Added WASD Movement
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@@ -1,7 +1,28 @@
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{
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{
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"Version": 1,
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"Version": 1,
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"WorkspaceRootPath": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\",
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"WorkspaceRootPath": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\",
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"Documents": [],
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"Documents": [
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"RelativeMoniker": "D:0:0:{B4CD19DA-EE08-5225-FB19-1D0DFA4113DD}|Assembly-CSharp.csproj|solutionrelative:assets\\scripts\\chat\\chatauthenticator.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}"
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},
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{
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"AbsoluteMoniker": "D:0:0:{B4CD19DA-EE08-5225-FB19-1D0DFA4113DD}|Assembly-CSharp.csproj|c:\\users\\pelpa\\desktop\\test multiplayer\\assets\\scripts\\chat\\player.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}",
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||||||
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"RelativeMoniker": "D:0:0:{B4CD19DA-EE08-5225-FB19-1D0DFA4113DD}|Assembly-CSharp.csproj|solutionrelative:assets\\scripts\\chat\\player.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}"
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},
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{
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"AbsoluteMoniker": "D:0:0:{B4CD19DA-EE08-5225-FB19-1D0DFA4113DD}|Assembly-CSharp.csproj|c:\\users\\pelpa\\desktop\\test multiplayer\\assets\\scripts\\chat\\chatui.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}",
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||||||
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"RelativeMoniker": "D:0:0:{B4CD19DA-EE08-5225-FB19-1D0DFA4113DD}|Assembly-CSharp.csproj|solutionrelative:assets\\scripts\\chat\\chatui.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}"
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||||||
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},
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||||||
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{
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||||||
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"AbsoluteMoniker": "D:0:0:{B4CD19DA-EE08-5225-FB19-1D0DFA4113DD}|Assembly-CSharp.csproj|c:\\users\\pelpa\\desktop\\test multiplayer\\assets\\scripts\\chat\\chatnetworkmanager.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}",
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||||||
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"RelativeMoniker": "D:0:0:{B4CD19DA-EE08-5225-FB19-1D0DFA4113DD}|Assembly-CSharp.csproj|solutionrelative:assets\\scripts\\chat\\chatnetworkmanager.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}"
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}
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],
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||||||
"DocumentGroupContainers": [
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"DocumentGroupContainers": [
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{
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{
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"Orientation": 0,
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"Orientation": 0,
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@@ -9,7 +30,7 @@
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"DocumentGroups": [
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"DocumentGroups": [
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{
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{
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||||||
"DockedWidth": 200,
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"DockedWidth": 200,
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||||||
"SelectedChildIndex": -1,
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"SelectedChildIndex": 7,
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||||||
"Children": [
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"Children": [
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{
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{
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||||||
"$type": "Bookmark",
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"$type": "Bookmark",
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@@ -22,6 +43,68 @@
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{
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{
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"$type": "Bookmark",
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"$type": "Bookmark",
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"Name": "ST:0:0:{c9c0ae26-aa77-11d2-b3f0-0000f87570ee}"
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"Name": "ST:0:0:{c9c0ae26-aa77-11d2-b3f0-0000f87570ee}"
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},
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{
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"$type": "Document",
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"DocumentIndex": 1,
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"Title": "ChatAuthenticator.cs",
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"DocumentMoniker": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\Chat\\ChatAuthenticator.cs",
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"RelativeDocumentMoniker": "Assets\\Scripts\\Chat\\ChatAuthenticator.cs",
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||||||
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"ToolTip": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\Chat\\ChatAuthenticator.cs",
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"RelativeToolTip": "Assets\\Scripts\\Chat\\ChatAuthenticator.cs",
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"ViewState": "AgIAAKUAAAAAAAAAAAAAAB0AAAAEAAAAAAAAAA==",
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||||||
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"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
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||||||
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"WhenOpened": "2026-01-14T18:27:16.926Z",
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"EditorCaption": ""
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},
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{
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"$type": "Document",
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"DocumentIndex": 2,
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"Title": "Player.cs",
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"DocumentMoniker": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\Chat\\Player.cs",
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"RelativeDocumentMoniker": "Assets\\Scripts\\Chat\\Player.cs",
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"ToolTip": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\Chat\\Player.cs",
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"RelativeToolTip": "Assets\\Scripts\\Chat\\Player.cs",
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||||||
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"ViewState": "AgIAAAkAAAAAAAAAAADwvxwAAAAAAAAAAAAAAA==",
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||||||
