Add main menu scene with Rive UI, procedural background, and scene transitions
- Add Menu scene with Rive-driven login and navigation UI (RiveLoginController, RiveNavigationController) for entering a username and starting/navigating the client via Rive triggers - Add SceneTransitionController to fade out and load the Landscape gameplay scene when Play is selected - Add procedural low-poly triangle field background and animated wave panel (LowPolyTriangleField, TriangleWavePanel) with matching editor menus and materials - Add MenuLightAnimator for animated menu lighting and UI fade helpers (MenuFadeIn, DebugFadeToggle/Bridge) - Rename SampleScene to Landscape and wire ChatNetworkManager to hide the new Rive login canvas once gameplay starts - Bump Input System action codegen version and add Rive package references/project settings updates to support the new UI
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@@ -3,7 +3,7 @@
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--- !u!159 &1
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EditorSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 15
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serializedVersion: 16
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m_SerializationMode: 2
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m_LineEndingsForNewScripts: 0
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m_DefaultBehaviorMode: 0
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@@ -23,6 +23,8 @@ EditorSettings:
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m_EnableTextureStreamingInPlayMode: 1
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m_EnableEditorAsyncCPUTextureLoading: 0
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m_AsyncShaderCompilation: 1
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m_BlockShaders: 0
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m_UnlockBlockShaders: 0
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m_PrefabModeAllowAutoSave: 1
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m_EnterPlayModeOptionsEnabled: 1
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m_EnterPlayModeOptions: 0
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@@ -41,10 +43,11 @@ EditorSettings:
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m_CacheServerNamespacePrefix: default
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m_CacheServerEnableDownload: 1
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m_CacheServerEnableUpload: 1
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m_CacheServerEnableAuth: 0
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m_CacheServerEnableTls: 0
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m_CacheServerImportResultCachingEnabled: 0
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m_CacheServerValidationMode: 2
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m_CacheServerDownloadBatchSize: 128
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m_EnableEnlightenBakedGI: 0
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m_ReferencedClipsExactNaming: 1
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m_ForceAssetUnloadAndGCOnSceneLoad: 1
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m_HideBuildProfileClassicPlatforms: 0
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