diff --git a/.github/copilot-instructions.md b/.github/copilot-instructions.md new file mode 100644 index 00000000..e1f5e0c2 --- /dev/null +++ b/.github/copilot-instructions.md @@ -0,0 +1,12 @@ +# Copilot Instructions + +## General Guidelines +- First general instruction +- Second general instruction + +## Code Style +- Use specific formatting rules +- Follow naming conventions + +## Project-Specific Rules +- The project uses the Unity Input System (Active Input Handling set to Input System). Avoid using `UnityEngine.Input.GetKeyDown`; prefer `TMP_InputField.onSubmit` or `UnityEngine.InputSystem` APIs. \ No newline at end of file diff --git a/.vs/ProjectEvaluation/test multiplayer.metadata.v10.bin b/.vs/ProjectEvaluation/test multiplayer.metadata.v10.bin deleted file mode 100644 index aa7189f7..00000000 Binary files a/.vs/ProjectEvaluation/test multiplayer.metadata.v10.bin and /dev/null differ diff --git a/.vs/ProjectEvaluation/test multiplayer.projects.v10.bin b/.vs/ProjectEvaluation/test multiplayer.projects.v10.bin deleted file mode 100644 index 1f14b279..00000000 Binary files a/.vs/ProjectEvaluation/test multiplayer.projects.v10.bin and /dev/null differ diff --git a/.vs/ProjectEvaluation/test multiplayer.strings.v10.bin b/.vs/ProjectEvaluation/test multiplayer.strings.v10.bin deleted file mode 100644 index 42ddc89c..00000000 Binary files a/.vs/ProjectEvaluation/test multiplayer.strings.v10.bin and /dev/null differ diff --git a/.vs/Test Multiplayer.slnx/DesignTimeBuild/.dtbcache.v2 b/.vs/Test Multiplayer.slnx/DesignTimeBuild/.dtbcache.v2 index 931f6f05..9be7e611 100644 Binary files a/.vs/Test Multiplayer.slnx/DesignTimeBuild/.dtbcache.v2 and b/.vs/Test Multiplayer.slnx/DesignTimeBuild/.dtbcache.v2 differ diff --git a/.vs/Test Multiplayer.slnx/FileContentIndex/90168177-26cd-4e1f-a1d3-0198540b5bfe.vsidx b/.vs/Test Multiplayer.slnx/FileContentIndex/90168177-26cd-4e1f-a1d3-0198540b5bfe.vsidx deleted file mode 100644 index c4851575..00000000 Binary files a/.vs/Test Multiplayer.slnx/FileContentIndex/90168177-26cd-4e1f-a1d3-0198540b5bfe.vsidx and /dev/null differ diff --git a/.vs/Test Multiplayer.slnx/copilot-chat/271f73f6/sessions/01694115-93da-4ef9-a9b5-a38f77defe7b b/.vs/Test Multiplayer.slnx/copilot-chat/271f73f6/sessions/01694115-93da-4ef9-a9b5-a38f77defe7b index be132bb0..845e6867 100644 Binary files a/.vs/Test Multiplayer.slnx/copilot-chat/271f73f6/sessions/01694115-93da-4ef9-a9b5-a38f77defe7b and b/.vs/Test 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00000000..8ee2d3a0 --- /dev/null +++ b/Assets/Scripts/Chat/ChatAuthenticator.cs @@ -0,0 +1,165 @@ +using Mirror; +using Mirror.Examples.Chat; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ChatAuthenticator : NetworkAuthenticator +{ + readonly HashSet connectionsPendingDisconnect = new HashSet(); + internal static readonly HashSet playerNames = new HashSet(); + + [Header("Client Username")] + public string playerName; + + #region Messages; + + public struct AuthRequestMessage : NetworkMessage + { + public string authUsername; + } + + public struct AuthResponseMessage : NetworkMessage + { + public byte code; + public string message; + } + + #endregion + + #region Server + + [UnityEngine.RuntimeInitializeOnLoadMethod] + static void ResetStatics() + { + playerNames.Clear(); + } + + public override void OnStartServer() + { + NetworkServer.RegisterHandler(OnAuthRequestMessage, false); + } + + public override void OnStopServer() + { + NetworkServer.UnregisterHandler(); + } + + public override void OnServerAuthenticate(NetworkConnectionToClient conn) + { + + } + + public void OnAuthRequestMessage(NetworkConnectionToClient conn, AuthRequestMessage msg) + { + Debug.Log($"Authentication Request Username: {msg.authUsername}"); + + if (connectionsPendingDisconnect.Contains(conn)) return; + + if (!playerNames.Contains(msg.authUsername)) + { + playerNames.Add(msg.authUsername); + + conn.authenticationData = msg.authUsername; + + AuthResponseMessage authResponseMessage = new AuthResponseMessage + { + code = 100, + message = "Success" + }; + + conn.Send(authResponseMessage); + + ServerAccept(conn); + } + else + { + connectionsPendingDisconnect.Add(conn); + + AuthResponseMessage authResponseMessage = new AuthResponseMessage + { + code = 200, + message = "Username already in use... try again" + }; + + conn.Send(authResponseMessage); + + conn.isAuthenticated = false; + + StartCoroutine(DelayedDisconnect(conn, 1f)); + } + } + + IEnumerator DelayedDisconnect(NetworkConnectionToClient conn, float waitTime) + { + yield return new WaitForSeconds(waitTime); + + ServerReject(conn); + + yield return null; + + connectionsPendingDisconnect.Remove(conn); + } + + #endregion + + #region Client + + public void SetPlayerName(string username) + { + playerName = username; + if (LoginUI.instance != null && LoginUI.instance.errorText != null) + { + LoginUI.instance.errorText.text = string.Empty; + LoginUI.instance.errorText.gameObject.SetActive(false); + } + } + + public override void OnStartClient() + { + NetworkClient.RegisterHandler(OnAuthResponseMessage, false); + } + + public override void OnStopClient() + { + NetworkClient.UnregisterHandler(); + } + + public override void OnClientAuthenticate() + { + NetworkClient.Send(new AuthRequestMessage { authUsername = playerName }); + } + + public void OnAuthResponseMessage(AuthResponseMessage msg) + { + if (msg.code == 100) + { + Debug.Log($"Authentication Response: {msg.code} {msg.message}"); + + ClientAccept(); + } + else + { + Debug.LogError($"Authentication Response: {msg.code} {msg.message}"); + + NetworkManager.singleton.StopHost(); + + LoginUI.instance.errorText.text = msg.message; + LoginUI.instance.errorText.gameObject.SetActive(true); + } + } + + #endregion + + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/Chat/ChatAuthenticator.cs.meta b/Assets/Scripts/Chat/ChatAuthenticator.cs.meta new file mode 100644 index 00000000..16a08250 --- /dev/null +++ b/Assets/Scripts/Chat/ChatAuthenticator.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 23712bd1913985b419020af1e3c9479f \ No newline at end of file diff --git a/Assets/Scripts/Chat/ChatNetworkManager.cs b/Assets/Scripts/Chat/ChatNetworkManager.cs new file mode 100644 index 00000000..3e27a14c --- /dev/null +++ b/Assets/Scripts/Chat/ChatNetworkManager.cs @@ -0,0 +1,97 @@ +using UnityEngine; +using Mirror; +using System.Collections.Generic; + +[AddComponentMenu("")] +public class ChatNetworkManager : NetworkManager +{ + [SerializeField] private GameObject chatUIPrefab; + + // Server-side authoritative store of chat messages + private readonly List chatMessages = new(); + + // Server-side map of connections to player names (moved from the old ChatUI) + internal static readonly Dictionary connNames = new(); + + public void SetHostname(string hostname) + { + networkAddress = hostname; + } + + public override void OnServerDisconnect(NetworkConnectionToClient conn) + { + if (conn.authenticationData != null) + ChatAuthenticator.playerNames.Remove((string)conn.authenticationData); + + connNames.Remove(conn); + + base.OnServerDisconnect(conn); + } + + public override void OnClientDisconnect() + { + base.OnClientDisconnect(); + + // Destroy ChatUI instance when disconnecting + ChatUI existingChatUI = FindFirstObjectByType(); + if (existingChatUI != null) + { + Destroy(existingChatUI.gameObject); + } + + // Show LoginUI again + if (LoginUI.instance != null) + { + LoginUI.instance.gameObject.SetActive(true); + LoginUI.instance.usernameInput.text = ""; + LoginUI.instance.usernameInput.ActivateInputField(); + } + } + + public override void OnClientConnect() + { + base.OnClientConnect(); + + Debug.Log("ChatNetworkManager: OnClientConnect called"); + + // Spawn ChatUI prefab locally when client successfully connects + if (chatUIPrefab == null) + { + Debug.LogError("ChatNetworkManager: ChatUI prefab is not assigned in the inspector!"); + return; + } + + // Check if ChatUI already exists to avoid duplicates + ChatUI existingChatUI = FindFirstObjectByType(); + if (existingChatUI == null) + { + GameObject chatUIInstance = Instantiate(chatUIPrefab); + if (chatUIInstance == null) + { + Debug.LogError("ChatNetworkManager: Failed to instantiate ChatUI prefab!"); + return; + } + + chatUIInstance.SetActive(true); + } + + // Hide LoginUI when successfully connected + if (LoginUI.instance != null) + { + LoginUI.instance.gameObject.SetActive(false); + } + } + + [Server] + public void AddServerMessage(string message) + { + if (string.IsNullOrWhiteSpace(message)) return; + chatMessages.Add(message); + } + + [Server] + public string[] GetHistory() + { + return chatMessages.ToArray(); + } +} diff --git a/Assets/Scripts/ChatNetworkManager.cs.meta b/Assets/Scripts/Chat/ChatNetworkManager.cs.meta similarity index 100% rename from Assets/Scripts/ChatNetworkManager.cs.meta rename to Assets/Scripts/Chat/ChatNetworkManager.cs.meta diff --git a/Assets/Scripts/Chat/ChatUI.cs b/Assets/Scripts/Chat/ChatUI.cs new file mode 100644 index 00000000..d8328158 --- /dev/null +++ b/Assets/Scripts/Chat/ChatUI.cs @@ -0,0 +1,107 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +using TMPro; + +// Client-only UI. DO NOT add a NetworkIdentity to this prefab. +public class ChatUI : MonoBehaviour +{ + [Header("UI Elements")] + [SerializeField] private TextMeshProUGUI chatHistory; + [SerializeField] private Scrollbar scrollbar; + [SerializeField] private TMP_InputField chatMessage; + [SerializeField] private Button sendButton; + + internal static string localPlayerName; + + private readonly List lines = new(); + private Player localPlayer; + + void Awake() + { + if (chatMessage != null) + { + chatMessage.onValueChanged.AddListener(ToggleButton); + chatMessage.onSubmit.AddListener(OnInputSubmit); + } + } + + // Called by Player.OnStartLocalPlayer to connect the UI to the player's network methods. + public void Initialize(Player player) + { + localPlayer = player; + } + + public void SetHistory(string[] history) + { + lines.Clear(); + if (history != null && history.Length > 0) + lines.AddRange(history); + + RefreshVisual(); + } + + // Called by Player.RpcReceiveChat / Player.TargetReceiveHistory + public void AddMessage(string message) + { + lines.Add(message); + if (chatHistory != null) + chatHistory.text += message + "\n"; + + StartCoroutine(ScrollNextFrame()); + } + + IEnumerator ScrollNextFrame() + { + yield return null; + yield return null; + if (scrollbar != null) + scrollbar.value = 0; + } + + void RefreshVisual() + { + if (chatHistory == null) return; + + chatHistory.text = string.Empty; + foreach (var l in lines) + chatHistory.text += l + "\n"; + + StartCoroutine(ScrollNextFrame()); + } + + public void ToggleButton(string input) + { + if (sendButton != null) + sendButton.interactable = !string.IsNullOrWhiteSpace(input); + } + + private void OnInputSubmit(string input) + { + if (!string.IsNullOrWhiteSpace(input)) + SendMessage(); + } + + public void SendMessage() + { + if (localPlayer == null) + { + Debug.LogWarning("ChatUI: local player not set; cannot send chat."); + return; + } + + if (string.IsNullOrWhiteSpace(chatMessage?.text)) return; + + localPlayer.SendChatToServer(chatMessage.text.Trim()); + + chatMessage.text = string.Empty; + chatMessage.ActivateInputField(); + } + + void OnDestroy() + { + if (chatMessage != null) + chatMessage.onValueChanged.RemoveListener(ToggleButton); + } +} diff --git a/Assets/Scripts/Chat/ChatUI.cs.meta b/Assets/Scripts/Chat/ChatUI.cs.meta new file mode 100644 index 00000000..6e3f732b --- /dev/null +++ b/Assets/Scripts/Chat/ChatUI.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 527a619416f29bd4c8493418ac26af76 \ No newline at end of file diff --git a/Assets/Scripts/Chat/LoginUI.cs b/Assets/Scripts/Chat/LoginUI.cs new file mode 100644 index 00000000..58e016a2 --- /dev/null +++ b/Assets/Scripts/Chat/LoginUI.cs @@ -0,0 +1,61 @@ +using UnityEngine; +using UnityEngine.UI; +using Mirror; +using TMPro; + +public class LoginUI : MonoBehaviour +{ + [Header("UI Elements")] + [SerializeField] internal TMP_InputField usernameInput; + [SerializeField] internal Button clientButton; + [SerializeField] internal Text errorText; + + public static LoginUI instance; + + string originalNetworkAddress; + + void Awake() + { + instance = this; + } + + void Start() + { + if (string.IsNullOrWhiteSpace(NetworkManager.singleton.networkAddress)) + NetworkManager.singleton.networkAddress = "localhost"; + + originalNetworkAddress = NetworkManager.singleton.networkAddress; + } + + void Update() + { + if (string.IsNullOrWhiteSpace(NetworkManager.singleton.networkAddress)) + NetworkManager.singleton.networkAddress = originalNetworkAddress; + } + + public void ToggleButton(string username) + { + clientButton.interactable = !string.IsNullOrWhiteSpace(username); + } + + public void OnClientButton() + { + var username = usernameInput.text.Trim(); + + if (string.IsNullOrWhiteSpace(username)) + { + if (errorText != null) { errorText.text = "Enter a username"; errorText.gameObject.SetActive(true); } + return; + } + + // set the name on the ChatAuthenticator (if present) + var auth = NetworkManager.singleton.GetComponent(); + if (auth != null) + auth.SetPlayerName(username); + else + Debug.LogWarning("LoginUI: ChatAuthenticator not found on NetworkManager."); + + // start client + NetworkManager.singleton.StartClient(); + } +} diff --git a/Assets/Scripts/Chat/LoginUI.cs.meta b/Assets/Scripts/Chat/LoginUI.cs.meta new file mode 100644 index 00000000..2d4cbc9c --- /dev/null +++ b/Assets/Scripts/Chat/LoginUI.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: c2e50c9434c920c44ad6d25327815d5c \ No newline at end of file diff --git a/Assets/Scripts/Chat/Player.cs b/Assets/Scripts/Chat/Player.cs new file mode 100644 index 00000000..a81d7059 --- /dev/null +++ b/Assets/Scripts/Chat/Player.cs @@ -0,0 +1,88 @@ +using UnityEngine; +using Mirror; + +// Networked player. This is the authority object used to run Commands. +public class Player : NetworkBehaviour +{ + [SyncVar(hook = nameof(OnNameChanged))] + public string playerName; + + public override void OnStartServer() + { + playerName = (string)connectionToClient.authenticationData; + } + + public override void OnStartLocalPlayer() + { + // initialize local UI + var ui = FindFirstObjectByType(); + if (ui != null) + { + ui.Initialize(this); + ChatUI.localPlayerName = playerName; + } + + // request history from server + if (isLocalPlayer) + CmdRequestHistory(); + } + + void OnNameChanged(string oldName, string newName) + { + if (isLocalPlayer) + ChatUI.localPlayerName = newName; + } + + // Called by the local ChatUI to send a message + public void SendChatToServer(string message) + { + if (!isLocalPlayer) return; + if (string.IsNullOrWhiteSpace(message)) return; + CmdSendChat(message); + } + + // Runs on server: store message and broadcast to all clients + [Command] + private void CmdSendChat(string message) + { + var manager = NetworkManager.singleton as ChatNetworkManager; + manager?.AddServerMessage($"{playerName}: {message}"); + + RpcReceiveChat(playerName, message); + } + + // Runs on all clients: update local ChatUI + [ClientRpc] + private void RpcReceiveChat(string senderName, string message) + { + var ui = FindFirstObjectByType(); + if (ui == null) return; + + var prettyMessage = senderName == ChatUI.localPlayerName ? + $"{senderName}: {message}" : + $"{senderName}: {message}"; + + ui.AddMessage(prettyMessage); + } + + // Request history from server; server will reply with TargetReceiveHistory + [Command] + private void CmdRequestHistory() + { + var manager = NetworkManager.singleton as ChatNetworkManager; + if (manager == null) return; + + var history = manager.GetHistory(); + TargetReceiveHistory(connectionToClient, history); + } + + // Sent only to the requesting client + [TargetRpc] + private void TargetReceiveHistory(NetworkConnection target, string[] history) + { + var ui = FindFirstObjectByType(); + if (ui == null) return; + + ui.SetHistory(history); + } +} diff --git a/Assets/Scripts/Chat/Player.cs.meta b/Assets/Scripts/Chat/Player.cs.meta new file mode 100644 index 00000000..716c47c8 --- /dev/null +++ b/Assets/Scripts/Chat/Player.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: b3732139ba57ef74daf2a04c11b62cfa \ No newline at end of file diff --git a/Assets/Scripts/ChatNetworkManager.cs b/Assets/Scripts/ChatNetworkManager.cs deleted file mode 100644 index 8de488f7..00000000 --- a/Assets/Scripts/ChatNetworkManager.cs +++ /dev/null @@ -1,25 +0,0 @@ -using Mirror; -using UnityEngine; - -public class ChatNetworkManager : NetworkManager -{ - [SerializeField] private GameObject chatPrefab; - - public override void OnClientConnect() - { - base.OnClientConnect(); - // no client-side Instantiate here when using server-spawned approach - } - - public override void OnServerAddPlayer(NetworkConnectionToClient conn) - { - // keep default player spawn - base.OnServerAddPlayer(conn); - - if (chatPrefab != null) - { - var chatInstance = Instantiate(chatPrefab); - NetworkServer.Spawn(chatInstance, conn); - } - } -} diff --git a/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset b/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset index e28a1265..28f7db7c 100644 --- a/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset +++ b/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset @@ -112,9 +112,9 @@ Material: - _Parallax: 0.02 - _PerspectiveFilter: 0.875 - _Reflectivity: 10 - - _ScaleRatioA: 0.90909094 + - _ScaleRatioA: 0.9 - _ScaleRatioB: 0.73125 - - _ScaleRatioC: 0.7386364 + - _ScaleRatioC: 0.73125 - _ScaleX: 1 - _ScaleY: 1 - _ShaderFlags: 0 @@ -238,14 +238,14 @@ MonoBehaviour: m_LigatureSubstitutionRecords: [] m_GlyphPairAdjustmentRecords: - m_FirstAdjustmentRecord: - m_GlyphIndex: 888 + m_GlyphIndex: 47 m_GlyphValueRecord: m_XPlacement: 0 m_YPlacement: 0 - m_XAdvance: -1.6376953 + m_XAdvance: -3.1914062 m_YAdvance: 0 m_SecondAdjustmentRecord: - m_GlyphIndex: 877 + m_GlyphIndex: 3 m_GlyphValueRecord: m_XPlacement: 0 m_YPlacement: 0 @@ -253,14 +253,14 @@ MonoBehaviour: m_YAdvance: 0 m_FeatureLookupFlags: 0 - m_FirstAdjustmentRecord: - m_GlyphIndex: 888 + m_GlyphIndex: 47 m_GlyphValueRecord: m_XPlacement: 0 m_YPlacement: 0 - m_XAdvance: -1.2177734 + m_XAdvance: -6.3828125 m_YAdvance: 0 m_SecondAdjustmentRecord: - m_GlyphIndex: 882 + m_GlyphIndex: 55 m_GlyphValueRecord: m_XPlacement: 0 m_YPlacement: 0 @@ -268,14 +268,14 @@ MonoBehaviour: m_YAdvance: 0 m_FeatureLookupFlags: 0 - m_FirstAdjustmentRecord: - m_GlyphIndex: 888 + m_GlyphIndex: 47 m_GlyphValueRecord: m_XPlacement: 0 m_YPlacement: 0 - m_XAdvance: -1.2177734 + m_XAdvance: -6.3828125 m_YAdvance: 0 m_SecondAdjustmentRecord: - m_GlyphIndex: 886 + m_GlyphIndex: 57 m_GlyphValueRecord: m_XPlacement: 0 m_YPlacement: 0 @@ -283,14 +283,59 @@ MonoBehaviour: m_YAdvance: 0 m_FeatureLookupFlags: 0 - m_FirstAdjustmentRecord: - m_GlyphIndex: 888 + m_GlyphIndex: 47 m_GlyphValueRecord: m_XPlacement: 0 m_YPlacement: 0 - m_XAdvance: -2.3095703 + m_XAdvance: -6.3828125 m_YAdvance: 0 m_SecondAdjustmentRecord: - m_GlyphIndex: 889 + m_GlyphIndex: 58 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 0 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 47 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -6.3828125 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 60 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 0 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 47 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.1914062 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 92 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 0 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 47 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -4.745117 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 2020 m_GlyphValueRecord: m_XPlacement: 0 m_YPlacement: 0 @@ -312,6 +357,21 @@ MonoBehaviour: m_XAdvance: 0 m_YAdvance: 0 m_FeatureLookupFlags: 0 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 833 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -7.810547 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 885 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 0 - m_FirstAdjustmentRecord: m_GlyphIndex: 845 m_GlyphValueRecord: @@ -327,6 +387,21 @@ MonoBehaviour: m_XAdvance: 0 m_YAdvance: 0 m_FeatureLookupFlags: 0 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 845 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.0498047 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 885 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 0 - m_FirstAdjustmentRecord: m_GlyphIndex: 854 m_GlyphValueRecord: @@ -342,6 +417,36 @@ MonoBehaviour: m_XAdvance: 0 m_YAdvance: 0 m_FeatureLookupFlags: 0 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 854 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -9.448242 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 871 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 0 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 854 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -9.448242 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 885 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 0 - m_FirstAdjustmentRecord: m_GlyphIndex: 855 m_GlyphValueRecord: @@ -357,6 +462,21 @@ MonoBehaviour: m_XAdvance: 0 m_YAdvance: 0 m_FeatureLookupFlags: 0 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 855 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -7.810547 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 885 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 0 - m_FirstAdjustmentRecord: m_GlyphIndex: 858 m_GlyphValueRecord: @@ -372,6 +492,21 @@ MonoBehaviour: m_XAdvance: 0 m_YAdvance: 0 m_FeatureLookupFlags: 0 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 858 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.2753906 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 885 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 0 - m_FirstAdjustmentRecord: m_GlyphIndex: 861 m_GlyphValueRecord: @@ -387,6 +522,21 @@ MonoBehaviour: m_XAdvance: 0 m_YAdvance: 0 m_FeatureLookupFlags: 0 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 861 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -7.810547 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 885 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 0 - m_FirstAdjustmentRecord: m_GlyphIndex: 872 m_GlyphValueRecord: @@ -402,6 +552,21 @@ MonoBehaviour: m_XAdvance: 0 m_YAdvance: 0 m_FeatureLookupFlags: 0 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 872 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.7529297 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 885 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 0 - m_FirstAdjustmentRecord: m_GlyphIndex: 876 m_GlyphValueRecord: @@ -417,6 +582,21 @@ MonoBehaviour: m_XAdvance: 0 m_YAdvance: 0 m_FeatureLookupFlags: 0 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 876 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.0498047 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 885 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 0 - m_FirstAdjustmentRecord: m_GlyphIndex: 877 m_GlyphValueRecord: @@ -432,6 +612,21 @@ MonoBehaviour: m_XAdvance: 0 m_YAdvance: 0 m_FeatureLookupFlags: 0 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 877 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.3017578 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 885 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 0 - m_FirstAdjustmentRecord: m_GlyphIndex: 880 m_GlyphValueRecord: @@ -447,6 +642,21 @@ MonoBehaviour: m_XAdvance: 0 m_YAdvance: 0 m_FeatureLookupFlags: 0 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 880 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -2.3095703 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 885 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 0 - m_FirstAdjustmentRecord: m_GlyphIndex: 882 m_GlyphValueRecord: @@ -463,29 +673,14 @@ MonoBehaviour: m_YAdvance: 0 m_FeatureLookupFlags: 0 - m_FirstAdjustmentRecord: - m_GlyphIndex: 886 + m_GlyphIndex: 882 m_GlyphValueRecord: m_XPlacement: 0 m_YPlacement: 0 m_XAdvance: -1.2177734 m_YAdvance: 0 m_SecondAdjustmentRecord: - m_GlyphIndex: 867 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: 0 - m_YAdvance: 0 - m_FeatureLookupFlags: 0 - - m_FirstAdjustmentRecord: - m_GlyphIndex: 889 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: -2.3095703 - m_YAdvance: 0 - m_SecondAdjustmentRecord: - m_GlyphIndex: 867 + m_GlyphIndex: 885 m_GlyphValueRecord: m_XPlacement: 0 m_YPlacement: 0 @@ -507,6 +702,21 @@ MonoBehaviour: m_XAdvance: 0 m_YAdvance: 0 m_FeatureLookupFlags: 0 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 886 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.2177734 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 867 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 0 - m_FirstAdjustmentRecord: m_GlyphIndex: 886 m_GlyphValueRecord: @@ -628,149 +838,14 @@ MonoBehaviour: m_YAdvance: 0 m_FeatureLookupFlags: 0 - m_FirstAdjustmentRecord: - m_GlyphIndex: 854 + m_GlyphIndex: 888 m_GlyphValueRecord: m_XPlacement: 0 m_YPlacement: 0 - m_XAdvance: -9.448242 + m_XAdvance: -1.6376953 m_YAdvance: 0 m_SecondAdjustmentRecord: - m_GlyphIndex: 871 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: 0 - m_YAdvance: 0 - m_FeatureLookupFlags: 0 - - m_FirstAdjustmentRecord: - m_GlyphIndex: 833 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: -7.810547 - m_YAdvance: 0 - m_SecondAdjustmentRecord: - m_GlyphIndex: 885 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: 0 - m_YAdvance: 0 - m_FeatureLookupFlags: 0 - - m_FirstAdjustmentRecord: - m_GlyphIndex: 845 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: -1.0498047 - m_YAdvance: 0 - m_SecondAdjustmentRecord: - m_GlyphIndex: 885 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: 0 - m_YAdvance: 0 - m_FeatureLookupFlags: 0 - - m_FirstAdjustmentRecord: - m_GlyphIndex: 854 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: -9.448242 - m_YAdvance: 0 - m_SecondAdjustmentRecord: - m_GlyphIndex: 885 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: 0 - m_YAdvance: 0 - m_FeatureLookupFlags: 0 - - m_FirstAdjustmentRecord: - m_GlyphIndex: 855 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: -7.810547 - m_YAdvance: 0 - m_SecondAdjustmentRecord: - m_GlyphIndex: 885 - 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m_XAdvance: 0 - m_YAdvance: 0 - m_FeatureLookupFlags: 0 - - m_FirstAdjustmentRecord: - m_GlyphIndex: 876 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: -1.0498047 - m_YAdvance: 0 - m_SecondAdjustmentRecord: - m_GlyphIndex: 885 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: 0 - m_YAdvance: 0 - m_FeatureLookupFlags: 0 - - m_FirstAdjustmentRecord: m_GlyphIndex: 877 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: -1.3017578 - m_YAdvance: 0 - m_SecondAdjustmentRecord: - m_GlyphIndex: 885 m_GlyphValueRecord: m_XPlacement: 0 m_YPlacement: 0 @@ -778,29 +853,59 @@ MonoBehaviour: m_YAdvance: 0 m_FeatureLookupFlags: 0 - m_FirstAdjustmentRecord: - m_GlyphIndex: 880 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: -2.3095703 - m_YAdvance: 0 - m_SecondAdjustmentRecord: - m_GlyphIndex: 885 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: 0 - m_YAdvance: 0 - m_FeatureLookupFlags: 0 - 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diff --git a/Builds/Linux Server/TestServer_Data/ScriptingAssemblies.json b/Builds/Linux Server/TestServer_Data/ScriptingAssemblies.json index ded1a11f..bc6cefad 100644 --- a/Builds/Linux Server/TestServer_Data/ScriptingAssemblies.json +++ b/Builds/Linux Server/TestServer_Data/ScriptingAssemblies.json @@ -1 +1 @@ -{"names":["UnityEngine.dll","UnityEngine.AIModule.dll","UnityEngine.AccessibilityModule.dll","UnityEngine.AndroidJNIModule.dll","UnityEngine.AnimationModule.dll","UnityEngine.AssetBundleModule.dll","UnityEngine.AudioModule.dll","UnityEngine.ClothModule.dll","UnityEngine.ClusterInputModule.dll","UnityEngine.ClusterRendererModule.dll","UnityEngine.ContentLoadModule.dll","UnityEngine.CoreModule.dll","UnityEngine.CrashReportingModule.dll","UnityEngine.DSPGraphModule.dll","UnityEngine.DirectorModule.dll","UnityEngine.GIModule.dll","UnityEngine.GameCenterModule.dll","UnityEngine.GraphicsStateCollectionSerializerModule.dll","UnityEngine.GridModule.dll","UnityEngine.HierarchyCoreModule.dll","UnityEngine.HotReloadModule.dll","UnityEngine.IMGUIModule.dll","UnityEngine.IdentifiersModule.dll","UnityEngine.ImageConversionModule.dll","UnityEngine.InputModule.dll","UnityEngine.InputForUIModule.dll","UnityEngine.InputLegacyModule.dll","UnityEngine.JSONSerializeModule.dll","UnityEngine.LocalizationModule.dll","UnityEngine.MarshallingModule.dll","UnityEngine.MultiplayerModule.dll","UnityEngine.ParticleSystemModule.dll","UnityEngine.PerformanceReportingModule.dll","UnityEngine.PhysicsModule.dll","UnityEngine.Physics2DModule.dll","UnityEngine.PropertiesModule.dll","UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll","UnityEngine.ScreenCaptureModule.dll","UnityEngine.ShaderVariantAnalyticsModule.dll","UnityEngine.SharedInternalsModule.dll","UnityEngine.SpriteMaskModule.dll","UnityEngine.SpriteShapeModule.dll","UnityEngine.StreamingModule.dll","UnityEngine.SubstanceModule.dll","UnityEngine.SubsystemsModule.dll","UnityEngine.TLSModule.dll","UnityEngine.TerrainModule.dll","UnityEngine.TerrainPhysicsModule.dll","UnityEngine.TextCoreFontEngineModule.dll","UnityEngine.TextCoreTextEngineModule.dll","UnityEngine.TextRenderingModule.dll","UnityEngine.TilemapModule.dll","UnityEngine.UIModule.dll","UnityEngine.UIElementsModule.dll","UnityEngine.UmbraModule.dll","UnityEngine.UnityAnalyticsModule.dll","UnityEngine.UnityAnalyticsCommonModule.dll","UnityEngine.UnityConnectModule.dll","UnityEngine.UnityConsentModule.dll","UnityEngine.UnityCurlModule.dll","UnityEngine.UnityTestProtocolModule.dll","UnityEngine.UnityWebRequestModule.dll","UnityEngine.UnityWebRequestAssetBundleModule.dll","UnityEngine.UnityWebRequestAudioModule.dll","UnityEngine.UnityWebRequestTextureModule.dll","UnityEngine.UnityWebRequestWWWModule.dll","UnityEngine.VFXModule.dll","UnityEngine.VRModule.dll","UnityEngine.VehiclesModule.dll","UnityEngine.VideoModule.dll","UnityEngine.VirtualTexturingModule.dll","UnityEngine.WindModule.dll","UnityEngine.XRModule.dll","Assembly-CSharp.dll","kcp2k.dll","Mirror.Authenticators.dll","Mirror.Components.dll","Mirror.dll","Mirror.Examples.dll","Mirror.Transports.dll","SimpleWebTransport.dll","Telepathy.dll","Unity.AI.Navigation.dll","Unity.Burst.dll","Unity.Collections.dll","Unity.DedicatedServer.MultiplayerRoles.dll","Unity.InputSystem.dll","Unity.InputSystem.ForUI.dll","Unity.Mathematics.dll","Unity.Multiplayer.Center.Common.dll","Unity.Rendering.LightTransport.Runtime.dll","Unity.RenderPipeline.Universal.ShaderLibrary.dll","Unity.RenderPipelines.Core.Runtime.dll","Unity.RenderPipelines.Core.Runtime.Shared.dll","Unity.RenderPipelines.Core.ShaderLibrary.dll","Unity.RenderPipelines.GPUDriven.Runtime.dll","Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll","Unity.RenderPipelines.Universal.2D.Runtime.dll","Unity.RenderPipelines.Universal.Config.Runtime.dll","Unity.RenderPipelines.Universal.Runtime.dll","Unity.RenderPipelines.Universal.Shaders.dll","Unity.TextMeshPro.dll","Unity.Timeline.dll","Unity.VisualScripting.Core.dll","Unity.VisualScripting.DocCodeExamples.dll","Unity.VisualScripting.Flow.dll","Unity.VisualScripting.State.dll","UnityEngine.UI.dll","Unity.Collections.LowLevel.ILSupport.dll","Mirror.BouncyCastle.Cryptography.dll","System.IO.Hashing.dll","Unity.VisualScripting.Antlr3.Runtime.dll","Unity.Burst.Unsafe.dll","Newtonsoft.Json.dll","System.Runtime.CompilerServices.Unsafe.dll"],"types":[2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16]} \ No newline at end of file +{"names":["UnityEngine.dll","UnityEngine.AIModule.dll","UnityEngine.AccessibilityModule.dll","UnityEngine.AndroidJNIModule.dll","UnityEngine.AnimationModule.dll","UnityEngine.AssetBundleModule.dll","UnityEngine.AudioModule.dll","UnityEngine.ClothModule.dll","UnityEngine.ClusterInputModule.dll","UnityEngine.ClusterRendererModule.dll","UnityEngine.ContentLoadModule.dll","UnityEngine.CoreModule.dll","UnityEngine.CrashReportingModule.dll","UnityEngine.DSPGraphModule.dll","UnityEngine.DirectorModule.dll","UnityEngine.GIModule.dll","UnityEngine.GameCenterModule.dll","UnityEngine.GraphicsStateCollectionSerializerModule.dll","UnityEngine.GridModule.dll","UnityEngine.HierarchyCoreModule.dll","UnityEngine.HotReloadModule.dll","UnityEngine.IMGUIModule.dll","UnityEngine.IdentifiersModule.dll","UnityEngine.ImageConversionModule.dll","UnityEngine.InputModule.dll","UnityEngine.InputForUIModule.dll","UnityEngine.InputLegacyModule.dll","UnityEngine.JSONSerializeModule.dll","UnityEngine.LocalizationModule.dll","UnityEngine.MarshallingModule.dll","UnityEngine.MultiplayerModule.dll","UnityEngine.ParticleSystemModule.dll","UnityEngine.PerformanceReportingModule.dll","UnityEngine.PhysicsModule.dll","UnityEngine.Physics2DModule.dll","UnityEngine.PropertiesModule.dll","UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll","UnityEngine.ScreenCaptureModule.dll","UnityEngine.ShaderVariantAnalyticsModule.dll","UnityEngine.SharedInternalsModule.dll","UnityEngine.SpriteMaskModule.dll","UnityEngine.SpriteShapeModule.dll","UnityEngine.StreamingModule.dll","UnityEngine.SubstanceModule.dll","UnityEngine.SubsystemsModule.dll","UnityEngine.TLSModule.dll","UnityEngine.TerrainModule.dll","UnityEngine.TerrainPhysicsModule.dll","UnityEngine.TextCoreFontEngineModule.dll","UnityEngine.TextCoreTextEngineModule.dll","UnityEngine.TextRenderingModule.dll","UnityEngine.TilemapModule.dll","UnityEngine.UIModule.dll","UnityEngine.UIElementsModule.dll","UnityEngine.UmbraModule.dll","UnityEngine.UnityAnalyticsModule.dll","UnityEngine.UnityAnalyticsCommonModule.dll","UnityEngine.UnityConnectModule.dll","UnityEngine.UnityConsentModule.dll","UnityEngine.UnityCurlModule.dll","UnityEngine.UnityTestProtocolModule.dll","UnityEngine.UnityWebRequestModule.dll","UnityEngine.UnityWebRequestAssetBundleModule.dll","UnityEngine.UnityWebRequestAudioModule.dll","UnityEngine.UnityWebRequestTextureModule.dll","UnityEngine.UnityWebRequestWWWModule.dll","UnityEngine.VFXModule.dll","UnityEngine.VRModule.dll","UnityEngine.VehiclesModule.dll","UnityEngine.VideoModule.dll","UnityEngine.VirtualTexturingModule.dll","UnityEngine.WindModule.dll","UnityEngine.XRModule.dll","Assembly-CSharp.dll","kcp2k.dll","Mirror.Authenticators.dll","Mirror.Components.dll","Mirror.dll","Mirror.Examples.dll","Mirror.Transports.dll","SimpleWebTransport.dll","Telepathy.dll","Unity.AI.Navigation.dll","Unity.Burst.dll","Unity.Collections.dll","Unity.DedicatedServer.MultiplayerRoles.dll","Unity.InputSystem.dll","Unity.InputSystem.ForUI.dll","Unity.Mathematics.dll","Unity.Multiplayer.Center.Common.dll","Unity.Rendering.LightTransport.Runtime.dll","Unity.RenderPipeline.Universal.ShaderLibrary.dll","Unity.RenderPipelines.Core.Runtime.dll","Unity.RenderPipelines.Core.Runtime.Shared.dll","Unity.RenderPipelines.Core.ShaderLibrary.dll","Unity.RenderPipelines.GPUDriven.Runtime.dll","Unity.RenderPipelines.HighDefinition.Config.Runtime.dll","Unity.RenderPipelines.HighDefinition.Runtime.dll","Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll","Unity.RenderPipelines.Universal.2D.Runtime.dll","Unity.RenderPipelines.Universal.Config.Runtime.dll","Unity.RenderPipelines.Universal.Runtime.dll","Unity.RenderPipelines.Universal.Shaders.dll","Unity.TerrainTools.dll","Unity.TextMeshPro.dll","Unity.Timeline.dll","Unity.VisualEffectGraph.Runtime.dll","Unity.VisualScripting.Core.dll","Unity.VisualScripting.DocCodeExamples.dll","Unity.VisualScripting.Flow.dll","Unity.VisualScripting.State.dll","UnityEngine.UI.dll","Unity.Collections.LowLevel.ILSupport.dll","Mirror.BouncyCastle.Cryptography.dll","System.IO.Hashing.dll","Unity.VisualScripting.Antlr3.Runtime.dll","Unity.Burst.Unsafe.dll","Newtonsoft.Json.dll","System.Runtime.CompilerServices.Unsafe.dll"],"types":[2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16]} \ No newline at end of file diff --git a/Builds/Linux Server/TestServer_Data/boot.config b/Builds/Linux Server/TestServer_Data/boot.config index 377cbc60..39fa40e0 100644 --- a/Builds/Linux Server/TestServer_Data/boot.config +++ b/Builds/Linux Server/TestServer_Data/boot.config @@ -4,7 +4,7 @@ gfx-threading-mode=4 wait-for-native-debugger=0 hdr-display-enabled=0 gc-max-time-slice=3 -build-guid=7eb471d0e65a48f082fc14a250b4ffba +build-guid=84895a0db82c4e36a20d052f2626f638 dedicatedServer-port=7777 dedicatedServer-framerate=30 dedicatedServer-logpath=logs diff --git a/Builds/Linux Server/TestServer_Data/data.unity3d b/Builds/Linux Server/TestServer_Data/data.unity3d deleted file mode 100644 index 81867fb3..00000000 Binary files a/Builds/Linux Server/TestServer_Data/data.unity3d and /dev/null differ diff --git a/Builds/Linux Server/testserver.zip b/Builds/Linux Server/testserver.zip index 2cdac68e..2c18608b 100644 Binary files a/Builds/Linux Server/testserver.zip and b/Builds/Linux Server/testserver.zip differ diff --git a/Logs/AssetImportWorker0-prev.log b/Logs/AssetImportWorker0-prev.log index 120476ac..88d3f223 100644 --- a/Logs/AssetImportWorker0-prev.log +++ b/Logs/AssetImportWorker0-prev.log @@ -1,9 +1,9 @@ [Licensing::Module] Trying to connect to existing licensing client channel... Built from '6000.2/staging' branch; Version is '6000.2.9f1 (e0c4e791ab71) revision 14730471'; Using compiler version '194234433'; Build Type 'Release' OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'en' Physical Memory: 65460 MB -[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8" at "2026-01-11T12:27:11.6968952Z" +[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8" at "2026-01-14T17:32:36.1665443Z" BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 -Date: 2026-01-11T12:27:11Z +Date: 2026-01-14T17:32:36Z COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.2.9f1\Editor\Unity.exe @@ -17,7 +17,7 @@ C:/Users/pelpa/Desktop/Test Multiplayer -logFile Logs/AssetImportWorker0.log -srvPort -62969 +60601 -licensingIpc LicenseClient-ORCmUgqlUVZg1OMIqSR_8 -job-worker-count @@ -65,40 +65,41 @@ C:/Users/pelpa/Desktop/Test Multiplayer "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" -Player connection [6808] Target information: +Player connection [9960] Target information: -Player connection [6808] * "[IP] 192.168.1.13 [Port] 0 [Flags] 2 [Guid] 3829253586 [EditorId] 3829253586 [Version] 1048832 [Id] WindowsEditor(7,THELAB) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" +Player connection [9960] * "[IP] 192.168.1.13 [Port] 0 [Flags] 2 [Guid] 2735212375 [EditorId] 2735212375 [Version] 1048832 [Id] WindowsEditor(7,THELAB) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" -Player connection [6808] Host joined multi-casting on [225.0.0.222:54997]... -Player connection [6808] Host joined alternative multi-casting on [225.0.0.222:34997]... +Player connection [9960] Host joined multi-casting on [225.0.0.222:54997]... +Player connection [9960] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 7 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad -[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 828, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe") -[Licensing::Module] LicensingClient has failed validation; ignoring -[Licensing::Client] Handshaking with LicensingClient: - Version: 1.17.4+4293ba1 - Session Id: 8bef5ef4fa134dc1915f0ed240bd919a - Correlation Id: b7d7725764d92e402dec2c4990f6d113 - External correlation Id: 2966322589895911988 - Machine Id: 4Uf+FiNuaUwBpz+ER0J8rVjXkJ4= -[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8" (connect: 0.00s, validation: 0.00s, handshake: 0.03s) -[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8-notifications" at "2026-01-11T12:27:11.7309263Z" -[Licensing::Module] Licensing Background thread has ended after 0.03s Library Redirect Path: Library/ +FMOD failed to set the software format to the custom sample rate 1, trying software fallback rate 48000 [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded -Refreshing native plugins compatible for Editor in 2.14 ms, found 3 plugins. +Refreshing native plugins compatible for Editor in 98.85 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.2.9f1 (e0c4e791ab71) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/pelpa/Desktop/Test Multiplayer/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded +[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 828, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe") +[Licensing::Module] LicensingClient has failed validation; ignoring +[Licensing::Client] Handshaking with LicensingClient: + Version: 1.17.4+4293ba1 + Session Id: c45d0d9d2cec4179aaa09e4d8cb389f9 + Correlation Id: b7d7725764d92e402dec2c4990f6d113 + External correlation Id: 8051033271706924462 + Machine Id: 4Uf+FiNuaUwBpz+ER0J8rVjXkJ4= +[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8" (connect: 0.00s, validation: 0.00s, handshake: 0.29s) +[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8-notifications" at "2026-01-14T17:32:36.4571052Z" +[Licensing::Module] Licensing Background thread has ended after 0.29s Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 5060 Ti (ID=0x2d04) @@ -109,45 +110,45 @@ Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/etc' -Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56168 +Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56464 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll -Registered in 0.002475 seconds. -- Loaded All Assemblies, in 0.362 seconds +Registered in 0.003901 seconds. +- Loaded All Assemblies, in 2.711 seconds Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.357 seconds -Domain Reload Profiling: 717ms - BeginReloadAssembly (118ms) +- Finished resetting the current domain, in 0.595 seconds +Domain Reload Profiling: 3304ms + BeginReloadAssembly (442ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) - RebuildCommonClasses (34ms) - RebuildNativeTypeToScriptingClass (9ms) - initialDomainReloadingComplete (44ms) - LoadAllAssembliesAndSetupDomain (154ms) - LoadAssemblies (116ms) + RebuildCommonClasses (608ms) + RebuildNativeTypeToScriptingClass (44ms) + initialDomainReloadingComplete (299ms) + LoadAllAssembliesAndSetupDomain (1316ms) + LoadAssemblies (439ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (152ms) - TypeCache.Refresh (150ms) - TypeCache.ScanAssembly (137ms) + AnalyzeDomain (1313ms) + TypeCache.Refresh (1311ms) + TypeCache.ScanAssembly (975ms) BuildScriptInfoCaches (0ms) - ResolveRequiredComponents (0ms) - FinalizeReload (357ms) + ResolveRequiredComponents (1ms) + FinalizeReload (595ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (309ms) + SetupLoadedEditorAssemblies (520ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (76ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (58ms) - ProcessInitializeOnLoadAttributes (122ms) - ProcessInitializeOnLoadMethodAttributes (49ms) + InitializePlatformSupportModulesInManaged (118ms) + SetLoadedEditorAssemblies (5ms) + BeforeProcessingInitializeOnLoad (87ms) + ProcessInitializeOnLoadAttributes (168ms) + ProcessInitializeOnLoadMethodAttributes (141ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) @@ -163,8 +164,11 @@ Begin MonoManager ReloadAssembly Type: Assigned Expiration: Unlimited Symbol file LoadedFromMemory is not a mono symbol file -- Loaded All Assemblies, in 0.862 seconds -Refreshing native plugins compatible for Editor in 1.27 ms, found 3 plugins. +- Loaded All Assemblies, in 4.459 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.22 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found Package Manager log level set to [2] @@ -173,109 +177,141 @@ Package Manager log level set to [2] [Package Manager] Cannot connect to Unity Package Manager local server Mirror | mirror-networking.com | discord.gg/N9QVxbM Mono: successfully reloaded assembly -- Finished resetting the current domain, in 1.078 seconds -Domain Reload Profiling: 1935ms - BeginReloadAssembly (164ms) +- Finished resetting the current domain, in 2.053 seconds +Domain Reload Profiling: 6502ms + BeginReloadAssembly (383ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (54ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (54ms) + RebuildCommonClasses (59ms) + RebuildNativeTypeToScriptingClass (22ms) + initialDomainReloadingComplete (73ms) + LoadAllAssembliesAndSetupDomain (3911ms) + LoadAssemblies (3522ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (585ms) + TypeCache.Refresh (457ms) + TypeCache.ScanAssembly (431ms) + BuildScriptInfoCaches (101ms) + ResolveRequiredComponents (20ms) + FinalizeReload (2054ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1140ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (15ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (199ms) + ProcessInitializeOnLoadAttributes (784ms) + ProcessInitializeOnLoadMethodAttributes (129ms) + AfterProcessingInitializeOnLoad (8ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (12ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds +Refreshing native plugins compatible for Editor in 1.90 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 190 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8623 unused Assets / (39.3 MB). Loaded Objects now: 9337. +Memory consumption went from 226.3 MB to 187.1 MB. +Total: 29.846900 ms (FindLiveObjects: 1.388100 ms CreateObjectMapping: 2.011000 ms MarkObjects: 10.687600 ms DeleteObjects: 15.758700 ms) + +======================================================================== +Received Prepare +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.45 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8612 unused Assets / (30.5 MB). Loaded Objects now: 9337. +Memory consumption went from 223.2 MB to 192.7 MB. +Total: 24.679900 ms (FindLiveObjects: 2.149900 ms CreateObjectMapping: 2.131300 ms MarkObjects: 9.197500 ms DeleteObjects: 11.199300 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 0.998 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.27 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.262 seconds +Domain Reload Profiling: 2264ms + BeginReloadAssembly (263ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (34ms) - RebuildCommonClasses (32ms) - RebuildNativeTypeToScriptingClass (11ms) - initialDomainReloadingComplete (40ms) - LoadAllAssembliesAndSetupDomain (609ms) - LoadAssemblies (364ms) + CreateAndSetChildDomain (79ms) + RebuildCommonClasses (39ms) + RebuildNativeTypeToScriptingClass (16ms) + initialDomainReloadingComplete (35ms) + LoadAllAssembliesAndSetupDomain (648ms) + LoadAssemblies (434ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (328ms) - TypeCache.Refresh (246ms) - TypeCache.ScanAssembly (226ms) - BuildScriptInfoCaches (61ms) - ResolveRequiredComponents (16ms) - FinalizeReload (1078ms) + AnalyzeDomain (314ms) + TypeCache.Refresh (14ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (274ms) + ResolveRequiredComponents (19ms) + FinalizeReload (1263ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (850ms) + SetupLoadedEditorAssemblies (1003ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (16ms) SetLoadedEditorAssemblies (6ms) - BeforeProcessingInitializeOnLoad (147ms) - ProcessInitializeOnLoadAttributes (590ms) - ProcessInitializeOnLoadMethodAttributes (86ms) - AfterProcessingInitializeOnLoad (5ms) - EditorAssembliesLoaded (0ms) + BeforeProcessingInitializeOnLoad (194ms) + ProcessInitializeOnLoadAttributes (689ms) + ProcessInitializeOnLoadMethodAttributes (90ms) + AfterProcessingInitializeOnLoad (7ms) + EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (8ms) -Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds -Refreshing native plugins compatible for Editor in 1.51 ms, found 3 plugins. + AwakeInstancesAfterBackupRestoration (29ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.45 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 13 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6743 unused Assets / (4.7 MB). Loaded Objects now: 7469. -Memory consumption went from 143.0 MB to 138.3 MB. -Total: 19.047800 ms (FindLiveObjects: 1.429200 ms CreateObjectMapping: 1.856400 ms MarkObjects: 10.869600 ms DeleteObjects: 4.890500 ms) +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (29.4 MB). Loaded Objects now: 9353. +Memory consumption went from 233.4 MB to 204.0 MB. +Total: 25.752600 ms (FindLiveObjects: 2.051300 ms CreateObjectMapping: 1.978800 ms MarkObjects: 10.073800 ms DeleteObjects: 11.646600 ms) +Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. - Time since last request: 712468.572061 seconds. - path: Assets/ADG_Textures/ground_vol1/ground1/ground1_Height.tga - artifactKey: Guid(2a92ec3b24546c447ae2a5f5da6f3db8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/ADG_Textures/ground_vol1/ground1/ground1_Height.tga using Guid(2a92ec3b24546c447ae2a5f5da6f3db8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'bf54de511453ee1fd1d3b44749f55baf') in 0.2856854 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000087 