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"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
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||||||
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"WhenOpened": "2026-01-14T18:10:48.877Z"
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},
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{
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"$type": "Document",
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"DocumentIndex": 4,
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"Title": "ChatNetworkManager.cs",
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"DocumentMoniker": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\Chat\\ChatNetworkManager.cs",
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"RelativeDocumentMoniker": "Assets\\Scripts\\Chat\\ChatNetworkManager.cs",
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||||||
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"ToolTip": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\Chat\\ChatNetworkManager.cs",
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"RelativeToolTip": "Assets\\Scripts\\Chat\\ChatNetworkManager.cs",
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"ViewState": "AgIAAAAAAAAAAAAAAAAAAAcAAAAtAAAAAAAAAA==",
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"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
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"WhenOpened": "2026-01-14T17:51:06.861Z"
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},
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{
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"$type": "Document",
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"DocumentIndex": 3,
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"Title": "ChatUI.cs",
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||||||
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"DocumentMoniker": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\Chat\\ChatUI.cs",
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"RelativeDocumentMoniker": "Assets\\Scripts\\Chat\\ChatUI.cs",
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||||||
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"ToolTip": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\Chat\\ChatUI.cs",
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"RelativeToolTip": "Assets\\Scripts\\Chat\\ChatUI.cs",
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||||||
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"ViewState": "AgIAAEUAAAAAAAAAAAAmwFUAAAAIAAAAAAAAAA==",
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||||||
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"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
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||||||
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"WhenOpened": "2026-01-14T17:49:43.718Z"
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},
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||||||
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{
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"$type": "Document",
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||||||
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"DocumentIndex": 0,
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||||||
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"Title": "PlayerScript.cs",
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||||||
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"DocumentMoniker": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\PlayerScript.cs",
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||||||
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"RelativeDocumentMoniker": "Assets\\Scripts\\PlayerScript.cs",
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||||||
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"ToolTip": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\PlayerScript.cs",
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||||||
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"RelativeToolTip": "Assets\\Scripts\\PlayerScript.cs",
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||||||
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"ViewState": "AgIAAEQAAAAAAAAAAAAqwGoAAABIAAAAAAAAAA==",
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||||||
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"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
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||||||
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"WhenOpened": "2026-01-16T09:57:03.066Z",
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"EditorCaption": ""
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}
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}
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]
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]
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||||||
}
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}
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@@ -3,13 +3,17 @@
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"WorkspaceRootPath": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\",
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"WorkspaceRootPath": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\",
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||||||
"Documents": [
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"Documents": [
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||||||
{
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{
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||||||
"AbsoluteMoniker": "D:0:0:{B4CD19DA-EE08-5225-FB19-1D0DFA4113DD}|Assembly-CSharp.csproj|c:\\users\\pelpa\\desktop\\test multiplayer\\assets\\scripts\\chat\\chatauthenticator.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}",
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"AbsoluteMoniker": "D:0:0:{B4CD19DA-EE08-5225-FB19-1D0DFA4113DD}|Assembly-CSharp.csproj|c:\\users\\pelpa\\desktop\\test multiplayer\\assets\\scripts\\charactermovement.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}",
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||||||
"RelativeMoniker": "D:0:0:{B4CD19DA-EE08-5225-FB19-1D0DFA4113DD}|Assembly-CSharp.csproj|solutionrelative:assets\\scripts\\chat\\chatauthenticator.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}"
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"RelativeMoniker": "D:0:0:{B4CD19DA-EE08-5225-FB19-1D0DFA4113DD}|Assembly-CSharp.csproj|solutionrelative:assets\\scripts\\charactermovement.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}"
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},
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},
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{
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{
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"AbsoluteMoniker": "D:0:0:{B4CD19DA-EE08-5225-FB19-1D0DFA4113DD}|Assembly-CSharp.csproj|c:\\users\\pelpa\\desktop\\test multiplayer\\assets\\scripts\\chat\\player.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}",
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"AbsoluteMoniker": "D:0:0:{B4CD19DA-EE08-5225-FB19-1D0DFA4113DD}|Assembly-CSharp.csproj|c:\\users\\pelpa\\desktop\\test multiplayer\\assets\\scripts\\chat\\player.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}",
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"RelativeMoniker": "D:0:0:{B4CD19DA-EE08-5225-FB19-1D0DFA4113DD}|Assembly-CSharp.csproj|solutionrelative:assets\\scripts\\chat\\player.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}"
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"RelativeMoniker": "D:0:0:{B4CD19DA-EE08-5225-FB19-1D0DFA4113DD}|Assembly-CSharp.csproj|solutionrelative:assets\\scripts\\chat\\player.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}"
