Add main menu scene with Rive UI, procedural background, and scene transitions
- Add Menu scene with Rive-driven login and navigation UI (RiveLoginController, RiveNavigationController) for entering a username and starting/navigating the client via Rive triggers - Add SceneTransitionController to fade out and load the Landscape gameplay scene when Play is selected - Add procedural low-poly triangle field background and animated wave panel (LowPolyTriangleField, TriangleWavePanel) with matching editor menus and materials - Add MenuLightAnimator for animated menu lighting and UI fade helpers (MenuFadeIn, DebugFadeToggle/Bridge) - Rename SampleScene to Landscape and wire ChatNetworkManager to hide the new Rive login canvas once gameplay starts - Bump Input System action codegen version and add Rive package references/project settings updates to support the new UI
This commit is contained in:
@@ -6,7 +6,7 @@ QualitySettings:
|
||||
serializedVersion: 5
|
||||
m_CurrentQuality: 1
|
||||
m_QualitySettings:
|
||||
- serializedVersion: 4
|
||||
- serializedVersion: 5
|
||||
name: Mobile
|
||||
pixelLightCount: 2
|
||||
shadows: 2
|
||||
@@ -34,6 +34,7 @@ QualitySettings:
|
||||
adaptiveVsyncExtraA: 0
|
||||
adaptiveVsyncExtraB: 0
|
||||
lodBias: 1
|
||||
meshLodThreshold: 1
|
||||
maximumLODLevel: 0
|
||||
enableLODCrossFade: 1
|
||||
streamingMipmapsActive: 0
|
||||
@@ -47,8 +48,7 @@ QualitySettings:
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 11400000, guid: 5e6cbd92db86f4b18aec3ed561671858,
|
||||
type: 2}
|
||||
customRenderPipeline: {fileID: 11400000, guid: 5e6cbd92db86f4b18aec3ed561671858, type: 2}
|
||||
terrainQualityOverrides: 0
|
||||
terrainPixelError: 1
|
||||
terrainDetailDensityScale: 1
|
||||
@@ -60,7 +60,7 @@ QualitySettings:
|
||||
terrainMaxTrees: 50
|
||||
excludedTargetPlatforms:
|
||||
- Standalone
|
||||
- serializedVersion: 4
|
||||
- serializedVersion: 5
|
||||
name: PC
|
||||
pixelLightCount: 2
|
||||
shadows: 2
|
||||
@@ -76,7 +76,7 @@ QualitySettings:
|
||||
globalTextureMipmapLimit: 0
|
||||
textureMipmapLimitSettings: []
|
||||
anisotropicTextures: 2
|
||||
antiAliasing: 0
|
||||
antiAliasing: 8
|
||||
softParticles: 0
|
||||
softVegetation: 1
|
||||
realtimeReflectionProbes: 0
|
||||
@@ -88,6 +88,7 @@ QualitySettings:
|
||||
adaptiveVsyncExtraA: 0
|
||||
adaptiveVsyncExtraB: 0
|
||||
lodBias: 2
|
||||
meshLodThreshold: 1
|
||||
maximumLODLevel: 0
|
||||
enableLODCrossFade: 1
|
||||
streamingMipmapsActive: 0
|
||||
@@ -101,8 +102,7 @@ QualitySettings:
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 11400000, guid: 4b83569d67af61e458304325a23e5dfd,
|
||||
type: 2}
|
||||
customRenderPipeline: {fileID: 11400000, guid: 4b83569d67af61e458304325a23e5dfd, type: 2}
|
||||
terrainQualityOverrides: 0
|
||||
terrainPixelError: 1
|
||||
terrainDetailDensityScale: 1
|
||||
@@ -122,6 +122,7 @@ QualitySettings:
|
||||
GameCoreXboxOne: 1
|
||||
Lumin: 0
|
||||
Nintendo Switch: 1
|
||||
Nintendo Switch 2: 1
|
||||
PS4: 1
|
||||
PS5: 1
|
||||
Server: 0
|
||||
|
||||
Reference in New Issue
Block a user