seconds. - path: Assets/ADG_Textures/ground_vol1/ground1 - artifactKey: Guid(65ed503bf49a7e64a80452a542b64e1a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/ADG_Textures/ground_vol1/ground1 using Guid(65ed503bf49a7e64a80452a542b64e1a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '70e59d28520cf242f25fe9a3cea5d3f4') in 0.0018354 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Import Request. - Time since last request: 0.000036 seconds. - path: Assets/ADG_Textures/ground_vol1/ground1/ground1_Ambient_Occlusion.tga - artifactKey: Guid(c1bc467cfaaedf540b3910d72cb62cb8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/ADG_Textures/ground_vol1/ground1/ground1_Ambient_Occlusion.tga using Guid(c1bc467cfaaedf540b3910d72cb62cb8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '4c01c88e7b84ef6512fc1145909c8883') in 0.0206211 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000018 seconds. - path: Assets/ADG_Textures/ground_vol1/ground1/ground1_Normal.tga - artifactKey: Guid(aeff12fbe9fe2384bae4d1b436607b55) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/ADG_Textures/ground_vol1/ground1/ground1_Normal.tga using Guid(aeff12fbe9fe2384bae4d1b436607b55) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '774e4b2fdf88a3364f7c0559226110bc') in 0.0320233 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000026 seconds. - path: Assets/ADG_Textures/ground_vol1/ground1/ground1_Diffuse.tga - artifactKey: Guid(eacec9cd0f31ea04b82121877a6cccaa) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/ADG_Textures/ground_vol1/ground1/ground1_Diffuse.tga using Guid(eacec9cd0f31ea04b82121877a6cccaa) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '243711a3f08c9c086ad79eab3ac2e0c2') in 0.0221672 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000018 seconds. - path: Assets/ADG_Textures - artifactKey: Guid(b38d20fc9039b1448adbc6efa3c17d57) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/ADG_Textures using Guid(b38d20fc9039b1448adbc6efa3c17d57) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'dda1ca05cbf7f6a34fd3259d3d33ebfb') in 0.0007042 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Import Request. - Time since last request: 0.000030 seconds. - path: Assets/ADG_Textures/ground_vol1/ground1/ground1_Metallic.tga - artifactKey: Guid(33d10529b8ef9af47a3d97a1c7419649) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/ADG_Textures/ground_vol1/ground1/ground1_Metallic.tga using Guid(33d10529b8ef9af47a3d97a1c7419649) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'f855a1deaf19e59f787bda09e3bee2c6') in 0.0169761 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000021 seconds. - path: Assets/ADG_Textures/ground_vol1 - artifactKey: Guid(feb862146f8ee684c998cb438859dafb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/ADG_Textures/ground_vol1 using Guid(feb862146f8ee684c998cb438859dafb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '738f2aea3fe064740949a262bc12015c') in 0.000978 seconds + Time since last request: 990493.470369 seconds. + path: Assets/Mirror/Examples/Chat/Scenes/MirrorChat.unity + artifactKey: Guid(f4e8d4de4484e44bba666f2d1f66c73e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Mirror/Examples/Chat/Scenes/MirrorChat.unity using Guid(f4e8d4de4484e44bba666f2d1f66c73e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '6861336fd8d2cd04f8bcfd0c612e288d') in 0.0370945 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== @@ -283,60 +319,135 @@ Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Symbol file LoadedFromMemory is not a mono symbol file -- Loaded All Assemblies, in 0.885 seconds -Refreshing native plugins compatible for Editor in 1.15 ms, found 3 plugins. +- Loaded All Assemblies, in 0.787 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.01 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.991 seconds -Domain Reload Profiling: 1875ms - BeginReloadAssembly (239ms) +- Finished resetting the current domain, in 0.881 seconds +Domain Reload Profiling: 1670ms + BeginReloadAssembly (213ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (8ms) + DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (67ms) - RebuildCommonClasses (46ms) - RebuildNativeTypeToScriptingClass (16ms) - initialDomainReloadingComplete (33ms) - LoadAllAssembliesAndSetupDomain (549ms) - LoadAssemblies (411ms) + CreateAndSetChildDomain (68ms) + RebuildCommonClasses (31ms) + RebuildNativeTypeToScriptingClass (10ms) + initialDomainReloadingComplete (27ms) + LoadAllAssembliesAndSetupDomain (506ms) + LoadAssemblies (366ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (236ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (209ms) - ResolveRequiredComponents (16ms) - FinalizeReload (992ms) + AnalyzeDomain (222ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (193ms) + ResolveRequiredComponents (12ms) + FinalizeReload (882ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (786ms) + SetupLoadedEditorAssemblies (707ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (14ms) + InitializePlatformSupportModulesInManaged (12ms) SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (157ms) - ProcessInitializeOnLoadAttributes (535ms) - ProcessInitializeOnLoadMethodAttributes (70ms) - AfterProcessingInitializeOnLoad (4ms) + BeforeProcessingInitializeOnLoad (127ms) + ProcessInitializeOnLoadAttributes (483ms) + ProcessInitializeOnLoadMethodAttributes (76ms) + AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (28ms) -Refreshing native plugins compatible for Editor in 1.48 ms, found 3 plugins. + AwakeInstancesAfterBackupRestoration (22ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.72 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 13 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6739 unused Assets / (4.2 MB). Loaded Objects now: 7492. -Memory consumption went from 148.4 MB to 144.2 MB. -Total: 16.032000 ms (FindLiveObjects: 1.410900 ms CreateObjectMapping: 1.475800 ms MarkObjects: 9.510100 ms DeleteObjects: 3.633600 ms) +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (29.9 MB). Loaded Objects now: 9358. +Memory consumption went from 234.2 MB to 204.3 MB. +Total: 23.362800 ms (FindLiveObjects: 1.876900 ms CreateObjectMapping: 1.346900 ms MarkObjects: 8.543000 ms DeleteObjects: 11.594100 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory is not a mono symbol file -- Loaded All Assemblies, in 0.672 seconds +- Loaded All Assemblies, in 0.977 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.20 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.226 seconds +Domain Reload Profiling: 2204ms + BeginReloadAssembly (227ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (6ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (57ms) + RebuildCommonClasses (44ms) + RebuildNativeTypeToScriptingClass (16ms) + initialDomainReloadingComplete (35ms) + LoadAllAssembliesAndSetupDomain (655ms) + LoadAssemblies (461ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (302ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (266ms) + ResolveRequiredComponents (19ms) + FinalizeReload (1227ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (982ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (16ms) + SetLoadedEditorAssemblies (6ms) + BeforeProcessingInitializeOnLoad (189ms) + ProcessInitializeOnLoadAttributes (665ms) + ProcessInitializeOnLoadMethodAttributes (97ms) + AfterProcessingInitializeOnLoad (8ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (37ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 2.19 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (32.6 MB). Loaded Objects now: 9361. +Memory consumption went from 236.2 MB to 203.6 MB. +Total: 27.997300 ms (FindLiveObjects: 3.012800 ms CreateObjectMapping: 1.787800 ms MarkObjects: 9.482500 ms DeleteObjects: 13.712500 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.239 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 1.23 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found @@ -344,45 +455,184 @@ Native extension for WindowsStandalone target not found [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.790 seconds -Domain Reload Profiling: 1463ms - BeginReloadAssembly (183ms) +- Finished resetting the current domain, in 1.265 seconds +Domain Reload Profiling: 2503ms + BeginReloadAssembly (264ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (8ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (76ms) + RebuildCommonClasses (44ms) + RebuildNativeTypeToScriptingClass (15ms) + initialDomainReloadingComplete (42ms) + LoadAllAssembliesAndSetupDomain (872ms) + LoadAssemblies (531ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (449ms) + TypeCache.Refresh (233ms) + TypeCache.ScanAssembly (213ms) + BuildScriptInfoCaches (189ms) + ResolveRequiredComponents (19ms) + FinalizeReload (1266ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1013ms) + LogAssemblyErrors (2ms) + InitializePlatformSupportModulesInManaged (18ms) + SetLoadedEditorAssemblies (8ms) + BeforeProcessingInitializeOnLoad (191ms) + ProcessInitializeOnLoadAttributes (693ms) + ProcessInitializeOnLoadMethodAttributes (91ms) + AfterProcessingInitializeOnLoad (9ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (32ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 2.63 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (41.0 MB). Loaded Objects now: 9364. +Memory consumption went from 236.3 MB to 195.3 MB. +Total: 54.051100 ms (FindLiveObjects: 2.723400 ms CreateObjectMapping: 2.868500 ms MarkObjects: 16.528800 ms DeleteObjects: 31.928100 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 383.831514 seconds. + path: Assets/Scenes/SampleScene.unity + artifactKey: Guid(99c9720ab356a0642a771bea13969a05) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scenes/SampleScene.unity using Guid(99c9720ab356a0642a771bea13969a05) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c3afe75964906f686ca9098e516bfb6a') in 0.044083 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 0.814 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 0.93 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.011 seconds +Domain Reload Profiling: 1827ms + BeginReloadAssembly (218ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (6ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (75ms) + RebuildCommonClasses (32ms) + RebuildNativeTypeToScriptingClass (10ms) + initialDomainReloadingComplete (28ms) + LoadAllAssembliesAndSetupDomain (528ms) + LoadAssemblies (371ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (239ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (210ms) + ResolveRequiredComponents (15ms) + FinalizeReload (1011ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (823ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (13ms) + SetLoadedEditorAssemblies (6ms) + BeforeProcessingInitializeOnLoad (138ms) + ProcessInitializeOnLoadAttributes (579ms) + ProcessInitializeOnLoadMethodAttributes (81ms) + AfterProcessingInitializeOnLoad (6ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (27ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.64 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (29.7 MB). Loaded Objects now: 9367. +Memory consumption went from 236.4 MB to 206.7 MB. +Total: 35.548100 ms (FindLiveObjects: 2.284000 ms CreateObjectMapping: 3.013900 ms MarkObjects: 11.586000 ms DeleteObjects: 18.662500 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 0.770 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.22 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.948 seconds +Domain Reload Profiling: 1721ms + BeginReloadAssembly (207ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (52ms) - RebuildCommonClasses (30ms) - RebuildNativeTypeToScriptingClass (10ms) + CreateAndSetChildDomain (64ms) + RebuildCommonClasses (31ms) + RebuildNativeTypeToScriptingClass (11ms) initialDomainReloadingComplete (28ms) - LoadAllAssembliesAndSetupDomain (422ms) - LoadAssemblies (322ms) + LoadAllAssembliesAndSetupDomain (496ms) + LoadAssemblies (351ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (173ms) - TypeCache.Refresh (7ms) + AnalyzeDomain (224ms) + TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (150ms) - ResolveRequiredComponents (12ms) - FinalizeReload (791ms) + BuildScriptInfoCaches (196ms) + ResolveRequiredComponents (14ms) + FinalizeReload (949ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (644ms) + SetupLoadedEditorAssemblies (760ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (11ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (109ms) - ProcessInitializeOnLoadAttributes (442ms) - ProcessInitializeOnLoadMethodAttributes (72ms) + InitializePlatformSupportModulesInManaged (12ms) + SetLoadedEditorAssemblies (6ms) + BeforeProcessingInitializeOnLoad (143ms) + ProcessInitializeOnLoadAttributes (519ms) + ProcessInitializeOnLoadMethodAttributes (74ms) AfterProcessingInitializeOnLoad (5ms) - EditorAssembliesLoaded (1ms) + EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (27ms) -Refreshing native plugins compatible for Editor in 1.49 ms, found 3 plugins. + AwakeInstancesAfterBackupRestoration (26ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 2.54 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 13 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6739 unused Assets / (4.8 MB). Loaded Objects now: 7495. -Memory consumption went from 148.2 MB to 143.4 MB. -Total: 21.042700 ms (FindLiveObjects: 2.340300 ms CreateObjectMapping: 2.385200 ms MarkObjects: 10.766500 ms DeleteObjects: 5.548500 ms) +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (47.9 MB). Loaded Objects now: 9370. +Memory consumption went from 236.4 MB to 188.5 MB. +Total: 53.556300 ms (FindLiveObjects: 2.030100 ms CreateObjectMapping: 2.958400 ms MarkObjects: 14.492100 ms DeleteObjects: 34.073900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -390,53 +640,62 @@ Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Symbol file LoadedFromMemory is not a mono symbol file -- Loaded All Assemblies, in 0.696 seconds -Refreshing native plugins compatible for Editor in 0.77 ms, found 3 plugins. +- Loaded All Assemblies, in 0.790 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.01 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.840 seconds -Domain Reload Profiling: 1537ms - BeginReloadAssembly (192ms) +- Finished resetting the current domain, in 0.926 seconds +Domain Reload Profiling: 1717ms + BeginReloadAssembly (196ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (56ms) - RebuildCommonClasses (32ms) - RebuildNativeTypeToScriptingClass (10ms) - initialDomainReloadingComplete (26ms) - LoadAllAssembliesAndSetupDomain (436ms) - LoadAssemblies (333ms) + CreateAndSetChildDomain (55ms) + RebuildCommonClasses (31ms) + RebuildNativeTypeToScriptingClass (11ms) + initialDomainReloadingComplete (30ms) + LoadAllAssembliesAndSetupDomain (522ms) + LoadAssemblies (362ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (183ms) - TypeCache.Refresh (7ms) + AnalyzeDomain (239ms) + TypeCache.Refresh (9ms) TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (160ms) - ResolveRequiredComponents (13ms) - FinalizeReload (841ms) + BuildScriptInfoCaches (212ms) + ResolveRequiredComponents (12ms) + FinalizeReload (927ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (684ms) + SetupLoadedEditorAssemblies (757ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (13ms) - SetLoadedEditorAssemblies (7ms) - BeforeProcessingInitializeOnLoad (116ms) - ProcessInitializeOnLoadAttributes (466ms) - ProcessInitializeOnLoadMethodAttributes (76ms) + InitializePlatformSupportModulesInManaged (12ms) + SetLoadedEditorAssemblies (6ms) + BeforeProcessingInitializeOnLoad (129ms) + ProcessInitializeOnLoadAttributes (532ms) + ProcessInitializeOnLoadMethodAttributes (72ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (31ms) -Refreshing native plugins compatible for Editor in 2.18 ms, found 3 plugins. + AwakeInstancesAfterBackupRestoration (23ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.61 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 13 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6739 unused Assets / (4.7 MB). Loaded Objects now: 7498. -Memory consumption went from 148.2 MB to 143.5 MB. -Total: 19.043700 ms (FindLiveObjects: 1.391300 ms CreateObjectMapping: 2.240600 ms MarkObjects: 10.604900 ms DeleteObjects: 4.805300 ms) +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (27.1 MB). Loaded Objects now: 9373. +Memory consumption went from 236.4 MB to 209.3 MB. +Total: 22.546400 ms (FindLiveObjects: 1.854400 ms CreateObjectMapping: 1.541500 ms MarkObjects: 8.529400 ms DeleteObjects: 10.619100 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -444,59 +703,81 @@ Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Symbol file LoadedFromMemory is not a mono symbol file -- Loaded All Assemblies, in 1.331 seconds -Refreshing native plugins compatible for Editor in 1.40 ms, found 3 plugins. +- Loaded All Assemblies, in 0.753 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 0.92 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 1.111 seconds -Domain Reload Profiling: 2439ms - BeginReloadAssembly (643ms) +- Finished resetting the current domain, in 0.919 seconds +Domain Reload Profiling: 1676ms + BeginReloadAssembly (188ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (16ms) + DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (81ms) - RebuildCommonClasses (46ms) - RebuildNativeTypeToScriptingClass (13ms) - initialDomainReloadingComplete (27ms) - LoadAllAssembliesAndSetupDomain (597ms) - LoadAssemblies (446ms) + CreateAndSetChildDomain (53ms) + RebuildCommonClasses (30ms) + RebuildNativeTypeToScriptingClass (10ms) + initialDomainReloadingComplete (26ms) + LoadAllAssembliesAndSetupDomain (502ms) + LoadAssemblies (351ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (267ms) - TypeCache.Refresh (18ms) - TypeCache.ScanAssembly (5ms) - BuildScriptInfoCaches (231ms) - ResolveRequiredComponents (14ms) - FinalizeReload (1112ms) + AnalyzeDomain (223ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (197ms) + ResolveRequiredComponents (13ms) + FinalizeReload (919ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (903ms) + SetupLoadedEditorAssemblies (748ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (16ms) + InitializePlatformSupportModulesInManaged (11ms) SetLoadedEditorAssemblies (6ms) - BeforeProcessingInitializeOnLoad (154ms) - ProcessInitializeOnLoadAttributes (650ms) + BeforeProcessingInitializeOnLoad (139ms) + ProcessInitializeOnLoadAttributes (517ms) ProcessInitializeOnLoadMethodAttributes (69ms) AfterProcessingInitializeOnLoad (7ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (27ms) + AwakeInstancesAfterBackupRestoration (23ms) WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 1.78 ms, found 3 plugins. +Refreshing native plugins compatible for Editor in 5.55 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 60 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6926 unused Assets / (10.5 MB). Loaded Objects now: 7651. -Memory consumption went from 161.8 MB to 151.3 MB. -Total: 19.398300 ms (FindLiveObjects: 1.293500 ms CreateObjectMapping: 1.587700 ms MarkObjects: 8.900600 ms DeleteObjects: 7.614800 ms) +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (42.0 MB). Loaded Objects now: 9376. +Memory consumption went from 236.5 MB to 194.5 MB. +Total: 54.591100 ms (FindLiveObjects: 2.865200 ms CreateObjectMapping: 2.128900 ms MarkObjects: 23.745600 ms DeleteObjects: 25.849900 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 2.43 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8612 unused Assets / (28.7 MB). Loaded Objects now: 9376. +Memory consumption went from 236.6 MB to 208.0 MB. +Total: 25.649200 ms (FindLiveObjects: 1.719100 ms CreateObjectMapping: 2.322500 ms MarkObjects: 9.779600 ms DeleteObjects: 11.826500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -504,80 +785,397 @@ Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Symbol file LoadedFromMemory is not a mono symbol file -- Loaded All Assemblies, in 19.204 seconds +- Loaded All Assemblies, in 1.013 seconds 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -Refreshing native plugins compatible for Editor in 1.97 ms, found 3 plugins. +Refreshing native plugins compatible for Editor in 1.35 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 1.205 seconds -Domain Reload Profiling: 20409ms - BeginReloadAssembly (17978ms) +- Finished resetting the current domain, in 0.947 seconds +Domain Reload Profiling: 1962ms + BeginReloadAssembly (253ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (11ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (69ms) + RebuildCommonClasses (48ms) + RebuildNativeTypeToScriptingClass (18ms) + initialDomainReloadingComplete (33ms) + LoadAllAssembliesAndSetupDomain (662ms) + LoadAssemblies (453ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (317ms) + TypeCache.Refresh (14ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (277ms) + ResolveRequiredComponents (18ms) + FinalizeReload (948ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (759ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (12ms) + SetLoadedEditorAssemblies (5ms) + BeforeProcessingInitializeOnLoad (129ms) + ProcessInitializeOnLoadAttributes (521ms) + ProcessInitializeOnLoadMethodAttributes (82ms) + AfterProcessingInitializeOnLoad (8ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (29ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.79 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (38.6 MB). Loaded Objects now: 9379. +Memory consumption went from 236.5 MB to 197.9 MB. +Total: 78.904100 ms (FindLiveObjects: 10.882900 ms CreateObjectMapping: 12.441900 ms MarkObjects: 19.179500 ms DeleteObjects: 36.395900 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.45 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8612 unused Assets / (29.2 MB). Loaded Objects now: 9379. +Memory consumption went from 236.7 MB to 207.5 MB. +Total: 25.147000 ms (FindLiveObjects: 1.941900 ms CreateObjectMapping: 2.595000 ms MarkObjects: 9.001300 ms DeleteObjects: 11.607700 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 0.827 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.17 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.238 seconds +Domain Reload Profiling: 2069ms + BeginReloadAssembly (207ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (2617ms) - RebuildCommonClasses (67ms) - RebuildNativeTypeToScriptingClass (27ms) - initialDomainReloadingComplete (112ms) - LoadAllAssembliesAndSetupDomain (1019ms) - LoadAssemblies (15838ms) + CreateAndSetChildDomain (58ms) + RebuildCommonClasses (40ms) + RebuildNativeTypeToScriptingClass (11ms) + initialDomainReloadingComplete (30ms) + LoadAllAssembliesAndSetupDomain (542ms) + LoadAssemblies (382ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (455ms) - TypeCache.Refresh (141ms) - TypeCache.ScanAssembly (122ms) - BuildScriptInfoCaches (287ms) - ResolveRequiredComponents (19ms) - FinalizeReload (1205ms) + AnalyzeDomain (247ms) + TypeCache.Refresh (13ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (216ms) + ResolveRequiredComponents (13ms) + FinalizeReload (1238ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (964ms) + SetupLoadedEditorAssemblies (999ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (16ms) - SetLoadedEditorAssemblies (6ms) - BeforeProcessingInitializeOnLoad (182ms) - ProcessInitializeOnLoadAttributes (663ms) - ProcessInitializeOnLoadMethodAttributes (91ms) - AfterProcessingInitializeOnLoad (5ms) - EditorAssembliesLoaded (0ms) + InitializePlatformSupportModulesInManaged (18ms) + SetLoadedEditorAssemblies (9ms) + BeforeProcessingInitializeOnLoad (191ms) + ProcessInitializeOnLoadAttributes (673ms) + ProcessInitializeOnLoadMethodAttributes (101ms) + AfterProcessingInitializeOnLoad (7ms) + EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (29ms) -Shader 'HDRP/TerrainLit': dependency 'BaseMapShader' shader 'Hidden/HDRP/TerrainLit_Basemap' not found -Shader 'HDRP/TerrainLit': dependency 'BaseMapGenShader' shader 'Hidden/HDRP/TerrainLit_BasemapGen' not found -WARNING: Shader Unsupported: 'HDRP/TerrainLit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'HDRP/TerrainLit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? + AwakeInstancesAfterBackupRestoration (34ms) WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 1.47 ms, found 3 plugins. +Refreshing native plugins compatible for Editor in 3.32 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 329 Unused Serialized files (Serialized files now loaded: 0) -Unloading 8757 unused Assets / (52.1 MB). Loaded Objects now: 9217. -Memory consumption went from 259.2 MB to 207.1 MB. -Total: 36.676800 ms (FindLiveObjects: 2.697700 ms CreateObjectMapping: 2.150700 ms MarkObjects: 9.012900 ms DeleteObjects: 22.813500 ms) +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (30.3 MB). Loaded Objects now: 9382. +Memory consumption went from 236.6 MB to 206.3 MB. +Total: 34.377100 ms (FindLiveObjects: 2.896100 ms CreateObjectMapping: 3.826300 ms MarkObjects: 11.884800 ms DeleteObjects: 15.768400 ms) -Prepare: number of updated asset objects reloaded= 57 +Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare -WARNING: Shader Unsupported: 'HDRP/TerrainLit' - All subshaders removed +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'HDRP/TerrainLit' - All subshaders removed +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.75 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8612 unused Assets / (29.1 MB). Loaded Objects now: 9382. +Memory consumption went from 236.7 MB to 207.6 MB. +Total: 34.117400 ms (FindLiveObjects: 4.352200 ms CreateObjectMapping: 3.158700 ms MarkObjects: 13.422900 ms DeleteObjects: 13.181800 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.031 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.54 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.326 seconds +Domain Reload Profiling: 2360ms + BeginReloadAssembly (249ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (7ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (64ms) + RebuildCommonClasses (38ms) + RebuildNativeTypeToScriptingClass (14ms) + initialDomainReloadingComplete (36ms) + LoadAllAssembliesAndSetupDomain (697ms) + LoadAssemblies (466ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (338ms) + TypeCache.Refresh (14ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (299ms) + ResolveRequiredComponents (17ms) + FinalizeReload (1327ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1086ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (16ms) + SetLoadedEditorAssemblies (8ms) + BeforeProcessingInitializeOnLoad (211ms) + ProcessInitializeOnLoadAttributes (729ms) + ProcessInitializeOnLoadMethodAttributes (113ms) + AfterProcessingInitializeOnLoad (9ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (37ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 7.89 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (49.3 MB). Loaded Objects now: 9385. +Memory consumption went from 236.6 MB to 187.3 MB. +Total: 250.376500 ms (FindLiveObjects: 5.350700 ms CreateObjectMapping: 4.342800 ms MarkObjects: 18.743400 ms DeleteObjects: 221.936700 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 0.985 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.32 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.270 seconds +Domain Reload Profiling: 2254ms + BeginReloadAssembly (246ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (8ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (70ms) + RebuildCommonClasses (36ms) + RebuildNativeTypeToScriptingClass (15ms) + initialDomainReloadingComplete (37ms) + LoadAllAssembliesAndSetupDomain (649ms) + LoadAssemblies (450ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (301ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (267ms) + ResolveRequiredComponents (19ms) + FinalizeReload (1271ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1009ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (17ms) + SetLoadedEditorAssemblies (8ms) + BeforeProcessingInitializeOnLoad (206ms) + ProcessInitializeOnLoadAttributes (676ms) + ProcessInitializeOnLoadMethodAttributes (94ms) + AfterProcessingInitializeOnLoad (8ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (33ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.66 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (29.7 MB). Loaded Objects now: 9388. +Memory consumption went from 236.6 MB to 206.9 MB. +Total: 29.382600 ms (FindLiveObjects: 1.964200 ms CreateObjectMapping: 2.229000 ms MarkObjects: 11.580000 ms DeleteObjects: 13.607600 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 2.03 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8612 unused Assets / (40.4 MB). Loaded Objects now: 9388. +Memory consumption went from 236.8 MB to 196.4 MB. +Total: 47.271700 ms (FindLiveObjects: 1.669400 ms CreateObjectMapping: 13.484500 ms MarkObjects: 11.476000 ms DeleteObjects: 20.639800 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.77 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8612 unused Assets / (39.7 MB). Loaded Objects now: 9388. +Memory consumption went from 236.8 MB to 197.1 MB. +Total: 90.784700 ms (FindLiveObjects: 2.149100 ms CreateObjectMapping: 2.452400 ms MarkObjects: 23.433500 ms DeleteObjects: 62.747900 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.63 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8612 unused Assets / (32.0 MB). Loaded Objects now: 9388. +Memory consumption went from 236.8 MB to 204.8 MB. +Total: 31.547600 ms (FindLiveObjects: 1.890200 ms CreateObjectMapping: 2.436300 ms MarkObjects: 10.288300 ms DeleteObjects: 16.931600 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.007 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.15 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.193 seconds +Domain Reload Profiling: 2202ms + BeginReloadAssembly (238ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (8ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (60ms) + RebuildCommonClasses (37ms) + RebuildNativeTypeToScriptingClass (15ms) + initialDomainReloadingComplete (37ms) + LoadAllAssembliesAndSetupDomain (681ms) + LoadAssemblies (458ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (322ms) + TypeCache.Refresh (15ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (281ms) + ResolveRequiredComponents (20ms) + FinalizeReload (1194ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (957ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (16ms) + SetLoadedEditorAssemblies (8ms) + BeforeProcessingInitializeOnLoad (179ms) + ProcessInitializeOnLoadAttributes (652ms) + ProcessInitializeOnLoadMethodAttributes (92ms) + AfterProcessingInitializeOnLoad (9ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (31ms) WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? @@ -586,93 +1184,3286 @@ WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 1.53 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 329 Unused Serialized files (Serialized files now loaded: 0) -Unloading 329 unused Assets / (32.8 MB). Loaded Objects now: 9217. -Memory consumption went from 253.6 MB to 220.8 MB. -Total: 26.825100 ms (FindLiveObjects: 1.064700 ms CreateObjectMapping: 0.891900 ms MarkObjects: 8.904900 ms DeleteObjects: 15.961800 ms) +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (27.6 MB). Loaded Objects now: 9391. +Memory consumption went from 236.7 MB to 209.1 MB. +Total: 34.398600 ms (FindLiveObjects: 4.194400 ms CreateObjectMapping: 3.696600 ms MarkObjects: 13.070900 ms DeleteObjects: 13.434800 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.024 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.10 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.239 seconds +Domain Reload Profiling: 2267ms + BeginReloadAssembly (238ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (9ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (61ms) + RebuildCommonClasses (39ms) + RebuildNativeTypeToScriptingClass (13ms) + initialDomainReloadingComplete (39ms) + LoadAllAssembliesAndSetupDomain (700ms) + LoadAssemblies (456ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (339ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (306ms) + ResolveRequiredComponents (18ms) + FinalizeReload (1239ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1003ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (17ms) + SetLoadedEditorAssemblies (7ms) + BeforeProcessingInitializeOnLoad (184ms) + ProcessInitializeOnLoadAttributes (680ms) + ProcessInitializeOnLoadMethodAttributes (107ms) + AfterProcessingInitializeOnLoad (8ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (33ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.59 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (34.4 MB). Loaded Objects now: 9394. +Memory consumption went from 236.7 MB to 202.3 MB. +Total: 33.567000 ms (FindLiveObjects: 1.944800 ms CreateObjectMapping: 3.046400 ms MarkObjects: 10.935800 ms DeleteObjects: 17.637600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. - Time since last request: 1135.410592 seconds. - path: Assets/ADG_Textures/ground_vol1/ground1/ground1.mat - artifactKey: Guid(2ad85dfe2430c9944a67aabf28740c2d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/ADG_Textures/ground_vol1/ground1/ground1.mat using Guid(2ad85dfe2430c9944a67aabf28740c2d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'f4eb7ec6c7a7eef4eed3fb0649615542') in 1.0788182 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 414 + Time since last request: 1735.215894 seconds. + path: Assets/ChatUI.prefab + artifactKey: Guid(87017431da5fdd442b694135dde0a74b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/ChatUI.prefab using Guid(87017431da5fdd442b694135dde0a74b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'bcacc97b89fb54d3baa2858b05d96b0a') in 0.404391 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 86 ======================================================================== Received Import Request. - Time since last request: 151.510508 seconds. - path: Assets/TerrainSampleAssets/TerrainLayers/Grass_A_TerrainLayer.terrainlayer - artifactKey: Guid(130d104513b29bd44ae9c5b3915f4134) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/TerrainSampleAssets/TerrainLayers/Grass_A_TerrainLayer.terrainlayer using Guid(130d104513b29bd44ae9c5b3915f4134) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '5ad311a896297ec122b30f902ba65b9e') in 0.035587 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5 + Time since last request: 8.837016 seconds. + path: Assets/Y Bot@Idle.prefab + artifactKey: Guid(8ca20f3bfd0234143b0298b4fa83cd02) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Y Bot@Idle.prefab using Guid(8ca20f3bfd0234143b0298b4fa83cd02) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '7e099dfc2d549ea98654ba2a27d7164a') in 1.649317 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 633 + +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 0.937 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.36 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.320 seconds +Domain Reload Profiling: 2260ms + BeginReloadAssembly (263ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (25ms) + BackupInstance (0ms) + ReleaseScriptingObjects (1ms) + CreateAndSetChildDomain (91ms) + RebuildCommonClasses (35ms) + RebuildNativeTypeToScriptingClass (12ms) + initialDomainReloadingComplete (31ms) + LoadAllAssembliesAndSetupDomain (598ms) + LoadAssemblies (397ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (288ms) + TypeCache.Refresh (7ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (254ms) + ResolveRequiredComponents (20ms) + FinalizeReload (1321ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1061ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (18ms) + SetLoadedEditorAssemblies (9ms) + BeforeProcessingInitializeOnLoad (212ms) + ProcessInitializeOnLoadAttributes (716ms) + ProcessInitializeOnLoadMethodAttributes (99ms) + AfterProcessingInitializeOnLoad (7ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (36ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.53 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8625 unused Assets / (28.5 MB). Loaded Objects now: 9428. +Memory consumption went from 249.2 MB to 220.8 MB. +Total: 29.342500 ms (FindLiveObjects: 1.879000 ms CreateObjectMapping: 2.786000 ms MarkObjects: 11.441900 ms DeleteObjects: 13.233400 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 0.781 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 0.83 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.923 seconds +Domain Reload Profiling: 1705ms + BeginReloadAssembly (198ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (6ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (56ms) + RebuildCommonClasses (32ms) + RebuildNativeTypeToScriptingClass (10ms) + initialDomainReloadingComplete (31ms) + LoadAllAssembliesAndSetupDomain (509ms) + LoadAssemblies (356ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (234ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (206ms) + ResolveRequiredComponents (15ms) + FinalizeReload (924ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (743ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (12ms) + SetLoadedEditorAssemblies (6ms) + BeforeProcessingInitializeOnLoad (126ms) + ProcessInitializeOnLoadAttributes (523ms) + ProcessInitializeOnLoadMethodAttributes (71ms) + AfterProcessingInitializeOnLoad (5ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (25ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.66 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (30.3 MB). Loaded Objects now: 9431. +Memory consumption went from 249.1 MB to 218.8 MB. +Total: 27.180700 ms (FindLiveObjects: 1.974600 ms CreateObjectMapping: 1.984700 ms MarkObjects: 9.895200 ms DeleteObjects: 13.324800 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 0.810 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 0.98 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.039 seconds +Domain Reload Profiling: 1851ms + BeginReloadAssembly (210ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (6ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (61ms) + RebuildCommonClasses (35ms) + RebuildNativeTypeToScriptingClass (11ms) + initialDomainReloadingComplete (28ms) + LoadAllAssembliesAndSetupDomain (528ms) + LoadAssemblies (376ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (235ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (207ms) + ResolveRequiredComponents (14ms) + FinalizeReload (1039ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (841ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (14ms) + SetLoadedEditorAssemblies (6ms) + BeforeProcessingInitializeOnLoad (134ms) + ProcessInitializeOnLoadAttributes (586ms) + ProcessInitializeOnLoadMethodAttributes (93ms) + AfterProcessingInitializeOnLoad (7ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (32ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.81 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (40.0 MB). Loaded Objects now: 9434. +Memory consumption went from 249.2 MB to 209.2 MB. +Total: 204.739900 ms (FindLiveObjects: 2.356800 ms CreateObjectMapping: 2.516800 ms MarkObjects: 171.895600 ms DeleteObjects: 27.968500 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 0.780 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 0.98 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.995 seconds +Domain Reload Profiling: 1778ms + BeginReloadAssembly (195ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (6ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (57ms) + RebuildCommonClasses (31ms) + RebuildNativeTypeToScriptingClass (10ms) + initialDomainReloadingComplete (27ms) + LoadAllAssembliesAndSetupDomain (519ms) + LoadAssemblies (358ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (238ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (209ms) + ResolveRequiredComponents (14ms) + FinalizeReload (995ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (807ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (13ms) + SetLoadedEditorAssemblies (6ms) + BeforeProcessingInitializeOnLoad (134ms) + ProcessInitializeOnLoadAttributes (554ms) + ProcessInitializeOnLoadMethodAttributes (92ms) + AfterProcessingInitializeOnLoad (8ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (29ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.66 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (30.9 MB). Loaded Objects now: 9437. +Memory consumption went from 249.2 MB to 218.4 MB. +Total: 32.550200 ms (FindLiveObjects: 2.380800 ms CreateObjectMapping: 2.649600 ms MarkObjects: 11.395900 ms DeleteObjects: 16.121900 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 10.14 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 185 unused Assets / (15.3 MB). Loaded Objects now: 9437. +Memory consumption went from 240.6 MB to 225.3 MB. +Total: 55.462500 ms (FindLiveObjects: 2.227500 ms CreateObjectMapping: 2.494000 ms MarkObjects: 42.573000 ms DeleteObjects: 8.165900 ms) + +Prepare: number of updated asset objects reloaded= 207 +AssetImportParameters requested are different than current active one (requested -> active): + buildTarget: platform 19, subtarget 2, extendedPlatform 0 -> platform 19, subtarget 1, extendedPlatform 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 105.18 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 185 unused Assets / (15.3 MB). Loaded Objects now: 9437. +Memory consumption went from 240.8 MB to 225.6 MB. +Total: 20.869600 ms (FindLiveObjects: 3.803400 ms CreateObjectMapping: 1.372900 ms MarkObjects: 10.268100 ms DeleteObjects: 5.423000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.274 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.61 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.786 seconds +Domain Reload Profiling: 3062ms + BeginReloadAssembly (278ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (9ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (77ms) + RebuildCommonClasses (47ms) + RebuildNativeTypeToScriptingClass (17ms) + initialDomainReloadingComplete (41ms) + LoadAllAssembliesAndSetupDomain (893ms) + LoadAssemblies (553ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (452ms) + TypeCache.Refresh (233ms) + TypeCache.ScanAssembly (213ms) + BuildScriptInfoCaches (187ms) + ResolveRequiredComponents (24ms) + FinalizeReload (1786ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1368ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (25ms) + SetLoadedEditorAssemblies (11ms) + BeforeProcessingInitializeOnLoad (337ms) + ProcessInitializeOnLoadAttributes (812ms) + ProcessInitializeOnLoadMethodAttributes (168ms) + AfterProcessingInitializeOnLoad (15ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (43ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 2.10 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (45.6 MB). Loaded Objects now: 9440. +Memory consumption went from 246.8 MB to 201.3 MB. +Total: 101.102400 ms (FindLiveObjects: 1.818500 ms CreateObjectMapping: 16.723300 ms MarkObjects: 16.482100 ms DeleteObjects: 66.076300 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.253 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.50 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.562 seconds +Domain Reload Profiling: 2819ms + BeginReloadAssembly (331ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (10ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (99ms) + RebuildCommonClasses (55ms) + RebuildNativeTypeToScriptingClass (18ms) + initialDomainReloadingComplete (45ms) + LoadAllAssembliesAndSetupDomain (807ms) + LoadAssemblies (573ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (371ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (331ms) + ResolveRequiredComponents (20ms) + FinalizeReload (1563ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1276ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (18ms) + SetLoadedEditorAssemblies (9ms) + BeforeProcessingInitializeOnLoad (219ms) + ProcessInitializeOnLoadAttributes (870ms) + ProcessInitializeOnLoadMethodAttributes (150ms) + AfterProcessingInitializeOnLoad (9ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (44ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 3.55 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (33.6 MB). Loaded Objects now: 9443. +Memory consumption went from 246.8 MB to 213.3 MB. +Total: 312.365900 ms (FindLiveObjects: 3.709000 ms CreateObjectMapping: 8.027600 ms MarkObjects: 272.943000 ms DeleteObjects: 27.684600 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.231 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.21 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.471 seconds +Domain Reload Profiling: 2704ms + BeginReloadAssembly (307ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (10ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (88ms) + RebuildCommonClasses (58ms) + RebuildNativeTypeToScriptingClass (19ms) + initialDomainReloadingComplete (49ms) + LoadAllAssembliesAndSetupDomain (798ms) + LoadAssemblies (567ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (358ms) + TypeCache.Refresh (12ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (320ms) + ResolveRequiredComponents (18ms) + FinalizeReload (1472ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1182ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (17ms) + SetLoadedEditorAssemblies (8ms) + BeforeProcessingInitializeOnLoad (221ms) + ProcessInitializeOnLoadAttributes (790ms) + ProcessInitializeOnLoadMethodAttributes (136ms) + AfterProcessingInitializeOnLoad (9ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (42ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.97 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (37.5 MB). Loaded Objects now: 9446. +Memory consumption went from 246.9 MB to 209.4 MB. +Total: 68.752400 ms (FindLiveObjects: 3.931200 ms CreateObjectMapping: 11.121200 ms MarkObjects: 14.854500 ms DeleteObjects: 38.841800 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.220 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.23 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.448 seconds +Domain Reload Profiling: 2671ms + BeginReloadAssembly (295ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (10ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (88ms) + RebuildCommonClasses (48ms) + RebuildNativeTypeToScriptingClass (15ms) + initialDomainReloadingComplete (46ms) + LoadAllAssembliesAndSetupDomain (819ms) + LoadAssemblies (558ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (379ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (339ms) + ResolveRequiredComponents (22ms) + FinalizeReload (1449ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1162ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (17ms) + SetLoadedEditorAssemblies (7ms) + BeforeProcessingInitializeOnLoad (213ms) + ProcessInitializeOnLoadAttributes (786ms) + ProcessInitializeOnLoadMethodAttributes (128ms) + AfterProcessingInitializeOnLoad (10ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (45ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 4.78 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (46.5 MB). Loaded Objects now: 9449. +Memory consumption went from 246.9 MB to 200.5 MB. +Total: 1014.498300 ms (FindLiveObjects: 4.757000 ms CreateObjectMapping: 4.526500 ms MarkObjects: 47.520300 ms DeleteObjects: 957.692900 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 0.808 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.31 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.007 seconds +Domain Reload Profiling: 1814ms + BeginReloadAssembly (204ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (6ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (55ms) + RebuildCommonClasses (33ms) + RebuildNativeTypeToScriptingClass (14ms) + initialDomainReloadingComplete (28ms) + LoadAllAssembliesAndSetupDomain (529ms) + LoadAssemblies (377ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (236ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (206ms) + ResolveRequiredComponents (14ms) + FinalizeReload (1007ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (800ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (14ms) + SetLoadedEditorAssemblies (5ms) + BeforeProcessingInitializeOnLoad (142ms) + ProcessInitializeOnLoadAttributes (551ms) + ProcessInitializeOnLoadMethodAttributes (81ms) + AfterProcessingInitializeOnLoad (5ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (27ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 3.77 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (40.3 MB). Loaded Objects now: 9452. +Memory consumption went from 247.0 MB to 206.6 MB. +Total: 50.734000 ms (FindLiveObjects: 4.200000 ms CreateObjectMapping: 2.126100 ms MarkObjects: 17.378500 ms DeleteObjects: 27.027400 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.61 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8612 unused Assets / (26.6 MB). Loaded Objects now: 9452. +Memory consumption went from 247.1 MB to 220.5 MB. +Total: 21.636800 ms (FindLiveObjects: 