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},
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},
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{
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"AbsoluteMoniker": "D:0:0:{B4CD19DA-EE08-5225-FB19-1D0DFA4113DD}|Assembly-CSharp.csproj|c:\\users\\pelpa\\desktop\\test multiplayer\\assets\\scripts\\chat\\chatauthenticator.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}",
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||||||
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"RelativeMoniker": "D:0:0:{B4CD19DA-EE08-5225-FB19-1D0DFA4113DD}|Assembly-CSharp.csproj|solutionrelative:assets\\scripts\\chat\\chatauthenticator.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}"
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},
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{
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{
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||||||
"AbsoluteMoniker": "D:0:0:{B4CD19DA-EE08-5225-FB19-1D0DFA4113DD}|Assembly-CSharp.csproj|c:\\users\\pelpa\\desktop\\test multiplayer\\assets\\scripts\\chat\\chatui.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}",
|
"AbsoluteMoniker": "D:0:0:{B4CD19DA-EE08-5225-FB19-1D0DFA4113DD}|Assembly-CSharp.csproj|c:\\users\\pelpa\\desktop\\test multiplayer\\assets\\scripts\\chat\\chatui.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}",
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||||||
"RelativeMoniker": "D:0:0:{B4CD19DA-EE08-5225-FB19-1D0DFA4113DD}|Assembly-CSharp.csproj|solutionrelative:assets\\scripts\\chat\\chatui.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}"
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"RelativeMoniker": "D:0:0:{B4CD19DA-EE08-5225-FB19-1D0DFA4113DD}|Assembly-CSharp.csproj|solutionrelative:assets\\scripts\\chat\\chatui.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}"
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@@ -43,12 +47,25 @@
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{
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{
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"$type": "Document",
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"$type": "Document",
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"DocumentIndex": 0,
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"DocumentIndex": 0,
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"Title": "CharacterMovement.cs",
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"DocumentMoniker": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\CharacterMovement.cs",
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"RelativeDocumentMoniker": "Assets\\Scripts\\CharacterMovement.cs",
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"ToolTip": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\CharacterMovement.cs",
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"RelativeToolTip": "Assets\\Scripts\\CharacterMovement.cs",
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"ViewState": "AgIAAF4AAAAAAAAAAAAnwHsAAAAoAAAAAAAAAA==",
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"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
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"WhenOpened": "2026-01-16T10:03:41.564Z",
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"EditorCaption": ""
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},
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{
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"$type": "Document",
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"DocumentIndex": 2,
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"Title": "ChatAuthenticator.cs",
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"Title": "ChatAuthenticator.cs",
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||||||
"DocumentMoniker": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\Chat\\ChatAuthenticator.cs",
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"DocumentMoniker": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\Chat\\ChatAuthenticator.cs",
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||||||
"RelativeDocumentMoniker": "Assets\\Scripts\\Chat\\ChatAuthenticator.cs",
|
"RelativeDocumentMoniker": "Assets\\Scripts\\Chat\\ChatAuthenticator.cs",
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||||||
"ToolTip": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\Chat\\ChatAuthenticator.cs*",
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"ToolTip": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\Chat\\ChatAuthenticator.cs",
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||||||
"RelativeToolTip": "Assets\\Scripts\\Chat\\ChatAuthenticator.cs*",
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"RelativeToolTip": "Assets\\Scripts\\Chat\\ChatAuthenticator.cs",
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||||||
"ViewState": "AgIAAB0AAAAAAAAAAAASwDQAAAAkAAAAAAAAAA==",
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"ViewState": "AgIAAKUAAAAAAAAAAAAAAB0AAAAEAAAAAAAAAA==",
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||||||
"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
|
"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
|
||||||
"WhenOpened": "2026-01-14T18:27:16.926Z",
|
"WhenOpened": "2026-01-14T18:27:16.926Z",
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"EditorCaption": ""
|
"EditorCaption": ""
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@@ -61,14 +78,14 @@
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|||||||
"RelativeDocumentMoniker": "Assets\\Scripts\\Chat\\Player.cs",
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"RelativeDocumentMoniker": "Assets\\Scripts\\Chat\\Player.cs",
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||||||
"ToolTip": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\Chat\\Player.cs",
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"ToolTip": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\Chat\\Player.cs",
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||||||
"RelativeToolTip": "Assets\\Scripts\\Chat\\Player.cs",
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"RelativeToolTip": "Assets\\Scripts\\Chat\\Player.cs",
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||||||
"ViewState": "AgIAAAkAAAAAAAAAAADwvxwAAAAAAAAAAAAAAA==",
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"ViewState": "AgIAAAkAAAAAAAAAAAAswBwAAAAAAAAAAAAAAA==",
|
||||||
"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
|
"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
|
||||||
"WhenOpened": "2026-01-14T18:10:48.877Z",
|
"WhenOpened": "2026-01-14T18:10:48.877Z",
|
||||||
"EditorCaption": ""
|
"EditorCaption": ""
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},
|
},
|
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{
|
{
|
||||||
"$type": "Document",
|
"$type": "Document",
|
||||||
"DocumentIndex": 3,
|
"DocumentIndex": 4,
|
||||||
"Title": "ChatNetworkManager.cs",
|
"Title": "ChatNetworkManager.cs",
|
||||||
"DocumentMoniker": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\Chat\\ChatNetworkManager.cs",
|
"DocumentMoniker": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\Chat\\ChatNetworkManager.cs",
|
||||||
"RelativeDocumentMoniker": "Assets\\Scripts\\Chat\\ChatNetworkManager.cs",
|
"RelativeDocumentMoniker": "Assets\\Scripts\\Chat\\ChatNetworkManager.cs",
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||||||
@@ -76,12 +93,11 @@
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|||||||
"RelativeToolTip": "Assets\\Scripts\\Chat\\ChatNetworkManager.cs",
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"RelativeToolTip": "Assets\\Scripts\\Chat\\ChatNetworkManager.cs",
|
||||||
