 0} m_ScrollPosition: {x: 0, y: 22}
m_GridSize: 88 m_GridSize: 88
m_SkipHiddenPackages: 0 m_SkipHiddenPackages: 0
m_DirectoriesAreaWidth: 241 m_DirectoriesAreaWidth: 241
@@ -569,9 +569,9 @@ MonoBehaviour:
m_TextWithWhitespace: "Inspector\u200B" m_TextWithWhitespace: "Inspector\u200B"
m_Pos: m_Pos:
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y: 79 y: 79
width: 317 width: 438
height: 907 height: 907
m_SerializedDataModeController: m_SerializedDataModeController:
m_DataMode: 0 m_DataMode: 0
@@ -618,10 +618,10 @@ MonoBehaviour:
m_TextWithWhitespace: "Hierarchy\u200B" m_TextWithWhitespace: "Hierarchy\u200B"
m_Pos: m_Pos:
serializedVersion: 2 serializedVersion: 2
x: 0 x: -2560
y: 79 y: 79
width: 255 width: 330
height: 625 height: 601
m_SerializedDataModeController: m_SerializedDataModeController:
m_DataMode: 0 m_DataMode: 0
m_PreferredDataMode: 0 m_PreferredDataMode: 0
@@ -636,9 +636,9 @@ MonoBehaviour:
m_SceneHierarchy: m_SceneHierarchy:
m_TreeViewState: m_TreeViewState:
scrollPos: {x: 0, y: 0} scrollPos: {x: 0, y: 0}
m_SelectedIDs: 9eb1feff m_SelectedIDs:
m_LastClickedID: -85602 m_LastClickedID: 0
m_ExpandedIDs: 9eb1feff342cffff4c2cffff5c31ffff6057ffff7857ffff845cffff7882ffff9082ffffa087ffff50b7ffff68b7ffff74bcffff6ad1ffff82d1ffff8ed6fffffcfaffff m_ExpandedIDs: 824dfeffee62feff4e9efefffcfaffff
m_RenameOverlay: m_RenameOverlay:
m_UserAcceptedRename: 0 m_UserAcceptedRename: 0
m_Name: m_Name:
@@ -655,7 +655,7 @@ MonoBehaviour:
m_OriginalEventType: 11 m_OriginalEventType: 11
m_IsRenamingFilename: 0 m_IsRenamingFilename: 0
m_TrimLeadingAndTrailingWhitespace: 0 m_TrimLeadingAndTrailingWhitespace: 0
m_ClientGUIView: {fileID: 5} m_ClientGUIView: {fileID: 0}
m_SearchString: m_SearchString:
m_ExpandedScenes: [] m_ExpandedScenes: []
m_CurrenRootInstanceID: 0 m_CurrenRootInstanceID: 0
@@ -684,10 +684,10 @@ MonoBehaviour:
m_TextWithWhitespace: "Scene\u200B" m_TextWithWhitespace: "Scene\u200B"
m_Pos: m_Pos:
serializedVersion: 2 serializedVersion: 2
x: 256 x: -2229
y: 79 y: 79
width: 620 width: 837
height: 625 height: 601
m_SerializedDataModeController: m_SerializedDataModeController:
m_DataMode: 0 m_DataMode: 0
m_PreferredDataMode: 0 m_PreferredDataMode: 0
@@ -1256,9 +1256,9 @@ MonoBehaviour:
m_AudioPlay: 0 m_AudioPlay: 0
m_DebugDrawModesUseInteractiveLightBakingData: 0 m_DebugDrawModesUseInteractiveLightBakingData: 0
m_Position: m_Position:
m_Target: {x: 6.951852, y: 0.2686872, z: 13.243528} m_Target: {x: 18.998749, y: -2.2667222, z: -13.916144}
speed: 2 speed: 2
m_Value: {x: 6.951852, y: 0.2686872, z: 13.243528} m_Value: {x: 18.998749, y: -2.2667222, z: -13.916144}
m_RenderMode: 0 m_RenderMode: 0
m_CameraMode: m_CameraMode:
drawMode: 0 drawMode: 0
@@ -1304,9 +1304,9 @@ MonoBehaviour:
m_GridAxis: 1 m_GridAxis: 1
m_gridOpacity: 0.5 m_gridOpacity: 0.5
m_Rotation: m_Rotation:
m_Target: {x: 0.012097208, y: 0.1849107, z: -0.0022767063, w: 0.9826799} m_Target: {x: 0.03521548, y: 0.91418284, z: -0.081402756, w: 0.39548633}
speed: 2 speed: 2
m_Value: {x: 0.012097187, y: 0.18491039, z: -0.0022767026, w: 0.98267823} m_Value: {x: 0.03521537, y: 0.91418, z: -0.0814025, w: 0.3954851}
m_Size: m_Size:
m_Target: 10 m_Target: 10
speed: 2 speed: 2
@@ -1365,10 +1365,10 @@ MonoBehaviour:
m_TextWithWhitespace: "Game\u200B" m_TextWithWhitespace: "Game\u200B"
m_Pos: m_Pos:
serializedVersion: 2 serializedVersion: 2
x: 878 x: -1390
y: 79 y: 79
width: 722 width: 949
height: 625 height: 601
m_SerializedDataModeController: m_SerializedDataModeController:
m_DataMode: 0 m_DataMode: 0
m_PreferredDataMode: 0 m_PreferredDataMode: 0
@@ -1386,7 +1386,7 @@ MonoBehaviour:
m_ShowGizmos: 0 m_ShowGizmos: 0
m_TargetDisplay: 0 m_TargetDisplay: 0
m_ClearColor: {r: 0, g: 0, b: 0, a: 0} m_ClearColor: {r: 0, g: 0, b: 0, a: 0}
m_TargetSize: {x: 722, y: 604} m_TargetSize: {x: 949, y: 580}
m_TextureFilterMode: 0 m_TextureFilterMode: 0
m_TextureHideFlags: 61 m_TextureHideFlags: 61
m_RenderIMGUI: 1 m_RenderIMGUI: 1
@@ -1401,10 +1401,10 @@ MonoBehaviour:
m_VRangeLocked: 0 m_VRangeLocked: 0
hZoomLockedByDefault: 0 hZoomLockedByDefault: 0
vZoomLockedByDefault: 0 vZoomLockedByDefault: 0
m_HBaseRangeMin: -361 m_HBaseRangeMin: -474.5
m_HBaseRangeMax: 361 m_HBaseRangeMax: 474.5
m_VBaseRangeMin: -302 m_VBaseRangeMin: -290
m_VBaseRangeMax: 302 m_VBaseRangeMax: 290
m_HAllowExceedBaseRangeMin: 1 m_HAllowExceedBaseRangeMin: 1
m_HAllowExceedBaseRangeMax: 1 m_HAllowExceedBaseRangeMax: 1
m_VAllowExceedBaseRangeMin: 1 m_VAllowExceedBaseRangeMin: 1
@@ -1422,23 +1422,23 @@ MonoBehaviour:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0
y: 21 y: 21
width: 722 width: 949
height: 604 height: 580
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Translation: {x: 361, y: 302} m_Translation: {x: 474.5, y: 290}
m_MarginLeft: 0 m_MarginLeft: 0
m_MarginRight: 0 m_MarginRight: 0
m_MarginTop: 0 m_MarginTop: 0
m_MarginBottom: 0 m_MarginBottom: 0
m_LastShownAreaInsideMargins: m_LastShownAreaInsideMargins:
serializedVersion: 2 serializedVersion: 2
x: -361 x: -474.5
y: -302 y: -290
width: 722 width: 949
height: 604 height: 580
m_MinimalGUI: 1 m_MinimalGUI: 1
m_defaultScale: 1 m_defaultScale: 1
m_LastWindowPixelSize: {x: 722, y: 625} m_LastWindowPixelSize: {x: 949, y: 601}
m_ClearInEditMode: 1 m_ClearInEditMode: 1
m_NoCameraWarning: 1 m_NoCameraWarning: 1
m_LowResolutionForAspectRatios: 01000000000000000000 m_LowResolutionForAspectRatios: 01000000000000000000
@@ -1466,10 +1466,10 @@ MonoBehaviour:
m_TextWithWhitespace: "Console\u200B" m_TextWithWhitespace: "Console\u200B"
m_Pos: m_Pos:
serializedVersion: 2 serializedVersion: 2
x: -2560 x: 0
y: 729 y: 730
width: 2012 width: 1601
height: 257 height: 256
m_SerializedDataModeController: m_SerializedDataModeController:
m_DataMode: 0 m_DataMode: 0
m_PreferredDataMode: 0 m_PreferredDataMode: 0