1.247500 ms CreateObjectMapping: 1.260100 ms MarkObjects: 8.792200 ms DeleteObjects: 10.335100 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 4.393 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.48 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.596 seconds +Domain Reload Profiling: 5993ms + BeginReloadAssembly (503ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (6ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (69ms) + RebuildCommonClasses (139ms) + RebuildNativeTypeToScriptingClass (15ms) + initialDomainReloadingComplete (36ms) + LoadAllAssembliesAndSetupDomain (3703ms) + LoadAssemblies (2272ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (1784ms) + TypeCache.Refresh (18ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (1736ms) + ResolveRequiredComponents (22ms) + FinalizeReload (1597ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1194ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (22ms) + SetLoadedEditorAssemblies (8ms) + BeforeProcessingInitializeOnLoad (267ms) + ProcessInitializeOnLoadAttributes (773ms) + ProcessInitializeOnLoadMethodAttributes (115ms) + AfterProcessingInitializeOnLoad (8ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (39ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.84 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (30.7 MB). Loaded Objects now: 9455. +Memory consumption went from 247.0 MB to 216.3 MB. +Total: 62.202600 ms (FindLiveObjects: 7.127400 ms CreateObjectMapping: 11.619200 ms MarkObjects: 16.379800 ms DeleteObjects: 27.073200 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.218 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.52 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.544 seconds +Domain Reload Profiling: 2770ms + BeginReloadAssembly (293ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (9ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (86ms) + RebuildCommonClasses (55ms) + RebuildNativeTypeToScriptingClass (16ms) + initialDomainReloadingComplete (47ms) + LoadAllAssembliesAndSetupDomain (814ms) + LoadAssemblies (561ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (369ms) + TypeCache.Refresh (12ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (324ms) + ResolveRequiredComponents (26ms) + FinalizeReload (1545ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1242ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (17ms) + SetLoadedEditorAssemblies (7ms) + BeforeProcessingInitializeOnLoad (206ms) + ProcessInitializeOnLoadAttributes (878ms) + ProcessInitializeOnLoadMethodAttributes (123ms) + AfterProcessingInitializeOnLoad (10ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (43ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 6.53 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (49.3 MB). Loaded Objects now: 9458. +Memory consumption went from 247.0 MB to 197.8 MB. +Total: 147.545900 ms (FindLiveObjects: 3.488200 ms CreateObjectMapping: 9.156700 ms MarkObjects: 63.273200 ms DeleteObjects: 71.625400 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.229 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.35 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.482 seconds +Domain Reload Profiling: 2714ms + BeginReloadAssembly (313ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (10ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (93ms) + RebuildCommonClasses (49ms) + RebuildNativeTypeToScriptingClass (16ms) + initialDomainReloadingComplete (41ms) + LoadAllAssembliesAndSetupDomain (812ms) + LoadAssemblies (576ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (360ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (321ms) + ResolveRequiredComponents (20ms) + FinalizeReload (1482ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1176ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (18ms) + SetLoadedEditorAssemblies (9ms) + BeforeProcessingInitializeOnLoad (217ms) + ProcessInitializeOnLoadAttributes (803ms) + ProcessInitializeOnLoadMethodAttributes (120ms) + AfterProcessingInitializeOnLoad (9ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (39ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 3.83 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (40.5 MB). Loaded Objects now: 9461. +Memory consumption went from 247.1 MB to 206.6 MB. +Total: 75.548100 ms (FindLiveObjects: 3.236900 ms CreateObjectMapping: 8.851900 ms MarkObjects: 24.860300 ms DeleteObjects: 38.596500 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.85 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8612 unused Assets / (49.1 MB). Loaded Objects now: 9461. +Memory consumption went from 247.3 MB to 198.2 MB. +Total: 541.381800 ms (FindLiveObjects: 3.971600 ms CreateObjectMapping: 3.484500 ms MarkObjects: 90.396500 ms DeleteObjects: 443.526900 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.459 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.81 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.750 seconds +Domain Reload Profiling: 3213ms + BeginReloadAssembly (355ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (14ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (96ms) + RebuildCommonClasses (66ms) + RebuildNativeTypeToScriptingClass (21ms) + initialDomainReloadingComplete (55ms) + LoadAllAssembliesAndSetupDomain (964ms) + LoadAssemblies (662ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (450ms) + TypeCache.Refresh (19ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (398ms) + ResolveRequiredComponents (25ms) + FinalizeReload (1751ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1406ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (20ms) + SetLoadedEditorAssemblies (10ms) + BeforeProcessingInitializeOnLoad (274ms) + ProcessInitializeOnLoadAttributes (959ms) + ProcessInitializeOnLoadMethodAttributes (134ms) + AfterProcessingInitializeOnLoad (9ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (44ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 10.06 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (47.1 MB). Loaded Objects now: 9464. +Memory consumption went from 247.1 MB to 200.0 MB. +Total: 69.345500 ms (FindLiveObjects: 3.458100 ms CreateObjectMapping: 5.509400 ms MarkObjects: 20.827700 ms DeleteObjects: 39.548600 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.418 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.72 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.843 seconds +Domain Reload Profiling: 3262ms + BeginReloadAssembly (326ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (13ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (86ms) + RebuildCommonClasses (58ms) + RebuildNativeTypeToScriptingClass (19ms) + initialDomainReloadingComplete (50ms) + LoadAllAssembliesAndSetupDomain (966ms) + LoadAssemblies (680ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (425ms) + TypeCache.Refresh (16ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (377ms) + ResolveRequiredComponents (23ms) + FinalizeReload (1844ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1474ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (22ms) + SetLoadedEditorAssemblies (8ms) + BeforeProcessingInitializeOnLoad (256ms) + ProcessInitializeOnLoadAttributes (1060ms) + ProcessInitializeOnLoadMethodAttributes (118ms) + AfterProcessingInitializeOnLoad (9ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (44ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 2.09 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (26.9 MB). Loaded Objects now: 9467. +Memory consumption went from 247.2 MB to 220.3 MB. +Total: 66.142000 ms (FindLiveObjects: 12.124300 ms CreateObjectMapping: 9.305800 ms MarkObjects: 25.713600 ms DeleteObjects: 18.994100 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 4.30 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8612 unused Assets / (34.0 MB). Loaded Objects now: 9467. +Memory consumption went from 247.3 MB to 213.4 MB. +Total: 46.924300 ms (FindLiveObjects: 5.192200 ms CreateObjectMapping: 4.873000 ms MarkObjects: 16.722500 ms DeleteObjects: 20.133900 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.398 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.62 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.649 seconds +Domain Reload Profiling: 3052ms + BeginReloadAssembly (314ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (10ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (88ms) + RebuildCommonClasses (53ms) + RebuildNativeTypeToScriptingClass (19ms) + initialDomainReloadingComplete (48ms) + LoadAllAssembliesAndSetupDomain (970ms) + LoadAssemblies (625ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (469ms) + TypeCache.Refresh (20ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (418ms) + ResolveRequiredComponents (24ms) + FinalizeReload (1650ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1329ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (20ms) + SetLoadedEditorAssemblies (8ms) + BeforeProcessingInitializeOnLoad (247ms) + ProcessInitializeOnLoadAttributes (913ms) + ProcessInitializeOnLoadMethodAttributes (132ms) + AfterProcessingInitializeOnLoad (9ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (41ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 5.25 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (30.4 MB). Loaded Objects now: 9470. +Memory consumption went from 247.2 MB to 216.8 MB. +Total: 206.291100 ms (FindLiveObjects: 2.992100 ms CreateObjectMapping: 51.186000 ms MarkObjects: 131.222800 ms DeleteObjects: 20.851100 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 11.23 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8612 unused Assets / (26.4 MB). Loaded Objects now: 9470. +Memory consumption went from 247.4 MB to 221.0 MB. +Total: 449.851700 ms (FindLiveObjects: 3.880600 ms CreateObjectMapping: 13.253400 ms MarkObjects: 413.224600 ms DeleteObjects: 19.491400 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.308 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.57 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.467 seconds +Domain Reload Profiling: 2778ms + BeginReloadAssembly (336ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (8ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (95ms) + RebuildCommonClasses (63ms) + RebuildNativeTypeToScriptingClass (21ms) + initialDomainReloadingComplete (45ms) + LoadAllAssembliesAndSetupDomain (845ms) + LoadAssemblies (603ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (387ms) + TypeCache.Refresh (19ms) + TypeCache.ScanAssembly (2ms) + BuildScriptInfoCaches (338ms) + ResolveRequiredComponents (21ms) + FinalizeReload (1468ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1176ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (19ms) + SetLoadedEditorAssemblies (7ms) + BeforeProcessingInitializeOnLoad (228ms) + ProcessInitializeOnLoadAttributes (795ms) + ProcessInitializeOnLoadMethodAttributes (118ms) + AfterProcessingInitializeOnLoad (9ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (37ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.96 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (48.2 MB). Loaded Objects now: 9473. +Memory consumption went from 247.2 MB to 199.1 MB. +Total: 187.784300 ms (FindLiveObjects: 27.120000 ms CreateObjectMapping: 17.261100 ms MarkObjects: 31.810100 ms DeleteObjects: 111.591200 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.450 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.72 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.607 seconds +Domain Reload Profiling: 3055ms + BeginReloadAssembly (348ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (12ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (95ms) + RebuildCommonClasses (84ms) + RebuildNativeTypeToScriptingClass (22ms) + initialDomainReloadingComplete (64ms) + LoadAllAssembliesAndSetupDomain (929ms) + LoadAssemblies (676ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (400ms) + TypeCache.Refresh (14ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (357ms) + ResolveRequiredComponents (21ms) + FinalizeReload (1607ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1295ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (19ms) + SetLoadedEditorAssemblies (7ms) + BeforeProcessingInitializeOnLoad (232ms) + ProcessInitializeOnLoadAttributes (891ms) + ProcessInitializeOnLoadMethodAttributes (136ms) + AfterProcessingInitializeOnLoad (10ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (45ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.94 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (31.7 MB). Loaded Objects now: 9476. +Memory consumption went from 247.3 MB to 215.6 MB. +Total: 82.577000 ms (FindLiveObjects: 8.398600 ms CreateObjectMapping: 3.897200 ms MarkObjects: 32.107200 ms DeleteObjects: 38.171700 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.264 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.56 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.494 seconds +Domain Reload Profiling: 2760ms + BeginReloadAssembly (303ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (11ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (90ms) + RebuildCommonClasses (53ms) + RebuildNativeTypeToScriptingClass (17ms) + initialDomainReloadingComplete (43ms) + LoadAllAssembliesAndSetupDomain (850ms) + LoadAssemblies (569ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (403ms) + TypeCache.Refresh (13ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (360ms) + ResolveRequiredComponents (21ms) + FinalizeReload (1494ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1212ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (18ms) + SetLoadedEditorAssemblies (7ms) + BeforeProcessingInitializeOnLoad (220ms) + ProcessInitializeOnLoadAttributes (843ms) + ProcessInitializeOnLoadMethodAttributes (115ms) + AfterProcessingInitializeOnLoad (8ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (39ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 2.02 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (30.8 MB). Loaded Objects now: 9479. +Memory consumption went from 247.3 MB to 216.5 MB. +Total: 55.046500 ms (FindLiveObjects: 2.992700 ms CreateObjectMapping: 6.284600 ms MarkObjects: 19.726600 ms DeleteObjects: 26.039700 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.157 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.38 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.379 seconds +Domain Reload Profiling: 2538ms + BeginReloadAssembly (272ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (8ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (79ms) + RebuildCommonClasses (49ms) + RebuildNativeTypeToScriptingClass (16ms) + initialDomainReloadingComplete (43ms) + LoadAllAssembliesAndSetupDomain (779ms) + LoadAssemblies (528ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (361ms) + TypeCache.Refresh (13ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (322ms) + ResolveRequiredComponents (18ms) + FinalizeReload (1379ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1113ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (18ms) + SetLoadedEditorAssemblies (7ms) + BeforeProcessingInitializeOnLoad (195ms) + ProcessInitializeOnLoadAttributes (774ms) + ProcessInitializeOnLoadMethodAttributes (110ms) + AfterProcessingInitializeOnLoad (8ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (36ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.84 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (41.0 MB). Loaded Objects now: 9482. +Memory consumption went from 247.4 MB to 206.4 MB. +Total: 91.306300 ms (FindLiveObjects: 36.178400 ms CreateObjectMapping: 3.500900 ms MarkObjects: 14.591500 ms DeleteObjects: 36.999600 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.167 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.30 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.423 seconds +Domain Reload Profiling: 2591ms + BeginReloadAssembly (298ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (10ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (83ms) + RebuildCommonClasses (48ms) + RebuildNativeTypeToScriptingClass (14ms) + initialDomainReloadingComplete (46ms) + LoadAllAssembliesAndSetupDomain (762ms) + LoadAssemblies (548ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (342ms) + TypeCache.Refresh (13ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (305ms) + ResolveRequiredComponents (17ms) + FinalizeReload (1423ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1158ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (17ms) + SetLoadedEditorAssemblies (7ms) + BeforeProcessingInitializeOnLoad (195ms) + ProcessInitializeOnLoadAttributes (805ms) + ProcessInitializeOnLoadMethodAttributes (124ms) + AfterProcessingInitializeOnLoad (9ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (39ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 710.67 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (34.5 MB). Loaded Objects now: 9485. +Memory consumption went from 247.4 MB to 212.9 MB. +Total: 191.044800 ms (FindLiveObjects: 63.472700 ms CreateObjectMapping: 16.663200 ms MarkObjects: 79.878100 ms DeleteObjects: 31.028400 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.206 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.57 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.416 seconds +Domain Reload Profiling: 2625ms + BeginReloadAssembly (304ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (9ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (94ms) + RebuildCommonClasses (47ms) + RebuildNativeTypeToScriptingClass (16ms) + initialDomainReloadingComplete (43ms) + LoadAllAssembliesAndSetupDomain (797ms) + LoadAssemblies (558ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (366ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (327ms) + ResolveRequiredComponents (21ms) + FinalizeReload (1417ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1147ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (17ms) + SetLoadedEditorAssemblies (6ms) + BeforeProcessingInitializeOnLoad (201ms) + ProcessInitializeOnLoadAttributes (799ms) + ProcessInitializeOnLoadMethodAttributes (114ms) + AfterProcessingInitializeOnLoad (9ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (39ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 2.11 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (31.7 MB). Loaded Objects now: 9488. +Memory consumption went from 247.4 MB to 215.8 MB. +Total: 40.136300 ms (FindLiveObjects: 2.876600 ms CreateObjectMapping: 3.169700 ms MarkObjects: 15.793400 ms DeleteObjects: 18.293200 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 13.53 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8612 unused Assets / (29.8 MB). Loaded Objects now: 9488. +Memory consumption went from 247.6 MB to 217.8 MB. +Total: 63.473100 ms (FindLiveObjects: 3.077300 ms CreateObjectMapping: 6.699400 ms MarkObjects: 24.430500 ms DeleteObjects: 29.263800 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.259 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.65 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.529 seconds +Domain Reload Profiling: 2790ms + BeginReloadAssembly (339ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (9ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (98ms) + RebuildCommonClasses (56ms) + RebuildNativeTypeToScriptingClass (18ms) + initialDomainReloadingComplete (43ms) + LoadAllAssembliesAndSetupDomain (805ms) + LoadAssemblies (594ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (359ms) + TypeCache.Refresh (17ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (314ms) + ResolveRequiredComponents (20ms) + FinalizeReload (1530ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1244ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (20ms) + SetLoadedEditorAssemblies (8ms) + BeforeProcessingInitializeOnLoad (226ms) + ProcessInitializeOnLoadAttributes (856ms) + ProcessInitializeOnLoadMethodAttributes (123ms) + AfterProcessingInitializeOnLoad (9ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (40ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.85 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (38.9 MB). Loaded Objects now: 9491. +Memory consumption went from 247.5 MB to 208.5 MB. +Total: 62.614600 ms (FindLiveObjects: 13.058900 ms CreateObjectMapping: 6.708800 ms MarkObjects: 14.637800 ms DeleteObjects: 28.206100 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 3.94 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8612 unused Assets / (30.0 MB). Loaded Objects now: 9491. +Memory consumption went from 247.7 MB to 217.7 MB. +Total: 114.557400 ms (FindLiveObjects: 10.568100 ms CreateObjectMapping: 19.608800 ms MarkObjects: 63.811200 ms DeleteObjects: 20.566300 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.336 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 3.41 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.517 seconds +Domain Reload Profiling: 2858ms + BeginReloadAssembly (305ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (9ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (91ms) + RebuildCommonClasses (54ms) + RebuildNativeTypeToScriptingClass (17ms) + initialDomainReloadingComplete (46ms) + LoadAllAssembliesAndSetupDomain (918ms) + LoadAssemblies (609ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (434ms) + TypeCache.Refresh (19ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (384ms) + ResolveRequiredComponents (24ms) + FinalizeReload (1518ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1216ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (20ms) + SetLoadedEditorAssemblies (7ms) + BeforeProcessingInitializeOnLoad (242ms) + ProcessInitializeOnLoadAttributes (812ms) + ProcessInitializeOnLoadMethodAttributes (125ms) + AfterProcessingInitializeOnLoad (9ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (38ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 2.09 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (43.4 MB). Loaded Objects now: 9494. +Memory consumption went from 247.5 MB to 204.1 MB. +Total: 274.985600 ms (FindLiveObjects: 10.195700 ms CreateObjectMapping: 2.647200 ms MarkObjects: 41.708500 ms DeleteObjects: 220.431700 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.445 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.46 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.600 seconds +Domain Reload Profiling: 3047ms + BeginReloadAssembly (342ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (10ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (109ms) + RebuildCommonClasses (55ms) + RebuildNativeTypeToScriptingClass (17ms) + initialDomainReloadingComplete (49ms) + LoadAllAssembliesAndSetupDomain (983ms) + LoadAssemblies (681ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (438ms) + TypeCache.Refresh (12ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (396ms) + ResolveRequiredComponents (22ms) + FinalizeReload (1601ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1285ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (20ms) + SetLoadedEditorAssemblies (8ms) + BeforeProcessingInitializeOnLoad (272ms) + ProcessInitializeOnLoadAttributes (859ms) + ProcessInitializeOnLoadMethodAttributes (116ms) + AfterProcessingInitializeOnLoad (9ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (39ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 2.09 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (47.2 MB). Loaded Objects now: 9497. +Memory consumption went from 247.6 MB to 200.4 MB. +Total: 72.922200 ms (FindLiveObjects: 9.045600 ms CreateObjectMapping: 2.405300 ms MarkObjects: 12.308100 ms DeleteObjects: 49.161200 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 7490.049836 seconds. + path: Assets/Y Bot@Idle.prefab + artifactKey: Guid(8ca20f3bfd0234143b0298b4fa83cd02) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Y Bot@Idle.prefab using Guid(8ca20f3bfd0234143b0298b4fa83cd02) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '80dc081306cc9b0300a89b72b0e8a0f1') in 6.8816973 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 633 + +======================================================================== +Received Prepare +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 3.84 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8614 unused Assets / (30.7 MB). Loaded Objects now: 9641. +Memory consumption went from 253.4 MB to 222.7 MB. +Total: 41.520800 ms (FindLiveObjects: 2.420900 ms CreateObjectMapping: 3.075900 ms MarkObjects: 19.838300 ms DeleteObjects: 16.183200 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 8.44 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8612 unused Assets / (39.8 MB). Loaded Objects now: 9641. +Memory consumption went from 253.4 MB to 213.6 MB. +Total: 177.097800 ms (FindLiveObjects: 4.887400 ms CreateObjectMapping: 5.327600 ms MarkObjects: 66.796100 ms DeleteObjects: 100.085000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 2.31 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8612 unused Assets / (40.0 MB). Loaded Objects now: 9641. +Memory consumption went from 253.4 MB to 213.3 MB. +Total: 99.175600 ms (FindLiveObjects: 2.524000 ms CreateObjectMapping: 4.206400 ms MarkObjects: 20.253300 ms DeleteObjects: 72.189600 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.372 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.49 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.874 seconds +Domain Reload Profiling: 3250ms + BeginReloadAssembly (383ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (34ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (126ms) + RebuildCommonClasses (56ms) + RebuildNativeTypeToScriptingClass (19ms) + initialDomainReloadingComplete (47ms) + LoadAllAssembliesAndSetupDomain (870ms) + LoadAssemblies (611ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (397ms) + TypeCache.Refresh (17ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (351ms) + ResolveRequiredComponents (22ms) + FinalizeReload (1875ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1518ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (20ms) + SetLoadedEditorAssemblies (8ms) + BeforeProcessingInitializeOnLoad (241ms) + ProcessInitializeOnLoadAttributes (1083ms) + ProcessInitializeOnLoadMethodAttributes (152ms) + AfterProcessingInitializeOnLoad (13ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (52ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 2.65 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (30.9 MB). Loaded Objects now: 9520. +Memory consumption went from 247.8 MB to 216.9 MB. +Total: 212.885200 ms (FindLiveObjects: 89.377700 ms CreateObjectMapping: 82.636000 ms MarkObjects: 13.358900 ms DeleteObjects: 27.509300 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 10.90 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8612 unused Assets / (46.3 MB). Loaded Objects now: 9520. +Memory consumption went from 247.8 MB to 201.5 MB. +Total: 119.858000 ms (FindLiveObjects: 12.042500 ms CreateObjectMapping: 2.948000 ms MarkObjects: 20.415800 ms DeleteObjects: 84.448300 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.226 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.47 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.384 seconds +Domain Reload Profiling: 2610ms + BeginReloadAssembly (300ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (11ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (85ms) + RebuildCommonClasses (52ms) + RebuildNativeTypeToScriptingClass (16ms) + initialDomainReloadingComplete (46ms) + LoadAllAssembliesAndSetupDomain (812ms) + LoadAssemblies (571ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (369ms) + TypeCache.Refresh (20ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (321ms) + ResolveRequiredComponents (21ms) + FinalizeReload (1384ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1110ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (17ms) + SetLoadedEditorAssemblies (7ms) + BeforeProcessingInitializeOnLoad (219ms) + ProcessInitializeOnLoadAttributes (753ms) + ProcessInitializeOnLoadMethodAttributes (105ms) + AfterProcessingInitializeOnLoad (9ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (39ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 3.76 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (39.0 MB). Loaded Objects now: 9523. +Memory consumption went from 247.7 MB to 208.7 MB. +Total: 65.247200 ms (FindLiveObjects: 2.578800 ms CreateObjectMapping: 4.260100 ms MarkObjects: 26.726200 ms DeleteObjects: 31.679000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 3.56 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8612 unused Assets / (28.8 MB). Loaded Objects now: 9523. +Memory consumption went from 247.9 MB to 219.0 MB. +Total: 615.928500 ms (FindLiveObjects: 21.084400 ms CreateObjectMapping: 17.571500 ms MarkObjects: 154.409200 ms DeleteObjects: 422.860300 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.267 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.69 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.485 seconds +Domain Reload Profiling: 2751ms + BeginReloadAssembly (303ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (10ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (90ms) + RebuildCommonClasses (48ms) + RebuildNativeTypeToScriptingClass (16ms) + initialDomainReloadingComplete (45ms) + LoadAllAssembliesAndSetupDomain (854ms) + LoadAssemblies (568ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (408ms) + TypeCache.Refresh (18ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (361ms) + ResolveRequiredComponents (22ms) + FinalizeReload (1486ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1188ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (18ms) + SetLoadedEditorAssemblies (7ms) + BeforeProcessingInitializeOnLoad (224ms) + ProcessInitializeOnLoadAttributes (803ms) + ProcessInitializeOnLoadMethodAttributes (125ms) + AfterProcessingInitializeOnLoad (12ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (42ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 11.20 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (49.1 MB). Loaded Objects now: 9526. +Memory consumption went from 247.7 MB to 198.6 MB. +Total: 115.582600 ms (FindLiveObjects: 9.027700 ms CreateObjectMapping: 9.620300 ms MarkObjects: 37.158600 ms DeleteObjects: 59.772800 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 3.61 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8612 unused Assets / (34.7 MB). Loaded Objects now: 9526. +Memory consumption went from 247.9 MB to 213.2 MB. +Total: 684.869700 ms (FindLiveObjects: 2.908600 ms CreateObjectMapping: 2.805600 ms MarkObjects: 641.001100 ms DeleteObjects: 38.139300 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.191 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.57 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.440 seconds +Domain Reload Profiling: 2636ms + BeginReloadAssembly (291ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (7ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (79ms) + RebuildCommonClasses (50ms) + RebuildNativeTypeToScriptingClass (14ms) + initialDomainReloadingComplete (41ms) + LoadAllAssembliesAndSetupDomain (799ms) + LoadAssemblies (557ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (366ms) + TypeCache.Refresh (16ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (323ms) + ResolveRequiredComponents (20ms) + FinalizeReload (1441ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1151ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (17ms) + SetLoadedEditorAssemblies (7ms) + BeforeProcessingInitializeOnLoad (222ms) + ProcessInitializeOnLoadAttributes (782ms) + ProcessInitializeOnLoadMethodAttributes (115ms) + AfterProcessingInitializeOnLoad (8ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (39ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 10.85 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (45.3 MB). Loaded Objects now: 9529. +Memory consumption went from 247.8 MB to 202.5 MB. +Total: 126.810600 ms (FindLiveObjects: 3.677000 ms CreateObjectMapping: 15.706200 ms MarkObjects: 57.973800 ms DeleteObjects: 49.451200 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 2.49 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8612 unused Assets / (36.9 MB). Loaded Objects now: 9529. +Memory consumption went from 248.0 MB to 211.1 MB. +Total: 42.760400 ms (FindLiveObjects: 2.474000 ms CreateObjectMapping: 2.501700 ms MarkObjects: 14.250400 ms DeleteObjects: 23.531900 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.221 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 2.44 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.515 seconds +Domain Reload Profiling: 2739ms + BeginReloadAssembly (284ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (10ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (82ms) + RebuildCommonClasses (47ms) + RebuildNativeTypeToScriptingClass (15ms) + initialDomainReloadingComplete (41ms) + LoadAllAssembliesAndSetupDomain (835ms) + LoadAssemblies (550ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (396ms) + TypeCache.Refresh (19ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (352ms) + ResolveRequiredComponents (18ms) + FinalizeReload (1516ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1209ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (22ms) + SetLoadedEditorAssemblies (9ms) + BeforeProcessingInitializeOnLoad (252ms) + ProcessInitializeOnLoadAttributes (799ms) + ProcessInitializeOnLoadMethodAttributes (116ms) + AfterProcessingInitializeOnLoad (10ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (40ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 13.37 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (41.6 MB). Loaded Objects now: 9532. +Memory consumption went from 247.8 MB to 206.2 MB. +Total: 88.820200 ms (FindLiveObjects: 5.894600 ms CreateObjectMapping: 8.332500 ms MarkObjects: 40.667700 ms DeleteObjects: 33.923300 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.163 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.42 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.357 seconds +Domain Reload Profiling: 2524ms + BeginReloadAssembly (285ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (9ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (80ms) + RebuildCommonClasses (51ms) + RebuildNativeTypeToScriptingClass (15ms) + initialDomainReloadingComplete (41ms) + LoadAllAssembliesAndSetupDomain (774ms) + LoadAssemblies (529ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (363ms) + TypeCache.Refresh (12ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (323ms) + ResolveRequiredComponents (21ms) + FinalizeReload (1357ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1086ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (17ms) + SetLoadedEditorAssemblies (7ms) + BeforeProcessingInitializeOnLoad (203ms) + ProcessInitializeOnLoadAttributes (740ms) + ProcessInitializeOnLoadMethodAttributes (109ms) + AfterProcessingInitializeOnLoad (10ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (42ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 2.31 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (29.2 MB). Loaded Objects now: 9535. +Memory consumption went from 247.9 MB to 218.7 MB. +Total: 96.686100 ms (FindLiveObjects: 55.280000 ms CreateObjectMapping: 5.432400 ms MarkObjects: 16.482900 ms DeleteObjects: 19.487900 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.206 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.55 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.423 seconds +Domain Reload Profiling: 2632ms + BeginReloadAssembly (303ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (10ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (89ms) + RebuildCommonClasses (50ms) + RebuildNativeTypeToScriptingClass (16ms) + initialDomainReloadingComplete (45ms) + LoadAllAssembliesAndSetupDomain (794ms) + LoadAssemblies (564ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (355ms) + TypeCache.Refresh (13ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (316ms) + ResolveRequiredComponents (19ms) + FinalizeReload (1424ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1147ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (17ms) + SetLoadedEditorAssemblies (6ms) + BeforeProcessingInitializeOnLoad (231ms) + ProcessInitializeOnLoadAttributes (775ms) + ProcessInitializeOnLoadMethodAttributes (111ms) + AfterProcessingInitializeOnLoad (7ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (35ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.83 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (31.9 MB). Loaded Objects now: 9538. +Memory consumption went from 247.9 MB to 216.0 MB. +Total: 69.927800 ms (FindLiveObjects: 22.225500 ms CreateObjectMapping: 7.675200 ms MarkObjects: 16.888100 ms DeleteObjects: 23.136000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 946.606336 seconds. + path: Assets/ChatUI.prefab + artifactKey: Guid(87017431da5fdd442b694135dde0a74b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/ChatUI.prefab using Guid(87017431da5fdd442b694135dde0a74b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '11e184a2682d63c681e1b6e62edd69d1') in 0.2805566 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 86 ======================================================================== Received Import Request. - Time since last request: 0.000023 seconds. - path: Assets/TerrainSampleAssets/TerrainLayers/Muddy_TerrainLayer.terrainlayer - artifactKey: Guid(091511b8c4f042c4082a4d5af73e92c7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/TerrainSampleAssets/TerrainLayers/Muddy_TerrainLayer.terrainlayer using Guid(091511b8c4f042c4082a4d5af73e92c7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '2d0f4f17790be3d2c2443eef9b2439f2') in 0.0194243 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5 + Time since last request: 0.440467 seconds. + path: Assets/ChatUI.prefab + artifactKey: Guid(87017431da5fdd442b694135dde0a74b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/ChatUI.prefab using Guid(87017431da5fdd442b694135dde0a74b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'f2ee997c9a475ad01bac3e2721927033') in 0.0159704 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 86 ======================================================================== Received Import Request. - Time since last request: 0.000031 seconds. - path: Assets/TerrainSampleAssets/TerrainLayers/Grass_Moss_TerrainLayer.terrainlayer - artifactKey: Guid(d25c8def728088547ae6a1024dd9b481) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/TerrainSampleAssets/TerrainLayers/Grass_Moss_TerrainLayer.terrainlayer using Guid(d25c8def728088547ae6a1024dd9b481) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'a2d42181396203a7c7bbdb9a9e40de51') in 0.0176975 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5 + Time since last request: 5.129829 seconds. + path: Assets/ChatUI.prefab + artifactKey: Guid(87017431da5fdd442b694135dde0a74b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/ChatUI.prefab using Guid(87017431da5fdd442b694135dde0a74b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '8c2867c2feed98207f3802b8d6e7c1ac') in 0.0178991 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 86 ======================================================================== Received Import Request. - Time since last request: 0.000030 seconds. - path: Assets/TerrainSampleAssets/TerrainLayers/Grass_B_TerrainLayer.terrainlayer - artifactKey: Guid(bd1fcb10d2c5b5d4ba6e01a34e4735be) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/TerrainSampleAssets/TerrainLayers/Grass_B_TerrainLayer.terrainlayer using Guid(bd1fcb10d2c5b5d4ba6e01a34e4735be) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '8d6e62a9b91e341083c3982704c652c3') in 0.0182401 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5 + Time since last request: 4.200546 seconds. + path: Assets/ChatUI.prefab + artifactKey: Guid(87017431da5fdd442b694135dde0a74b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/ChatUI.prefab using Guid(87017431da5fdd442b694135dde0a74b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'de3282431ac7142a5d71d17fbb3ea169') in 0.0204654 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 86 ======================================================================== Received Import Request. - Time since last request: 0.000080 seconds. - path: Assets/TerrainSampleAssets/TerrainLayers/Grass_Soil_TerrainLayer.terrainlayer - artifactKey: Guid(62f82665abc6fbf4e8f7fa058cbd8d6c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/TerrainSampleAssets/TerrainLayers/Grass_Soil_TerrainLayer.terrainlayer using Guid(62f82665abc6fbf4e8f7fa058cbd8d6c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '1cf71f4a73e347706b9af70151841cae') in 0.0204425 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5 + Time since last request: 6.966573 seconds. + path: Assets/ChatUI.prefab + artifactKey: Guid(87017431da5fdd442b694135dde0a74b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/ChatUI.prefab using Guid(87017431da5fdd442b694135dde0a74b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'f82b9f20d23b09b3db2717e0f3dd1adf') in 0.0214504 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 86 + +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.348 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.53 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.475 seconds +Domain Reload Profiling: 2824ms + BeginReloadAssembly (342ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (10ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (119ms) + RebuildCommonClasses (54ms) + RebuildNativeTypeToScriptingClass (16ms) + initialDomainReloadingComplete (44ms) + LoadAllAssembliesAndSetupDomain (892ms) + LoadAssemblies (611ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (410ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (368ms) + ResolveRequiredComponents (23ms) + FinalizeReload (1475ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1154ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (19ms) + SetLoadedEditorAssemblies (8ms) + BeforeProcessingInitializeOnLoad (223ms) + ProcessInitializeOnLoadAttributes (784ms) + ProcessInitializeOnLoadMethodAttributes (109ms) + AfterProcessingInitializeOnLoad (10ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (46ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 230.39 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8623 unused Assets / (43.3 MB). Loaded Objects now: 9541. +Memory consumption went from 248.0 MB to 204.7 MB. +Total: 131.180200 ms (FindLiveObjects: 5.022500 ms CreateObjectMapping: 8.964000 ms MarkObjects: 39.611900 ms DeleteObjects: 77.579800 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.302 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.64 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.512 seconds +Domain Reload Profiling: 2817ms + BeginReloadAssembly (323ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (11ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (94ms) + RebuildCommonClasses (53ms) + RebuildNativeTypeToScriptingClass (16ms) + initialDomainReloadingComplete (49ms) + LoadAllAssembliesAndSetupDomain (863ms) + LoadAssemblies (613ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (383ms) + TypeCache.Refresh (13ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (345ms) + ResolveRequiredComponents (19ms) + FinalizeReload (1513ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1213ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (37ms) + SetLoadedEditorAssemblies (7ms) + BeforeProcessingInitializeOnLoad (219ms) + ProcessInitializeOnLoadAttributes (808ms) + ProcessInitializeOnLoadMethodAttributes (133ms) + AfterProcessingInitializeOnLoad (9ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (46ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.98 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (37.2 MB). Loaded Objects now: 9544. +Memory consumption went from 248.0 MB to 210.8 MB. +Total: 76.922400 ms (FindLiveObjects: 22.123600 ms CreateObjectMapping: 2.324000 ms MarkObjects: 17.559700 ms DeleteObjects: 34.911300 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.290 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.66 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.522 seconds +Domain Reload Profiling: 2815ms + BeginReloadAssembly (325ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (11ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (95ms) + RebuildCommonClasses (55ms) + RebuildNativeTypeToScriptingClass (15ms) + initialDomainReloadingComplete (44ms) + LoadAllAssembliesAndSetupDomain (854ms) + LoadAssemblies (591ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (396ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (357ms) + ResolveRequiredComponents (21ms) + FinalizeReload (1522ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1214ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (20ms) + SetLoadedEditorAssemblies (7ms) + BeforeProcessingInitializeOnLoad (214ms) + ProcessInitializeOnLoadAttributes (842ms) + ProcessInitializeOnLoadMethodAttributes (119ms) + AfterProcessingInitializeOnLoad (11ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (40ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 6.81 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (44.0 MB). Loaded Objects now: 9547. +Memory consumption went from 248.0 MB to 204.0 MB. +Total: 175.961700 ms (FindLiveObjects: 4.295700 ms CreateObjectMapping: 15.542800 ms MarkObjects: 66.882100 ms DeleteObjects: 89.112900 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.97 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8612 unused Assets / (40.7 MB). Loaded Objects now: 9547. +Memory consumption went from 248.2 MB to 207.5 MB. +Total: 310.108900 ms (FindLiveObjects: 77.677700 ms CreateObjectMapping: 44.848200 ms MarkObjects: 81.350300 ms DeleteObjects: 106.229800 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.471 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.84 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.591 seconds +Domain Reload Profiling: 3061ms + BeginReloadAssembly (384ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (17ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (122ms) + RebuildCommonClasses (60ms) + RebuildNativeTypeToScriptingClass (19ms) + initialDomainReloadingComplete (51ms) + LoadAllAssembliesAndSetupDomain (955ms) + LoadAssemblies (684ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (414ms) + TypeCache.Refresh (21ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (362ms) + ResolveRequiredComponents (24ms) + FinalizeReload (1591ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1266ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (19ms) + SetLoadedEditorAssemblies (9ms) + BeforeProcessingInitializeOnLoad (238ms) + ProcessInitializeOnLoadAttributes (843ms) + ProcessInitializeOnLoadMethodAttributes (145ms) + AfterProcessingInitializeOnLoad (12ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (51ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 5.86 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (30.7 MB). Loaded Objects now: 9550. +Memory consumption went from 248.0 MB to 217.3 MB. +Total: 290.099300 ms (FindLiveObjects: 10.794900 ms CreateObjectMapping: 16.144000 ms MarkObjects: 66.399800 ms DeleteObjects: 196.758300 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 682.596634 seconds. + path: Assets/ChatUI.prefab + artifactKey: Guid(87017431da5fdd442b694135dde0a74b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/ChatUI.prefab using Guid(87017431da5fdd442b694135dde0a74b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '542057eca22a9af897557643ee2ebc2a') in 0.1241987 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 86 + +======================================================================== +Received Prepare +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 26.31 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8616 unused Assets / (49.2 MB). Loaded Objects now: 9550. +Memory consumption went from 248.7 MB to 199.4 MB. +Total: 684.967600 ms (FindLiveObjects: 9.113000 ms CreateObjectMapping: 43.708400 ms MarkObjects: 427.725100 ms DeleteObjects: 204.416300 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.345 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.44 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.611 seconds +Domain Reload Profiling: 2958ms + BeginReloadAssembly (335ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (12ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (105ms) + RebuildCommonClasses (52ms) + RebuildNativeTypeToScriptingClass (16ms) + initialDomainReloadingComplete (48ms) + LoadAllAssembliesAndSetupDomain (894ms) + LoadAssemblies (612ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (413ms) + TypeCache.Refresh (19ms) + TypeCache.ScanAssembly (2ms) + BuildScriptInfoCaches (365ms) + ResolveRequiredComponents (22ms) + FinalizeReload (1612ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1299ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (18ms) + SetLoadedEditorAssemblies (7ms) + BeforeProcessingInitializeOnLoad (240ms) + ProcessInitializeOnLoadAttributes (892ms) + ProcessInitializeOnLoadMethodAttributes (129ms) + AfterProcessingInitializeOnLoad (11ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (44ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.96 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (21.5 MB). Loaded Objects now: 9553. +Memory consumption went from 248.1 MB to 226.6 MB. +Total: 51.482100 ms (FindLiveObjects: 5.539900 ms CreateObjectMapping: 4.005100 ms MarkObjects: 22.825000 ms DeleteObjects: 19.109800 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.285 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 2.08 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.644 seconds +Domain Reload Profiling: 2932ms + BeginReloadAssembly (313ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (9ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (94ms) + RebuildCommonClasses (49ms) + RebuildNativeTypeToScriptingClass (15ms) + initialDomainReloadingComplete (44ms) + LoadAllAssembliesAndSetupDomain (866ms) + LoadAssemblies (590ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (399ms) + TypeCache.Refresh (13ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (356ms) + ResolveRequiredComponents (24ms) + FinalizeReload (1645ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1323ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (18ms) + SetLoadedEditorAssemblies (8ms) + BeforeProcessingInitializeOnLoad (261ms) + ProcessInitializeOnLoadAttributes (907ms) + ProcessInitializeOnLoadMethodAttributes (118ms) + AfterProcessingInitializeOnLoad (11ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (38ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.79 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (32.6 MB). Loaded Objects now: 9556. +Memory consumption went from 248.1 MB to 215.5 MB. +Total: 46.999600 ms (FindLiveObjects: 2.673200 ms CreateObjectMapping: 8.489100 ms MarkObjects: 15.816200 ms DeleteObjects: 20.018500 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 199.454493 seconds. + path: Assets/ChatUI.prefab + artifactKey: Guid(87017431da5fdd442b694135dde0a74b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/ChatUI.prefab using Guid(87017431da5fdd442b694135dde0a74b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c901c66e838e92b6487ad31104156634') in 0.1906137 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 86 + +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.353 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.84 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.409 seconds +Domain Reload Profiling: 2763ms + BeginReloadAssembly (354ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (11ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (116ms) + RebuildCommonClasses (57ms) + RebuildNativeTypeToScriptingClass (17ms) + initialDomainReloadingComplete (50ms) + LoadAllAssembliesAndSetupDomain (876ms) + LoadAssemblies (649ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (366ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (328ms) + ResolveRequiredComponents (20ms) + FinalizeReload (1410ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1113ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (18ms) + SetLoadedEditorAssemblies (6ms) + BeforeProcessingInitializeOnLoad (209ms) + ProcessInitializeOnLoadAttributes (766ms) + ProcessInitializeOnLoadMethodAttributes (105ms) + AfterProcessingInitializeOnLoad (8ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (39ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 2.04 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8623 unused Assets / (49.5 MB). Loaded Objects now: 9559. +Memory consumption went from 248.2 MB to 198.7 MB. +Total: 134.234300 ms (FindLiveObjects: 3.502300 ms CreateObjectMapping: 6.069800 ms MarkObjects: 22.579800 ms DeleteObjects: 102.079200 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 2.04 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8612 unused Assets / (39.4 MB). Loaded Objects now: 9559. +Memory consumption went from 248.3 MB to 208.9 MB. +Total: 71.026300 ms (FindLiveObjects: 7.770300 ms CreateObjectMapping: 5.166500 ms MarkObjects: 27.514500 ms DeleteObjects: 30.572400 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.328 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 2.67 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.671 seconds +Domain Reload Profiling: 3000ms + BeginReloadAssembly (330ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (11ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (98ms) + RebuildCommonClasses (51ms) + RebuildNativeTypeToScriptingClass (16ms) + initialDomainReloadingComplete (47ms) + LoadAllAssembliesAndSetupDomain (885ms) + LoadAssemblies (587ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (427ms) + TypeCache.Refresh (20ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (380ms) + ResolveRequiredComponents (20ms) + FinalizeReload (1671ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1350ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (20ms) + SetLoadedEditorAssemblies (8ms) + BeforeProcessingInitializeOnLoad (255ms) + ProcessInitializeOnLoadAttributes (895ms) + ProcessInitializeOnLoadMethodAttributes (156ms) + AfterProcessingInitializeOnLoad (15ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (49ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 2.53 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (34.8 MB). Loaded Objects now: 9562. +Memory consumption went from 248.2 MB to 213.4 MB. +Total: 43.814300 ms (FindLiveObjects: 2.767700 ms CreateObjectMapping: 3.719900 ms MarkObjects: 14.584600 ms DeleteObjects: 22.740300 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 8.13 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8612 unused Assets / (35.5 MB). Loaded Objects now: 9562. +Memory consumption went from 248.4 MB to 212.9 MB. +Total: 267.448200 ms (FindLiveObjects: 180.183400 ms CreateObjectMapping: 29.044200 ms MarkObjects: 33.727300 ms DeleteObjects: 24.491300 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.300 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.66 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.488 seconds +Domain Reload Profiling: 2788ms + BeginReloadAssembly (297ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (9ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (82ms) + RebuildCommonClasses (50ms) + RebuildNativeTypeToScriptingClass (16ms) + initialDomainReloadingComplete (45ms) + LoadAllAssembliesAndSetupDomain (891ms) + LoadAssemblies (622ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (396ms) + TypeCache.Refresh (23ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (346ms) + ResolveRequiredComponents (19ms) + FinalizeReload (1489ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1192ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (19ms) + SetLoadedEditorAssemblies (7ms) + BeforeProcessingInitializeOnLoad (234ms) + ProcessInitializeOnLoadAttributes (808ms) + ProcessInitializeOnLoadMethodAttributes (113ms) + AfterProcessingInitializeOnLoad (12ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (42ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 2.57 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (34.0 MB). Loaded Objects now: 9565. +Memory consumption went from 248.2 MB to 214.2 MB. +Total: 59.860600 ms (FindLiveObjects: 2.366700 ms CreateObjectMapping: 3.001900 ms MarkObjects: 31.595200 ms DeleteObjects: 22.894400 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.492 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.62 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.707 seconds +Domain Reload Profiling: 3209ms + BeginReloadAssembly (358ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (12ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (106ms) + RebuildCommonClasses (57ms) + RebuildNativeTypeToScriptingClass (18ms) + initialDomainReloadingComplete (51ms) + LoadAllAssembliesAndSetupDomain (1017ms) + LoadAssemblies (637ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (515ms) + TypeCache.Refresh (14ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (458ms) + ResolveRequiredComponents (34ms) + FinalizeReload (1708ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1362ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (21ms) + SetLoadedEditorAssemblies (8ms) + BeforeProcessingInitializeOnLoad (255ms) + ProcessInitializeOnLoadAttributes (938ms) + ProcessInitializeOnLoadMethodAttributes (130ms) + AfterProcessingInitializeOnLoad (10ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (42ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 5.44 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (38.7 MB). Loaded Objects now: 9568. +Memory consumption went from 248.3 MB to 209.5 MB. +Total: 214.149100 ms (FindLiveObjects: 4.284300 ms CreateObjectMapping: 109.774000 ms MarkObjects: 44.312500 ms DeleteObjects: 55.776000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 338.774467 seconds. + path: Assets/ChatUI.prefab + artifactKey: Guid(87017431da5fdd442b694135dde0a74b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/ChatUI.prefab using Guid(87017431da5fdd442b694135dde0a74b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '948a4e80c0e11ee46e21f0efbf4a1008') in 0.133195 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 86 ======================================================================== Received Import Request. - Time since last request: 0.000024 seconds. - path: Assets/TerrainSampleAssets/TerrainLayers/Sand_TerrainLayer.terrainlayer - artifactKey: Guid(1ded3ba1c5a90054e8f23ddfa62fb2b7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/TerrainSampleAssets/TerrainLayers/Sand_TerrainLayer.terrainlayer using Guid(1ded3ba1c5a90054e8f23ddfa62fb2b7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '9e0ed7d0a5457e88817e335712bb82d3') in 0.0198952 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5 + Time since last request: 20.631040 seconds. + path: Assets/ChatUI.prefab + artifactKey: Guid(87017431da5fdd442b694135dde0a74b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/ChatUI.prefab using Guid(87017431da5fdd442b694135dde0a74b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '26ea2aa6ed40f9d0ce9f5f3e8d47b5ef') in 0.0178221 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 86 ======================================================================== Received Import Request. - Time since last request: 0.000031 seconds. - path: Assets/TerrainSampleAssets/TerrainLayers/Heather_TerrainLayer.terrainlayer - artifactKey: Guid(795e383430200a14bb52726e97a0e7f4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/TerrainSampleAssets/TerrainLayers/Heather_TerrainLayer.terrainlayer using Guid(795e383430200a14bb52726e97a0e7f4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'dd75b83047f6f3a3d7f7c549accfcf12') in 0.0239261 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5 + Time since last request: 7.112258 seconds. + path: Assets/ChatUI.prefab + artifactKey: Guid(87017431da5fdd442b694135dde0a74b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/ChatUI.prefab using Guid(87017431da5fdd442b694135dde0a74b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'f9b11349462bb028c3ad07770e1b6c31') in 0.0238502 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 86 ======================================================================== -Received Import Request. - Time since last request: 0.000028 seconds. - path: Assets/TerrainSampleAssets/TerrainLayers/Snow_TerrainLayer.terrainlayer - artifactKey: Guid(59b98ca43f27d8c4a89d4058d2a962e5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/TerrainSampleAssets/TerrainLayers/Snow_TerrainLayer.terrainlayer using Guid(59b98ca43f27d8c4a89d4058d2a962e5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '8c266533472afb6bb1e3cfb49aa2e0dc') in 0.0198437 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5 +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.337 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.66 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.581 seconds +Domain Reload Profiling: 2921ms + BeginReloadAssembly (344ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (13ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (112ms) + RebuildCommonClasses (51ms) + RebuildNativeTypeToScriptingClass (14ms) + initialDomainReloadingComplete (45ms) + LoadAllAssembliesAndSetupDomain (885ms) + LoadAssemblies (615ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (403ms) + TypeCache.Refresh (14ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (359ms) + ResolveRequiredComponents (22ms) + FinalizeReload (1582ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1274ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (18ms) + SetLoadedEditorAssemblies (7ms) + BeforeProcessingInitializeOnLoad (233ms) + ProcessInitializeOnLoadAttributes (872ms) + ProcessInitializeOnLoadMethodAttributes (134ms) + AfterProcessingInitializeOnLoad (8ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (45ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 5.79 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8623 unused Assets / (28.6 MB). Loaded Objects now: 9571. +Memory consumption went from 248.3 MB to 219.7 MB. +Total: 48.671800 ms (FindLiveObjects: 4.159300 ms CreateObjectMapping: 8.629400 ms MarkObjects: 16.976000 ms DeleteObjects: 18.904800 ms) +Prepare: number of updated asset objects reloaded= 0 ======================================================================== -Received Import Request. - Time since last request: 0.000046 seconds. - path: Assets/TerrainSampleAssets/TerrainLayers/Tidal_Pools_TerrainLayer.terrainlayer - artifactKey: Guid(b5fcb6edb24b4544dbcf0dad9462ee5b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/TerrainSampleAssets/TerrainLayers/Tidal_Pools_TerrainLayer.terrainlayer using Guid(b5fcb6edb24b4544dbcf0dad9462ee5b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '5d3651f6fb181421b957f7715bd8e517') in 0.0195093 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5 +Received Prepare +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.374 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.77 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.620 seconds +Domain Reload Profiling: 2997ms + BeginReloadAssembly (321ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (11ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (92ms) + RebuildCommonClasses (58ms) + RebuildNativeTypeToScriptingClass (18ms) + initialDomainReloadingComplete (47ms) + LoadAllAssembliesAndSetupDomain (932ms) + LoadAssemblies (656ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (406ms) + TypeCache.Refresh (15ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (357ms) + ResolveRequiredComponents (25ms) + FinalizeReload (1620ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1288ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (21ms) + SetLoadedEditorAssemblies (10ms) + BeforeProcessingInitializeOnLoad (273ms) + ProcessInitializeOnLoadAttributes (854ms) + ProcessInitializeOnLoadMethodAttributes (119ms) + AfterProcessingInitializeOnLoad (10ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (42ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 2.99 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (34.2 MB). Loaded Objects now: 9574. +Memory consumption went from 248.4 MB to 214.1 MB. +Total: 42.764200 ms (FindLiveObjects: 2.664300 ms CreateObjectMapping: 3.309100 ms MarkObjects: 15.154200 ms DeleteObjects: 21.634600 ms) -Editor requested this worker to shutdown with reason: Scaling down because of idle timeout -AssetImportWorker is now disconnected from the server -Process exiting -Exiting without the bug reporter. Application will terminate with return code 0 \ No newline at end of file +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.218 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.63 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.510 seconds +Domain Reload Profiling: 2730ms + BeginReloadAssembly (305ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (9ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (90ms) + RebuildCommonClasses (48ms) + RebuildNativeTypeToScriptingClass (16ms) + initialDomainReloadingComplete (42ms) + LoadAllAssembliesAndSetupDomain (808ms) + LoadAssemblies (578ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (353ms) + TypeCache.Refresh (12ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (311ms) + ResolveRequiredComponents (23ms) + FinalizeReload (1510ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1191ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (20ms) + SetLoadedEditorAssemblies (7ms) + BeforeProcessingInitializeOnLoad (227ms) + ProcessInitializeOnLoadAttributes (794ms) + ProcessInitializeOnLoadMethodAttributes (133ms) + AfterProcessingInitializeOnLoad (10ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (46ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 7.06 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (40.0 MB). Loaded Objects now: 9577. +Memory consumption went from 248.4 MB to 208.4 MB. +Total: 306.365900 ms (FindLiveObjects: 46.750500 ms CreateObjectMapping: 190.873100 ms MarkObjects: 35.286300 ms DeleteObjects: 33.453400 ms) + +Prepare: number of updated asset objects reloaded= 0 diff --git a/Logs/AssetImportWorker0.log b/Logs/AssetImportWorker0.log index d1fecaa3..b7f6f7d2 100644 --- a/Logs/AssetImportWorker0.log +++ b/Logs/AssetImportWorker0.log @@ -1,9 +1,9 @@ [Licensing::Module] Trying to connect to existing licensing client channel... -[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8" at "2026-01-11T13:15:22.5540557Z" Built from '6000.2/staging' branch; Version is '6000.2.9f1 (e0c4e791ab71) revision 14730471'; Using compiler version '194234433'; Build Type 'Release' OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'en' Physical Memory: 65460 MB +[Licensing::IpcConnector] Successfully connected to: "LicenseClient-XudKbDePPbZH9FbgOvOqE" at "2026-01-15T07:21:09.2255574Z" BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 -Date: 2026-01-11T13:15:22Z +Date: 2026-01-15T07:21:09Z COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.2.9f1\Editor\Unity.exe @@ -17,9 +17,9 @@ C:/Users/pelpa/Desktop/Test Multiplayer -logFile Logs/AssetImportWorker0.log -srvPort -57842 +49170 -licensingIpc -LicenseClient-ORCmUgqlUVZg1OMIqSR_8 +LicenseClient-XudKbDePPbZH9FbgOvOqE -job-worker-count 7 -background-job-worker-count @@ -65,27 +65,27 @@ C:/Users/pelpa/Desktop/Test Multiplayer "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" -Player connection [47916] Target information: +Player connection [29280] Target information: -Player connection [47916] * "[IP] 192.168.1.13 [Port] 0 [Flags] 2 [Guid] 3449926346 [EditorId] 3449926346 [Version] 1048832 [Id] WindowsEditor(7,THELAB) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" +Player connection [29280] * "[IP] 192.168.1.13 [Port] 0 [Flags] 2 [Guid] 2812562893 [EditorId] 2812562893 [Version] 1048832 [Id] WindowsEditor(7,THELAB) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" -Player connection [47916] Host joined multi-casting on [225.0.0.222:54997]... -Player connection [47916] Host joined alternative multi-casting on [225.0.0.222:34997]... +Player connection [29280] Host joined multi-casting on [225.0.0.222:54997]... +Player connection [29280] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 7 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad -[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 828, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe") +[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 17800, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe") [Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Client] Handshaking with LicensingClient: Version: 1.17.4+4293ba1 - Session Id: d462f4fc68c3420ca6890256afcfa8ea - Correlation Id: b7d7725764d92e402dec2c4990f6d113 - External correlation Id: 4781965677902508203 + Session Id: c0a8f08de23e4b75a73f25ecd9e856d9 + Correlation Id: 7cf7d68064e34a785b73b0162a6966d6 + External correlation Id: 5362942575263201784 Machine Id: 4Uf+FiNuaUwBpz+ER0J8rVjXkJ4= -[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8" (connect: 0.00s, validation: 0.00s, handshake: 0.05s) -[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8-notifications" at "2026-01-11T13:15:22.6055298Z" -[Licensing::Module] Licensing Background thread has ended after 0.05s +[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-XudKbDePPbZH9FbgOvOqE" (connect: 0.00s, validation: 0.00s, handshake: 0.05s) +[Licensing::IpcConnector] Successfully connected to: "LicenseClient-XudKbDePPbZH9FbgOvOqE-notifications" at "2026-01-15T07:21:09.2809073Z" +[Licensing::Module] Licensing Background thread has ended after 0.06s Library Redirect Path: Library/ FMOD failed to set the software format to the custom sample rate 1, trying software fallback rate 48000 [Physics::Module] Selected backend. @@ -94,7 +94,7 @@ FMOD failed to set the software format to the custom sample rate 1, trying softw [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded -Refreshing native plugins compatible for Editor in 1.97 ms, found 3 plugins. +Refreshing native plugins compatible for Editor in 2.05 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.2.9f1 (e0c4e791ab71) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Resources/UnitySubsystems @@ -110,47 +110,47 @@ Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/etc' -Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56760 +Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56660 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll -Registered in 0.003140 seconds. -- Loaded All Assemblies, in 0.331 seconds +Registered in 0.002640 seconds. +- Loaded All Assemblies, in 0.503 seconds Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.314 seconds -Domain Reload Profiling: 644ms - BeginReloadAssembly (114ms) +- Finished resetting the current domain, in 1.424 seconds +Domain Reload Profiling: 1925ms + BeginReloadAssembly (149ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) - RebuildCommonClasses (31ms) - RebuildNativeTypeToScriptingClass (10ms) - initialDomainReloadingComplete (45ms) - LoadAllAssembliesAndSetupDomain (130ms) - LoadAssemblies (112ms) + RebuildCommonClasses (50ms) + RebuildNativeTypeToScriptingClass (16ms) + initialDomainReloadingComplete (62ms) + LoadAllAssembliesAndSetupDomain (223ms) + LoadAssemblies (146ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (128ms) - TypeCache.Refresh (127ms) - TypeCache.ScanAssembly (114ms) + AnalyzeDomain (219ms) + TypeCache.Refresh (218ms) + TypeCache.ScanAssembly (202ms) BuildScriptInfoCaches (0ms) - ResolveRequiredComponents (0ms) - FinalizeReload (315ms) + ResolveRequiredComponents (1ms) + FinalizeReload (1425ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (288ms) + SetupLoadedEditorAssemblies (1354ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (69ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (58ms) - ProcessInitializeOnLoadAttributes (111ms) - ProcessInitializeOnLoadMethodAttributes (47ms) + InitializePlatformSupportModulesInManaged (308ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (84ms) + ProcessInitializeOnLoadAttributes (868ms) + ProcessInitializeOnLoadMethodAttributes (89ms) AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) + EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== @@ -164,11 +164,11 @@ Begin MonoManager ReloadAssembly Type: Assigned Expiration: Unlimited Symbol file LoadedFromMemory is not a mono symbol file -- Loaded All Assemblies, in 0.861 seconds +- Loaded All Assemblies, in 3.637 seconds 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -Refreshing native plugins compatible for Editor in 0.88 ms, found 3 plugins. +Refreshing native plugins compatible for Editor in 1.68 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found Package Manager log level set to [2] @@ -177,35 +177,35 @@ Package Manager log level set to [2] [Package Manager] Cannot connect to Unity Package Manager local server Mirror | mirror-networking.com | discord.gg/N9QVxbM Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.948 seconds -Domain Reload Profiling: 1804ms - BeginReloadAssembly (166ms) +- Finished resetting the current domain, in 1.345 seconds +Domain Reload Profiling: 4976ms + BeginReloadAssembly (283ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (8ms) + DisableScriptedObjects (14ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (33ms) - RebuildCommonClasses (36ms) - RebuildNativeTypeToScriptingClass (9ms) - initialDomainReloadingComplete (34ms) - LoadAllAssembliesAndSetupDomain (611ms) - LoadAssemblies (388ms) + CreateAndSetChildDomain (49ms) + RebuildCommonClasses (51ms) + RebuildNativeTypeToScriptingClass (18ms) + initialDomainReloadingComplete (55ms) + LoadAllAssembliesAndSetupDomain (3223ms) + LoadAssemblies (2579ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (309ms) - TypeCache.Refresh (227ms) - TypeCache.ScanAssembly (207ms) - BuildScriptInfoCaches (63ms) - ResolveRequiredComponents (14ms) - FinalizeReload (948ms) + AnalyzeDomain (790ms) + TypeCache.Refresh (509ms) + TypeCache.ScanAssembly (477ms) + BuildScriptInfoCaches (239ms) + ResolveRequiredComponents (34ms) + FinalizeReload (1346ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (769ms) + SetupLoadedEditorAssemblies (1092ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (12ms) - SetLoadedEditorAssemblies (4ms) - BeforeProcessingInitializeOnLoad (128ms) - ProcessInitializeOnLoadAttributes (527ms) - ProcessInitializeOnLoadMethodAttributes (94ms) + InitializePlatformSupportModulesInManaged (17ms) + SetLoadedEditorAssemblies (6ms) + BeforeProcessingInitializeOnLoad (195ms) + ProcessInitializeOnLoadAttributes (751ms) + ProcessInitializeOnLoadMethodAttributes (118ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) @@ -217,112 +217,1124 @@ WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshad WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds -Refreshing native plugins compatible for Editor in 1.41 ms, found 3 plugins. +Refreshing native plugins compatible for Editor in 1.83 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 190 Unused Serialized files (Serialized files now loaded: 0) -Unloading 8619 unused Assets / (33.0 MB). Loaded Objects now: 9333. -Memory consumption went from 228.3 MB to 195.2 MB. -Total: 24.067300 ms (FindLiveObjects: 1.687000 ms CreateObjectMapping: 1.725700 ms MarkObjects: 9.629000 ms DeleteObjects: 11.024500 ms) - -======================================================================== -Received Import Request. - Time since last request: 715359.274632 seconds. - path: Assets/TerrainSampleAssets/TerrainLayers/Pebbles_A_TerrainLayer.terrainlayer - artifactKey: Guid(a4f389caed25e6241b38ba88a286c911) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/TerrainSampleAssets/TerrainLayers/Pebbles_A_TerrainLayer.terrainlayer using Guid(a4f389caed25e6241b38ba88a286c911) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '6c5c61aa36102b68035e7c0f7a1edbf2') in 0.1381078 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5 - -======================================================================== -Received Import Request. - Time since last request: 0.000030 seconds. - path: Assets/TerrainSampleAssets/TerrainLayers/Pebbles_B_TerrainLayer.terrainlayer - artifactKey: Guid(d1685375fd84e62439c572449faa4657) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/TerrainSampleAssets/TerrainLayers/Pebbles_B_TerrainLayer.terrainlayer using Guid(d1685375fd84e62439c572449faa4657) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c43fb616b0b67059fb093992a443c738') in 0.0277925 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5 - -======================================================================== -Received Import Request. - Time since last request: 0.000051 seconds. - path: Assets/TerrainSampleAssets/TerrainLayers/Pebbles_C_TerrainLayer.terrainlayer - artifactKey: Guid(a579e897aa6ba004ab0e04fa3053263a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/TerrainSampleAssets/TerrainLayers/Pebbles_C_TerrainLayer.terrainlayer using Guid(a579e897aa6ba004ab0e04fa3053263a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '85005e01e1f026a3f5a37fd598c0247f') in 0.0258871 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5 - -======================================================================== -Received Import Request. - Time since last request: 0.000020 seconds. - path: Assets/TerrainSampleAssets/TerrainLayers/Grass_Dry_TerrainLayer.terrainlayer - artifactKey: Guid(0cbb01b61ed524a48a119d81aa262fed) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/TerrainSampleAssets/TerrainLayers/Grass_Dry_TerrainLayer.terrainlayer using Guid(0cbb01b61ed524a48a119d81aa262fed) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c94ba33897dd7d13b9c2097d7becd8bc') in 0.0270656 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5 - -======================================================================== -Received Import Request. - Time since last request: 0.000016 seconds. - path: Assets/TerrainSampleAssets/TerrainLayers/Black_Sand_TerrainLayer.terrainlayer - artifactKey: Guid(ce833e94f7f7eea468b012546444cf0c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/TerrainSampleAssets/TerrainLayers/Black_Sand_TerrainLayer.terrainlayer using Guid(ce833e94f7f7eea468b012546444cf0c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'b0fbd8cb15f8c4b76bd52c39da4081f1') in 0.0309963 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5 +Unloading 8623 unused Assets / (36.8 MB). Loaded Objects now: 9337. +Memory consumption went from 228.3 MB to 191.5 MB. +Total: 29.486000 ms (FindLiveObjects: 2.089500 ms CreateObjectMapping: 2.469500 ms MarkObjects: 12.284500 ms DeleteObjects: 12.640900 ms) ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory is not a mono symbol file -- Loaded All Assemblies, in 0.830 seconds +- Loaded All Assemblies, in 1.056 seconds 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -Refreshing native plugins compatible for Editor in 0.94 ms, found 3 plugins. +Refreshing native plugins compatible for Editor in 1.13 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 1.029 seconds -Domain Reload Profiling: 1864ms - BeginReloadAssembly (227ms) +- Finished resetting the current domain, in 1.107 seconds +Domain Reload Profiling: 2166ms + BeginReloadAssembly (238ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (8ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (67ms) + RebuildCommonClasses (40ms) + RebuildNativeTypeToScriptingClass (17ms) + initialDomainReloadingComplete (32ms) + LoadAllAssembliesAndSetupDomain (731ms) + LoadAssemblies (423ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (407ms) + TypeCache.Refresh (213ms) + TypeCache.ScanAssembly (194ms) + BuildScriptInfoCaches (173ms) + ResolveRequiredComponents (16ms) + FinalizeReload (1107ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (856ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (19ms) + SetLoadedEditorAssemblies (7ms) + BeforeProcessingInitializeOnLoad (175ms) + ProcessInitializeOnLoadAttributes (563ms) + ProcessInitializeOnLoadMethodAttributes (84ms) + AfterProcessingInitializeOnLoad (7ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (23ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.43 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (31.2 MB). Loaded Objects now: 9353. +Memory consumption went from 235.7 MB to 204.5 MB. +Total: 25.694400 ms (FindLiveObjects: 1.767400 ms CreateObjectMapping: 1.651600 ms MarkObjects: 9.698400 ms DeleteObjects: 12.574700 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.81 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 185 unused Assets / (15.3 MB). Loaded Objects now: 9353. +Memory consumption went from 227.6 MB to 212.3 MB. +Total: 16.336500 ms (FindLiveObjects: 0.848800 ms CreateObjectMapping: 0.382700 ms MarkObjects: 9.542900 ms DeleteObjects: 5.560000 ms) + +Prepare: number of updated asset objects reloaded= 206 +AssetImportParameters requested are different than current active one (requested -> active): + buildTarget: platform 19, subtarget 2, extendedPlatform 0 -> platform 19, subtarget 1, extendedPlatform 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.61 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 185 unused Assets / (15.3 MB). Loaded Objects now: 9353. +Memory consumption went from 227.8 MB to 212.5 MB. +Total: 15.859100 ms (FindLiveObjects: 0.933000 ms CreateObjectMapping: 0.435400 ms MarkObjects: 9.198400 ms DeleteObjects: 5.290300 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 0.991 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.03 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.946 seconds +Domain Reload Profiling: 1938ms + BeginReloadAssembly (237ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (8ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (68ms) + RebuildCommonClasses (40ms) + RebuildNativeTypeToScriptingClass (13ms) + initialDomainReloadingComplete (28ms) + LoadAllAssembliesAndSetupDomain (674ms) + LoadAssemblies (401ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (371ms) + TypeCache.Refresh (183ms) + TypeCache.ScanAssembly (165ms) + BuildScriptInfoCaches (167ms) + ResolveRequiredComponents (17ms) + FinalizeReload (947ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (760ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (15ms) + SetLoadedEditorAssemblies (6ms) + BeforeProcessingInitializeOnLoad (162ms) + ProcessInitializeOnLoadAttributes (505ms) + ProcessInitializeOnLoadMethodAttributes (67ms) + AfterProcessingInitializeOnLoad (4ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (31ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.60 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (28.6 MB). Loaded Objects now: 9356. +Memory consumption went from 233.7 MB to 205.2 MB. +Total: 23.413900 ms (FindLiveObjects: 2.062500 ms CreateObjectMapping: 1.269300 ms MarkObjects: 9.121700 ms DeleteObjects: 10.958500 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 2.706 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 0.89 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.031 seconds +Domain Reload Profiling: 3734ms + BeginReloadAssembly (445ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (6ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (59ms) + RebuildCommonClasses (127ms) + RebuildNativeTypeToScriptingClass (16ms) + initialDomainReloadingComplete (27ms) + LoadAllAssembliesAndSetupDomain (2088ms) + LoadAssemblies (1931ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (473ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (448ms) + ResolveRequiredComponents (12ms) + FinalizeReload (1032ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (842ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (11ms) + SetLoadedEditorAssemblies (6ms) + BeforeProcessingInitializeOnLoad (176ms) + ProcessInitializeOnLoadAttributes (555ms) + ProcessInitializeOnLoadMethodAttributes (88ms) + AfterProcessingInitializeOnLoad (6ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (24ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.61 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (31.1 MB). Loaded Objects now: 9359. +Memory consumption went from 233.8 MB to 202.7 MB. +Total: 19.000800 ms (FindLiveObjects: 1.141300 ms CreateObjectMapping: 0.990700 ms MarkObjects: 6.459800 ms DeleteObjects: 10.407500 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 2.86 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 185 unused Assets / (15.3 MB). Loaded Objects now: 9359. +Memory consumption went from 227.4 MB to 212.2 MB. +Total: 16.218000 ms (FindLiveObjects: 0.942400 ms CreateObjectMapping: 0.972300 ms MarkObjects: 8.889200 ms DeleteObjects: 5.412100 ms) + +Prepare: number of updated asset objects reloaded= 206 +AssetImportParameters requested are different than current active one (requested -> active): + buildTarget: platform 24, subtarget 1, extendedPlatform 0 -> platform 19, subtarget 2, extendedPlatform 0 + graphicsApiMask: 2228224 -> 262148 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.99 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 185 unused Assets / (15.3 MB). Loaded Objects now: 9359. +Memory consumption went from 225.9 MB to 210.6 MB. +Total: 1797.018800 ms (FindLiveObjects: 13.034200 ms CreateObjectMapping: 1.394800 ms MarkObjects: 1765.543700 ms DeleteObjects: 17.043000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 21877.370603 seconds. + path: Assets/Player.prefab + artifactKey: Guid(2b4c41af619400e4c999063c9ff05674) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Player.prefab using Guid(2b4c41af619400e4c999063c9ff05674) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '86d0e6e37150de02a77571c9fc9383b9') in 8.1840383 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 343 + +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.080 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 0.89 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.049 seconds +Domain Reload Profiling: 2128ms + BeginReloadAssembly (282ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (28ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (88ms) + RebuildCommonClasses (30ms) + RebuildNativeTypeToScriptingClass (11ms) + initialDomainReloadingComplete (31ms) + LoadAllAssembliesAndSetupDomain (725ms) + LoadAssemblies (455ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (374ms) + TypeCache.Refresh (205ms) + TypeCache.ScanAssembly (187ms) + BuildScriptInfoCaches (152ms) + ResolveRequiredComponents (14ms) + FinalizeReload (1049ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (852ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (23ms) + SetLoadedEditorAssemblies (7ms) + BeforeProcessingInitializeOnLoad (186ms) + ProcessInitializeOnLoadAttributes (551ms) + ProcessInitializeOnLoadMethodAttributes (81ms) + AfterProcessingInitializeOnLoad (4ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (25ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 2.42 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8621 unused Assets / (28.1 MB). Loaded Objects now: 9399. +Memory consumption went from 238.6 MB to 210.6 MB. +Total: 28.376000 ms (FindLiveObjects: 1.939100 ms CreateObjectMapping: 2.634300 ms MarkObjects: 11.141900 ms DeleteObjects: 12.657600 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 0.801 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.19 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.049 seconds +Domain Reload Profiling: 1851ms + BeginReloadAssembly (223ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (8ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (60ms) + RebuildCommonClasses (30ms) + RebuildNativeTypeToScriptingClass (11ms) + initialDomainReloadingComplete (31ms) + LoadAllAssembliesAndSetupDomain (507ms) + LoadAssemblies (376ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (227ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (203ms) + ResolveRequiredComponents (12ms) + FinalizeReload (1050ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (848ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (21ms) + SetLoadedEditorAssemblies (6ms) + BeforeProcessingInitializeOnLoad (147ms) + ProcessInitializeOnLoadAttributes (583ms) + ProcessInitializeOnLoadMethodAttributes (86ms) + AfterProcessingInitializeOnLoad (5ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (30ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 2.11 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (28.3 MB). Loaded Objects now: 9402. +Memory consumption went from 238.5 MB to 210.1 MB. +Total: 27.455700 ms (FindLiveObjects: 1.959500 ms CreateObjectMapping: 2.060800 ms MarkObjects: 10.881500 ms DeleteObjects: 12.552400 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 0.753 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.01 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.995 seconds +Domain Reload Profiling: 1750ms + BeginReloadAssembly (193ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (73ms) - RebuildCommonClasses (32ms) - RebuildNativeTypeToScriptingClass (17ms) - initialDomainReloadingComplete (30ms) - LoadAllAssembliesAndSetupDomain (527ms) - LoadAssemblies (397ms) + CreateAndSetChildDomain (53ms) + RebuildCommonClasses (30ms) + RebuildNativeTypeToScriptingClass (11ms) + initialDomainReloadingComplete (25ms) + LoadAllAssembliesAndSetupDomain (495ms) + LoadAssemblies (361ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (218ms) - TypeCache.Refresh (10ms) + TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (185ms) - ResolveRequiredComponents (15ms) - FinalizeReload (1030ms) + BuildScriptInfoCaches (194ms) + ResolveRequiredComponents (12ms) + FinalizeReload (996ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (826ms) + SetupLoadedEditorAssemblies (814ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (12ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (147ms) - ProcessInitializeOnLoadAttributes (572ms) - ProcessInitializeOnLoadMethodAttributes (85ms) + InitializePlatformSupportModulesInManaged (19ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (126ms) + ProcessInitializeOnLoadAttributes (571ms) + ProcessInitializeOnLoadMethodAttributes (88ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (28ms) + AwakeInstancesAfterBackupRestoration (31ms) WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 1.37 ms, found 3 plugins. +Refreshing native plugins compatible for Editor in 1.63 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 185 Unused Serialized files (Serialized files now loaded: 0) -Unloading 8615 unused Assets / (29.5 MB). Loaded Objects now: 9356. -Memory consumption went from 233.0 MB to 203.5 MB. -Total: 45.526700 ms (FindLiveObjects: 1.897100 ms CreateObjectMapping: 1.985000 ms MarkObjects: 28.923600 ms DeleteObjects: 12.719800 ms) +Unloading 8619 unused Assets / (36.7 MB). Loaded Objects now: 9405. +Memory consumption went from 238.5 MB to 201.8 MB. +Total: 34.905300 ms (FindLiveObjects: 1.969200 ms CreateObjectMapping: 2.784000 ms MarkObjects: 10.204200 ms DeleteObjects: 19.946200 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 0.746 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 0.89 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.990 seconds +Domain Reload Profiling: 1737ms + BeginReloadAssembly (187ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (6ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (55ms) + RebuildCommonClasses (30ms) + RebuildNativeTypeToScriptingClass (11ms) + initialDomainReloadingComplete (26ms) + LoadAllAssembliesAndSetupDomain (493ms) + LoadAssemblies (343ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (230ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (206ms) + ResolveRequiredComponents (12ms) + FinalizeReload (991ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (810ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (16ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (130ms) + ProcessInitializeOnLoadAttributes (560ms) + ProcessInitializeOnLoadMethodAttributes (93ms) + AfterProcessingInitializeOnLoad (6ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (31ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.36 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (31.5 MB). Loaded Objects now: 9408. +Memory consumption went from 238.5 MB to 207.0 MB. +Total: 42.318100 ms (FindLiveObjects: 3.385800 ms CreateObjectMapping: 7.035400 ms MarkObjects: 16.704300 ms DeleteObjects: 15.190100 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 0.767 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.10 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.985 seconds +Domain Reload Profiling: 1754ms + BeginReloadAssembly (195ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (6ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (51ms) + RebuildCommonClasses (31ms) + RebuildNativeTypeToScriptingClass (11ms) + initialDomainReloadingComplete (26ms) + LoadAllAssembliesAndSetupDomain (505ms) + LoadAssemblies (351ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (233ms) + TypeCache.Refresh (7ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (209ms) + ResolveRequiredComponents (14ms) + FinalizeReload (986ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (800ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (17ms) + SetLoadedEditorAssemblies (5ms) + BeforeProcessingInitializeOnLoad (135ms) + ProcessInitializeOnLoadAttributes (550ms) + ProcessInitializeOnLoadMethodAttributes (87ms) + AfterProcessingInitializeOnLoad (6ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (29ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 2.53 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (40.3 MB). Loaded Objects now: 9411. +Memory consumption went from 238.6 MB to 198.3 MB. +Total: 46.290700 ms (FindLiveObjects: 1.828400 ms CreateObjectMapping: 3.505600 ms MarkObjects: 15.695200 ms DeleteObjects: 25.259400 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.80 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 185 unused Assets / (15.3 MB). Loaded Objects now: 9411. +Memory consumption went from 232.3 MB to 217.1 MB. +Total: 24.642100 ms (FindLiveObjects: 1.326000 ms CreateObjectMapping: 0.385500 ms MarkObjects: 14.842800 ms DeleteObjects: 8.085900 ms) + +Prepare: number of updated asset objects reloaded= 207 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 2.74 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 185 unused Assets / (15.3 MB). Loaded Objects now: 9411. +Memory consumption went from 234.4 MB to 219.1 MB. +Total: 19.372200 ms (FindLiveObjects: 1.013300 ms CreateObjectMapping: 0.870100 ms MarkObjects: 12.487300 ms DeleteObjects: 4.975900 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 0.942 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 0.85 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.009 seconds +Domain Reload Profiling: 1953ms + BeginReloadAssembly (222ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (6ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (64ms) + RebuildCommonClasses (34ms) + RebuildNativeTypeToScriptingClass (12ms) + initialDomainReloadingComplete (29ms) + LoadAllAssembliesAndSetupDomain (647ms) + LoadAssemblies (398ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (346ms) + TypeCache.Refresh (185ms) + TypeCache.ScanAssembly (167ms) + BuildScriptInfoCaches (144ms) + ResolveRequiredComponents (13ms) + FinalizeReload (1009ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (831ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (13ms) + SetLoadedEditorAssemblies (5ms) + BeforeProcessingInitializeOnLoad (163ms) + ProcessInitializeOnLoadAttributes (567ms) + ProcessInitializeOnLoadMethodAttributes (79ms) + AfterProcessingInitializeOnLoad (4ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (25ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 10.76 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (42.0 MB). Loaded Objects now: 9414. +Memory consumption went from 240.4 MB to 198.4 MB. +Total: 91.391900 ms (FindLiveObjects: 2.669800 ms CreateObjectMapping: 6.389300 ms MarkObjects: 56.410600 ms DeleteObjects: 25.920800 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 2.820 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 0.92 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.012 seconds +Domain Reload Profiling: 3834ms + BeginReloadAssembly (465ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (7ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (62ms) + RebuildCommonClasses (131ms) + RebuildNativeTypeToScriptingClass (11ms) + initialDomainReloadingComplete (30ms) + LoadAllAssembliesAndSetupDomain (2185ms) + LoadAssemblies (2021ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (500ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (470ms) + ResolveRequiredComponents (16ms) + FinalizeReload (1013ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (811ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (16ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (173ms) + ProcessInitializeOnLoadAttributes (532ms) + ProcessInitializeOnLoadMethodAttributes (82ms) + AfterProcessingInitializeOnLoad (4ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (36ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.79 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (26.2 MB). Loaded Objects now: 9417. +Memory consumption went from 240.4 MB to 214.2 MB. +Total: 16.029900 ms (FindLiveObjects: 1.030900 ms CreateObjectMapping: 0.604300 ms MarkObjects: 6.062500 ms DeleteObjects: 8.330800 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 0.738 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.13 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.856 seconds +Domain Reload Profiling: 1598ms + BeginReloadAssembly (191ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (6ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (55ms) + RebuildCommonClasses (30ms) + RebuildNativeTypeToScriptingClass (10ms) + initialDomainReloadingComplete (26ms) + LoadAllAssembliesAndSetupDomain (485ms) + LoadAssemblies (340ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (219ms) + TypeCache.Refresh (7ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (194ms) + ResolveRequiredComponents (12ms) + FinalizeReload (857ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (681ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (10ms) + SetLoadedEditorAssemblies (6ms) + BeforeProcessingInitializeOnLoad (120ms) + ProcessInitializeOnLoadAttributes (468ms) + ProcessInitializeOnLoadMethodAttributes (72ms) + AfterProcessingInitializeOnLoad (4ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (27ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.75 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (27.9 MB). Loaded Objects now: 9420. +Memory consumption went from 240.4 MB to 212.5 MB. +Total: 30.208400 ms (FindLiveObjects: 2.050300 ms CreateObjectMapping: 2.545900 ms MarkObjects: 13.364900 ms DeleteObjects: 12.245600 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.067 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.11 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.550 seconds +Domain Reload Profiling: 2622ms + BeginReloadAssembly (241ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (8ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (66ms) + RebuildCommonClasses (47ms) + RebuildNativeTypeToScriptingClass (16ms) + initialDomainReloadingComplete (34ms) + LoadAllAssembliesAndSetupDomain (734ms) + LoadAssemblies (481ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (347ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (310ms) + ResolveRequiredComponents (19ms) + FinalizeReload (1550ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1230ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (21ms) + SetLoadedEditorAssemblies (8ms) + BeforeProcessingInitializeOnLoad (255ms) + ProcessInitializeOnLoadAttributes (808ms) + ProcessInitializeOnLoadMethodAttributes (128ms) + AfterProcessingInitializeOnLoad (8ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (41ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 4.05 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (47.9 MB). Loaded Objects now: 9423. +Memory consumption went from 240.5 MB to 192.6 MB. +Total: 74.329100 ms (FindLiveObjects: 2.812400 ms CreateObjectMapping: 8.794700 ms MarkObjects: 14.585100 ms DeleteObjects: 48.134600 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 0.737 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 0.85 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.971 seconds +Domain Reload Profiling: 1710ms + BeginReloadAssembly (192ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (6ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (54ms) + RebuildCommonClasses (29ms) + RebuildNativeTypeToScriptingClass (10ms) + initialDomainReloadingComplete (25ms) + LoadAllAssembliesAndSetupDomain (483ms) + LoadAssemblies (334ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (226ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (198ms) + ResolveRequiredComponents (13ms) + FinalizeReload (971ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (790ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (11ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (122ms) + ProcessInitializeOnLoadAttributes (565ms) + ProcessInitializeOnLoadMethodAttributes (82ms) + AfterProcessingInitializeOnLoad (5ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (33ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 2.14 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (42.3 MB). Loaded Objects now: 9426. +Memory consumption went from 240.5 MB to 198.2 MB. +Total: 81.449000 ms (FindLiveObjects: 1.981000 ms CreateObjectMapping: 2.989100 ms MarkObjects: 13.115800 ms DeleteObjects: 63.361400 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 0.724 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 0.99 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.922 seconds +Domain Reload Profiling: 1647ms + BeginReloadAssembly (191ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (5ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (51ms) + RebuildCommonClasses (30ms) + RebuildNativeTypeToScriptingClass (10ms) + initialDomainReloadingComplete (25ms) + LoadAllAssembliesAndSetupDomain (469ms) + LoadAssemblies (325ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (219ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (192ms) + ResolveRequiredComponents (14ms) + FinalizeReload (922ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (735ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (12ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (126ms) + ProcessInitializeOnLoadAttributes (508ms) + ProcessInitializeOnLoadMethodAttributes (78ms) + AfterProcessingInitializeOnLoad (6ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (33ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 4.43 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (42.8 MB). Loaded Objects now: 9429. +Memory consumption went from 240.6 MB to 197.7 MB. +Total: 66.691700 ms (FindLiveObjects: 5.516000 ms CreateObjectMapping: 5.650100 ms MarkObjects: 25.862600 ms DeleteObjects: 29.661000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 44950.665422 seconds. + path: Assets/Animations/Breathing Idle.anim + artifactKey: Guid(2df9aa2f2f84bc147b14e8b7ab7b348b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Animations/Breathing Idle.anim using Guid(2df9aa2f2f84bc147b14e8b7ab7b348b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '8c4500d737b87e5dc842d79fc4cbc13a') in 0.1293863 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 + +======================================================================== +Received Import Request. + Time since last request: 0.119483 seconds. + path: Assets/Animations/Running.anim + artifactKey: Guid(2b85c41f246f10845bee3c96f36f09f9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Animations/Running.anim using Guid(2b85c41f246f10845bee3c96f36f09f9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'ce56ee53b7ddc83ff43247f3c84db29f') in 0.0129023 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 + +======================================================================== +Received Import Request. + Time since last request: 0.836159 seconds. + path: Assets/Animations/Walking.anim + artifactKey: Guid(4cb58aa306f29f940b3aede17be5b11a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Animations/Walking.anim using Guid(4cb58aa306f29f940b3aede17be5b11a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '8d74c92640a939865ef026110ff89319') in 0.0133372 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 + +======================================================================== +Received Import Request. + Time since last request: 1.314869 seconds. + path: Assets/Animations/YBotController.controller + artifactKey: Guid(bce3ab3561f2a9649baef8cb3fa18f17) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Animations/YBotController.controller using Guid(bce3ab3561f2a9649baef8cb3fa18f17) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'e8e5a3bfd6b5468d3c374ca89accf725') in 0.0182651 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 14 + +======================================================================== +Received Import Request. + Time since last request: 12.760628 seconds. + path: Assets/Animations/Standard Run.anim + artifactKey: Guid(90a49ffb9eed7bd4b9e939151ca12509) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Animations/Standard Run.anim using Guid(90a49ffb9eed7bd4b9e939151ca12509) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'b06bfa3d1316750e161bf37d31d7d010') in 0.0172729 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 + +======================================================================== +Received Import Request. + Time since last request: 0.898555 seconds. + path: Assets/Animations/MovementController.controller + artifactKey: Guid(a3742e8b53218d940b1c38c16c92459d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Animations/MovementController.controller using Guid(a3742e8b53218d940b1c38c16c92459d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'a5fb763aa92f04a5deee9d7f767de7a7') in 0.0424818 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 12 + +======================================================================== +Received Import Request. + Time since last request: 97.153615 seconds. + path: Assets/Animations/Idle.anim + artifactKey: Guid(f47b5030430e4804ea84185be8ad6f9b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Animations/Idle.anim using Guid(f47b5030430e4804ea84185be8ad6f9b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'ef6fb5297a1cda5a42c1ff2937cae7dc') in 0.0030421 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 + +======================================================================== +Received Import Request. + Time since last request: 15.136666 seconds. + path: Assets/Animations/Standard Walk.anim + artifactKey: Guid(d9f1568c925cce245ae9ac72daff6f15) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Animations/Standard Walk.anim using Guid(d9f1568c925cce245ae9ac72daff6f15) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '5c977ca473293f62679d9b2c4103017e') in 0.0068106 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 + +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 3.200 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 0.92 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.012 seconds +Domain Reload Profiling: 4213ms + BeginReloadAssembly (557ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (8ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (88ms) + RebuildCommonClasses (152ms) + RebuildNativeTypeToScriptingClass (15ms) + initialDomainReloadingComplete (35ms) + LoadAllAssembliesAndSetupDomain (2442ms) + LoadAssemblies (2281ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (555ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (526ms) + ResolveRequiredComponents (15ms) + FinalizeReload (1012ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (833ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (14ms) + SetLoadedEditorAssemblies (6ms) + BeforeProcessingInitializeOnLoad (171ms) + ProcessInitializeOnLoadAttributes (553ms) + ProcessInitializeOnLoadMethodAttributes (83ms) + AfterProcessingInitializeOnLoad (5ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (26ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.95 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (28.4 MB). Loaded Objects now: 9432. +Memory consumption went from 240.6 MB to 212.2 MB. +Total: 18.947600 ms (FindLiveObjects: 1.563700 ms CreateObjectMapping: 1.108100 ms MarkObjects: 7.180800 ms DeleteObjects: 9.093800 ms) Prepare: number of updated asset objects reloaded= 0 diff --git a/Logs/AssetImportWorker1-prev.log b/Logs/AssetImportWorker1-prev.log index a5f3e043..50c2a8e6 100644 --- a/Logs/AssetImportWorker1-prev.log +++ b/Logs/AssetImportWorker1-prev.log @@ -1,9 +1,9 @@ [Licensing::Module] Trying to connect to existing licensing client channel... Built from '6000.2/staging' branch; Version is '6000.2.9f1 (e0c4e791ab71) revision 14730471'; Using compiler version '194234433'; Build Type 'Release' OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'en' Physical Memory: 65460 MB -[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8" at "2026-01-11T12:27:11.7067816Z" +[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8" at "2026-01-14T17:32:36.1555196Z" BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 -Date: 2026-01-11T12:27:11Z +Date: 2026-01-14T17:32:36Z COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.2.9f1\Editor\Unity.exe @@ -17,7 +17,7 @@ C:/Users/pelpa/Desktop/Test Multiplayer -logFile Logs/AssetImportWorker1.log -srvPort -62969 +60601 -licensingIpc LicenseClient-ORCmUgqlUVZg1OMIqSR_8 -job-worker-count @@ -65,35 +65,36 @@ C:/Users/pelpa/Desktop/Test Multiplayer "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" -Player connection [46700] Target information: +Player connection [23896] Target information: -Player connection [46700] * "[IP] 192.168.1.13 [Port] 0 [Flags] 2 [Guid] 1849232185 [EditorId] 1849232185 [Version] 1048832 [Id] WindowsEditor(7,THELAB) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" +Player connection [23896] * "[IP] 192.168.1.13 [Port] 0 [Flags] 2 [Guid] 3882243843 [EditorId] 3882243843 [Version] 1048832 [Id] WindowsEditor(7,THELAB) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" -Player connection [46700] Host joined multi-casting on [225.0.0.222:54997]... -Player connection [46700] Host joined alternative multi-casting on [225.0.0.222:34997]... +Player connection [23896] Host joined multi-casting on [225.0.0.222:54997]... +Player connection [23896] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 7 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad -[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 828, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe") -[Licensing::Module] LicensingClient has failed validation; ignoring -[Licensing::Client] Handshaking with LicensingClient: - Version: 1.17.4+4293ba1 - Session Id: 3976f91d3bfc4696b3cc886f81ef10e3 - Correlation Id: b7d7725764d92e402dec2c4990f6d113 - External correlation Id: 6093422058441314768 - Machine Id: 4Uf+FiNuaUwBpz+ER0J8rVjXkJ4= -[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8" (connect: 0.00s, validation: 0.00s, handshake: 0.03s) -[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8-notifications" at "2026-01-11T12:27:11.7402318Z" -[Licensing::Module] Licensing Background thread has ended after 0.03s Library Redirect Path: Library/ +FMOD failed to set the software format to the custom sample rate 1, trying software fallback rate 48000 [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded -Refreshing native plugins compatible for Editor in 1.72 ms, found 3 plugins. +[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 828, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe") +[Licensing::Module] LicensingClient has failed validation; ignoring +[Licensing::Client] Handshaking with LicensingClient: + Version: 1.17.4+4293ba1 + Session Id: d8dcc20956244b169a1bed767664cd39 + Correlation Id: b7d7725764d92e402dec2c4990f6d113 + External correlation Id: 2459213374149095200 + Machine Id: 4Uf+FiNuaUwBpz+ER0J8rVjXkJ4= +[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8" (connect: 0.00s, validation: 0.00s, handshake: 0.29s) +[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8-notifications" at "2026-01-14T17:32:36.4446842Z" +[Licensing::Module] Licensing Background thread has ended after 0.29s +Refreshing native plugins compatible for Editor in 98.75 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.2.9f1 (e0c4e791ab71) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Resources/UnitySubsystems @@ -109,45 +110,45 @@ Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/etc' -Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56124 +Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56460 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll -Registered in 0.001974 seconds. -- Loaded All Assemblies, in 0.374 seconds +Registered in 0.004149 seconds. +- Loaded All Assemblies, in 2.716 seconds Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.353 seconds -Domain Reload Profiling: 726ms - BeginReloadAssembly (119ms) +- Finished resetting the current domain, in 0.590 seconds +Domain Reload Profiling: 3304ms + BeginReloadAssembly (453ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) - RebuildCommonClasses (36ms) - RebuildNativeTypeToScriptingClass (10ms) - initialDomainReloadingComplete (43ms) - LoadAllAssembliesAndSetupDomain (164ms) - LoadAssemblies (117ms) + RebuildCommonClasses (585ms) + RebuildNativeTypeToScriptingClass (25ms) + initialDomainReloadingComplete (329ms) + LoadAllAssembliesAndSetupDomain (1322ms) + LoadAssemblies (450ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (161ms) - TypeCache.Refresh (159ms) - TypeCache.ScanAssembly (145ms) + AnalyzeDomain (1318ms) + TypeCache.Refresh (1316ms) + TypeCache.ScanAssembly (981ms) BuildScriptInfoCaches (0ms) - ResolveRequiredComponents (0ms) - FinalizeReload (354ms) + ResolveRequiredComponents (1ms) + FinalizeReload (590ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (305ms) + SetupLoadedEditorAssemblies (517ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (80ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (56ms) - ProcessInitializeOnLoadAttributes (117ms) - ProcessInitializeOnLoadMethodAttributes (49ms) + InitializePlatformSupportModulesInManaged (115ms) + SetLoadedEditorAssemblies (5ms) + BeforeProcessingInitializeOnLoad (86ms) + ProcessInitializeOnLoadAttributes (169ms) + ProcessInitializeOnLoadMethodAttributes (141ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) @@ -163,8 +164,11 @@ Begin MonoManager ReloadAssembly Type: Assigned Expiration: Unlimited Symbol file LoadedFromMemory is not a mono symbol file -- Loaded All Assemblies, in 0.866 seconds -Refreshing native plugins compatible for Editor in 1.07 ms, found 3 plugins. +- Loaded All Assemblies, in 4.400 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.12 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found Package Manager log level set to [2] @@ -173,160 +177,266 @@ Package Manager log level set to [2] [Package Manager] Cannot connect to Unity Package Manager local server Mirror | mirror-networking.com | discord.gg/N9QVxbM Mono: successfully reloaded assembly -- Finished resetting the current domain, in 1.053 seconds -Domain Reload Profiling: 1915ms - BeginReloadAssembly (169ms) +- Finished resetting the current domain, in 2.051 seconds +Domain Reload Profiling: 6437ms + BeginReloadAssembly (355ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (20ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (71ms) + RebuildCommonClasses (67ms) + RebuildNativeTypeToScriptingClass (21ms) + initialDomainReloadingComplete (71ms) + LoadAllAssembliesAndSetupDomain (3871ms) + LoadAssemblies (3477ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (586ms) + TypeCache.Refresh (456ms) + TypeCache.ScanAssembly (432ms) + BuildScriptInfoCaches (102ms) + ResolveRequiredComponents (20ms) + FinalizeReload (2052ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1147ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (16ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (198ms) + ProcessInitializeOnLoadAttributes (783ms) + ProcessInitializeOnLoadMethodAttributes (135ms) + AfterProcessingInitializeOnLoad (10ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (12ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Launched and connected shader compiler UnityShaderCompiler.exe after 0.06 seconds +Refreshing native plugins compatible for Editor in 2.09 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 190 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8623 unused Assets / (38.9 MB). Loaded Objects now: 9337. +Memory consumption went from 226.5 MB to 187.6 MB. +Total: 27.473300 ms (FindLiveObjects: 1.815100 ms CreateObjectMapping: 1.666500 ms MarkObjects: 9.429900 ms DeleteObjects: 14.559800 ms) + +======================================================================== +Received Import Request. + Time since last request: 990013.531618 seconds. + path: Assets/Scripts/Chat/ChatUI.cs + artifactKey: Guid(527a619416f29bd4c8493418ac26af76) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scripts/Chat/ChatUI.cs using Guid(527a619416f29bd4c8493418ac26af76) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'a49daf818fc3054a547801e3a7d89dd1') in 0.0082465 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Prepare +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.94 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8612 unused Assets / (29.7 MB). Loaded Objects now: 9339. +Memory consumption went from 223.8 MB to 194.1 MB. +Total: 24.918900 ms (FindLiveObjects: 2.366600 ms CreateObjectMapping: 2.328500 ms MarkObjects: 9.390000 ms DeleteObjects: 10.831900 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.006 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.18 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.264 seconds +Domain Reload Profiling: 2274ms + BeginReloadAssembly (260ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (8ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (77ms) + RebuildCommonClasses (43ms) + RebuildNativeTypeToScriptingClass (14ms) + initialDomainReloadingComplete (37ms) + LoadAllAssembliesAndSetupDomain (656ms) + LoadAssemblies (439ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (316ms) + TypeCache.Refresh (14ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (275ms) + ResolveRequiredComponents (20ms) + FinalizeReload (1265ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1006ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (16ms) + SetLoadedEditorAssemblies (6ms) + BeforeProcessingInitializeOnLoad (195ms) + ProcessInitializeOnLoadAttributes (691ms) + ProcessInitializeOnLoadMethodAttributes (89ms) + AfterProcessingInitializeOnLoad (8ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (28ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.35 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (30.8 MB). Loaded Objects now: 9355. +Memory consumption went from 234.4 MB to 203.6 MB. +Total: 25.521000 ms (FindLiveObjects: 2.131700 ms CreateObjectMapping: 2.448700 ms MarkObjects: 8.857200 ms DeleteObjects: 12.081700 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 0.787 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 0.80 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.857 seconds +Domain Reload Profiling: 1647ms + BeginReloadAssembly (214ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (34ms) - RebuildCommonClasses (35ms) - RebuildNativeTypeToScriptingClass (10ms) - initialDomainReloadingComplete (38ms) - LoadAllAssembliesAndSetupDomain (610ms) - LoadAssemblies (371ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (329ms) - TypeCache.Refresh (251ms) - TypeCache.ScanAssembly (230ms) - BuildScriptInfoCaches (59ms) - ResolveRequiredComponents (13ms) - FinalizeReload (1054ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (832ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (15ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (137ms) - ProcessInitializeOnLoadAttributes (584ms) - ProcessInitializeOnLoadMethodAttributes (87ms) - AfterProcessingInitializeOnLoad (5ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (8ms) -Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds -Refreshing native plugins compatible for Editor in 1.48 ms, found 3 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 13 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6743 unused Assets / (5.7 MB). Loaded Objects now: 7469. -Memory consumption went from 144.9 MB to 139.2 MB. -Total: 22.588100 ms (FindLiveObjects: 1.779300 ms CreateObjectMapping: 1.286100 ms MarkObjects: 11.542900 ms DeleteObjects: 7.977000 ms) - -======================================================================== -Received Import Request. - Time since last request: 712468.352673 seconds. - path: Assets/ADG_Textures/ground_vol1/ground1/ground1.mat - artifactKey: Guid(2ad85dfe2430c9944a67aabf28740c2d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/ADG_Textures/ground_vol1/ground1/ground1.mat using Guid(2ad85dfe2430c9944a67aabf28740c2d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '1f9507d838e3c350f1a733db2a6c536f') in 0.9783418 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5 - -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Symbol file LoadedFromMemory is not a mono symbol file -- Loaded All Assemblies, in 0.889 seconds -Refreshing native plugins compatible for Editor in 1.39 ms, found 3 plugins. -Native extension for LinuxStandalone target not found -Native extension for WindowsStandalone target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 1.001 seconds -Domain Reload Profiling: 1892ms - BeginReloadAssembly (259ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (21ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (78ms) - RebuildCommonClasses (46ms) - RebuildNativeTypeToScriptingClass (11ms) - initialDomainReloadingComplete (35ms) - LoadAllAssembliesAndSetupDomain (540ms) - LoadAssemblies (402ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (233ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (204ms) - ResolveRequiredComponents (17ms) - FinalizeReload (1001ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (793ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (16ms) - SetLoadedEditorAssemblies (6ms) - BeforeProcessingInitializeOnLoad (156ms) - ProcessInitializeOnLoadAttributes (539ms) - ProcessInitializeOnLoadMethodAttributes (70ms) - AfterProcessingInitializeOnLoad (5ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (30ms) -Refreshing native plugins compatible for Editor in 1.30 ms, found 3 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 13 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6739 unused Assets / (4.4 MB). Loaded Objects now: 7550. -Memory consumption went from 155.9 MB to 151.5 MB. -Total: 15.260500 ms (FindLiveObjects: 1.555500 ms CreateObjectMapping: 1.751300 ms MarkObjects: 8.459200 ms DeleteObjects: 3.492900 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Symbol file LoadedFromMemory is not a mono symbol file -- Loaded All Assemblies, in 0.666 seconds -Refreshing native plugins compatible for Editor in 1.26 ms, found 3 plugins. -Native extension for LinuxStandalone target not found -Native extension for WindowsStandalone target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.797 seconds -Domain Reload Profiling: 1466ms - BeginReloadAssembly (182ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (5ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (51ms) - RebuildCommonClasses (31ms) - RebuildNativeTypeToScriptingClass (10ms) + CreateAndSetChildDomain (61ms) + RebuildCommonClasses (33ms) + RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (27ms) - LoadAllAssembliesAndSetupDomain (419ms) - LoadAssemblies (326ms) + LoadAllAssembliesAndSetupDomain (505ms) + LoadAssemblies (366ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (168ms) - TypeCache.Refresh (7ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (146ms) - ResolveRequiredComponents (11ms) - FinalizeReload (797ms) + AnalyzeDomain (227ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (197ms) + ResolveRequiredComponents (12ms) + FinalizeReload (857ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (647ms) + SetupLoadedEditorAssemblies (690ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (11ms) + InitializePlatformSupportModulesInManaged (12ms) SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (114ms) - ProcessInitializeOnLoadAttributes (440ms) + BeforeProcessingInitializeOnLoad (124ms) + ProcessInitializeOnLoadAttributes (473ms) ProcessInitializeOnLoadMethodAttributes (71ms) AfterProcessingInitializeOnLoad (5ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (25ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.48 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (28.3 MB). Loaded Objects now: 9358. +Memory consumption went from 234.4 MB to 206.1 MB. +Total: 22.497500 ms (FindLiveObjects: 1.990200 ms CreateObjectMapping: 1.608500 ms MarkObjects: 9.107200 ms DeleteObjects: 9.790200 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 0.971 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.34 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.208 seconds +Domain Reload Profiling: 2180ms + BeginReloadAssembly (229ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (6ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (56ms) + RebuildCommonClasses (45ms) + RebuildNativeTypeToScriptingClass (16ms) + initialDomainReloadingComplete (32ms) + LoadAllAssembliesAndSetupDomain (649ms) + LoadAssemblies (462ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (296ms) + TypeCache.Refresh (7ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (264ms) + ResolveRequiredComponents (18ms) + FinalizeReload (1209ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (975ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (17ms) + SetLoadedEditorAssemblies (7ms) + BeforeProcessingInitializeOnLoad (184ms) + ProcessInitializeOnLoadAttributes (662ms) + ProcessInitializeOnLoadMethodAttributes (99ms) + AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (31ms) -Refreshing native plugins compatible for Editor in 1.80 ms, found 3 plugins. + AwakeInstancesAfterBackupRestoration (35ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.83 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 13 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6739 unused Assets / (4.8 MB). Loaded Objects now: 7553. -Memory consumption went from 155.5 MB to 150.7 MB. -Total: 19.413900 ms (FindLiveObjects: 1.418700 ms CreateObjectMapping: 2.594400 ms MarkObjects: 10.907800 ms DeleteObjects: 4.491500 ms) +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (31.5 MB). Loaded Objects now: 9361. +Memory consumption went from 234.4 MB to 203.0 MB. +Total: 30.362500 ms (FindLiveObjects: 2.948500 ms CreateObjectMapping: 2.843000 ms MarkObjects: 9.934000 ms DeleteObjects: 14.635400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -334,7 +444,73 @@ Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Symbol file LoadedFromMemory is not a mono symbol file -- Loaded All Assemblies, in 0.688 seconds +- Loaded All Assemblies, in 1.250 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.71 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.273 seconds +Domain Reload Profiling: 2523ms + BeginReloadAssembly (262ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (8ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (72ms) + RebuildCommonClasses (46ms) + RebuildNativeTypeToScriptingClass (17ms) + initialDomainReloadingComplete (44ms) + LoadAllAssembliesAndSetupDomain (881ms) + LoadAssemblies (542ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (450ms) + TypeCache.Refresh (234ms) + TypeCache.ScanAssembly (216ms) + BuildScriptInfoCaches (190ms) + ResolveRequiredComponents (16ms) + FinalizeReload (1274ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1020ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (18ms) + SetLoadedEditorAssemblies (9ms) + BeforeProcessingInitializeOnLoad (194ms) + ProcessInitializeOnLoadAttributes (696ms) + ProcessInitializeOnLoadMethodAttributes (94ms) + AfterProcessingInitializeOnLoad (8ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (33ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 3.23 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (45.9 MB). Loaded Objects now: 9364. +Memory consumption went from 236.6 MB to 190.6 MB. +Total: 71.000600 ms (FindLiveObjects: 2.242500 ms CreateObjectMapping: 3.126300 ms MarkObjects: 29.810800 ms DeleteObjects: 35.819000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 0.803 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 0.99 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found @@ -342,45 +518,113 @@ Native extension for WindowsStandalone target not found [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.832 seconds -Domain Reload Profiling: 1520ms - BeginReloadAssembly (195ms) +- Finished resetting the current domain, in 0.997 seconds +Domain Reload Profiling: 1802ms + BeginReloadAssembly (205ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (55ms) - RebuildCommonClasses (29ms) + CreateAndSetChildDomain (63ms) + RebuildCommonClasses (33ms) RebuildNativeTypeToScriptingClass (10ms) - initialDomainReloadingComplete (29ms) - LoadAllAssembliesAndSetupDomain (424ms) - LoadAssemblies (328ms) + initialDomainReloadingComplete (28ms) + LoadAllAssembliesAndSetupDomain (529ms) + LoadAssemblies (369ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (175ms) - TypeCache.Refresh (7ms) + AnalyzeDomain (240ms) + TypeCache.Refresh (9ms) TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (153ms) - ResolveRequiredComponents (11ms) - FinalizeReload (832ms) + BuildScriptInfoCaches (211ms) + ResolveRequiredComponents (14ms) + FinalizeReload (997ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (670ms) + SetupLoadedEditorAssemblies (808ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (11ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (113ms) - ProcessInitializeOnLoadAttributes (463ms) - ProcessInitializeOnLoadMethodAttributes (72ms) - AfterProcessingInitializeOnLoad (5ms) - EditorAssembliesLoaded (1ms) + InitializePlatformSupportModulesInManaged (13ms) + SetLoadedEditorAssemblies (6ms) + BeforeProcessingInitializeOnLoad (137ms) + ProcessInitializeOnLoadAttributes (565ms) + ProcessInitializeOnLoadMethodAttributes (82ms) + AfterProcessingInitializeOnLoad (6ms) + EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (32ms) -Refreshing native plugins compatible for Editor in 1.78 ms, found 3 plugins. + AwakeInstancesAfterBackupRestoration (26ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.71 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 13 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6739 unused Assets / (4.8 MB). Loaded Objects now: 7556. -Memory consumption went from 155.6 MB to 150.8 MB. -Total: 18.700200 ms (FindLiveObjects: 1.477700 ms CreateObjectMapping: 2.235200 ms MarkObjects: 10.168900 ms DeleteObjects: 4.817000 ms) +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (27.7 MB). Loaded Objects now: 9367. +Memory consumption went from 236.6 MB to 208.9 MB. +Total: 26.415600 ms (FindLiveObjects: 2.295900 ms CreateObjectMapping: 2.550400 ms MarkObjects: 11.127300 ms DeleteObjects: 10.440100 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 0.772 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.04 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.942 seconds +Domain Reload Profiling: 1716ms + BeginReloadAssembly (202ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (6ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (60ms) + RebuildCommonClasses (34ms) + RebuildNativeTypeToScriptingClass (11ms) + initialDomainReloadingComplete (28ms) + LoadAllAssembliesAndSetupDomain (498ms) + LoadAssemblies (351ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (228ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (203ms) + ResolveRequiredComponents (12ms) + FinalizeReload (943ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (759ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (13ms) + SetLoadedEditorAssemblies (6ms) + BeforeProcessingInitializeOnLoad (142ms) + ProcessInitializeOnLoadAttributes (515ms) + ProcessInitializeOnLoadMethodAttributes (78ms) + AfterProcessingInitializeOnLoad (5ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (26ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 3.29 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (35.4 MB). Loaded Objects now: 9370. +Memory consumption went from 236.6 MB to 201.2 MB. +Total: 38.923300 ms (FindLiveObjects: 3.959600 ms CreateObjectMapping: 2.110100 ms MarkObjects: 15.103200 ms DeleteObjects: 17.748300 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -388,46 +632,194 @@ Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Symbol file LoadedFromMemory is not a mono symbol file -- Loaded All Assemblies, in 0.943 seconds -Refreshing native plugins compatible for Editor in 0.88 ms, found 3 plugins. +- Loaded All Assemblies, in 0.786 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 0.97 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 1.131 seconds -Domain Reload Profiling: 2072ms - BeginReloadAssembly (267ms) +- Finished resetting the current domain, in 0.926 seconds +Domain Reload Profiling: 1711ms + BeginReloadAssembly (194ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (11ms) + DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (70ms) - RebuildCommonClasses (40ms) - RebuildNativeTypeToScriptingClass (13ms) - initialDomainReloadingComplete (38ms) - LoadAllAssembliesAndSetupDomain (585ms) - LoadAssemblies (421ms) + CreateAndSetChildDomain (53ms) + RebuildCommonClasses (32ms) + RebuildNativeTypeToScriptingClass (11ms) + initialDomainReloadingComplete (28ms) + LoadAllAssembliesAndSetupDomain (519ms) + LoadAssemblies (355ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (269ms) - TypeCache.Refresh (16ms) - TypeCache.ScanAssembly (5ms) - BuildScriptInfoCaches (234ms) - ResolveRequiredComponents (13ms) - FinalizeReload (1131ms) + AnalyzeDomain (240ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (214ms) + ResolveRequiredComponents (12ms) + FinalizeReload (926ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (920ms) + SetupLoadedEditorAssemblies (751ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (16ms) + InitializePlatformSupportModulesInManaged (13ms) SetLoadedEditorAssemblies (7ms) - BeforeProcessingInitializeOnLoad (166ms) - ProcessInitializeOnLoadAttributes (654ms) - ProcessInitializeOnLoadMethodAttributes (72ms) + BeforeProcessingInitializeOnLoad (129ms) + ProcessInitializeOnLoadAttributes (524ms) + ProcessInitializeOnLoadMethodAttributes (73ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (24ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 2.35 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (27.4 MB). Loaded Objects now: 9373. +Memory consumption went from 236.7 MB to 209.3 MB. +Total: 23.366700 ms (FindLiveObjects: 1.712700 ms CreateObjectMapping: 2.045000 ms MarkObjects: 8.579100 ms DeleteObjects: 11.027300 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 0.759 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 0.81 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.915 seconds +Domain Reload Profiling: 1676ms + BeginReloadAssembly (186ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (5ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (50ms) + RebuildCommonClasses (30ms) + RebuildNativeTypeToScriptingClass (10ms) + initialDomainReloadingComplete (28ms) + LoadAllAssembliesAndSetupDomain (507ms) + LoadAssemblies (354ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (230ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (202ms) + ResolveRequiredComponents (14ms) + FinalizeReload (916ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (738ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (14ms) + SetLoadedEditorAssemblies (6ms) + BeforeProcessingInitializeOnLoad (137ms) + ProcessInitializeOnLoadAttributes (505ms) + ProcessInitializeOnLoadMethodAttributes (70ms) + AfterProcessingInitializeOnLoad (6ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (24ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.69 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (32.2 MB). Loaded Objects now: 9376. +Memory consumption went from 236.7 MB to 204.5 MB. +Total: 61.536100 ms (FindLiveObjects: 4.086600 ms CreateObjectMapping: 2.393800 ms MarkObjects: 38.246300 ms DeleteObjects: 16.805000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.85 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8612 unused Assets / (28.7 MB). Loaded Objects now: 9376. +Memory consumption went from 236.9 MB to 208.2 MB. +Total: 25.683200 ms (FindLiveObjects: 1.787300 ms CreateObjectMapping: 2.130300 ms MarkObjects: 10.166900 ms DeleteObjects: 11.597000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.013 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.05 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.955 seconds +Domain Reload Profiling: 1970ms + BeginReloadAssembly (253ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (10ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (66ms) + RebuildCommonClasses (47ms) + RebuildNativeTypeToScriptingClass (13ms) + initialDomainReloadingComplete (38ms) + LoadAllAssembliesAndSetupDomain (664ms) + LoadAssemblies (446ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (321ms) + TypeCache.Refresh (14ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (283ms) + ResolveRequiredComponents (17ms) + FinalizeReload (955ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (764ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (11ms) + SetLoadedEditorAssemblies (6ms) + BeforeProcessingInitializeOnLoad (129ms) + ProcessInitializeOnLoadAttributes (529ms) + ProcessInitializeOnLoadMethodAttributes (83ms) + AfterProcessingInitializeOnLoad (7ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (29ms) WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? @@ -435,12 +827,31 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 1.95 ms, found 3 plugins. +Refreshing native plugins compatible for Editor in 1.67 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 60 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6926 unused Assets / (9.6 MB). Loaded Objects now: 7709. -Memory consumption went from 169.1 MB to 159.5 MB. -Total: 16.717400 ms (FindLiveObjects: 1.367400 ms CreateObjectMapping: 0.992200 ms MarkObjects: 7.757400 ms DeleteObjects: 6.598700 ms) +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (39.6 MB). Loaded Objects now: 9379. +Memory consumption went from 236.7 MB to 197.2 MB. +Total: 61.499300 ms (FindLiveObjects: 5.099900 ms CreateObjectMapping: 2.956500 ms MarkObjects: 19.348800 ms DeleteObjects: 34.091600 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.74 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8612 unused Assets / (28.4 MB). Loaded Objects now: 9379. +Memory consumption went from 236.9 MB to 208.5 MB. +Total: 23.284200 ms (FindLiveObjects: 1.798500 ms CreateObjectMapping: 1.715500 ms MarkObjects: 8.991900 ms DeleteObjects: 10.776300 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -448,11 +859,11 @@ Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Symbol file LoadedFromMemory is not a mono symbol file -- Loaded All Assemblies, in 19.221 seconds +- Loaded All Assemblies, in 0.837 seconds 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -Refreshing native plugins compatible for Editor in 1.21 ms, found 3 plugins. +Refreshing native plugins compatible for Editor in 1.28 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument @@ -460,68 +871,902 @@ Native extension for WindowsStandalone target not found [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.232 seconds -Domain Reload Profiling: 20451ms - BeginReloadAssembly (17991ms) +Domain Reload Profiling: 2072ms + BeginReloadAssembly (210ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (9ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (58ms) + RebuildCommonClasses (43ms) + RebuildNativeTypeToScriptingClass (10ms) + initialDomainReloadingComplete (28ms) + LoadAllAssembliesAndSetupDomain (548ms) + LoadAssemblies (381ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (254ms) + TypeCache.Refresh (12ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (222ms) + ResolveRequiredComponents (14ms) + FinalizeReload (1233ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (992ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (20ms) + SetLoadedEditorAssemblies (9ms) + BeforeProcessingInitializeOnLoad (187ms) + ProcessInitializeOnLoadAttributes (664ms) + ProcessInitializeOnLoadMethodAttributes (103ms) + AfterProcessingInitializeOnLoad (8ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (31ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 2.63 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (29.4 MB). Loaded Objects now: 9382. +Memory consumption went from 236.8 MB to 207.3 MB. +Total: 32.526100 ms (FindLiveObjects: 2.028600 ms CreateObjectMapping: 3.581200 ms MarkObjects: 11.779500 ms DeleteObjects: 15.134600 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.99 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8612 unused Assets / (48.9 MB). Loaded Objects now: 9382. +Memory consumption went from 237.0 MB to 188.1 MB. +Total: 139.060500 ms (FindLiveObjects: 1.881100 ms CreateObjectMapping: 1.892300 ms MarkObjects: 17.967100 ms DeleteObjects: 117.317900 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.012 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.54 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.326 seconds +Domain Reload Profiling: 2340ms + BeginReloadAssembly (245ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (6ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (65ms) + RebuildCommonClasses (45ms) + RebuildNativeTypeToScriptingClass (14ms) + initialDomainReloadingComplete (34ms) + LoadAllAssembliesAndSetupDomain (675ms) + LoadAssemblies (459ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (324ms) + TypeCache.Refresh (13ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (288ms) + ResolveRequiredComponents (16ms) + FinalizeReload (1327ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1088ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (15ms) + SetLoadedEditorAssemblies (8ms) + BeforeProcessingInitializeOnLoad (210ms) + ProcessInitializeOnLoadAttributes (733ms) + ProcessInitializeOnLoadMethodAttributes (113ms) + AfterProcessingInitializeOnLoad (9ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (34ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.78 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (48.9 MB). Loaded Objects now: 9385. +Memory consumption went from 236.8 MB to 187.9 MB. +Total: 349.785600 ms (FindLiveObjects: 154.543000 ms CreateObjectMapping: 30.636500 ms MarkObjects: 43.278400 ms DeleteObjects: 121.324600 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 0.978 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.18 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.279 seconds +Domain Reload Profiling: 2259ms + BeginReloadAssembly (245ms) ExecutionOrderSort (0ms) DisableScriptedObjects (7ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (3466ms) - RebuildCommonClasses (145ms) - RebuildNativeTypeToScriptingClass (30ms) - initialDomainReloadingComplete (61ms) - LoadAllAssembliesAndSetupDomain (992ms) - LoadAssemblies (14969ms) + CreateAndSetChildDomain (69ms) + RebuildCommonClasses (39ms) + RebuildNativeTypeToScriptingClass (16ms) + initialDomainReloadingComplete (36ms) + LoadAllAssembliesAndSetupDomain (644ms) + LoadAssemblies (448ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (457ms) - TypeCache.Refresh (138ms) - TypeCache.ScanAssembly (121ms) - BuildScriptInfoCaches (288ms) - ResolveRequiredComponents (22ms) - FinalizeReload (1232ms) + AnalyzeDomain (295ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (261ms) + ResolveRequiredComponents (18ms) + FinalizeReload (1280ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (987ms) + SetupLoadedEditorAssemblies (1011ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (17ms) + SetLoadedEditorAssemblies (8ms) + BeforeProcessingInitializeOnLoad (200ms) + ProcessInitializeOnLoadAttributes (680ms) + ProcessInitializeOnLoadMethodAttributes (98ms) + AfterProcessingInitializeOnLoad (7ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (33ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.45 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (28.8 MB). Loaded Objects now: 9388. +Memory consumption went from 236.8 MB to 208.1 MB. +Total: 28.429900 ms (FindLiveObjects: 2.141600 ms CreateObjectMapping: 2.018500 ms MarkObjects: 11.123200 ms DeleteObjects: 13.144800 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.97 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8612 unused Assets / (35.6 MB). Loaded Objects now: 9388. +Memory consumption went from 237.0 MB to 201.4 MB. +Total: 39.016700 ms (FindLiveObjects: 2.039200 ms CreateObjectMapping: 2.837100 ms MarkObjects: 15.012300 ms DeleteObjects: 19.125500 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 14.39 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8612 unused Assets / (49.1 MB). Loaded Objects now: 9388. +Memory consumption went from 237.0 MB to 187.9 MB. +Total: 56.420400 ms (FindLiveObjects: 1.982600 ms CreateObjectMapping: 1.638200 ms MarkObjects: 12.152600 ms DeleteObjects: 40.645400 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.47 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8612 unused Assets / (29.8 MB). Loaded Objects now: 9388. +Memory consumption went from 237.0 MB to 207.2 MB. +Total: 30.478900 ms (FindLiveObjects: 1.891900 ms CreateObjectMapping: 1.964000 ms MarkObjects: 9.679800 ms DeleteObjects: 16.941100 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.006 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.50 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.201 seconds +Domain Reload Profiling: 2210ms + BeginReloadAssembly (248ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (9ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (74ms) + RebuildCommonClasses (41ms) + RebuildNativeTypeToScriptingClass (16ms) + initialDomainReloadingComplete (36ms) + LoadAllAssembliesAndSetupDomain (669ms) + LoadAssemblies (442ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (319ms) + TypeCache.Refresh (15ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (278ms) + ResolveRequiredComponents (19ms) + FinalizeReload (1201ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (968ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (14ms) + SetLoadedEditorAssemblies (8ms) + BeforeProcessingInitializeOnLoad (185ms) + ProcessInitializeOnLoadAttributes (654ms) + ProcessInitializeOnLoadMethodAttributes (97ms) + AfterProcessingInitializeOnLoad (9ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (32ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.52 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (31.2 MB). Loaded Objects now: 9391. +Memory consumption went from 236.9 MB to 205.7 MB. +Total: 41.042300 ms (FindLiveObjects: 2.325100 ms CreateObjectMapping: 2.413700 ms MarkObjects: 19.192600 ms DeleteObjects: 17.109100 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.027 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 0.96 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.238 seconds +Domain Reload Profiling: 2267ms + BeginReloadAssembly (230ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (8ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (62ms) + RebuildCommonClasses (46ms) + RebuildNativeTypeToScriptingClass (14ms) + initialDomainReloadingComplete (33ms) + LoadAllAssembliesAndSetupDomain (705ms) + LoadAssemblies (450ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (346ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (310ms) + ResolveRequiredComponents (20ms) + FinalizeReload (1239ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (997ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (14ms) SetLoadedEditorAssemblies (7ms) - BeforeProcessingInitializeOnLoad (196ms) + BeforeProcessingInitializeOnLoad (185ms) ProcessInitializeOnLoadAttributes (669ms) - ProcessInitializeOnLoadMethodAttributes (92ms) + ProcessInitializeOnLoadMethodAttributes (112ms) AfterProcessingInitializeOnLoad (8ms) - EditorAssembliesLoaded (0ms) + EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (31ms) -Shader 'HDRP/TerrainLit': dependency 'BaseMapShader' shader 'Hidden/HDRP/TerrainLit_Basemap' not found -Shader 'HDRP/TerrainLit': dependency 'BaseMapGenShader' shader 'Hidden/HDRP/TerrainLit_BasemapGen' not found -WARNING: Shader Unsupported: 'HDRP/TerrainLit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'HDRP/TerrainLit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? + AwakeInstancesAfterBackupRestoration (38ms) WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 1.41 ms, found 3 plugins. +Refreshing native plugins compatible for Editor in 2.25 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 329 Unused Serialized files (Serialized files now loaded: 0) -Unloading 8757 unused Assets / (60.3 MB). Loaded Objects now: 9275. -Memory consumption went from 266.5 MB to 206.2 MB. -Total: 38.403400 ms (FindLiveObjects: 1.940100 ms CreateObjectMapping: 2.093300 ms MarkObjects: 8.973900 ms DeleteObjects: 25.394200 ms) +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (33.4 MB). Loaded Objects now: 9394. +Memory consumption went from 236.9 MB to 203.5 MB. +Total: 429.580800 ms (FindLiveObjects: 185.465400 ms CreateObjectMapping: 35.469700 ms MarkObjects: 166.105000 ms DeleteObjects: 42.538200 ms) -Prepare: number of updated asset objects reloaded= 57 +Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare -WARNING: Shader Unsupported: 'HDRP/TerrainLit' - All subshaders removed +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 0.880 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.61 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.323 seconds +Domain Reload Profiling: 2207ms + BeginReloadAssembly (212ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (6ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (59ms) + RebuildCommonClasses (37ms) + RebuildNativeTypeToScriptingClass (14ms) + initialDomainReloadingComplete (32ms) + LoadAllAssembliesAndSetupDomain (589ms) + LoadAssemblies (394ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (283ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (248ms) + ResolveRequiredComponents (18ms) + FinalizeReload (1324ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1065ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (15ms) + SetLoadedEditorAssemblies (8ms) + BeforeProcessingInitializeOnLoad (209ms) + ProcessInitializeOnLoadAttributes (719ms) + ProcessInitializeOnLoadMethodAttributes (105ms) + AfterProcessingInitializeOnLoad (7ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (38ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'HDRP/TerrainLit' - All subshaders removed +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.89 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (31.4 MB). Loaded Objects now: 9397. +Memory consumption went from 237.0 MB to 205.6 MB. +Total: 31.173300 ms (FindLiveObjects: 2.375600 ms CreateObjectMapping: 3.026700 ms MarkObjects: 10.557800 ms DeleteObjects: 15.210000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 0.769 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 0.97 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.911 seconds +Domain Reload Profiling: 1684ms + BeginReloadAssembly (196ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (6ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (55ms) + RebuildCommonClasses (32ms) + RebuildNativeTypeToScriptingClass (10ms) + initialDomainReloadingComplete (30ms) + LoadAllAssembliesAndSetupDomain (504ms) + LoadAssemblies (350ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (228ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (201ms) + ResolveRequiredComponents (13ms) + FinalizeReload (912ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (739ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (11ms) + SetLoadedEditorAssemblies (5ms) + BeforeProcessingInitializeOnLoad (130ms) + ProcessInitializeOnLoadAttributes (515ms) + ProcessInitializeOnLoadMethodAttributes (71ms) + AfterProcessingInitializeOnLoad (5ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (25ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 2.35 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (29.4 MB). Loaded Objects now: 9400. +Memory consumption went from 237.0 MB to 207.6 MB. +Total: 28.140800 ms (FindLiveObjects: 2.293500 ms CreateObjectMapping: 2.050800 ms MarkObjects: 10.024800 ms DeleteObjects: 13.770000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 0.822 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 0.92 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.032 seconds +Domain Reload Profiling: 1857ms + BeginReloadAssembly (208ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (5ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (58ms) + RebuildCommonClasses (32ms) + RebuildNativeTypeToScriptingClass (11ms) + initialDomainReloadingComplete (30ms) + LoadAllAssembliesAndSetupDomain (543ms) + LoadAssemblies (383ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (247ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (215ms) + ResolveRequiredComponents (16ms) + FinalizeReload (1033ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (829ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (13ms) + SetLoadedEditorAssemblies (6ms) + BeforeProcessingInitializeOnLoad (134ms) + ProcessInitializeOnLoadAttributes (581ms) + ProcessInitializeOnLoadMethodAttributes (89ms) + AfterProcessingInitializeOnLoad (6ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (32ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.65 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (49.5 MB). Loaded Objects now: 9403. +Memory consumption went from 237.1 MB to 187.6 MB. +Total: 207.161000 ms (FindLiveObjects: 5.922100 ms CreateObjectMapping: 2.393000 ms MarkObjects: 17.461900 ms DeleteObjects: 181.381200 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 0.785 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 0.94 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.000 seconds +Domain Reload Profiling: 1787ms + BeginReloadAssembly (194ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (5ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (52ms) + RebuildCommonClasses (31ms) + RebuildNativeTypeToScriptingClass (12ms) + initialDomainReloadingComplete (29ms) + LoadAllAssembliesAndSetupDomain (521ms) + LoadAssemblies (365ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (238ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (211ms) + ResolveRequiredComponents (13ms) + FinalizeReload (1001ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (805ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (12ms) + SetLoadedEditorAssemblies (6ms) + BeforeProcessingInitializeOnLoad (141ms) + ProcessInitializeOnLoadAttributes (557ms) + ProcessInitializeOnLoadMethodAttributes (82ms) + AfterProcessingInitializeOnLoad (6ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (26ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 4.16 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (27.3 MB). Loaded Objects now: 9406. +Memory consumption went from 237.2 MB to 209.8 MB. +Total: 29.365600 ms (FindLiveObjects: 2.151200 ms CreateObjectMapping: 3.270700 ms MarkObjects: 10.680900 ms DeleteObjects: 13.260900 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 4.55 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 185 unused Assets / (15.3 MB). Loaded Objects now: 9406. +Memory consumption went from 228.5 MB to 213.2 MB. +Total: 47.229300 ms (FindLiveObjects: 2.037700 ms CreateObjectMapping: 2.503700 ms MarkObjects: 35.668400 ms DeleteObjects: 7.017600 ms) + +Prepare: number of updated asset objects reloaded= 206 +AssetImportParameters requested are different than current active one (requested -> active): + buildTarget: platform 19, subtarget 2, extendedPlatform 0 -> platform 19, subtarget 1, extendedPlatform 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.83 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 185 unused Assets / (15.3 MB). Loaded Objects now: 9406. +Memory consumption went from 228.6 MB to 213.3 MB. +Total: 421.009200 ms (FindLiveObjects: 2.167800 ms CreateObjectMapping: 401.622700 ms MarkObjects: 9.276000 ms DeleteObjects: 7.940500 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.265 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 2.35 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.819 seconds +Domain Reload Profiling: 3088ms + BeginReloadAssembly (275ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (9ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (75ms) + RebuildCommonClasses (48ms) + RebuildNativeTypeToScriptingClass (17ms) + initialDomainReloadingComplete (42ms) + LoadAllAssembliesAndSetupDomain (886ms) + LoadAssemblies (543ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (458ms) + TypeCache.Refresh (242ms) + TypeCache.ScanAssembly (220ms) + BuildScriptInfoCaches (190ms) + ResolveRequiredComponents (21ms) + FinalizeReload (1820ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1392ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (22ms) + SetLoadedEditorAssemblies (15ms) + BeforeProcessingInitializeOnLoad (346ms) + ProcessInitializeOnLoadAttributes (817ms) + ProcessInitializeOnLoadMethodAttributes (177ms) + AfterProcessingInitializeOnLoad (14ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (44ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.70 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (39.1 MB). Loaded Objects now: 9409. +Memory consumption went from 234.6 MB to 195.5 MB. +Total: 42.870900 ms (FindLiveObjects: 2.984900 ms CreateObjectMapping: 2.521400 ms MarkObjects: 14.790500 ms DeleteObjects: 22.571900 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.257 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.55 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.559 seconds +Domain Reload Profiling: 2816ms + BeginReloadAssembly (327ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (11ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (95ms) + RebuildCommonClasses (52ms) + RebuildNativeTypeToScriptingClass (15ms) + initialDomainReloadingComplete (47ms) + LoadAllAssembliesAndSetupDomain (816ms) + LoadAssemblies (576ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (377ms) + TypeCache.Refresh (13ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (337ms) + ResolveRequiredComponents (19ms) + FinalizeReload (1559ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1273ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (18ms) + SetLoadedEditorAssemblies (8ms) + BeforeProcessingInitializeOnLoad (223ms) + ProcessInitializeOnLoadAttributes (864ms) + ProcessInitializeOnLoadMethodAttributes (147ms) + AfterProcessingInitializeOnLoad (11ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (48ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 2.05 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (30.4 MB). Loaded Objects now: 9412. +Memory consumption went from 234.6 MB to 204.2 MB. +Total: 262.887800 ms (FindLiveObjects: 193.870300 ms CreateObjectMapping: 22.783200 ms MarkObjects: 22.900400 ms DeleteObjects: 23.330200 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.230 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.42 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.453 seconds +Domain Reload Profiling: 2685ms + BeginReloadAssembly (306ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (9ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (88ms) + RebuildCommonClasses (57ms) + RebuildNativeTypeToScriptingClass (19ms) + initialDomainReloadingComplete (50ms) + LoadAllAssembliesAndSetupDomain (799ms) + LoadAssemblies (570ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (358ms) + TypeCache.Refresh (12ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (320ms) + ResolveRequiredComponents (18ms) + FinalizeReload (1454ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1168ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (18ms) + SetLoadedEditorAssemblies (7ms) + BeforeProcessingInitializeOnLoad (218ms) + ProcessInitializeOnLoadAttributes (780ms) + ProcessInitializeOnLoadMethodAttributes (132ms) + AfterProcessingInitializeOnLoad (12ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (42ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.77 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (19.1 MB). Loaded Objects now: 9415. +Memory consumption went from 234.7 MB to 215.6 MB. +Total: 403.273300 ms (FindLiveObjects: 362.518400 ms CreateObjectMapping: 4.021600 ms MarkObjects: 19.630100 ms DeleteObjects: 17.077800 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.212 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.50 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.421 seconds +Domain Reload Profiling: 2637ms + BeginReloadAssembly (289ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (10ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (80ms) + RebuildCommonClasses (50ms) + RebuildNativeTypeToScriptingClass (15ms) + initialDomainReloadingComplete (45ms) + LoadAllAssembliesAndSetupDomain (817ms) + LoadAssemblies (546ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (388ms) + TypeCache.Refresh (13ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (346ms) + ResolveRequiredComponents (21ms) + FinalizeReload (1421ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1136ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (18ms) + SetLoadedEditorAssemblies (7ms) + BeforeProcessingInitializeOnLoad (208ms) + ProcessInitializeOnLoadAttributes (770ms) + ProcessInitializeOnLoadMethodAttributes (122ms) + AfterProcessingInitializeOnLoad (11ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (44ms) WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? @@ -530,53 +1775,2599 @@ WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 1.75 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 329 Unused Serialized files (Serialized files now loaded: 0) -Unloading 329 unused Assets / (36.4 MB). Loaded Objects now: 9275. -Memory consumption went from 261.0 MB to 224.6 MB. -Total: 28.471000 ms (FindLiveObjects: 1.116800 ms CreateObjectMapping: 1.029000 ms MarkObjects: 10.463800 ms DeleteObjects: 15.859300 ms) +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (30.2 MB). Loaded Objects now: 9418. +Memory consumption went from 234.7 MB to 204.5 MB. +Total: 47.432300 ms (FindLiveObjects: 4.114800 ms CreateObjectMapping: 3.224300 ms MarkObjects: 17.146400 ms DeleteObjects: 22.943800 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 0.803 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 0.93 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.994 seconds +Domain Reload Profiling: 1800ms + BeginReloadAssembly (201ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (5ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (54ms) + RebuildCommonClasses (35ms) + RebuildNativeTypeToScriptingClass (13ms) + initialDomainReloadingComplete (30ms) + LoadAllAssembliesAndSetupDomain (527ms) + LoadAssemblies (377ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (234ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (206ms) + ResolveRequiredComponents (14ms) + FinalizeReload (994ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (802ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (15ms) + SetLoadedEditorAssemblies (7ms) + BeforeProcessingInitializeOnLoad (144ms) + ProcessInitializeOnLoadAttributes (550ms) + ProcessInitializeOnLoadMethodAttributes (80ms) + AfterProcessingInitializeOnLoad (6ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (27ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 2.82 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (42.3 MB). Loaded Objects now: 9421. +Memory consumption went from 234.8 MB to 192.4 MB. +Total: 66.530200 ms (FindLiveObjects: 4.758000 ms CreateObjectMapping: 2.519800 ms MarkObjects: 15.955400 ms DeleteObjects: 43.295600 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.52 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8612 unused Assets / (26.6 MB). Loaded Objects now: 9421. +Memory consumption went from 234.9 MB to 208.3 MB. +Total: 22.366000 ms (FindLiveObjects: 1.817800 ms CreateObjectMapping: 2.120200 ms MarkObjects: 8.323200 ms DeleteObjects: 10.103100 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 4.393 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.71 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.597 seconds +Domain Reload Profiling: 5996ms + BeginReloadAssembly (510ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (8ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (71ms) + RebuildCommonClasses (141ms) + RebuildNativeTypeToScriptingClass (16ms) + initialDomainReloadingComplete (33ms) + LoadAllAssembliesAndSetupDomain (3698ms) + LoadAssemblies (2279ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (1777ms) + TypeCache.Refresh (18ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (1731ms) + ResolveRequiredComponents (21ms) + FinalizeReload (1597ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1201ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (20ms) + SetLoadedEditorAssemblies (7ms) + BeforeProcessingInitializeOnLoad (272ms) + ProcessInitializeOnLoadAttributes (774ms) + ProcessInitializeOnLoadMethodAttributes (116ms) + AfterProcessingInitializeOnLoad (10ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (43ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.90 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (49.1 MB). Loaded Objects now: 9424. +Memory consumption went from 234.8 MB to 185.7 MB. +Total: 761.115400 ms (FindLiveObjects: 2.515000 ms CreateObjectMapping: 3.464600 ms MarkObjects: 37.758800 ms DeleteObjects: 717.374600 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.221 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.51 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.534 seconds +Domain Reload Profiling: 2763ms + BeginReloadAssembly (296ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (8ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (87ms) + RebuildCommonClasses (56ms) + RebuildNativeTypeToScriptingClass (17ms) + initialDomainReloadingComplete (48ms) + LoadAllAssembliesAndSetupDomain (812ms) + LoadAssemblies (563ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (367ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (321ms) + ResolveRequiredComponents (27ms) + FinalizeReload (1535ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1232ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (18ms) + SetLoadedEditorAssemblies (6ms) + BeforeProcessingInitializeOnLoad (206ms) + ProcessInitializeOnLoadAttributes (872ms) + ProcessInitializeOnLoadMethodAttributes (118ms) + AfterProcessingInitializeOnLoad (11ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (41ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 2.99 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (44.1 MB). Loaded Objects now: 9427. +Memory consumption went from 234.8 MB to 190.7 MB. +Total: 140.348900 ms (FindLiveObjects: 2.739600 ms CreateObjectMapping: 3.748000 ms MarkObjects: 21.253500 ms DeleteObjects: 112.593000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.223 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.09 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.479 seconds +Domain Reload Profiling: 2707ms + BeginReloadAssembly (306ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (9ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (84ms) + RebuildCommonClasses (50ms) + RebuildNativeTypeToScriptingClass (15ms) + initialDomainReloadingComplete (44ms) + LoadAllAssembliesAndSetupDomain (812ms) + LoadAssemblies (579ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (358ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (319ms) + ResolveRequiredComponents (20ms) + FinalizeReload (1479ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1173ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (20ms) + SetLoadedEditorAssemblies (8ms) + BeforeProcessingInitializeOnLoad (211ms) + ProcessInitializeOnLoadAttributes (809ms) + ProcessInitializeOnLoadMethodAttributes (115ms) + AfterProcessingInitializeOnLoad (10ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (38ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 6.52 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (44.2 MB). Loaded Objects now: 9430. +Memory consumption went from 234.9 MB to 190.6 MB. +Total: 161.929500 ms (FindLiveObjects: 16.006700 ms CreateObjectMapping: 5.265500 ms MarkObjects: 28.160600 ms DeleteObjects: 112.491800 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 4.75 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8612 unused Assets / (49.2 MB). Loaded Objects now: 9430. +Memory consumption went from 235.1 MB to 185.8 MB. +Total: 240.197500 ms (FindLiveObjects: 5.840400 ms CreateObjectMapping: 6.723200 ms MarkObjects: 73.735900 ms DeleteObjects: 153.895400 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.448 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.49 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.735 seconds +Domain Reload Profiling: 3185ms + BeginReloadAssembly (356ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (13ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (95ms) + RebuildCommonClasses (70ms) + RebuildNativeTypeToScriptingClass (20ms) + initialDomainReloadingComplete (52ms) + LoadAllAssembliesAndSetupDomain (951ms) + LoadAssemblies (648ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (451ms) + TypeCache.Refresh (21ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (396ms) + ResolveRequiredComponents (26ms) + FinalizeReload (1736ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1402ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (20ms) + SetLoadedEditorAssemblies (8ms) + BeforeProcessingInitializeOnLoad (270ms) + ProcessInitializeOnLoadAttributes (965ms) + ProcessInitializeOnLoadMethodAttributes (126ms) + AfterProcessingInitializeOnLoad (11ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (41ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 10.52 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (30.0 MB). Loaded Objects now: 9433. +Memory consumption went from 234.9 MB to 204.9 MB. +Total: 53.500500 ms (FindLiveObjects: 3.524800 ms CreateObjectMapping: 3.106000 ms MarkObjects: 29.317600 ms DeleteObjects: 17.549700 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.421 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.75 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.839 seconds +Domain Reload Profiling: 3260ms + BeginReloadAssembly (322ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (12ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (85ms) + RebuildCommonClasses (58ms) + RebuildNativeTypeToScriptingClass (19ms) + initialDomainReloadingComplete (49ms) + LoadAllAssembliesAndSetupDomain (972ms) + LoadAssemblies (675ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (432ms) + TypeCache.Refresh (16ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (383ms) + ResolveRequiredComponents (25ms) + FinalizeReload (1839ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1471ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (21ms) + SetLoadedEditorAssemblies (8ms) + BeforeProcessingInitializeOnLoad (253ms) + ProcessInitializeOnLoadAttributes (1059ms) + ProcessInitializeOnLoadMethodAttributes (120ms) + AfterProcessingInitializeOnLoad (9ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (43ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 64.48 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (36.1 MB). Loaded Objects now: 9436. +Memory consumption went from 234.9 MB to 198.9 MB. +Total: 83.922200 ms (FindLiveObjects: 3.767400 ms CreateObjectMapping: 32.832400 ms MarkObjects: 16.425300 ms DeleteObjects: 30.894000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 3.07 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8612 unused Assets / (33.2 MB). Loaded Objects now: 9436. +Memory consumption went from 235.1 MB to 201.9 MB. +Total: 36.657900 ms (FindLiveObjects: 2.353200 ms CreateObjectMapping: 3.173800 ms MarkObjects: 12.749500 ms DeleteObjects: 18.379200 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.391 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.52 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.643 seconds +Domain Reload Profiling: 3039ms + BeginReloadAssembly (310ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (11ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (85ms) + RebuildCommonClasses (51ms) + RebuildNativeTypeToScriptingClass (19ms) + initialDomainReloadingComplete (48ms) + LoadAllAssembliesAndSetupDomain (968ms) + LoadAssemblies (626ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (468ms) + TypeCache.Refresh (20ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (418ms) + ResolveRequiredComponents (22ms) + FinalizeReload (1643ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1317ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (20ms) + SetLoadedEditorAssemblies (8ms) + BeforeProcessingInitializeOnLoad (250ms) + ProcessInitializeOnLoadAttributes (901ms) + ProcessInitializeOnLoadMethodAttributes (121ms) + AfterProcessingInitializeOnLoad (15ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (44ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 60.46 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (49.0 MB). Loaded Objects now: 9439. +Memory consumption went from 235.0 MB to 186.0 MB. +Total: 738.371400 ms (FindLiveObjects: 35.177000 ms CreateObjectMapping: 15.744600 ms MarkObjects: 33.190800 ms DeleteObjects: 654.224900 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 6.56 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8612 unused Assets / (41.9 MB). Loaded Objects now: 9439. +Memory consumption went from 235.2 MB to 193.3 MB. +Total: 489.742700 ms (FindLiveObjects: 43.773100 ms CreateObjectMapping: 4.388600 ms MarkObjects: 20.769100 ms DeleteObjects: 420.809800 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.314 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.74 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.458 seconds +Domain Reload Profiling: 2776ms + BeginReloadAssembly (332ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (9ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (91ms) + RebuildCommonClasses (66ms) + RebuildNativeTypeToScriptingClass (18ms) + initialDomainReloadingComplete (48ms) + LoadAllAssembliesAndSetupDomain (853ms) + LoadAssemblies (611ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (387ms) + TypeCache.Refresh (18ms) + TypeCache.ScanAssembly (2ms) + BuildScriptInfoCaches (340ms) + ResolveRequiredComponents (20ms) + FinalizeReload (1459ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1169ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (18ms) + SetLoadedEditorAssemblies (8ms) + BeforeProcessingInitializeOnLoad (231ms) + ProcessInitializeOnLoadAttributes (791ms) + ProcessInitializeOnLoadMethodAttributes (113ms) + AfterProcessingInitializeOnLoad (8ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (38ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 12.66 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (49.5 MB). Loaded Objects now: 9442. +Memory consumption went from 235.0 MB to 185.6 MB. +Total: 348.037600 ms (FindLiveObjects: 4.951800 ms CreateObjectMapping: 19.150300 ms MarkObjects: 106.392100 ms DeleteObjects: 217.540600 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.446 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.64 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.614 seconds +Domain Reload Profiling: 3058ms + BeginReloadAssembly (345ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (12ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (97ms) + RebuildCommonClasses (88ms) + RebuildNativeTypeToScriptingClass (24ms) + initialDomainReloadingComplete (61ms) + LoadAllAssembliesAndSetupDomain (926ms) + LoadAssemblies (668ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (403ms) + TypeCache.Refresh (15ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (358ms) + ResolveRequiredComponents (20ms) + FinalizeReload (1615ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1304ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (19ms) + SetLoadedEditorAssemblies (7ms) + BeforeProcessingInitializeOnLoad (237ms) + ProcessInitializeOnLoadAttributes (889ms) + ProcessInitializeOnLoadMethodAttributes (140ms) + AfterProcessingInitializeOnLoad (11ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (46ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 389.49 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (31.8 MB). Loaded Objects now: 9445. +Memory consumption went from 235.1 MB to 203.3 MB. +Total: 70.102000 ms (FindLiveObjects: 6.938600 ms CreateObjectMapping: 4.558700 ms MarkObjects: 22.640000 ms DeleteObjects: 35.961500 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.263 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.89 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.463 seconds +Domain Reload Profiling: 2728ms + BeginReloadAssembly (305ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (9ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (86ms) + RebuildCommonClasses (54ms) + RebuildNativeTypeToScriptingClass (17ms) + initialDomainReloadingComplete (42ms) + LoadAllAssembliesAndSetupDomain (847ms) + LoadAssemblies (574ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (399ms) + TypeCache.Refresh (13ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (357ms) + ResolveRequiredComponents (21ms) + FinalizeReload (1463ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1188ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (17ms) + SetLoadedEditorAssemblies (7ms) + BeforeProcessingInitializeOnLoad (210ms) + ProcessInitializeOnLoadAttributes (832ms) + ProcessInitializeOnLoadMethodAttributes (113ms) + AfterProcessingInitializeOnLoad (9ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (37ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 103.21 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (49.3 MB). Loaded Objects now: 9448. +Memory consumption went from 235.1 MB to 185.8 MB. +Total: 1343.384100 ms (FindLiveObjects: 24.317600 ms CreateObjectMapping: 29.202200 ms MarkObjects: 148.761200 ms DeleteObjects: 1141.100400 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.160 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.46 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.374 seconds +Domain Reload Profiling: 2537ms + BeginReloadAssembly (275ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (9ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (78ms) + RebuildCommonClasses (48ms) + RebuildNativeTypeToScriptingClass (15ms) + initialDomainReloadingComplete (45ms) + LoadAllAssembliesAndSetupDomain (779ms) + LoadAssemblies (533ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (361ms) + TypeCache.Refresh (13ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (321ms) + ResolveRequiredComponents (18ms) + FinalizeReload (1375ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1109ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (16ms) + SetLoadedEditorAssemblies (7ms) + BeforeProcessingInitializeOnLoad (195ms) + ProcessInitializeOnLoadAttributes (772ms) + ProcessInitializeOnLoadMethodAttributes (108ms) + AfterProcessingInitializeOnLoad (10ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (36ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 2.42 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (44.4 MB). Loaded Objects now: 9451. +Memory consumption went from 235.2 MB to 190.7 MB. +Total: 88.550000 ms (FindLiveObjects: 3.040100 ms CreateObjectMapping: 8.895300 ms MarkObjects: 30.879800 ms DeleteObjects: 45.731900 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.170 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.62 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.415 seconds +Domain Reload Profiling: 2586ms + BeginReloadAssembly (303ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (10ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (83ms) + RebuildCommonClasses (48ms) + RebuildNativeTypeToScriptingClass (15ms) + initialDomainReloadingComplete (46ms) + LoadAllAssembliesAndSetupDomain (758ms) + LoadAssemblies (540ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (344ms) + TypeCache.Refresh (12ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (305ms) + ResolveRequiredComponents (19ms) + FinalizeReload (1415ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1150ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (17ms) + SetLoadedEditorAssemblies (7ms) + BeforeProcessingInitializeOnLoad (193ms) + ProcessInitializeOnLoadAttributes (803ms) + ProcessInitializeOnLoadMethodAttributes (119ms) + AfterProcessingInitializeOnLoad (9ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (40ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.78 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (40.6 MB). Loaded Objects now: 9454. +Memory consumption went from 235.2 MB to 194.6 MB. +Total: 120.307100 ms (FindLiveObjects: 6.785100 ms CreateObjectMapping: 13.012300 ms MarkObjects: 66.382300 ms DeleteObjects: 34.124300 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.175 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.18 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.388 seconds +Domain Reload Profiling: 2565ms + BeginReloadAssembly (279ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (9ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (76ms) + RebuildCommonClasses (46ms) + RebuildNativeTypeToScriptingClass (15ms) + initialDomainReloadingComplete (43ms) + LoadAllAssembliesAndSetupDomain (793ms) + LoadAssemblies (540ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (372ms) + TypeCache.Refresh (12ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (331ms) + ResolveRequiredComponents (22ms) + FinalizeReload (1388ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1125ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (18ms) + SetLoadedEditorAssemblies (7ms) + BeforeProcessingInitializeOnLoad (199ms) + ProcessInitializeOnLoadAttributes (772ms) + ProcessInitializeOnLoadMethodAttributes (120ms) + AfterProcessingInitializeOnLoad (8ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (36ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 3.39 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (32.4 MB). Loaded Objects now: 9457. +Memory consumption went from 235.2 MB to 202.8 MB. +Total: 38.450300 ms (FindLiveObjects: 2.147300 ms CreateObjectMapping: 3.292400 ms MarkObjects: 14.107300 ms DeleteObjects: 18.900300 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 101.62 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8612 unused Assets / (48.9 MB). Loaded Objects now: 9457. +Memory consumption went from 235.4 MB to 186.5 MB. +Total: 226.080000 ms (FindLiveObjects: 2.409700 ms CreateObjectMapping: 2.984000 ms MarkObjects: 48.978900 ms DeleteObjects: 171.705200 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.252 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.55 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.518 seconds +Domain Reload Profiling: 2772ms + BeginReloadAssembly (325ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (9ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (89ms) + RebuildCommonClasses (57ms) + RebuildNativeTypeToScriptingClass (17ms) + initialDomainReloadingComplete (45ms) + LoadAllAssembliesAndSetupDomain (809ms) + LoadAssemblies (596ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (356ms) + TypeCache.Refresh (17ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (313ms) + ResolveRequiredComponents (19ms) + FinalizeReload (1519ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1234ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (19ms) + SetLoadedEditorAssemblies (8ms) + BeforeProcessingInitializeOnLoad (224ms) + ProcessInitializeOnLoadAttributes (851ms) + ProcessInitializeOnLoadMethodAttributes (122ms) + AfterProcessingInitializeOnLoad (9ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (40ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 2.02 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (26.7 MB). Loaded Objects now: 9460. +Memory consumption went from 235.3 MB to 208.6 MB. +Total: 594.075800 ms (FindLiveObjects: 61.254300 ms CreateObjectMapping: 150.241900 ms MarkObjects: 359.662300 ms DeleteObjects: 22.914700 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 3.53 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8612 unused Assets / (49.2 MB). Loaded Objects now: 9460. +Memory consumption went from 235.5 MB to 186.3 MB. +Total: 217.986400 ms (FindLiveObjects: 5.473400 ms CreateObjectMapping: 10.296700 ms MarkObjects: 102.617800 ms DeleteObjects: 99.596300 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.346 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.45 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.503 seconds +Domain Reload Profiling: 2852ms + BeginReloadAssembly (298ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (8ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (83ms) + RebuildCommonClasses (50ms) + RebuildNativeTypeToScriptingClass (16ms) + initialDomainReloadingComplete (46ms) + LoadAllAssembliesAndSetupDomain (938ms) + LoadAssemblies (610ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (453ms) + TypeCache.Refresh (23ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (398ms) + ResolveRequiredComponents (25ms) + FinalizeReload (1504ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1195ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (20ms) + SetLoadedEditorAssemblies (8ms) + BeforeProcessingInitializeOnLoad (249ms) + ProcessInitializeOnLoadAttributes (792ms) + ProcessInitializeOnLoadMethodAttributes (116ms) + AfterProcessingInitializeOnLoad (9ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (41ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.86 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (26.1 MB). Loaded Objects now: 9463. +Memory consumption went from 235.3 MB to 209.2 MB. +Total: 164.054100 ms (FindLiveObjects: 17.010600 ms CreateObjectMapping: 49.717800 ms MarkObjects: 79.270000 ms DeleteObjects: 18.054100 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.424 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 2.30 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.571 seconds +Domain Reload Profiling: 2996ms + BeginReloadAssembly (320ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (10ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (90ms) + RebuildCommonClasses (58ms) + RebuildNativeTypeToScriptingClass (19ms) + initialDomainReloadingComplete (49ms) + LoadAllAssembliesAndSetupDomain (978ms) + LoadAssemblies (661ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (449ms) + TypeCache.Refresh (13ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (406ms) + ResolveRequiredComponents (22ms) + FinalizeReload (1572ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1266ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (20ms) + SetLoadedEditorAssemblies (7ms) + BeforeProcessingInitializeOnLoad (267ms) + ProcessInitializeOnLoadAttributes (846ms) + ProcessInitializeOnLoadMethodAttributes (118ms) + AfterProcessingInitializeOnLoad (8ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (39ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 2.05 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (26.2 MB). Loaded Objects now: 9466. +Memory consumption went from 235.4 MB to 209.1 MB. +Total: 176.023100 ms (FindLiveObjects: 2.194000 ms CreateObjectMapping: 2.159200 ms MarkObjects: 157.522900 ms DeleteObjects: 14.144900 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 4.23 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8612 unused Assets / (39.9 MB). Loaded Objects now: 9466. +Memory consumption went from 235.5 MB to 195.6 MB. +Total: 86.915400 ms (FindLiveObjects: 3.281000 ms CreateObjectMapping: 33.996800 ms MarkObjects: 23.256200 ms DeleteObjects: 26.378800 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 25.03 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8612 unused Assets / (26.0 MB). Loaded Objects now: 9466. +Memory consumption went from 235.5 MB to 209.6 MB. +Total: 114.277700 ms (FindLiveObjects: 9.681000 ms CreateObjectMapping: 6.296000 ms MarkObjects: 38.436900 ms DeleteObjects: 59.861300 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 2.19 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8612 unused Assets / (49.2 MB). Loaded Objects now: 9466. +Memory consumption went from 235.5 MB to 186.3 MB. +Total: 239.693200 ms (FindLiveObjects: 4.699200 ms CreateObjectMapping: 18.710800 ms MarkObjects: 74.627400 ms DeleteObjects: 141.652700 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.306 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.63 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.831 seconds +Domain Reload Profiling: 3138ms + BeginReloadAssembly (317ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (10ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (86ms) + RebuildCommonClasses (61ms) + RebuildNativeTypeToScriptingClass (18ms) + initialDomainReloadingComplete (48ms) + LoadAllAssembliesAndSetupDomain (863ms) + LoadAssemblies (599ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (403ms) + TypeCache.Refresh (18ms) + TypeCache.ScanAssembly (2ms) + BuildScriptInfoCaches (356ms) + ResolveRequiredComponents (21ms) + FinalizeReload (1831ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1473ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (20ms) + SetLoadedEditorAssemblies (7ms) + BeforeProcessingInitializeOnLoad (240ms) + ProcessInitializeOnLoadAttributes (1054ms) + ProcessInitializeOnLoadMethodAttributes (140ms) + AfterProcessingInitializeOnLoad (10ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (47ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 2.08 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (38.3 MB). Loaded Objects now: 9469. +Memory consumption went from 235.4 MB to 197.1 MB. +Total: 328.755400 ms (FindLiveObjects: 16.639300 ms CreateObjectMapping: 39.651300 ms MarkObjects: 219.141300 ms DeleteObjects: 53.321100 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 2.16 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8612 unused Assets / (29.9 MB). Loaded Objects now: 9469. +Memory consumption went from 235.6 MB to 205.6 MB. +Total: 309.989200 ms (FindLiveObjects: 162.423000 ms CreateObjectMapping: 26.131000 ms MarkObjects: 84.204200 ms DeleteObjects: 37.228500 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.205 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.78 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.363 seconds +Domain Reload Profiling: 2570ms + BeginReloadAssembly (287ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (8ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (78ms) + RebuildCommonClasses (51ms) + RebuildNativeTypeToScriptingClass (15ms) + initialDomainReloadingComplete (46ms) + LoadAllAssembliesAndSetupDomain (807ms) + LoadAssemblies (566ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (363ms) + TypeCache.Refresh (19ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (317ms) + ResolveRequiredComponents (20ms) + FinalizeReload (1364ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1102ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (17ms) + SetLoadedEditorAssemblies (7ms) + BeforeProcessingInitializeOnLoad (215ms) + ProcessInitializeOnLoadAttributes (741ms) + ProcessInitializeOnLoadMethodAttributes (112ms) + AfterProcessingInitializeOnLoad (8ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (34ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 2.12 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (49.3 MB). Loaded Objects now: 9472. +Memory consumption went from 235.4 MB to 186.1 MB. +Total: 218.018800 ms (FindLiveObjects: 14.096900 ms CreateObjectMapping: 19.378200 ms MarkObjects: 122.305500 ms DeleteObjects: 62.235700 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 2.25 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8612 unused Assets / (32.1 MB). Loaded Objects now: 9472. +Memory consumption went from 235.6 MB to 203.5 MB. +Total: 36.823600 ms (FindLiveObjects: 3.132600 ms CreateObjectMapping: 3.062600 ms MarkObjects: 13.468300 ms DeleteObjects: 17.158400 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.265 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.85 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.496 seconds +Domain Reload Profiling: 2760ms + BeginReloadAssembly (298ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (10ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (88ms) + RebuildCommonClasses (49ms) + RebuildNativeTypeToScriptingClass (16ms) + initialDomainReloadingComplete (44ms) + LoadAllAssembliesAndSetupDomain (857ms) + LoadAssemblies (565ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (411ms) + TypeCache.Refresh (18ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (364ms) + ResolveRequiredComponents (21ms) + FinalizeReload (1496ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1201ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (18ms) + SetLoadedEditorAssemblies (7ms) + BeforeProcessingInitializeOnLoad (224ms) + ProcessInitializeOnLoadAttributes (814ms) + ProcessInitializeOnLoadMethodAttributes (129ms) + AfterProcessingInitializeOnLoad (9ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (43ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 2.13 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (28.3 MB). Loaded Objects now: 9475. +Memory consumption went from 235.5 MB to 207.2 MB. +Total: 65.727200 ms (FindLiveObjects: 27.327100 ms CreateObjectMapping: 2.619800 ms MarkObjects: 15.723800 ms DeleteObjects: 20.053100 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 569.43 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8612 unused Assets / (45.2 MB). Loaded Objects now: 9475. +Memory consumption went from 235.7 MB to 190.5 MB. +Total: 177.629700 ms (FindLiveObjects: 45.171700 ms CreateObjectMapping: 29.855800 ms MarkObjects: 33.617000 ms DeleteObjects: 68.982100 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.190 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.92 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.430 seconds +Domain Reload Profiling: 2624ms + BeginReloadAssembly (287ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (8ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (80ms) + RebuildCommonClasses (51ms) + RebuildNativeTypeToScriptingClass (14ms) + initialDomainReloadingComplete (43ms) + LoadAllAssembliesAndSetupDomain (799ms) + LoadAssemblies (555ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (368ms) + TypeCache.Refresh (16ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (324ms) + ResolveRequiredComponents (21ms) + FinalizeReload (1430ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1144ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (18ms) + SetLoadedEditorAssemblies (7ms) + BeforeProcessingInitializeOnLoad (222ms) + ProcessInitializeOnLoadAttributes (770ms) + ProcessInitializeOnLoadMethodAttributes (117ms) + AfterProcessingInitializeOnLoad (8ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (40ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.93 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (49.0 MB). Loaded Objects now: 9478. +Memory consumption went from 235.5 MB to 186.5 MB. +Total: 372.476600 ms (FindLiveObjects: 43.240100 ms CreateObjectMapping: 9.737400 ms MarkObjects: 21.175100 ms DeleteObjects: 298.321700 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.93 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8612 unused Assets / (30.8 MB). Loaded Objects now: 9478. +Memory consumption went from 235.7 MB to 204.9 MB. +Total: 36.945700 ms (FindLiveObjects: 2.836100 ms CreateObjectMapping: 4.232700 ms MarkObjects: 13.435400 ms DeleteObjects: 16.438700 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.230 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.65 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.514 seconds +Domain Reload Profiling: 2747ms + BeginReloadAssembly (286ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (10ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (82ms) + RebuildCommonClasses (49ms) + RebuildNativeTypeToScriptingClass (15ms) + initialDomainReloadingComplete (42ms) + LoadAllAssembliesAndSetupDomain (839ms) + LoadAssemblies (550ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (401ms) + TypeCache.Refresh (19ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (355ms) + ResolveRequiredComponents (20ms) + FinalizeReload (1515ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1207ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (23ms) + SetLoadedEditorAssemblies (9ms) + BeforeProcessingInitializeOnLoad (249ms) + ProcessInitializeOnLoadAttributes (799ms) + ProcessInitializeOnLoadMethodAttributes (116ms) + AfterProcessingInitializeOnLoad (10ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (39ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 2.64 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (49.1 MB). Loaded Objects now: 9481. +Memory consumption went from 235.6 MB to 186.4 MB. +Total: 93.578100 ms (FindLiveObjects: 2.632200 ms CreateObjectMapping: 2.699800 ms MarkObjects: 25.405000 ms DeleteObjects: 62.838600 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.170 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.46 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.352 seconds +Domain Reload Profiling: 2525ms + BeginReloadAssembly (288ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (9ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (79ms) + RebuildCommonClasses (53ms) + RebuildNativeTypeToScriptingClass (14ms) + initialDomainReloadingComplete (39ms) + LoadAllAssembliesAndSetupDomain (778ms) + LoadAssemblies (530ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (371ms) + TypeCache.Refresh (12ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (332ms) + ResolveRequiredComponents (19ms) + FinalizeReload (1353ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1084ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (16ms) + SetLoadedEditorAssemblies (6ms) + BeforeProcessingInitializeOnLoad (201ms) + ProcessInitializeOnLoadAttributes (740ms) + ProcessInitializeOnLoadMethodAttributes (109ms) + AfterProcessingInitializeOnLoad (10ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (42ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.99 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (27.6 MB). Loaded Objects now: 9484. +Memory consumption went from 235.6 MB to 208.0 MB. +Total: 315.212000 ms (FindLiveObjects: 27.500600 ms CreateObjectMapping: 67.028200 ms MarkObjects: 198.606300 ms DeleteObjects: 22.073500 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.203 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.54 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.445 seconds +Domain Reload Profiling: 2651ms + BeginReloadAssembly (305ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (10ms) + BackupInstance (0ms) + ReleaseScriptingObjects (1ms) + CreateAndSetChildDomain (93ms) + RebuildCommonClasses (49ms) + RebuildNativeTypeToScriptingClass (16ms) + initialDomainReloadingComplete (46ms) + LoadAllAssembliesAndSetupDomain (791ms) + LoadAssemblies (559ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (350ms) + TypeCache.Refresh (13ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (312ms) + ResolveRequiredComponents (18ms) + FinalizeReload (1445ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1158ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (18ms) + SetLoadedEditorAssemblies (7ms) + BeforeProcessingInitializeOnLoad (236ms) + ProcessInitializeOnLoadAttributes (780ms) + ProcessInitializeOnLoadMethodAttributes (109ms) + AfterProcessingInitializeOnLoad (7ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (38ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 2.54 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (26.9 MB). Loaded Objects now: 9487. +Memory consumption went from 235.6 MB to 208.7 MB. +Total: 529.409500 ms (FindLiveObjects: 16.773700 ms CreateObjectMapping: 198.005600 ms MarkObjects: 266.923300 ms DeleteObjects: 47.704400 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.261 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.63 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.458 seconds +Domain Reload Profiling: 2721ms + BeginReloadAssembly (298ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (10ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (84ms) + RebuildCommonClasses (54ms) + RebuildNativeTypeToScriptingClass (16ms) + initialDomainReloadingComplete (47ms) + LoadAllAssembliesAndSetupDomain (848ms) + LoadAssemblies (577ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (394ms) + TypeCache.Refresh (13ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (349ms) + ResolveRequiredComponents (25ms) + FinalizeReload (1459ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1149ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (18ms) + SetLoadedEditorAssemblies (8ms) + BeforeProcessingInitializeOnLoad (229ms) + ProcessInitializeOnLoadAttributes (776ms) + ProcessInitializeOnLoadMethodAttributes (109ms) + AfterProcessingInitializeOnLoad (8ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (38ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.88 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (39.9 MB). Loaded Objects now: 9490. +Memory consumption went from 235.7 MB to 195.7 MB. +Total: 101.167700 ms (FindLiveObjects: 14.357900 ms CreateObjectMapping: 13.910500 ms MarkObjects: 39.416300 ms DeleteObjects: 33.480100 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.308 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.72 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.511 seconds +Domain Reload Profiling: 2822ms + BeginReloadAssembly (323ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (11ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (90ms) + RebuildCommonClasses (55ms) + RebuildNativeTypeToScriptingClass (17ms) + initialDomainReloadingComplete (50ms) + LoadAllAssembliesAndSetupDomain (865ms) + LoadAssemblies (611ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (389ms) + TypeCache.Refresh (13ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (349ms) + ResolveRequiredComponents (20ms) + FinalizeReload (1512ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1214ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (37ms) + SetLoadedEditorAssemblies (7ms) + BeforeProcessingInitializeOnLoad (219ms) + ProcessInitializeOnLoadAttributes (807ms) + ProcessInitializeOnLoadMethodAttributes (133ms) + AfterProcessingInitializeOnLoad (11ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (46ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.91 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (44.5 MB). Loaded Objects now: 9493. +Memory consumption went from 235.7 MB to 191.2 MB. +Total: 1370.814700 ms (FindLiveObjects: 1032.545200 ms CreateObjectMapping: 12.780300 ms MarkObjects: 69.192700 ms DeleteObjects: 256.294100 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. - Time since last request: 1135.303513 seconds. - path: Assets/ADG_Textures/ground_vol1/ground1/ground1_Ambient_Occlusion.tga - artifactKey: Guid(c1bc467cfaaedf540b3910d72cb62cb8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/ADG_Textures/ground_vol1/ground1/ground1_Ambient_Occlusion.tga using Guid(c1bc467cfaaedf540b3910d72cb62cb8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '4ef164b33074e16415ea7553274244cf') in 0.1384431 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + Time since last request: 11109.477262 seconds. + path: Assets/ChatUI.prefab + artifactKey: Guid(87017431da5fdd442b694135dde0a74b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/ChatUI.prefab using Guid(87017431da5fdd442b694135dde0a74b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '82d96a006071e69f910ca82d8a655662') in 4.3538557 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 86 ======================================================================== -Received Import Request. - Time since last request: 0.000026 seconds. - path: Assets/ADG_Textures/ground_vol1/ground1/ground1_Height.tga - artifactKey: Guid(2a92ec3b24546c447ae2a5f5da6f3db8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/ADG_Textures/ground_vol1/ground1/ground1_Height.tga using Guid(2a92ec3b24546c447ae2a5f5da6f3db8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'a5423c232a7a951037c27afc1703723e') in 0.0171502 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 +Received Prepare +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.395 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.45 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.539 seconds +Domain Reload Profiling: 2934ms + BeginReloadAssembly (399ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (10ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (164ms) + RebuildCommonClasses (54ms) + RebuildNativeTypeToScriptingClass (17ms) + initialDomainReloadingComplete (48ms) + LoadAllAssembliesAndSetupDomain (876ms) + LoadAssemblies (611ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (404ms) + TypeCache.Refresh (12ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (362ms) + ResolveRequiredComponents (22ms) + FinalizeReload (1540ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1222ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (20ms) + SetLoadedEditorAssemblies (9ms) + BeforeProcessingInitializeOnLoad (230ms) + ProcessInitializeOnLoadAttributes (830ms) + ProcessInitializeOnLoadMethodAttributes (123ms) + AfterProcessingInitializeOnLoad (9ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (47ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 21.66 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8623 unused Assets / (31.6 MB). Loaded Objects now: 9497. +Memory consumption went from 235.7 MB to 204.1 MB. +Total: 74.598700 ms (FindLiveObjects: 3.376000 ms CreateObjectMapping: 10.569600 ms MarkObjects: 32.658600 ms DeleteObjects: 27.992100 ms) +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 30.26 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8612 unused Assets / (39.3 MB). Loaded Objects now: 9497. +Memory consumption went from 235.9 MB to 196.7 MB. +Total: 94.105300 ms (FindLiveObjects: 21.675300 ms CreateObjectMapping: 9.189500 ms MarkObjects: 25.559900 ms DeleteObjects: 37.651100 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.506 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.41 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.646 seconds +Domain Reload Profiling: 3151ms + BeginReloadAssembly (408ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (14ms) + BackupInstance (0ms) + ReleaseScriptingObjects (1ms) + CreateAndSetChildDomain (142ms) + RebuildCommonClasses (62ms) + RebuildNativeTypeToScriptingClass (19ms) + initialDomainReloadingComplete (53ms) + LoadAllAssembliesAndSetupDomain (963ms) + LoadAssemblies (705ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (408ms) + TypeCache.Refresh (17ms) + TypeCache.ScanAssembly (2ms) + BuildScriptInfoCaches (365ms) + ResolveRequiredComponents (19ms) + FinalizeReload (1647ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1305ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (20ms) + SetLoadedEditorAssemblies (7ms) + BeforeProcessingInitializeOnLoad (239ms) + ProcessInitializeOnLoadAttributes (873ms) + ProcessInitializeOnLoadMethodAttributes (154ms) + AfterProcessingInitializeOnLoad (12ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (55ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 3.45 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (34.9 MB). Loaded Objects now: 9500. +Memory consumption went from 235.8 MB to 200.9 MB. +Total: 51.416800 ms (FindLiveObjects: 5.683400 ms CreateObjectMapping: 4.392600 ms MarkObjects: 16.950100 ms DeleteObjects: 24.388900 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 5.03 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8612 unused Assets / (35.4 MB). Loaded Objects now: 9500. +Memory consumption went from 236.0 MB to 200.6 MB. +Total: 48.688200 ms (FindLiveObjects: 3.748300 ms CreateObjectMapping: 5.155200 ms MarkObjects: 17.308100 ms DeleteObjects: 22.473200 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.360 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.67 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.613 seconds +Domain Reload Profiling: 2973ms + BeginReloadAssembly (332ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (11ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (102ms) + RebuildCommonClasses (52ms) + RebuildNativeTypeToScriptingClass (16ms) + initialDomainReloadingComplete (48ms) + LoadAllAssembliesAndSetupDomain (911ms) + LoadAssemblies (619ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (426ms) + TypeCache.Refresh (18ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (376ms) + ResolveRequiredComponents (23ms) + FinalizeReload (1614ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1305ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (19ms) + SetLoadedEditorAssemblies (9ms) + BeforeProcessingInitializeOnLoad (233ms) + ProcessInitializeOnLoadAttributes (903ms) + ProcessInitializeOnLoadMethodAttributes (131ms) + AfterProcessingInitializeOnLoad (10ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (43ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 3.53 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (34.6 MB). Loaded Objects now: 9503. +Memory consumption went from 235.8 MB to 201.3 MB. +Total: 50.027300 ms (FindLiveObjects: 3.244500 ms CreateObjectMapping: 4.918000 ms MarkObjects: 15.624000 ms DeleteObjects: 26.238100 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.287 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 2.08 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.645 seconds +Domain Reload Profiling: 2936ms + BeginReloadAssembly (318ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (11ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (100ms) + RebuildCommonClasses (49ms) + RebuildNativeTypeToScriptingClass (15ms) + initialDomainReloadingComplete (44ms) + LoadAllAssembliesAndSetupDomain (865ms) + LoadAssemblies (592ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (396ms) + TypeCache.Refresh (12ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (352ms) + ResolveRequiredComponents (23ms) + FinalizeReload (1646ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1322ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (19ms) + SetLoadedEditorAssemblies (8ms) + BeforeProcessingInitializeOnLoad (260ms) + ProcessInitializeOnLoadAttributes (907ms) + ProcessInitializeOnLoadMethodAttributes (120ms) + AfterProcessingInitializeOnLoad (9ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (38ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 6.63 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (27.8 MB). Loaded Objects now: 9506. +Memory consumption went from 235.9 MB to 208.1 MB. +Total: 108.004800 ms (FindLiveObjects: 3.650900 ms CreateObjectMapping: 8.313800 ms MarkObjects: 71.794800 ms DeleteObjects: 24.242800 ms) + +Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. - Time since last request: 0.000037 seconds. - path: Assets/ADG_Textures/ground_vol1/ground1/ground1_Normal.tga - artifactKey: Guid(aeff12fbe9fe2384bae4d1b436607b55) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/ADG_Textures/ground_vol1/ground1/ground1_Normal.tga using Guid(aeff12fbe9fe2384bae4d1b436607b55) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '4354f266c83188a699e4f591989c2d9e') in 0.031175 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + Time since last request: 841.989693 seconds. + path: Assets/ChatUI.prefab + artifactKey: Guid(87017431da5fdd442b694135dde0a74b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/ChatUI.prefab using Guid(87017431da5fdd442b694135dde0a74b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c901c66e838e92b6487ad31104156634') in 0.2716682 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 86 ======================================================================== -Received Import Request. - Time since last request: 0.000027 seconds. - path: Assets/ADG_Textures/ground_vol1/ground1/ground1_Diffuse.tga - artifactKey: Guid(eacec9cd0f31ea04b82121877a6cccaa) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/ADG_Textures/ground_vol1/ground1/ground1_Diffuse.tga using Guid(eacec9cd0f31ea04b82121877a6cccaa) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '2f778bed811ddf3dbc84b2f0b0ea1b0f') in 0.0210333 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 +Received Prepare +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.400 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.67 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.420 seconds +Domain Reload Profiling: 2819ms + BeginReloadAssembly (392ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (10ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (153ms) + RebuildCommonClasses (58ms) + RebuildNativeTypeToScriptingClass (18ms) + initialDomainReloadingComplete (51ms) + LoadAllAssembliesAndSetupDomain (879ms) + LoadAssemblies (646ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (376ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (337ms) + ResolveRequiredComponents (20ms) + FinalizeReload (1420ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1132ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (18ms) + SetLoadedEditorAssemblies (8ms) + BeforeProcessingInitializeOnLoad (212ms) + ProcessInitializeOnLoadAttributes (772ms) + ProcessInitializeOnLoadMethodAttributes (112ms) + AfterProcessingInitializeOnLoad (8ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (41ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 5.17 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8623 unused Assets / (46.6 MB). Loaded Objects now: 9509. +Memory consumption went from 235.9 MB to 189.3 MB. +Total: 103.956900 ms (FindLiveObjects: 3.539600 ms CreateObjectMapping: 11.040300 ms MarkObjects: 21.592700 ms DeleteObjects: 67.782300 ms) +Prepare: number of updated asset objects reloaded= 0 ======================================================================== -Received Import Request. - Time since last request: 0.000023 seconds. - path: Assets/ADG_Textures/ground_vol1/ground1/ground1_Metallic.tga - artifactKey: Guid(33d10529b8ef9af47a3d97a1c7419649) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/ADG_Textures/ground_vol1/ground1/ground1_Metallic.tga using Guid(33d10529b8ef9af47a3d97a1c7419649) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '01c89c6161c571a3c9a56af153a83e47') in 0.007607 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 +Received Prepare +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 112.33 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8612 unused Assets / (40.6 MB). Loaded Objects now: 9509. +Memory consumption went from 236.1 MB to 195.5 MB. +Total: 88.134000 ms (FindLiveObjects: 3.990400 ms CreateObjectMapping: 15.506900 ms MarkObjects: 34.587700 ms DeleteObjects: 34.046300 ms) -Editor requested this worker to shutdown with reason: Scaling down because of idle timeout -AssetImportWorker is now disconnected from the server -Process exiting -Exiting without the bug reporter. Application will terminate with return code 0 \ No newline at end of file +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.352 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.43 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.702 seconds +Domain Reload Profiling: 3054ms + BeginReloadAssembly (341ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (10ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (109ms) + RebuildCommonClasses (52ms) + RebuildNativeTypeToScriptingClass (17ms) + initialDomainReloadingComplete (46ms) + LoadAllAssembliesAndSetupDomain (896ms) + LoadAssemblies (612ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (416ms) + TypeCache.Refresh (17ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (372ms) + ResolveRequiredComponents (19ms) + FinalizeReload (1703ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1375ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (22ms) + SetLoadedEditorAssemblies (9ms) + BeforeProcessingInitializeOnLoad (253ms) + ProcessInitializeOnLoadAttributes (918ms) + ProcessInitializeOnLoadMethodAttributes (158ms) + AfterProcessingInitializeOnLoad (13ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (46ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 3.70 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (30.4 MB). Loaded Objects now: 9512. +Memory consumption went from 235.9 MB to 205.6 MB. +Total: 38.229200 ms (FindLiveObjects: 2.385200 ms CreateObjectMapping: 2.773100 ms MarkObjects: 15.376100 ms DeleteObjects: 17.692500 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.99 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8612 unused Assets / (32.6 MB). Loaded Objects now: 9512. +Memory consumption went from 236.1 MB to 203.5 MB. +Total: 45.878000 ms (FindLiveObjects: 3.562800 ms CreateObjectMapping: 2.923700 ms MarkObjects: 16.967200 ms DeleteObjects: 22.422000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.311 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.74 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.497 seconds +Domain Reload Profiling: 2805ms + BeginReloadAssembly (299ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (8ms) + BackupInstance (0ms) + ReleaseScriptingObjects (1ms) + CreateAndSetChildDomain (90ms) + RebuildCommonClasses (55ms) + RebuildNativeTypeToScriptingClass (16ms) + initialDomainReloadingComplete (47ms) + LoadAllAssembliesAndSetupDomain (890ms) + LoadAssemblies (632ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (384ms) + TypeCache.Refresh (20ms) + TypeCache.ScanAssembly (2ms) + BuildScriptInfoCaches (336ms) + ResolveRequiredComponents (21ms) + FinalizeReload (1497ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1212ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (18ms) + SetLoadedEditorAssemblies (8ms) + BeforeProcessingInitializeOnLoad (234ms) + ProcessInitializeOnLoadAttributes (823ms) + ProcessInitializeOnLoadMethodAttributes (119ms) + AfterProcessingInitializeOnLoad (9ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (38ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 3.05 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (49.5 MB). Loaded Objects now: 9515. +Memory consumption went from 236.0 MB to 186.5 MB. +Total: 231.628100 ms (FindLiveObjects: 4.158900 ms CreateObjectMapping: 3.461600 ms MarkObjects: 17.928000 ms DeleteObjects: 206.063600 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.485 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.79 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.712 seconds +Domain Reload Profiling: 3203ms + BeginReloadAssembly (365ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (12ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (113ms) + RebuildCommonClasses (56ms) + RebuildNativeTypeToScriptingClass (20ms) + initialDomainReloadingComplete (49ms) + LoadAllAssembliesAndSetupDomain (1001ms) + LoadAssemblies (626ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (511ms) + TypeCache.Refresh (14ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (452ms) + ResolveRequiredComponents (36ms) + FinalizeReload (1713ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1370ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (21ms) + SetLoadedEditorAssemblies (8ms) + BeforeProcessingInitializeOnLoad (257ms) + ProcessInitializeOnLoadAttributes (943ms) + ProcessInitializeOnLoadMethodAttributes (127ms) + AfterProcessingInitializeOnLoad (13ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (43ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 3.29 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (30.8 MB). Loaded Objects now: 9518. +Memory consumption went from 236.0 MB to 205.2 MB. +Total: 42.774300 ms (FindLiveObjects: 2.787500 ms CreateObjectMapping: 4.650900 ms MarkObjects: 13.663200 ms DeleteObjects: 21.669900 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.333 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.19 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.566 seconds +Domain Reload Profiling: 2900ms + BeginReloadAssembly (335ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (13ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (100ms) + RebuildCommonClasses (48ms) + RebuildNativeTypeToScriptingClass (16ms) + initialDomainReloadingComplete (46ms) + LoadAllAssembliesAndSetupDomain (888ms) + LoadAssemblies (615ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (407ms) + TypeCache.Refresh (13ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (362ms) + ResolveRequiredComponents (23ms) + FinalizeReload (1567ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1266ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (19ms) + SetLoadedEditorAssemblies (7ms) + BeforeProcessingInitializeOnLoad (233ms) + ProcessInitializeOnLoadAttributes (867ms) + ProcessInitializeOnLoadMethodAttributes (131ms) + AfterProcessingInitializeOnLoad (9ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (43ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 6.15 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (39.6 MB). Loaded Objects now: 9521. +Memory consumption went from 236.1 MB to 196.4 MB. +Total: 72.112600 ms (FindLiveObjects: 4.463400 ms CreateObjectMapping: 7.091900 ms MarkObjects: 31.559200 ms DeleteObjects: 28.995900 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.378 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.71 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.619 seconds +Domain Reload Profiling: 3000ms + BeginReloadAssembly (323ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (12ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (91ms) + RebuildCommonClasses (57ms) + RebuildNativeTypeToScriptingClass (16ms) + initialDomainReloadingComplete (48ms) + LoadAllAssembliesAndSetupDomain (935ms) + LoadAssemblies (662ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (407ms) + TypeCache.Refresh (16ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (358ms) + ResolveRequiredComponents (25ms) + FinalizeReload (1620ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1288ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (20ms) + SetLoadedEditorAssemblies (9ms) + BeforeProcessingInitializeOnLoad (269ms) + ProcessInitializeOnLoadAttributes (861ms) + ProcessInitializeOnLoadMethodAttributes (117ms) + AfterProcessingInitializeOnLoad (10ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (41ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 2.28 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (35.7 MB). Loaded Objects now: 9524. +Memory consumption went from 236.1 MB to 200.4 MB. +Total: 46.981300 ms (FindLiveObjects: 3.415300 ms CreateObjectMapping: 3.713400 ms MarkObjects: 17.001600 ms DeleteObjects: 22.847400 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.217 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.47 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.522 seconds +Domain Reload Profiling: 2740ms + BeginReloadAssembly (302ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (9ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (90ms) + RebuildCommonClasses (47ms) + RebuildNativeTypeToScriptingClass (16ms) + initialDomainReloadingComplete (42ms) + LoadAllAssembliesAndSetupDomain (812ms) + LoadAssemblies (580ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (351ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (312ms) + ResolveRequiredComponents (22ms) + FinalizeReload (1522ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1193ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (21ms) + SetLoadedEditorAssemblies (8ms) + BeforeProcessingInitializeOnLoad (227ms) + ProcessInitializeOnLoadAttributes (795ms) + ProcessInitializeOnLoadMethodAttributes (131ms) + AfterProcessingInitializeOnLoad (11ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (48ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 4.59 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (33.7 MB). Loaded Objects now: 9527. +Memory consumption went from 236.1 MB to 202.4 MB. +Total: 49.754200 ms (FindLiveObjects: 2.758900 ms CreateObjectMapping: 4.103000 ms MarkObjects: 19.029300 ms DeleteObjects: 23.860800 ms) + +Prepare: number of updated asset objects reloaded= 0 diff --git a/Logs/AssetImportWorker1.log b/Logs/AssetImportWorker1.log index dd6901bf..c57e0aa5 100644 --- a/Logs/AssetImportWorker1.log +++ b/Logs/AssetImportWorker1.log @@ -2,8 +2,8 @@ Built from '6000.2/staging' branch; Version is '6000.2.9f1 (e0c4e791ab71) revision 14730471'; Using compiler version '194234433'; Build Type 'Release' OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'en' Physical Memory: 65460 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 -Date: 2026-01-11T13:15:22Z -[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8" at "2026-01-11T13:15:22.5427435Z" +[Licensing::IpcConnector] Successfully connected to: "LicenseClient-XudKbDePPbZH9FbgOvOqE" at "2026-01-15T07:21:09.2873502Z" +Date: 2026-01-15T07:21:09Z COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.2.9f1\Editor\Unity.exe @@ -17,9 +17,9 @@ C:/Users/pelpa/Desktop/Test Multiplayer -logFile Logs/AssetImportWorker1.log -srvPort -57842 +49170 -licensingIpc -LicenseClient-ORCmUgqlUVZg1OMIqSR_8 +LicenseClient-XudKbDePPbZH9FbgOvOqE -job-worker-count 7 -background-job-worker-count @@ -65,27 +65,27 @@ C:/Users/pelpa/Desktop/Test Multiplayer "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" -Player connection [44276] Target information: +Player connection [16752] Target information: -Player connection [44276] * "[IP] 192.168.1.13 [Port] 0 [Flags] 2 [Guid] 1582990514 [EditorId] 1582990514 [Version] 1048832 [Id] WindowsEditor(7,THELAB) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" +Player connection [16752] * "[IP] 192.168.1.13 [Port] 0 [Flags] 2 [Guid] 2905665542 [EditorId] 2905665542 [Version] 1048832 [Id] WindowsEditor(7,THELAB) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" -Player connection [44276] Host joined multi-casting on [225.0.0.222:54997]... -Player connection [44276] Host joined alternative multi-casting on [225.0.0.222:34997]... +Player connection [16752] Host joined multi-casting on [225.0.0.222:54997]... +Player connection [16752] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 7 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad -[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 828, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe") +[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 17800, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe") [Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Client] Handshaking with LicensingClient: Version: 1.17.4+4293ba1 - Session Id: 7b9886e9b56a4e23a080fd859082a728 - Correlation Id: b7d7725764d92e402dec2c4990f6d113 - External correlation Id: 1533074010514871889 + Session Id: 8e92c70bf6ef4103be0ff53d98fa4a5c + Correlation Id: 7cf7d68064e34a785b73b0162a6966d6 + External correlation Id: 3768179840081870642 Machine Id: 4Uf+FiNuaUwBpz+ER0J8rVjXkJ4= -[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8" (connect: 0.00s, validation: 0.00s, handshake: 0.05s) -[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8-notifications" at "2026-01-11T13:15:22.5987898Z" -[Licensing::Module] Licensing Background thread has ended after 0.06s +[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-XudKbDePPbZH9FbgOvOqE" (connect: 0.00s, validation: 0.00s, handshake: 0.04s) +[Licensing::IpcConnector] Successfully connected to: "LicenseClient-XudKbDePPbZH9FbgOvOqE-notifications" at "2026-01-15T07:21:09.329884Z" +[Licensing::Module] Licensing Background thread has ended after 0.04s Library Redirect Path: Library/ FMOD failed to set the software format to the custom sample rate 1, trying software fallback rate 48000 [Physics::Module] Selected backend. @@ -94,7 +94,7 @@ FMOD failed to set the software format to the custom sample rate 1, trying softw [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded -Refreshing native plugins compatible for Editor in 2.53 ms, found 3 plugins. +Refreshing native plugins compatible for Editor in 2.24 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.2.9f1 (e0c4e791ab71) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Resources/UnitySubsystems @@ -110,45 +110,45 @@ Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/etc' -Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56696 +Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56636 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll -Registered in 0.003500 seconds. -- Loaded All Assemblies, in 0.327 seconds +Registered in 0.002422 seconds. +- Loaded All Assemblies, in 0.487 seconds Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.318 seconds -Domain Reload Profiling: 643ms - BeginReloadAssembly (114ms) +- Finished resetting the current domain, in 1.484 seconds +Domain Reload Profiling: 1968ms + BeginReloadAssembly (150ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) - RebuildCommonClasses (31ms) - RebuildNativeTypeToScriptingClass (10ms) - initialDomainReloadingComplete (44ms) - LoadAllAssembliesAndSetupDomain (126ms) - LoadAssemblies (111ms) + RebuildCommonClasses (56ms) + RebuildNativeTypeToScriptingClass (17ms) + initialDomainReloadingComplete (65ms) + LoadAllAssembliesAndSetupDomain (196ms) + LoadAssemblies (147ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (124ms) - TypeCache.Refresh (122ms) - TypeCache.ScanAssembly (111ms) + AnalyzeDomain (192ms) + TypeCache.Refresh (191ms) + TypeCache.ScanAssembly (176ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) - FinalizeReload (318ms) + FinalizeReload (1485ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (290ms) + SetupLoadedEditorAssemblies (1369ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (68ms) - SetLoadedEditorAssemblies (4ms) - BeforeProcessingInitializeOnLoad (55ms) - ProcessInitializeOnLoadAttributes (116ms) - ProcessInitializeOnLoadMethodAttributes (47ms) + InitializePlatformSupportModulesInManaged (309ms) + SetLoadedEditorAssemblies (6ms) + BeforeProcessingInitializeOnLoad (87ms) + ProcessInitializeOnLoadAttributes (878ms) + ProcessInitializeOnLoadMethodAttributes (88ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) @@ -164,11 +164,11 @@ Begin MonoManager ReloadAssembly Type: Assigned Expiration: Unlimited Symbol file LoadedFromMemory is not a mono symbol file -- Loaded All Assemblies, in 0.828 seconds +- Loaded All Assemblies, in 3.904 seconds 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -Refreshing native plugins compatible for Editor in 0.78 ms, found 3 plugins. +Refreshing native plugins compatible for Editor in 0.88 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found Package Manager log level set to [2] @@ -177,39 +177,39 @@ Package Manager log level set to [2] [Package Manager] Cannot connect to Unity Package Manager local server Mirror | mirror-networking.com | discord.gg/N9QVxbM Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.956 seconds -Domain Reload Profiling: 1781ms - BeginReloadAssembly (165ms) +- Finished resetting the current domain, in 1.284 seconds +Domain Reload Profiling: 5182ms + BeginReloadAssembly (264ms) ExecutionOrderSort (0ms) DisableScriptedObjects (9ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (38ms) - RebuildCommonClasses (31ms) - RebuildNativeTypeToScriptingClass (9ms) - initialDomainReloadingComplete (34ms) - LoadAllAssembliesAndSetupDomain (585ms) - LoadAssemblies (362ms) + CreateAndSetChildDomain (48ms) + RebuildCommonClasses (51ms) + RebuildNativeTypeToScriptingClass (15ms) + initialDomainReloadingComplete (56ms) + LoadAllAssembliesAndSetupDomain (3512ms) + LoadAssemblies (2573ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (301ms) - TypeCache.Refresh (217ms) - TypeCache.ScanAssembly (200ms) - BuildScriptInfoCaches (65ms) - ResolveRequiredComponents (13ms) - FinalizeReload (957ms) + AnalyzeDomain (1079ms) + TypeCache.Refresh (749ms) + TypeCache.ScanAssembly (679ms) + BuildScriptInfoCaches (254ms) + ResolveRequiredComponents (69ms) + FinalizeReload (1284ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (776ms) + SetupLoadedEditorAssemblies (1010ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (11ms) - SetLoadedEditorAssemblies (4ms) - BeforeProcessingInitializeOnLoad (142ms) - ProcessInitializeOnLoadAttributes (522ms) - ProcessInitializeOnLoadMethodAttributes (93ms) - AfterProcessingInitializeOnLoad (4ms) + InitializePlatformSupportModulesInManaged (16ms) + SetLoadedEditorAssemblies (7ms) + BeforeProcessingInitializeOnLoad (185ms) + ProcessInitializeOnLoadAttributes (688ms) + ProcessInitializeOnLoadMethodAttributes (109ms) + AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (8ms) + AwakeInstancesAfterBackupRestoration (11ms) WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? @@ -217,97 +217,990 @@ WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshad WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds -Refreshing native plugins compatible for Editor in 1.33 ms, found 3 plugins. +Refreshing native plugins compatible for Editor in 1.79 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 190 Unused Serialized files (Serialized files now loaded: 0) -Unloading 8619 unused Assets / (29.3 MB). Loaded Objects now: 9333. -Memory consumption went from 228.3 MB to 199.0 MB. -Total: 21.062200 ms (FindLiveObjects: 1.752400 ms CreateObjectMapping: 1.567800 ms MarkObjects: 8.485900 ms DeleteObjects: 9.254500 ms) +Unloading 8623 unused Assets / (37.3 MB). Loaded Objects now: 9337. +Memory consumption went from 228.4 MB to 191.0 MB. +Total: 29.338000 ms (FindLiveObjects: 2.077900 ms CreateObjectMapping: 3.374800 ms MarkObjects: 10.744500 ms DeleteObjects: 13.138600 ms) ======================================================================== Received Import Request. - Time since last request: 715359.302758 seconds. - path: Assets/TerrainSampleAssets/TerrainLayers/Grass_Moss_TerrainLayer.terrainlayer - artifactKey: Guid(d25c8def728088547ae6a1024dd9b481) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/TerrainSampleAssets/TerrainLayers/Grass_Moss_TerrainLayer.terrainlayer using Guid(d25c8def728088547ae6a1024dd9b481) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '9c7a919b844f7a90884c7964eb7373a4') in 0.1246937 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5 - -======================================================================== -Received Import Request. - Time since last request: 0.000027 seconds. - path: Assets/TerrainSampleAssets/TerrainLayers/Grass_B_TerrainLayer.terrainlayer - artifactKey: Guid(bd1fcb10d2c5b5d4ba6e01a34e4735be) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/TerrainSampleAssets/TerrainLayers/Grass_B_TerrainLayer.terrainlayer using Guid(bd1fcb10d2c5b5d4ba6e01a34e4735be) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '4364e87286373f2287c03da17d9ed8f6') in 0.0284972 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5 - -======================================================================== -Received Import Request. - Time since last request: 0.000031 seconds. - path: Assets/TerrainSampleAssets/TerrainLayers/Soil_Rocks_TerrainLayer.terrainlayer - artifactKey: Guid(73f0b5ac607c28d4696a6dd09a1de66a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/TerrainSampleAssets/TerrainLayers/Soil_Rocks_TerrainLayer.terrainlayer using Guid(73f0b5ac607c28d4696a6dd09a1de66a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'e9dadc9795bbf6ea217961bde2f8c1ba') in 0.026804 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5 - -======================================================================== -Received Import Request. - Time since last request: 0.000031 seconds. - path: Assets/TerrainSampleAssets/TerrainLayers/Sand_TerrainLayer.terrainlayer - artifactKey: Guid(1ded3ba1c5a90054e8f23ddfa62fb2b7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/TerrainSampleAssets/TerrainLayers/Sand_TerrainLayer.terrainlayer using Guid(1ded3ba1c5a90054e8f23ddfa62fb2b7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '7b90d86bc76b2071a08a86d141e64d40') in 0.0258877 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5 - -======================================================================== -Received Import Request. - Time since last request: 0.000024 seconds. - path: Assets/TerrainSampleAssets/TerrainLayers/Rock_TerrainLayer.terrainlayer - artifactKey: Guid(c997c17aa360cb749a27932fe3bdfcce) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/TerrainSampleAssets/TerrainLayers/Rock_TerrainLayer.terrainlayer using Guid(c997c17aa360cb749a27932fe3bdfcce) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '4e8b940046006454c6c1d8e8248398b7') in 0.0314981 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5 + Time since last request: 20084.527193 seconds. + path: Assets/Y Bot@Idle.prefab + artifactKey: Guid(8ca20f3bfd0234143b0298b4fa83cd02) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Y Bot@Idle.prefab using Guid(8ca20f3bfd0234143b0298b4fa83cd02) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '3eb86ad3d31113555a29e59dea0881b6') in 1.4566808 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 633 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory is not a mono symbol file -- Loaded All Assemblies, in 0.829 seconds +- Loaded All Assemblies, in 1.112 seconds 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -Refreshing native plugins compatible for Editor in 0.81 ms, found 3 plugins. +Refreshing native plugins compatible for Editor in 1.35 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 1.038 seconds -Domain Reload Profiling: 1869ms - BeginReloadAssembly (225ms) +- Finished resetting the current domain, in 1.096 seconds +Domain Reload Profiling: 2209ms + BeginReloadAssembly (282ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (24ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (85ms) + RebuildCommonClasses (45ms) + RebuildNativeTypeToScriptingClass (10ms) + initialDomainReloadingComplete (31ms) + LoadAllAssembliesAndSetupDomain (743ms) + LoadAssemblies (438ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (407ms) + TypeCache.Refresh (204ms) + TypeCache.ScanAssembly (186ms) + BuildScriptInfoCaches (178ms) + ResolveRequiredComponents (19ms) + FinalizeReload (1097ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (852ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (15ms) + SetLoadedEditorAssemblies (6ms) + BeforeProcessingInitializeOnLoad (188ms) + ProcessInitializeOnLoadAttributes (558ms) + ProcessInitializeOnLoadMethodAttributes (79ms) + AfterProcessingInitializeOnLoad (5ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (27ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.41 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8621 unused Assets / (35.8 MB). Loaded Objects now: 9386. +Memory consumption went from 248.6 MB to 212.9 MB. +Total: 27.961700 ms (FindLiveObjects: 1.672200 ms CreateObjectMapping: 1.932200 ms MarkObjects: 9.753900 ms DeleteObjects: 14.601200 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.97 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 185 unused Assets / (15.3 MB). Loaded Objects now: 9386. +Memory consumption went from 240.6 MB to 225.3 MB. +Total: 16.819200 ms (FindLiveObjects: 0.949400 ms CreateObjectMapping: 0.607300 ms MarkObjects: 9.882700 ms DeleteObjects: 5.378000 ms) + +Prepare: number of updated asset objects reloaded= 207 +AssetImportParameters requested are different than current active one (requested -> active): + buildTarget: platform 19, subtarget 2, extendedPlatform 0 -> platform 19, subtarget 1, extendedPlatform 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.40 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 185 unused Assets / (15.3 MB). Loaded Objects now: 9386. +Memory consumption went from 240.9 MB to 225.6 MB. +Total: 16.077100 ms (FindLiveObjects: 0.973400 ms CreateObjectMapping: 0.396700 ms MarkObjects: 8.884600 ms DeleteObjects: 5.821200 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 0.986 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 0.83 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.973 seconds +Domain Reload Profiling: 1960ms + BeginReloadAssembly (228ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (7ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (67ms) + RebuildCommonClasses (36ms) + RebuildNativeTypeToScriptingClass (16ms) + initialDomainReloadingComplete (29ms) + LoadAllAssembliesAndSetupDomain (677ms) + LoadAssemblies (399ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (369ms) + TypeCache.Refresh (183ms) + TypeCache.ScanAssembly (165ms) + BuildScriptInfoCaches (163ms) + ResolveRequiredComponents (18ms) + FinalizeReload (974ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (784ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (14ms) + SetLoadedEditorAssemblies (6ms) + BeforeProcessingInitializeOnLoad (171ms) + ProcessInitializeOnLoadAttributes (507ms) + ProcessInitializeOnLoadMethodAttributes (79ms) + AfterProcessingInitializeOnLoad (7ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (29ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.58 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (27.8 MB). Loaded Objects now: 9389. +Memory consumption went from 246.9 MB to 219.1 MB. +Total: 23.103400 ms (FindLiveObjects: 1.660400 ms CreateObjectMapping: 1.253800 ms MarkObjects: 9.516400 ms DeleteObjects: 10.671200 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 2.708 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 0.75 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.015 seconds +Domain Reload Profiling: 3721ms + BeginReloadAssembly (448ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (7ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (60ms) + RebuildCommonClasses (126ms) + RebuildNativeTypeToScriptingClass (16ms) + initialDomainReloadingComplete (27ms) + LoadAllAssembliesAndSetupDomain (2088ms) + LoadAssemblies (1931ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (473ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (448ms) + ResolveRequiredComponents (12ms) + FinalizeReload (1016ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (836ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (11ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (173ms) + ProcessInitializeOnLoadAttributes (557ms) + ProcessInitializeOnLoadMethodAttributes (84ms) + AfterProcessingInitializeOnLoad (7ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (29ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.64 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (30.1 MB). Loaded Objects now: 9392. +Memory consumption went from 246.9 MB to 216.8 MB. +Total: 17.532700 ms (FindLiveObjects: 1.160100 ms CreateObjectMapping: 0.948800 ms MarkObjects: 6.085000 ms DeleteObjects: 9.337600 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.86 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 185 unused Assets / (15.3 MB). Loaded Objects now: 9392. +Memory consumption went from 240.6 MB to 225.3 MB. +Total: 16.374800 ms (FindLiveObjects: 0.874400 ms CreateObjectMapping: 0.416400 ms MarkObjects: 9.590900 ms DeleteObjects: 5.491100 ms) + +Prepare: number of updated asset objects reloaded= 207 +AssetImportParameters requested are different than current active one (requested -> active): + buildTarget: platform 24, subtarget 1, extendedPlatform 0 -> platform 19, subtarget 2, extendedPlatform 0 + graphicsApiMask: 2228224 -> 262148 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 2.00 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 185 unused Assets / (15.3 MB). Loaded Objects