"ViewState": "AgIAAAAAAAAAAAAAAAAAAAcAAAAtAAAAAAAAAA==",
|
"ViewState": "AgIAAAAAAAAAAAAAAAAAAAcAAAAtAAAAAAAAAA==",
|
||||||
"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
|
"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
|
||||||
"WhenOpened": "2026-01-14T17:51:06.861Z",
|
"WhenOpened": "2026-01-14T17:51:06.861Z"
|
||||||
"EditorCaption": ""
|
|
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},
|
},
|
||||||
{
|
{
|
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"$type": "Document",
|
"$type": "Document",
|
||||||
"DocumentIndex": 2,
|
"DocumentIndex": 3,
|
||||||
"Title": "ChatUI.cs",
|
"Title": "ChatUI.cs",
|
||||||
"DocumentMoniker": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\Chat\\ChatUI.cs",
|
"DocumentMoniker": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\Chat\\ChatUI.cs",
|
||||||
"RelativeDocumentMoniker": "Assets\\Scripts\\Chat\\ChatUI.cs",
|
"RelativeDocumentMoniker": "Assets\\Scripts\\Chat\\ChatUI.cs",
|
||||||
@@ -89,8 +105,7 @@
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|||||||
"RelativeToolTip": "Assets\\Scripts\\Chat\\ChatUI.cs",
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"RelativeToolTip": "Assets\\Scripts\\Chat\\ChatUI.cs",
|
||||||
"ViewState": "AgIAAEUAAAAAAAAAAAAmwFUAAAAIAAAAAAAAAA==",
|
"ViewState": "AgIAAEUAAAAAAAAAAAAmwFUAAAAIAAAAAAAAAA==",
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"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
|
"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
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"WhenOpened": "2026-01-14T17:49:43.718Z",
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"WhenOpened": "2026-01-14T17:49:43.718Z"
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"EditorCaption": ""
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|
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}
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}
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]
|
]
|
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}
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}
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||||||
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|||||||
@@ -1,5 +1,6 @@
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using UnityEngine;
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using UnityEngine;
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using Mirror;
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using Mirror;
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using UnityEngine.InputSystem;
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|
||||||
public class CharacterMovement : NetworkBehaviour
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public class CharacterMovement : NetworkBehaviour
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||||||
{
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{
|
||||||
@@ -11,6 +12,7 @@ public class CharacterMovement : NetworkBehaviour
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|||||||
PlayerInput input;
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PlayerInput input;
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||||||
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||||||
Vector2 currentMovement;
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Vector2 currentMovement;
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||||||
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Vector2 combinedMovement;
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||||||
bool movementPressed;
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bool movementPressed;
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||||||
bool runPressed;
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bool runPressed;
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||||||
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|
||||||
@@ -27,7 +29,14 @@ public class CharacterMovement : NetworkBehaviour
|
|||||||
currentMovement = ctx.ReadValue<Vector2>();
|
currentMovement = ctx.ReadValue<Vector2>();
|
||||||
movementPressed = currentMovement.x != 0 || currentMovement.y != 0;
|
movementPressed = currentMovement.x != 0 || currentMovement.y != 0;
|
||||||
};
|
};
|
||||||
|
input.CharacterControls.Movement.canceled += ctx =>
|
||||||
|
{
|
||||||
|
currentMovement = Vector2.zero;
|
||||||
|
movementPressed = false;
|
||||||
|
};
|
||||||
|
|
||||||
input.CharacterControls.Run.performed += ctx => runPressed = ctx.ReadValueAsButton();
|
input.CharacterControls.Run.performed += ctx => runPressed = ctx.ReadValueAsButton();
|
||||||
|
input.CharacterControls.Run.canceled += ctx => runPressed = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
@@ -50,13 +59,38 @@ public class CharacterMovement : NetworkBehaviour
|
|||||||
void HandleRotation()
|
void HandleRotation()
|
||||||
{
|
{
|
||||||
Vector3 currentPosition = transform.position;
|
Vector3 currentPosition = transform.position;
|
||||||
Vector3 newPosition = new Vector3(currentMovement.x, 0, currentMovement.y);
|
Vector3 newPosition = new Vector3(combinedMovement.x, 0, combinedMovement.y);
|
||||||
|
// only rotate when there is movement to look at
|
||||||
|
if (newPosition.sqrMagnitude > 0f)
|
||||||
|
{
|
||||||
Vector3 positionToLookAt = currentPosition + newPosition;
|
Vector3 positionToLookAt = currentPosition + newPosition;
|
||||||
transform.LookAt(positionToLookAt);
|
transform.LookAt(positionToLookAt);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void HandleMovement()
|
void HandleMovement()
|
||||||
{
|
{
|
||||||
|
// read keyboard WASD (supplements / works alongside Input System action bindings)
|
||||||
|
Vector2 keyboardMovement = Vector2.zero;
|
||||||
|
var kb = Keyboard.current;
|
||||||
|
if (kb != null)
|
||||||
|
{
|
||||||
|
if (kb.wKey.isPressed) keyboardMovement.y += 1f;
|
||||||
|
if (kb.sKey.isPressed) keyboardMovement.y -= 1f;
|
||||||
|
if (kb.aKey.isPressed) keyboardMovement.x -= 1f;
|
||||||
|
if (kb.dKey.isPressed) keyboardMovement.x += 1f;
|
||||||
|
}
|
||||||
|
|
||||||
|
// combine input action movement and keyboard movement
|
||||||
|
combinedMovement = currentMovement + keyboardMovement;
|
||||||
|
// prevent faster diagonal movement
|
||||||
|
combinedMovement = Vector2.ClampMagnitude(combinedMovement, 1f);
|
||||||
|
movementPressed = combinedMovement.x != 0 || combinedMovement.y != 0;
|
||||||
|
|
||||||
|
// detect Shift keys as an additional run input
|
||||||
|
bool shiftPressed = kb != null && (kb.leftShiftKey.isPressed || kb.rightShiftKey.isPressed);
|
||||||
|
bool runActive = runPressed || shiftPressed;
|
||||||
|
|
||||||
bool isRunning = animator.GetBool(isRunningHash);
|
bool isRunning = animator.GetBool(isRunningHash);
|
||||||
bool isWalking = animator.GetBool(isWalkingHash);
|
bool isWalking = animator.GetBool(isWalkingHash);
|
||||||
|
|
||||||
@@ -72,13 +106,13 @@ public class CharacterMovement : NetworkBehaviour
|
|||||||
isWalking = false;
|
isWalking = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((movementPressed && runPressed) && !isRunning)
|
if ((movementPressed && runActive) && !isRunning)
|
||||||
{
|
{
|
||||||
animator.SetBool(isRunningHash, true);
|
animator.SetBool(isRunningHash, true);
|
||||||
isRunning = true;
|
isRunning = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((!movementPressed || !runPressed) && isRunning)
|
if ((!movementPressed || !runActive) && isRunning)
|
||||||
{
|
{
|
||||||
animator.SetBool(isRunningHash, false);
|
animator.SetBool(isRunningHash, false);
|
||||||
isRunning = false;
|
isRunning = false;
|
||||||
@@ -93,10 +127,8 @@ public class CharacterMovement : NetworkBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
// movement translation (local)
|
// movement translation (local)
|
||||||
// keep your movement application here (velocity, CharacterController, Rigidbody.ApplyForce, etc.)
|
|
||||||
// Example simple translation (adjust speed as needed):
|
|
||||||
float speed = isRunning ? 6f : 3f;
|
float speed = isRunning ? 6f : 3f;
|
||||||
Vector3 move = new Vector3(currentMovement.x, 0, currentMovement.y) * speed * Time.deltaTime;
|
Vector3 move = new Vector3(combinedMovement.x, 0, combinedMovement.y) * speed * Time.deltaTime;
|
||||||
transform.position += move;
|
transform.position += move;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -50,20 +50,72 @@ namespace QuickStart
|
|||||||
playerColor = _col;
|
playerColor = _col;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
PSEUDOCODE / PLAN (detailed):
|
||||||
|
|
||||||
|
1. If this is not the local player:
|
||||||
|
- Keep existing behavior: make the floatingInfo look at the main camera every frame.
|
||||||
|
- Return early so non-local players do not process input or move.
|
||||||
|
|
||||||
|
2. If this is the local player:
|
||||||
|
- Read keyboard input from the Unity Input System (preferred):
|
||||||
|
- Use UnityEngine.InputSystem.Keyboard.current to check key states.
|
||||||
|
- Map WASD (and arrow keys as optional) to movement:
|
||||||
|
- W or UpArrow -> move forward (+z)
|
||||||
|
- S or DownArrow -> move backward (-z)
|
||||||
|
- A or LeftArrow -> rotate left (-y)
|
||||||
|
- D or RightArrow -> rotate right (+y)
|
||||||
|
- Movement magnitudes:
|
||||||
|
- Rotation speed: 110 degrees per second (same as original)
|
||||||
|
- Forward/back speed: 4 units per second (same as original)
|
||||||
|
- Multiply by Time.deltaTime for frame-rate independence.
|
||||||
|
- If the Input System is not available (Keyboard.current == null), fall back to the legacy Input.GetAxis calls to preserve behavior on setups that haven't enabled the new system.
|
||||||
|
- Apply transform.Rotate for yaw (y-axis) using computed rotation value.
|
||||||
|
- Apply transform.Translate for forward/back movement in local Z using computed move value.
|
||||||
|
|
||||||
|
3. Keep the method minimal and efficient:
|
||||||
|
- Avoid allocations in Update.
|
||||||
|
- Use direct boolean checks (isPressed) on the keyboard.
|
||||||
|
- Preserve original movement multipliers and semantics.
|
||||||
|
*/
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
Debug.Log("Update");
|
||||||
if (!isLocalPlayer)
|
if (!isLocalPlayer)
|
||||||
{
|
{
|
||||||
// make non-local players run this
|
// make non-local players run this
|
||||||
|
if (Camera.main != null)
|
||||||
floatingInfo.transform.LookAt(Camera.main.transform);
|
floatingInfo.transform.LookAt(Camera.main.transform);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
float moveX = Input.GetAxis("Horizontal") * Time.deltaTime * 110.0f;
|
float rotationDelta = 0f;
|
||||||
float moveZ = Input.GetAxis("Vertical") * Time.deltaTime * 4f;
|
float forwardDelta = 0f;
|
||||||
|
|
||||||
transform.Rotate(0, moveX, 0);
|
var kb = UnityEngine.InputSystem.Keyboard.current;
|
||||||
transform.Translate(0, 0, moveZ);
|
if (kb != null)
|
||||||
|
{
|
||||||
|
// Rotation: A/D or Left/Right arrows
|
||||||
|
if (kb.aKey.isPressed || kb.leftArrowKey.isPressed) rotationDelta = -1f;
|
||||||
|
if (kb.dKey.isPressed || kb.rightArrowKey.isPressed) rotationDelta = 1f;
|
||||||
|
|
||||||
|
// Forward/Backward: W/S or Up/Down arrows
|
||||||
|
if (kb.wKey.isPressed || kb.upArrowKey.isPressed) forwardDelta = 1f;
|
||||||
|
if (kb.sKey.isPressed || kb.downArrowKey.isPressed) forwardDelta = -1f;
|
||||||
|
|
||||||
|
rotationDelta *= Time.deltaTime * 110.0f; // degrees per second
|
||||||
|
forwardDelta *= Time.deltaTime * 4.0f; // units per second
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Fallback to legacy input if the new Input System isn't available
|
||||||
|
rotationDelta = Input.GetAxis("Horizontal") * Time.deltaTime * 110.0f;
|
||||||
|
forwardDelta = Input.GetAxis("Vertical") * Time.deltaTime * 4.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
transform.Rotate(0f, rotationDelta, 0f, Space.Self);
|
||||||
|
transform.Translate(0f, 0f, forwardDelta, Space.Self);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: daf41725d2fb476419fe1e956b6cbc77
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
+8486
-4237
File diff suppressed because it is too large
Load Diff
+513
-956
File diff suppressed because it is too large
Load Diff
+8445
-4124
File diff suppressed because it is too large
Load Diff
+594
-997
File diff suppressed because it is too large
Load Diff
@@ -1,66 +1,6 @@
|
|||||||
Base path: 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines'
|
Base path: 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines'
|
||||||
Cmd: initializeCompiler
|
Cmd: initializeCompiler
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=2174 file=Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader name=Universal Render Pipeline/Lit pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_SHADOWCASTER uKW= dKW=_CASTING_PUNCTUAL_LIGHT_SHADOW DOTS_INSTANCING_ON LOD_FADE_CROSSFADE INSTANCING_ON _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=195 ok=1 outsize=1210
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=2174 file=Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader name=Universal Render Pipeline/Lit pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_SHADOWCASTER uKW= dKW=DOTS_INSTANCING_ON LOD_FADE_CROSSFADE INSTANCING_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=195 ok=1 outsize=250
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=2341 file=Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader name=Universal Render Pipeline/Lit pass=DepthNormals ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=LOD_FADE_CROSSFADE DOTS_INSTANCING_ON INSTANCING_ON _NORMALMAP _PARALLAXMAP _DETAIL_MULX2 _DETAIL_SCALED _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=373 ok=1 outsize=994
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=2341 file=Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader name=Universal Render Pipeline/Lit pass=DepthNormals ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=_WRITE_RENDERING_LAYERS LOD_FADE_CROSSFADE DOTS_INSTANCING_ON INSTANCING_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _NORMALMAP _PARALLAXMAP _DETAIL_MULX2 _DETAIL_SCALED _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=373 ok=1 outsize=394
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=2140 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Occlusion ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=33 ok=1 outsize=582
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=2140 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Occlusion ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_BLUE_NOISE _SOURCE_DEPTH_NORMALS _SAMPLE_COUNT_MEDIUM dKW=_GBUFFER_NORMALS_OCT _INTERLEAVED_GRADIENT _SOURCE_DEPTH_LOW _SOURCE_DEPTH_MEDIUM _SOURCE_DEPTH_HIGH _ORTHOGRAPHIC _SAMPLE_COUNT_LOW _SAMPLE_COUNT_HIGH UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=33 ok=1 outsize=15082
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1133 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Bilateral_HorizontalBlur ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=56 ok=1 outsize=582
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1133 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Bilateral_HorizontalBlur ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=56 ok=1 outsize=2318
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1131 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Bilateral_VerticalBlur ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=69 ok=1 outsize=582
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1131 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Bilateral_VerticalBlur ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=69 ok=1 outsize=2314
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1128 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Bilateral_FinalBlur ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=82 ok=1 outsize=582
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1128 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Bilateral_FinalBlur ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=82 ok=1 outsize=2146
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=7032 file=Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader name=Universal Render Pipeline/Lit pass=ForwardLit ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _LIGHT_LAYERS _CLUSTER_LIGHT_LOOP dKW=_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS EVALUATE_SH_MIXED EVALUATE_SH_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON USE_LEGACY_LIGHTMAPS LOD_FADE_CROSSFADE PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=111 ok=1 outsize=1470
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=7032 file=Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader name=Universal Render Pipeline/Lit pass=ForwardLit ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _LIGHT_LAYERS _CLUSTER_LIGHT_LOOP _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _REFLECTION_PROBE_ATLAS _SCREEN_SPACE_OCCLUSION dKW=_SHADOWS_SOFT _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_COOKIES _WRITE_RENDERING_LAYERS LIGHTMAP_BICUBIC_SAMPLING DEBUG_DISPLAY _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS EVALUATE_SH_MIXED EVALUATE_SH_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON USE_LEGACY_LIGHTMAPS LOD_FADE_CROSSFADE PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _ALPHAMODULATE_ON _EMISSION _METALLICSPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _OCCLUSIONMAP _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF _SPECULAR_SETUP _NORMALMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=111 ok=1 outsize=15250
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1732 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CoreBlit.shader name=Hidden/Universal/CoreBlit pass=Bilinear ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=61 ok=1 outsize=582
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1732 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CoreBlit.shader name=Hidden/Universal/CoreBlit pass=Bilinear ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=61 ok=1 outsize=358
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=2186 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CoreBlit.shader name=Hidden/Universal/CoreBlit pass=BilinearDebugDraw ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=333 ok=1 outsize=582
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=2186 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CoreBlit.shader name=Hidden/Universal/CoreBlit pass=BilinearDebugDraw ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=_LINEAR_TO_SRGB_CONVERSION DEBUG_DISPLAY UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=333 ok=1 outsize=358
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=826 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CopyDepth.shader name=Hidden/Universal Render Pipeline/CopyDepth pass=CopyDepth ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_OUTPUT_DEPTH dKW=_DEPTH_MSAA_2 _DEPTH_MSAA_4 _DEPTH_MSAA_8 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=582
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=826 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CopyDepth.shader name=Hidden/Universal Render Pipeline/CopyDepth pass=CopyDepth ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_OUTPUT_DEPTH dKW=_DEPTH_MSAA_2 _DEPTH_MSAA_4 _DEPTH_MSAA_8 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=378
|
|
||||||
|
|
||||||
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
|
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
|
||||||
|
|
||||||
Quitting shader compiler process
|
Quitting shader compiler process
|
||||||
|
|||||||
@@ -1,66 +1,6 @@
|
|||||||
Base path: 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines'
|
Base path: 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines'
|
||||||
Cmd: initializeCompiler
|
Cmd: initializeCompiler
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=2174 file=Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader name=Universal Render Pipeline/Lit pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_SHADOWCASTER uKW= dKW=_CASTING_PUNCTUAL_LIGHT_SHADOW DOTS_INSTANCING_ON LOD_FADE_CROSSFADE INSTANCING_ON _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=195 ok=1 outsize=1210
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|
||||||
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|
||||||
Cmd: compileSnippet
|
|
||||||
insize=2174 file=Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader name=Universal Render Pipeline/Lit pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_SHADOWCASTER uKW= dKW=DOTS_INSTANCING_ON LOD_FADE_CROSSFADE INSTANCING_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=195 ok=1 outsize=250
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||||||
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|
||||||
Cmd: compileSnippet
|
|
||||||
insize=2341 file=Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader name=Universal Render Pipeline/Lit pass=DepthNormals ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=LOD_FADE_CROSSFADE DOTS_INSTANCING_ON INSTANCING_ON _NORMALMAP _PARALLAXMAP _DETAIL_MULX2 _DETAIL_SCALED _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=373 ok=1 outsize=994
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=2341 file=Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader name=Universal Render Pipeline/Lit pass=DepthNormals ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=_WRITE_RENDERING_LAYERS LOD_FADE_CROSSFADE DOTS_INSTANCING_ON INSTANCING_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _NORMALMAP _PARALLAXMAP _DETAIL_MULX2 _DETAIL_SCALED _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=373 ok=1 outsize=394
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=2140 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Occlusion ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=33 ok=1 outsize=582
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=2140 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Occlusion ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_BLUE_NOISE _SOURCE_DEPTH_NORMALS _SAMPLE_COUNT_MEDIUM dKW=_GBUFFER_NORMALS_OCT _INTERLEAVED_GRADIENT _SOURCE_DEPTH_LOW _SOURCE_DEPTH_MEDIUM _SOURCE_DEPTH_HIGH _ORTHOGRAPHIC _SAMPLE_COUNT_LOW _SAMPLE_COUNT_HIGH UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=33 ok=1 outsize=15082
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1133 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Bilateral_HorizontalBlur ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=56 ok=1 outsize=582
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1133 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Bilateral_HorizontalBlur ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=56 ok=1 outsize=2318
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1131 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Bilateral_VerticalBlur ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=69 ok=1 outsize=582
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1131 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Bilateral_VerticalBlur ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=69 ok=1 outsize=2314
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1128 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Bilateral_FinalBlur ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=82 ok=1 outsize=582
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1128 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Bilateral_FinalBlur ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=82 ok=1 outsize=2146
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=7032 file=Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader name=Universal Render Pipeline/Lit pass=ForwardLit ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _LIGHT_LAYERS _CLUSTER_LIGHT_LOOP dKW=_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS EVALUATE_SH_MIXED EVALUATE_SH_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON USE_LEGACY_LIGHTMAPS LOD_FADE_CROSSFADE PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=111 ok=1 outsize=1470
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=7032 file=Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader name=Universal Render Pipeline/Lit pass=ForwardLit ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _LIGHT_LAYERS _CLUSTER_LIGHT_LOOP _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _REFLECTION_PROBE_ATLAS _SCREEN_SPACE_OCCLUSION dKW=_SHADOWS_SOFT _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_COOKIES _WRITE_RENDERING_LAYERS LIGHTMAP_BICUBIC_SAMPLING DEBUG_DISPLAY _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS EVALUATE_SH_MIXED EVALUATE_SH_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON USE_LEGACY_LIGHTMAPS LOD_FADE_CROSSFADE PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _ALPHAMODULATE_ON _EMISSION _METALLICSPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _OCCLUSIONMAP _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF _SPECULAR_SETUP _NORMALMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=111 ok=1 outsize=15250
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1732 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CoreBlit.shader name=Hidden/Universal/CoreBlit pass=Bilinear ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=61 ok=1 outsize=582
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1732 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CoreBlit.shader name=Hidden/Universal/CoreBlit pass=Bilinear ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=61 ok=1 outsize=358
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=2186 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CoreBlit.shader name=Hidden/Universal/CoreBlit pass=BilinearDebugDraw ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=333 ok=1 outsize=582
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=2186 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CoreBlit.shader name=Hidden/Universal/CoreBlit pass=BilinearDebugDraw ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=_LINEAR_TO_SRGB_CONVERSION DEBUG_DISPLAY UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=333 ok=1 outsize=358
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=826 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CopyDepth.shader name=Hidden/Universal Render Pipeline/CopyDepth pass=CopyDepth ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_OUTPUT_DEPTH dKW=_DEPTH_MSAA_2 _DEPTH_MSAA_4 _DEPTH_MSAA_8 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=582
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=826 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CopyDepth.shader name=Hidden/Universal Render Pipeline/CopyDepth pass=CopyDepth ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_OUTPUT_DEPTH dKW=_DEPTH_MSAA_2 _DEPTH_MSAA_4 _DEPTH_MSAA_8 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=378
|
|
||||||
|
|
||||||
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
|
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
|
||||||
|
|
||||||
Quitting shader compiler process
|
Quitting shader compiler process
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -26,6 +26,9 @@ EditorUserSettings:
|
|||||||
RecentlyUsedSceneGuid-6:
|
RecentlyUsedSceneGuid-6:
|
||||||
value: 5a08575f5207595a0f5d59741173094444164f7d7d2a23317c7a4465bbe1646d
|
value: 5a08575f5207595a0f5d59741173094444164f7d7d2a23317c7a4465bbe1646d
|
||||||
flags: 0
|
flags: 0
|
||||||
|
RecentlyUsedSceneGuid-7:
|
||||||
|
value: 0750525254025b0e095c0a2044740944474e1e2f7d2d7f657b2b4b30e0e3636f
|
||||||
|
flags: 0
|
||||||
vcSharedLogLevel:
|
vcSharedLogLevel:
|
||||||
value: 0d5e400f0650
|
value: 0d5e400f0650
|
||||||
flags: 0
|
flags: 0
|
||||||
|
|||||||
@@ -19,7 +19,7 @@ MonoBehaviour:
|
|||||||
width: 1920
|
width: 1920
|
||||||
height: 989
|
height: 989
|
||||||
m_ShowMode: 4
|
m_ShowMode: 4
|
||||||
m_Title: Hierarchy
|
m_Title: Game
|
||||||
m_RootView: {fileID: 7}
|
m_RootView: {fileID: 7}
|
||||||
m_MinSize: {x: 875, y: 300}
|
m_MinSize: {x: 875, y: 300}
|
||||||
m_MaxSize: {x: 10000, y: 10000}
|
m_MaxSize: {x: 10000, y: 10000}
|
||||||
@@ -74,7 +74,7 @@ MonoBehaviour:
|
|||||||
m_MinSize: {x: 400, y: 100}
|
m_MinSize: {x: 400, y: 100}
|
||||||
m_MaxSize: {x: 32384, y: 16192}
|
m_MaxSize: {x: 32384, y: 16192}
|
||||||
vertical: 0
|
vertical: 0
|
||||||
controlID: 117
|
controlID: 50
|
||||||
draggingID: 0
|
draggingID: 0
|
||||||
--- !u!114 &4
|
--- !u!114 &4
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
@@ -442,7 +442,7 @@ MonoBehaviour:
|
|||||||
m_SkipHidden: 0
|
m_SkipHidden: 0
|
||||||
m_SearchArea: 1
|
m_SearchArea: 1
|
||||||
m_Folders:
|
m_Folders:
|
||||||
- Assets/Animations
|
- Assets/Scripts
|
||||||
m_Globs: []
|
m_Globs: []
|
||||||
m_ProductIds:
|
m_ProductIds:
|
||||||
m_AnyWithAssetOrigin: 0
|
m_AnyWithAssetOrigin: 0
|
||||||
@@ -452,16 +452,16 @@ MonoBehaviour:
|
|||||||
m_ViewMode: 1
|
m_ViewMode: 1
|
||||||
m_StartGridSize: 88
|
m_StartGridSize: 88
|
||||||
m_LastFolders:
|
m_LastFolders:
|
||||||
- Assets/Animations
|
- Assets/Scripts
|
||||||
m_LastFoldersGridSize: 88
|
m_LastFoldersGridSize: 88
|
||||||
m_LastProjectPath: C:\Users\pelpa\Desktop\Test Multiplayer
|
m_LastProjectPath: C:\Users\pelpa\Desktop\Test Multiplayer
|
||||||
m_LockTracker:
|
m_LockTracker:
|
||||||
m_IsLocked: 0
|
m_IsLocked: 0
|
||||||
m_FolderTreeState:
|
m_FolderTreeState:
|
||||||
scrollPos: {x: 0, y: 0}
|
scrollPos: {x: 0, y: 36}
|
||||||
m_SelectedIDs: dcdc0000
|
m_SelectedIDs: 80de0000
|
||||||
m_LastClickedID: 56540
|
m_LastClickedID: 56960
|
||||||
m_ExpandedIDs: 0000000068dc00006cdc00006edc000000ca9a3b
|
m_ExpandedIDs: 0000000002de000004de000006de000000ca9a3b
|
||||||
m_RenameOverlay:
|
m_RenameOverlay:
|
||||||
m_UserAcceptedRename: 0
|
m_UserAcceptedRename: 0
|
||||||
m_Name:
|
m_Name:
|
||||||
@@ -490,7 +490,7 @@ MonoBehaviour:
|
|||||||
scrollPos: {x: 0, y: 0}
|
scrollPos: {x: 0, y: 0}
|
||||||
m_SelectedIDs:
|
m_SelectedIDs:
|
||||||
m_LastClickedID: 0
|
m_LastClickedID: 0
|
||||||
m_ExpandedIDs: 0000000068dc00006adc00006cdc00006edc000070dc0000
|
m_ExpandedIDs: 0000000002de000004de000006de0000
|
||||||
m_RenameOverlay:
|
m_RenameOverlay:
|
||||||
m_UserAcceptedRename: 0
|
m_UserAcceptedRename: 0
|
||||||
m_Name:
|
m_Name:
|
||||||
@@ -636,9 +636,9 @@ MonoBehaviour:
|
|||||||
m_SceneHierarchy:
|
m_SceneHierarchy:
|
||||||
m_TreeViewState:
|
m_TreeViewState:
|
||||||
scrollPos: {x: 0, y: 0}
|
scrollPos: {x: 0, y: 0}
|
||||||
m_SelectedIDs: 9eb1feff
|
m_SelectedIDs: e6cf0000
|
||||||
m_LastClickedID: -85602
|
m_LastClickedID: 0
|
||||||
m_ExpandedIDs: 9eb1feff342cffff4c2cffff5c31ffff6057ffff7857ffff845cffff7882ffff9082ffffa087ffff50b7ffff68b7ffff74bcffff6ad1ffff82d1ffff8ed6fffffcfaffff
|
m_ExpandedIDs: c4faffff
|
||||||
m_RenameOverlay:
|
m_RenameOverlay:
|
||||||
m_UserAcceptedRename: 0
|
m_UserAcceptedRename: 0
|
||||||
m_Name:
|
m_Name:
|
||||||
@@ -1413,7 +1413,7 @@ MonoBehaviour:
|
|||||||
m_HSlider: 0
|
m_HSlider: 0
|
||||||
m_VSlider: 0
|
m_VSlider: 0
|
||||||
m_IgnoreScrollWheelUntilClicked: 0
|
m_IgnoreScrollWheelUntilClicked: 0
|
||||||
m_EnableMouseInput: 1
|
m_EnableMouseInput: 0
|
||||||
m_EnableSliderZoomHorizontal: 0
|
m_EnableSliderZoomHorizontal: 0
|
||||||
m_EnableSliderZoomVertical: 0
|
m_EnableSliderZoomVertical: 0
|
||||||
m_UniformScale: 1
|
m_UniformScale: 1
|
||||||
@@ -1466,10 +1466,10 @@ MonoBehaviour:
|
|||||||
m_TextWithWhitespace: "Console\u200B"
|
m_TextWithWhitespace: "Console\u200B"
|
||||||
m_Pos:
|
m_Pos:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: -2560
|
x: 0
|
||||||
y: 729
|
y: 730
|
||||||
width: 2012
|
width: 1601
|
||||||
height: 257
|
height: 256
|
||||||
m_SerializedDataModeController:
|
m_SerializedDataModeController:
|
||||||
m_DataMode: 0
|
m_DataMode: 0
|
||||||
m_PreferredDataMode: 0
|
m_PreferredDataMode: 0
|
||||||
|
|||||||
Reference in New Issue
Block a user