now: 9392. +Memory consumption went from 238.9 MB to 223.6 MB. +Total: 74.257600 ms (FindLiveObjects: 1.506100 ms CreateObjectMapping: 2.179300 ms MarkObjects: 60.436200 ms DeleteObjects: 10.130800 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 1791.129175 seconds. + path: Assets/Y Bot@Idle.prefab + artifactKey: Guid(8ca20f3bfd0234143b0298b4fa83cd02) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Y Bot@Idle.prefab using Guid(8ca20f3bfd0234143b0298b4fa83cd02) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'eaeb3a7fb706db2fb369c7cb167e47b9') in 8.193604 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 633 + +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.062 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.38 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.084 seconds +Domain Reload Profiling: 2147ms + BeginReloadAssembly (279ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (29ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (86ms) + RebuildCommonClasses (36ms) + RebuildNativeTypeToScriptingClass (10ms) + initialDomainReloadingComplete (30ms) + LoadAllAssembliesAndSetupDomain (707ms) + LoadAssemblies (426ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (376ms) + TypeCache.Refresh (202ms) + TypeCache.ScanAssembly (185ms) + BuildScriptInfoCaches (152ms) + ResolveRequiredComponents (17ms) + FinalizeReload (1084ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (887ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (23ms) + SetLoadedEditorAssemblies (6ms) + BeforeProcessingInitializeOnLoad (184ms) + ProcessInitializeOnLoadAttributes (586ms) + ProcessInitializeOnLoadMethodAttributes (81ms) + AfterProcessingInitializeOnLoad (6ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (33ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.69 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8621 unused Assets / (28.6 MB). Loaded Objects now: 9415. +Memory consumption went from 245.2 MB to 216.6 MB. +Total: 30.531500 ms (FindLiveObjects: 3.331600 ms CreateObjectMapping: 2.162600 ms MarkObjects: 11.400700 ms DeleteObjects: 13.634500 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 0.796 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 0.83 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.055 seconds +Domain Reload Profiling: 1852ms + BeginReloadAssembly (217ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (7ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (57ms) + RebuildCommonClasses (30ms) + RebuildNativeTypeToScriptingClass (11ms) + initialDomainReloadingComplete (32ms) + LoadAllAssembliesAndSetupDomain (507ms) + LoadAssemblies (375ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (227ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (203ms) + ResolveRequiredComponents (12ms) + FinalizeReload (1056ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (846ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (21ms) + SetLoadedEditorAssemblies (5ms) + BeforeProcessingInitializeOnLoad (157ms) + ProcessInitializeOnLoadAttributes (572ms) + ProcessInitializeOnLoadMethodAttributes (85ms) + AfterProcessingInitializeOnLoad (5ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (33ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 2.30 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (31.9 MB). Loaded Objects now: 9418. +Memory consumption went from 245.0 MB to 213.1 MB. +Total: 29.046700 ms (FindLiveObjects: 2.168100 ms CreateObjectMapping: 1.977100 ms MarkObjects: 10.171800 ms DeleteObjects: 14.728200 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 0.746 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 0.90 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.006 seconds +Domain Reload Profiling: 1752ms + BeginReloadAssembly (187ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (75ms) - RebuildCommonClasses (32ms) + CreateAndSetChildDomain (53ms) + RebuildCommonClasses (31ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (27ms) - LoadAllAssembliesAndSetupDomain (536ms) - LoadAssemblies (404ms) + LoadAllAssembliesAndSetupDomain (491ms) + LoadAssemblies (355ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (221ms) - TypeCache.Refresh (11ms) + AnalyzeDomain (215ms) + TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (187ms) - ResolveRequiredComponents (16ms) - FinalizeReload (1038ms) + BuildScriptInfoCaches (190ms) + ResolveRequiredComponents (12ms) + FinalizeReload (1006ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (837ms) + SetupLoadedEditorAssemblies (825ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (12ms) - SetLoadedEditorAssemblies (6ms) - BeforeProcessingInitializeOnLoad (146ms) - ProcessInitializeOnLoadAttributes (576ms) - ProcessInitializeOnLoadMethodAttributes (92ms) + InitializePlatformSupportModulesInManaged (18ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (131ms) + ProcessInitializeOnLoadAttributes (577ms) + ProcessInitializeOnLoadMethodAttributes (89ms) + AfterProcessingInitializeOnLoad (6ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (28ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.54 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (35.5 MB). Loaded Objects now: 9421. +Memory consumption went from 245.1 MB to 209.6 MB. +Total: 31.491500 ms (FindLiveObjects: 1.971800 ms CreateObjectMapping: 1.995300 ms MarkObjects: 10.021600 ms DeleteObjects: 17.501300 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 0.754 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 0.84 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.986 seconds +Domain Reload Profiling: 1741ms + BeginReloadAssembly (201ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (5ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (59ms) + RebuildCommonClasses (30ms) + RebuildNativeTypeToScriptingClass (11ms) + initialDomainReloadingComplete (25ms) + LoadAllAssembliesAndSetupDomain (487ms) + LoadAssemblies (342ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (223ms) + TypeCache.Refresh (7ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (199ms) + ResolveRequiredComponents (12ms) + FinalizeReload (987ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (808ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (16ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (133ms) + ProcessInitializeOnLoadAttributes (556ms) + ProcessInitializeOnLoadMethodAttributes (93ms) + AfterProcessingInitializeOnLoad (6ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (29ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 2.16 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (40.8 MB). Loaded Objects now: 9424. +Memory consumption went from 245.1 MB to 204.3 MB. +Total: 45.778000 ms (FindLiveObjects: 2.284400 ms CreateObjectMapping: 2.227500 ms MarkObjects: 12.066900 ms DeleteObjects: 29.197200 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 0.749 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 0.90 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.981 seconds +Domain Reload Profiling: 1731ms + BeginReloadAssembly (192ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (5ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (50ms) + RebuildCommonClasses (31ms) + RebuildNativeTypeToScriptingClass (10ms) + initialDomainReloadingComplete (27ms) + LoadAllAssembliesAndSetupDomain (490ms) + LoadAssemblies (341ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (222ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (198ms) + ResolveRequiredComponents (12ms) + FinalizeReload (981ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (803ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (18ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (127ms) + ProcessInitializeOnLoadAttributes (558ms) + ProcessInitializeOnLoadMethodAttributes (89ms) + AfterProcessingInitializeOnLoad (5ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (29ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.96 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (32.2 MB). Loaded Objects now: 9427. +Memory consumption went from 245.1 MB to 212.9 MB. +Total: 40.474400 ms (FindLiveObjects: 2.015600 ms CreateObjectMapping: 4.697400 ms MarkObjects: 17.919500 ms DeleteObjects: 15.840000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 2.33 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 185 unused Assets / (15.3 MB). Loaded Objects now: 9427. +Memory consumption went from 238.9 MB to 223.6 MB. +Total: 20.475300 ms (FindLiveObjects: 0.967800 ms CreateObjectMapping: 0.459400 ms MarkObjects: 9.641200 ms DeleteObjects: 9.404800 ms) + +Prepare: number of updated asset objects reloaded= 207 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.37 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 185 unused Assets / (15.3 MB). Loaded Objects now: 9427. +Memory consumption went from 240.9 MB to 225.6 MB. +Total: 182.266300 ms (FindLiveObjects: 0.992600 ms CreateObjectMapping: 0.511000 ms MarkObjects: 173.405800 ms DeleteObjects: 7.354700 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 0.935 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.07 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.021 seconds +Domain Reload Profiling: 1958ms + BeginReloadAssembly (217ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (7ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (62ms) + RebuildCommonClasses (38ms) + RebuildNativeTypeToScriptingClass (11ms) + initialDomainReloadingComplete (27ms) + LoadAllAssembliesAndSetupDomain (643ms) + LoadAssemblies (387ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (350ms) + TypeCache.Refresh (175ms) + TypeCache.ScanAssembly (157ms) + BuildScriptInfoCaches (154ms) + ResolveRequiredComponents (17ms) + FinalizeReload (1022ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (843ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (11ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (145ms) + ProcessInitializeOnLoadAttributes (601ms) + ProcessInitializeOnLoadMethodAttributes (77ms) + AfterProcessingInitializeOnLoad (4ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (32ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 3.57 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (47.8 MB). Loaded Objects now: 9430. +Memory consumption went from 246.9 MB to 199.2 MB. +Total: 125.269500 ms (FindLiveObjects: 8.872300 ms CreateObjectMapping: 25.541200 ms MarkObjects: 17.688400 ms DeleteObjects: 73.165100 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 2.812 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 0.79 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.018 seconds +Domain Reload Profiling: 3834ms + BeginReloadAssembly (457ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (5ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (59ms) + RebuildCommonClasses (127ms) + RebuildNativeTypeToScriptingClass (10ms) + initialDomainReloadingComplete (30ms) + LoadAllAssembliesAndSetupDomain (2190ms) + LoadAssemblies (2023ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (499ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (465ms) + ResolveRequiredComponents (18ms) + FinalizeReload (1019ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (817ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (14ms) + SetLoadedEditorAssemblies (5ms) + BeforeProcessingInitializeOnLoad (175ms) + ProcessInitializeOnLoadAttributes (538ms) + ProcessInitializeOnLoadMethodAttributes (78ms) + AfterProcessingInitializeOnLoad (6ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (29ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.83 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (25.7 MB). Loaded Objects now: 9433. +Memory consumption went from 246.9 MB to 221.3 MB. +Total: 17.386200 ms (FindLiveObjects: 1.423200 ms CreateObjectMapping: 1.078800 ms MarkObjects: 6.736200 ms DeleteObjects: 8.146800 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 0.740 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 0.79 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.864 seconds +Domain Reload Profiling: 1607ms + BeginReloadAssembly (195ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (7ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (53ms) + RebuildCommonClasses (29ms) + RebuildNativeTypeToScriptingClass (10ms) + initialDomainReloadingComplete (25ms) + LoadAllAssembliesAndSetupDomain (484ms) + LoadAssemblies (338ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (223ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (197ms) + ResolveRequiredComponents (13ms) + FinalizeReload (864ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (694ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (13ms) + SetLoadedEditorAssemblies (5ms) + BeforeProcessingInitializeOnLoad (119ms) + ProcessInitializeOnLoadAttributes (472ms) + ProcessInitializeOnLoadMethodAttributes (81ms) + AfterProcessingInitializeOnLoad (4ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (27ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.59 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (31.5 MB). Loaded Objects now: 9436. +Memory consumption went from 247.0 MB to 215.5 MB. +Total: 33.783900 ms (FindLiveObjects: 1.905300 ms CreateObjectMapping: 3.463200 ms MarkObjects: 12.863200 ms DeleteObjects: 15.550500 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 1.078 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 1.77 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.545 seconds +Domain Reload Profiling: 2626ms + BeginReloadAssembly (243ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (8ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (64ms) + RebuildCommonClasses (47ms) + RebuildNativeTypeToScriptingClass (16ms) + initialDomainReloadingComplete (33ms) + LoadAllAssembliesAndSetupDomain (741ms) + LoadAssemblies (483ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (354ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (315ms) + ResolveRequiredComponents (21ms) + FinalizeReload (1546ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1226ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (23ms) + SetLoadedEditorAssemblies (8ms) + BeforeProcessingInitializeOnLoad (258ms) + ProcessInitializeOnLoadAttributes (807ms) + ProcessInitializeOnLoadMethodAttributes (123ms) + AfterProcessingInitializeOnLoad (7ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (44ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 14.56 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (36.6 MB). Loaded Objects now: 9439. +Memory consumption went from 247.0 MB to 210.4 MB. +Total: 50.149700 ms (FindLiveObjects: 2.810700 ms CreateObjectMapping: 3.797500 ms MarkObjects: 22.070300 ms DeleteObjects: 21.468900 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 0.735 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 0.97 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.987 seconds +Domain Reload Profiling: 1725ms + BeginReloadAssembly (189ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (8ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (53ms) + RebuildCommonClasses (30ms) + RebuildNativeTypeToScriptingClass (10ms) + initialDomainReloadingComplete (25ms) + LoadAllAssembliesAndSetupDomain (482ms) + LoadAssemblies (337ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (218ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (192ms) + ResolveRequiredComponents (12ms) + FinalizeReload (988ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (804ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (13ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (126ms) + ProcessInitializeOnLoadAttributes (571ms) + ProcessInitializeOnLoadMethodAttributes (85ms) + AfterProcessingInitializeOnLoad (5ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (30ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 3.31 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (49.1 MB). Loaded Objects now: 9442. +Memory consumption went from 247.1 MB to 197.9 MB. +Total: 59.100200 ms (FindLiveObjects: 2.232700 ms CreateObjectMapping: 2.083900 ms MarkObjects: 15.863900 ms DeleteObjects: 38.918200 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 0.722 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 0.83 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.919 seconds +Domain Reload Profiling: 1643ms + BeginReloadAssembly (188ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (5ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (53ms) + RebuildCommonClasses (29ms) + RebuildNativeTypeToScriptingClass (15ms) + initialDomainReloadingComplete (26ms) + LoadAllAssembliesAndSetupDomain (466ms) + LoadAssemblies (323ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (217ms) + TypeCache.Refresh (7ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (192ms) + ResolveRequiredComponents (13ms) + FinalizeReload (919ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (744ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (15ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (123ms) + ProcessInitializeOnLoadAttributes (518ms) + ProcessInitializeOnLoadMethodAttributes (80ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) @@ -318,11 +1211,74 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 1.57 ms, found 3 plugins. +Refreshing native plugins compatible for Editor in 3.91 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 185 Unused Serialized files (Serialized files now loaded: 0) -Unloading 8615 unused Assets / (29.7 MB). Loaded Objects now: 9356. -Memory consumption went from 233.0 MB to 203.3 MB. -Total: 27.918400 ms (FindLiveObjects: 1.631400 ms CreateObjectMapping: 1.706500 ms MarkObjects: 12.368700 ms DeleteObjects: 12.210100 ms) +Unloading 8619 unused Assets / (46.7 MB). Loaded Objects now: 9445. +Memory consumption went from 247.1 MB to 200.4 MB. +Total: 100.399300 ms (FindLiveObjects: 9.486300 ms CreateObjectMapping: 18.539400 ms MarkObjects: 29.641200 ms DeleteObjects: 42.730700 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Symbol file LoadedFromMemory is not a mono symbol file +- Loaded All Assemblies, in 3.206 seconds +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects +Refreshing native plugins compatible for Editor in 0.82 ms, found 3 plugins. +Native extension for LinuxStandalone target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.963 seconds +Domain Reload Profiling: 4171ms + BeginReloadAssembly (562ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (7ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (68ms) + RebuildCommonClasses (145ms) + RebuildNativeTypeToScriptingClass (17ms) + initialDomainReloadingComplete (34ms) + LoadAllAssembliesAndSetupDomain (2449ms) + LoadAssemblies (2304ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (564ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (536ms) + ResolveRequiredComponents (13ms) + FinalizeReload (964ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (799ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (11ms) + SetLoadedEditorAssemblies (6ms) + BeforeProcessingInitializeOnLoad (155ms) + ProcessInitializeOnLoadAttributes (540ms) + ProcessInitializeOnLoadMethodAttributes (81ms) + AfterProcessingInitializeOnLoad (5ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (23ms) +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.98 ms, found 3 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 185 Unused Serialized files (Serialized files now loaded: 0) +Unloading 8619 unused Assets / (26.6 MB). Loaded Objects now: 9448. +Memory consumption went from 247.1 MB to 220.5 MB. +Total: 18.116200 ms (FindLiveObjects: 1.245500 ms CreateObjectMapping: 0.770600 ms MarkObjects: 7.286700 ms DeleteObjects: 8.812100 ms) Prepare: number of updated asset objects reloaded= 0 diff --git a/Logs/shadercompiler-AssetImportWorker0-0.log b/Logs/shadercompiler-AssetImportWorker0-0.log index 94fd59b2..6d516196 100644 --- a/Logs/shadercompiler-AssetImportWorker0-0.log +++ b/Logs/shadercompiler-AssetImportWorker0-0.log @@ -1,6 +1,66 @@ Base path: 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines' Cmd: initializeCompiler +Cmd: compileSnippet + insize=2174 file=Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader name=Universal Render Pipeline/Lit pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS 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UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=82 ok=1 outsize=2146 + +Cmd: compileSnippet + insize=7032 file=Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader name=Universal Render Pipeline/Lit pass=ForwardLit ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _LIGHT_LAYERS _CLUSTER_LIGHT_LOOP dKW=_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS EVALUATE_SH_MIXED EVALUATE_SH_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON USE_LEGACY_LIGHTMAPS LOD_FADE_CROSSFADE PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=111 ok=1 outsize=1470 + +Cmd: compileSnippet + insize=7032 file=Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader name=Universal Render Pipeline/Lit pass=ForwardLit ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _LIGHT_LAYERS _CLUSTER_LIGHT_LOOP _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _REFLECTION_PROBE_ATLAS _SCREEN_SPACE_OCCLUSION dKW=_SHADOWS_SOFT _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_COOKIES _WRITE_RENDERING_LAYERS LIGHTMAP_BICUBIC_SAMPLING DEBUG_DISPLAY _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS EVALUATE_SH_MIXED EVALUATE_SH_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON USE_LEGACY_LIGHTMAPS LOD_FADE_CROSSFADE PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _ALPHAMODULATE_ON _EMISSION _METALLICSPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _OCCLUSIONMAP _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF _SPECULAR_SETUP _NORMALMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=111 ok=1 outsize=15250 + +Cmd: compileSnippet + insize=1732 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CoreBlit.shader name=Hidden/Universal/CoreBlit pass=Bilinear ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=61 ok=1 outsize=582 + +Cmd: compileSnippet + insize=1732 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CoreBlit.shader name=Hidden/Universal/CoreBlit pass=Bilinear ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=61 ok=1 outsize=358 + +Cmd: compileSnippet + insize=2186 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CoreBlit.shader name=Hidden/Universal/CoreBlit pass=BilinearDebugDraw ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=333 ok=1 outsize=582 + +Cmd: compileSnippet + insize=2186 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CoreBlit.shader name=Hidden/Universal/CoreBlit pass=BilinearDebugDraw ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=_LINEAR_TO_SRGB_CONVERSION DEBUG_DISPLAY UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=333 ok=1 outsize=358 + +Cmd: compileSnippet + insize=826 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CopyDepth.shader name=Hidden/Universal Render Pipeline/CopyDepth pass=CopyDepth ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_OUTPUT_DEPTH dKW=_DEPTH_MSAA_2 _DEPTH_MSAA_4 _DEPTH_MSAA_8 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=582 + +Cmd: compileSnippet + insize=826 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CopyDepth.shader name=Hidden/Universal Render Pipeline/CopyDepth pass=CopyDepth ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_OUTPUT_DEPTH dKW=_DEPTH_MSAA_2 _DEPTH_MSAA_4 _DEPTH_MSAA_8 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=378 + Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4) Quitting shader compiler process diff --git a/Logs/shadercompiler-AssetImportWorker1-0.log b/Logs/shadercompiler-AssetImportWorker1-0.log index 94fd59b2..6d516196 100644 --- a/Logs/shadercompiler-AssetImportWorker1-0.log +++ b/Logs/shadercompiler-AssetImportWorker1-0.log @@ -1,6 +1,66 @@ Base path: 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines' Cmd: initializeCompiler +Cmd: compileSnippet + insize=2174 file=Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader name=Universal Render Pipeline/Lit pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_SHADOWCASTER uKW= dKW=_CASTING_PUNCTUAL_LIGHT_SHADOW DOTS_INSTANCING_ON LOD_FADE_CROSSFADE INSTANCING_ON _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=195 ok=1 outsize=1210 + +Cmd: compileSnippet + insize=2174 file=Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader name=Universal Render Pipeline/Lit pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_SHADOWCASTER uKW= dKW=DOTS_INSTANCING_ON LOD_FADE_CROSSFADE INSTANCING_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=195 ok=1 outsize=250 + +Cmd: compileSnippet + insize=2341 file=Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader name=Universal Render Pipeline/Lit pass=DepthNormals ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=LOD_FADE_CROSSFADE DOTS_INSTANCING_ON INSTANCING_ON _NORMALMAP _PARALLAXMAP _DETAIL_MULX2 _DETAIL_SCALED _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=373 ok=1 outsize=994 + +Cmd: compileSnippet + insize=2341 file=Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader name=Universal Render Pipeline/Lit pass=DepthNormals ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=_WRITE_RENDERING_LAYERS LOD_FADE_CROSSFADE DOTS_INSTANCING_ON INSTANCING_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _NORMALMAP _PARALLAXMAP _DETAIL_MULX2 _DETAIL_SCALED _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=373 ok=1 outsize=394 + +Cmd: compileSnippet + insize=2140 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Occlusion ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=33 ok=1 outsize=582 + +Cmd: compileSnippet + insize=2140 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Occlusion ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_BLUE_NOISE _SOURCE_DEPTH_NORMALS _SAMPLE_COUNT_MEDIUM dKW=_GBUFFER_NORMALS_OCT _INTERLEAVED_GRADIENT _SOURCE_DEPTH_LOW _SOURCE_DEPTH_MEDIUM _SOURCE_DEPTH_HIGH _ORTHOGRAPHIC _SAMPLE_COUNT_LOW _SAMPLE_COUNT_HIGH UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=33 ok=1 outsize=15082 + +Cmd: 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UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=333 ok=1 outsize=358 + +Cmd: compileSnippet + insize=826 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CopyDepth.shader name=Hidden/Universal Render Pipeline/CopyDepth pass=CopyDepth ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_OUTPUT_DEPTH dKW=_DEPTH_MSAA_2 _DEPTH_MSAA_4 _DEPTH_MSAA_8 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=582 + +Cmd: compileSnippet + insize=826 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CopyDepth.shader name=Hidden/Universal Render Pipeline/CopyDepth pass=CopyDepth ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_OUTPUT_DEPTH dKW=_DEPTH_MSAA_2 _DEPTH_MSAA_4 _DEPTH_MSAA_8 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=378 + Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4) Quitting shader compiler process diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe-0.log b/Logs/shadercompiler-UnityShaderCompiler.exe-0.log index 9fe82fe0..12cd023e 100644 --- a/Logs/shadercompiler-UnityShaderCompiler.exe-0.log +++ b/Logs/shadercompiler-UnityShaderCompiler.exe-0.log @@ -4,13 +4,2249 @@ Cmd: initializeCompiler Cmd: initializeCompiler Cmd: preprocess - insize=2117216 file=Assets/TerrainSampleAssets/ShaderGraphs/TerrainGrass.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=18813 + insize=879176 file=Packages/com.unity.render-pipelines.universal/Runtime/Materials/ArnoldStandardSurface/ArnoldStandardSurfaceTransparent.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=14565 + +Cmd: preprocess + insize=860112 file=Packages/com.unity.render-pipelines.universal/Shaders/AutodeskInteractive/AutodeskInteractiveMasked.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=14874 + +Cmd: preprocess + insize=30762 file=Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/PhysicallyBasedSky.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1504 + +Cmd: preprocess + insize=234595 file=Assets/TextMesh Pro/Shaders/TMP_SDF-URP Unlit.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=4801 + +Cmd: preprocess + insize=675884 file=Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/AutodeskInteractive.ShaderGraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=11539 + +Cmd: preprocess + insize=773204 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Material/PhysicalMaterial3DsMax/PhysicalMaterial3DsMax.ShaderGraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=10972 + +Cmd: preprocess + insize=307942 file=Assets/TextMesh Pro/Shaders/TMP_SDF-URP Lit.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=5356 + +Cmd: preprocess + insize=57391 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/VFXSpriteLit.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2344 + +Cmd: preprocess + insize=878535 file=Packages/com.unity.render-pipelines.universal/Runtime/Materials/PhysicalMaterial3DsMax/PhysicalMaterial3DsMax.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=14984 + +Cmd: preprocess + insize=31340 file=Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/DefaultFogVolume.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=3286 + +Cmd: preprocess + insize=898256 file=Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/CottonWool.ShaderGraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=10968 + +Cmd: preprocess + insize=849622 file=Packages/com.unity.render-pipelines.universal/Runtime/Materials/ArnoldStandardSurface/ArnoldStandardSurface.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=14607 + +Cmd: preprocess + insize=908709 file=Packages/com.unity.render-pipelines.high-definition/Editor/Tools/Resources/ColorCheckerShader.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS 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UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=4685 + +Cmd: preprocessCompute + insize=1977 file=Packages/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/EdgeAdaptiveSpatialUpsampling.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2094 + +Cmd: preprocessCompute + insize=1201 file=Packages/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/DebugHDRxyMapping.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1201 + +Cmd: preprocess + insize=1334 file=Packages/com.unity.render-pipelines.universal/Runtime/Decal/DBuffer/DBufferClear.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=368 + +Cmd: preprocess + insize=1819 file=Packages/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/DLSSBiasColorMask.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=633 + +Cmd: preprocessCompute + insize=1448 file=Packages/com.unity.terrain-tools/Editor/TerrainTools/Compute/Aspect.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1448 + +Cmd: preprocess + insize=1104 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/StopNaN.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=348 + +Cmd: preprocessCompute + insize=8024 file=Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/Denoising/ReBlur/ReBlur_TemporalAccumulation.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=8024 + +Cmd: preprocess + insize=9734 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitBase.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2551 + +Cmd: preprocessCompute + insize=3812 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/GTAOTemporalDenoise.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=3924 + +Cmd: preprocess + insize=2087 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Material/PreIntegratedFGD/PreIntegratedFGD_Marschner.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=280 + +Cmd: preprocessCompute + insize=3032 file=Packages/com.unity.render-pipelines.core/Runtime/Lighting/ProbeVolume/ProbeVolumeUploadDataL2.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=3032 + +Cmd: preprocess + insize=82386 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Material/LayeredLit/LayeredLit.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL error: 1 plat 28 at (-1): Ignoring duplicate keyword line 'shader_feature _NORMALMAP0' + error: 1 plat 28 at (-1): Ignoring duplicate keyword line 'shader_feature _NORMALMAP1' + error: 1 plat 28 at (-1): Ignoring duplicate keyword line 'shader_feature _NORMALMAP2' + error: 1 plat 28 at (-1): Ignoring duplicate keyword line 'shader_feature _NORMALMAP3' + ok=1 outsize=31058 + +Cmd: preprocessCompute + insize=1461 file=Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Utility/Texture3DAtlas.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1461 + +Cmd: preprocess + insize=10011 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugColorPicker.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=320 + +Cmd: preprocess + insize=2976 file=Packages/com.unity.render-pipelines.high-definition/Editor/Material/DiffusionProfile/DrawDiffusionProfile.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=325 + +Cmd: preprocess + insize=4296 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/PaniniProjection.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP 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UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=15107 + +Cmd: preprocessCompute + insize=12079 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/InstanceTransformUpdateKernels.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=12171 + +Cmd: preprocess + insize=6853 file=Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/UpsampleTransparent.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=849 + +Cmd: preprocess + insize=13103 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/BokehDepthOfField.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1807 + +Cmd: preprocess + insize=1191 file=Packages/com.unity.render-pipelines.core/Runtime/Debug/ProbeVolumeFragmentationDebug.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=296 + +Cmd: preprocessCompute + insize=9540 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Hair/MultipleScattering/HairMultipleScatteringPreIntegration.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=9540 + +Cmd: preprocess + insize=9689 file=Packages/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/FinalPass.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=266 + +Cmd: preprocessCompute + insize=1365 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugVectorscope.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1365 + +Cmd: preprocess + insize=1900 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugVectorscope.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=238 + +Cmd: preprocessCompute + insize=4941 file=Packages/com.unity.terrain-tools/Editor/TerrainTools/Compute/Aeolian.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=4941 + +Cmd: preprocessCompute + insize=8820 file=Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/Denoising/DiffuseShadowDenoiser.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=8911 + +Cmd: preprocessCompute + insize=1595 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Core/CoreResources/EncodeBC6H.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1595 + +Cmd: preprocess + insize=1917 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/ShadowBlit.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=354 + +Cmd: preprocessCompute + insize=2405 file=Packages/com.unity.render-pipelines.core/Runtime/Vrs/Shaders/VrsTexture.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2669 + +Cmd: preprocessCompute + insize=3409 file=Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/LineRendering/Kernels/StageWorkQueue.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=3409 + +Cmd: preprocess + insize=85212 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Material/LayeredLit/LayeredLitTessellation.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL error: 1 plat 28 at (-1): Ignoring duplicate keyword line 'shader_feature _ADD_PRECOMPUTED_VELOCITY' + error: 1 plat 28 at (-1): Ignoring duplicate keyword line 'shader_feature _NORMALMAP0' + error: 1 plat 28 at (-1): Ignoring duplicate keyword line 'shader_feature _NORMALMAP1' + error: 1 plat 28 at (-1): Ignoring duplicate keyword line 'shader_feature _NORMALMAP2' + error: 1 plat 28 at (-1): Ignoring duplicate keyword line 'shader_feature _NORMALMAP3' + error: 1 plat 28 at (-1): Ignoring duplicate keyword line 'shader_feature_fragment _ENABLE_GEOMETRIC_SPECULAR_AA' + error: 1 plat 28 at (-1): Ignoring duplicate keyword line 'shader_feature_raytracing _BENTNORMALMAP0' + error: 1 plat 28 at (-1): Ignoring duplicate keyword line 'shader_feature_raytracing _BENTNORMALMAP1' + error: 1 plat 28 at (-1): Ignoring duplicate keyword line 'shader_feature_raytracing _BENTNORMALMAP2' + error: 1 plat 28 at (-1): Ignoring duplicate keyword line 'shader_feature_raytracing _BENTNORMALMAP3' + error: 1 plat 28 at (-1): Ignoring duplicate keyword line 'shader_feature_raytracing _EMISSIVE_COLOR_MAP' + error: 1 plat 28 at (-1): Ignoring duplicate keyword line 'shader_feature_raytracing _MASKMAP0' + error: 1 plat 28 at (-1): Ignoring duplicate keyword line 'shader_feature_raytracing _MASKMAP1' + error: 1 plat 28 at (-1): Ignoring duplicate keyword line 'shader_feature_raytracing _MASKMAP2' + error: 1 plat 28 at (-1): Ignoring duplicate keyword line 'shader_feature_raytracing _MASKMAP3' + ok=1 outsize=32231 + +Cmd: preprocessCompute + insize=10789 file=Packages/com.unity.visualeffectgraph/Shaders/Sort.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=10789 + +Cmd: preprocess + insize=4218 file=Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/MSAA/MotionVecResolve.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=819 + +Cmd: preprocessCompute + insize=714 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Core/CoreResources/ClearBuffer2D.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=714 + +Cmd: preprocessCompute + insize=26785 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/lightlistbuild-clustered.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=26785 + +Cmd: preprocessCompute + insize=11129 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/Deferred.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=11795 + +Cmd: preprocessCompute + insize=10339 file=Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/Denoising/ReBlur/ReBlur_PreBlur.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=10422 + +Cmd: preprocess + insize=6497 file=Packages/com.unity.visualeffectgraph/Shaders/SDFBaker/RayMapVoxelize.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=369 + +Cmd: preprocessCompute + insize=14689 file=Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/Denoising/ReflectionDenoiser.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=14689 + +Cmd: preprocess + insize=2845 file=Packages/com.unity.render-pipelines.core/Tests/Editor/SimpleSpeedTreeDots.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=322 + +Cmd: preprocess + insize=2717 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Sky/GradientSky/GradientSky.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=512 + +Cmd: preprocess + insize=1242 file=Packages/com.unity.render-pipelines.core/Runtime/Debug/ProbeVolumeDebug.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=348 + +Cmd: preprocessCompute + insize=1630 file=Packages/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/DepthOfFieldPreCombineFar.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1710 + +Cmd: preprocess + insize=4983 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Material/PreIntegratedFGD/preIntegratedFGD_CharlieFabricLambert.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=294 + +Cmd: preprocessCompute + insize=1962 file=Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Accumulation/Shaders/BlitAndExpose.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1962 + +Cmd: preprocessCompute + insize=4683 file=Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/VolumetricClouds/CloudMapGenerator.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION 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UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=14565 Cmd: compileSnippet - insize=45983 file=Assets/TerrainSampleAssets/ShaderGraphs/TerrainGrass.shadergraph name=Shader Graphs/TerrainGrass pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_SHADOWCASTER uKW=MATERIAL_QUALITY_HIGH SHADOWS_DEPTH dKW=_CASTING_PUNCTUAL_LIGHT_SHADOW MATERIAL_QUALITY_MEDIUM MATERIAL_QUALITY_LOW SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=35424 error: 1 plat 4 at Assets/TerrainSampleAssets/ShaderGraphs/TerrainGrass.shadergraph(35725): pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them - ok=1 outsize=4286 + insize=12568 file=Packages/com.unity.render-pipelines.universal/Runtime/Materials/ArnoldStandardSurface/ArnoldStandardSurfaceTransparent.shadergraph name=Shader Graphs/ArnoldStandardSurfaceTransparent pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_SHADOWCASTER uKW= dKW=_CASTING_PUNCTUAL_LIGHT_SHADOW DOTS_INSTANCING_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING 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surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=14874 + +Cmd: compileSnippet + insize=14471 file=Packages/com.unity.render-pipelines.universal/Shaders/AutodeskInteractive/AutodeskInteractiveMasked.shadergraph name=Universal Render Pipeline/Autodesk Interactive/AutodeskInteractiveMasked pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_SHADOWCASTER uKW= dKW=_CASTING_PUNCTUAL_LIGHT_SHADOW DOTS_INSTANCING_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING 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UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=14839 + +Cmd: compileSnippet + insize=13012 file=Packages/com.unity.render-pipelines.universal/Runtime/Materials/PhysicalMaterial3DsMax/PhysicalMaterial3DsMaxTransparent.shadergraph name=Shader Graphs/PhysicalMaterial3DsMaxTransparent pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_SHADOWCASTER uKW= dKW=_CASTING_PUNCTUAL_LIGHT_SHADOW DOTS_INSTANCING_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS 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UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_SHADOWCASTER uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=16859 ok=1 outsize=306 + +Cmd: preprocess + insize=121588 file=Packages/com.unity.render-pipelines.universal/Shaders/Decal.shadergraph surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=4287 + +Cmd: preprocess + insize=735419 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree9_URP.shadergraph surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=5018 + +Cmd: compileSnippet + insize=70599 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree9_URP.shadergraph name=Universal Render Pipeline/Nature/SpeedTree9_URP pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_SHADOWCASTER uKW= dKW=_CASTING_PUNCTUAL_LIGHT_SHADOW _WIND_SHIMMER _WIND_BRANCH1 _WIND_BRANCH2 _WIND_SHARED _WIND_RIPPLE LOD_FADE_CROSSFADE DOTS_INSTANCING_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=2747 error: 1 plat 4 at Multiplayer/Library/PackageCache/com.unity.shadergraph@2c9221ffedf4/ShaderGraphLibrary/Nature/SpeedTree9Wind.hlsl(287): implicit truncation of vector type + ok=1 outsize=3922 + +Cmd: compileSnippet + insize=70599 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree9_URP.shadergraph name=Universal Render Pipeline/Nature/SpeedTree9_URP pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_SHADOWCASTER uKW= dKW=LOD_FADE_CROSSFADE DOTS_INSTANCING_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=2747 error: 1 plat 4 at Multiplayer/Library/PackageCache/com.unity.shadergraph@2c9221ffedf4/ShaderGraphLibrary/Nature/SpeedTree9Wind.hlsl(287): implicit truncation of vector type + ok=1 outsize=1774 + +Cmd: preprocess + insize=19393 file=Packages/com.unity.render-pipelines.universal/Shaders/FullscreenInvertColors.shadergraph surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS 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UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=14566 + +Cmd: compileSnippet + insize=13183 file=Packages/com.unity.render-pipelines.universal/Shaders/AutodeskInteractive/AutodeskInteractiveTransparent.shadergraph name=Universal Render Pipeline/Autodesk Interactive/AutodeskInteractiveTransparent pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS 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UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=3050 + +Cmd: preprocess + insize=40927 file=Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Sample Water Decal.shadergraph surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 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UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=18813 + +Cmd: compileSnippet + insize=45024 file=Assets/TerrainSampleAssets/ShaderGraphs/TerrainGrass.shadergraph name=Shader Graphs/TerrainGrass pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_SHADOWCASTER uKW=MATERIAL_QUALITY_HIGH dKW=_CASTING_PUNCTUAL_LIGHT_SHADOW MATERIAL_QUALITY_MEDIUM MATERIAL_QUALITY_LOW DOTS_INSTANCING_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=26569 error: 1 plat 4 at Assets/TerrainSampleAssets/ShaderGraphs/TerrainGrass.shadergraph(26872): pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them + ok=1 outsize=4098 + +Cmd: compileSnippet + insize=45024 file=Assets/TerrainSampleAssets/ShaderGraphs/TerrainGrass.shadergraph name=Shader Graphs/TerrainGrass pass=ShadowCaster ppOnly=0 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UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=12391 + +Cmd: preprocess + insize=99545 file=Packages/com.unity.visualeffectgraph/Editor/Templates/03_Simple_Burst.vfx surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=979 Cmd: shutdown diff --git a/ProjectSettings/PackageManagerSettings.asset b/ProjectSettings/PackageManagerSettings.asset index be4a7974..1ac247da 100644 --- a/ProjectSettings/PackageManagerSettings.asset +++ b/ProjectSettings/PackageManagerSettings.asset @@ -12,11 +12,13 @@ MonoBehaviour: m_Script: {fileID: 13964, guid: 0000000000000000e000000000000000, type: 0} m_Name: m_EditorClassIdentifier: - m_EnablePreviewPackages: 0 - m_EnablePackageDependencies: 0 + m_EnablePreReleasePackages: 0 m_AdvancedSettingsExpanded: 1 m_ScopedRegistriesSettingsExpanded: 1 + m_SeeAllPackageVersions: 0 + m_DismissPreviewPackagesInUse: 0 oneTimeWarningShown: 0 + oneTimeDeprecatedPopUpShown: 1 m_Registries: - m_Id: main m_Name: @@ -24,20 +26,15 @@ MonoBehaviour: m_Scopes: [] m_IsDefault: 1 m_Capabilities: 7 + m_ConfigSource: 0 + m_Compliance: + m_Status: 0 + m_Violations: [] m_UserSelectedRegistryName: m_UserAddingNewScopedRegistry: 0 m_RegistryInfoDraft: - m_ErrorMessage: - m_Original: - m_Id: - m_Name: - m_Url: - m_Scopes: [] - m_IsDefault: 0 - m_Capabilities: 0 m_Modified: 0 - m_Name: - m_Url: - m_Scopes: - - - m_SelectedScopeIndex: 0 + m_ErrorMessage: + m_UserModificationsInstanceId: -868 + m_OriginalInstanceId: -870 + m_LoadAssets: 0 diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset index 2d4156ae..a08980e5 100644 --- a/UserSettings/EditorUserSettings.asset +++ b/UserSettings/EditorUserSettings.asset @@ -21,6 +21,9 @@ EditorUserSettings: value: 070851020001580309575d7b45760644174e1928297a70602f281e6ab0b76760 flags: 0 RecentlyUsedSceneGuid-5: + value: 0505515e01010d5e595a547615770b1214164e7c7a2e74347c2f4b65e1b7673d + flags: 0 + RecentlyUsedSceneGuid-6: value: 5a08575f5207595a0f5d59741173094444164f7d7d2a23317c7a4465bbe1646d flags: 0 vcSharedLogLevel: diff --git a/UserSettings/Layouts/default-6000.dwlt b/UserSettings/Layouts/default-6000.dwlt index 9197e2aa..5cf6fb70 100644 --- a/UserSettings/Layouts/default-6000.dwlt +++ b/UserSettings/Layouts/default-6000.dwlt @@ -14,12 +14,12 @@ MonoBehaviour: m_EditorClassIdentifier: UnityEditor.dll::UnityEditor.ContainerWindow m_PixelRect: serializedVersion: 2 - x: -2560 + x: 0 y: 43 - width: 2560 + width: 1920 height: 989 m_ShowMode: 4 - m_Title: Game + m_Title: Hierarchy m_RootView: {fileID: 7} m_MinSize: {x: 875, y: 300} m_MaxSize: {x: 10000, y: 10000} @@ -39,12 +39,12 @@ MonoBehaviour: m_Children: [] m_Position: serializedVersion: 2 - x: 1023 + x: 878 y: 0 - width: 927 - height: 619 - m_MinSize: {x: 200, y: 200} - m_MaxSize: {x: 4000, y: 4000} + width: 724 + height: 651 + m_MinSize: {x: 202, y: 226} + m_MaxSize: {x: 4002, y: 4026} m_ActualView: {fileID: 18} m_Panes: - {fileID: 18} @@ -69,12 +69,12 @@ MonoBehaviour: serializedVersion: 2 x: 0 y: 36 - width: 2560 + width: 1920 height: 933 m_MinSize: {x: 400, y: 100} m_MaxSize: {x: 32384, y: 16192} vertical: 0 - controlID: 135 + controlID: 117 draggingID: 0 --- !u!114 &4 MonoBehaviour: @@ -91,9 +91,9 @@ MonoBehaviour: m_Children: [] m_Position: serializedVersion: 2 - x: 1950 + x: 1602 y: 0 - width: 610 + width: 318 height: 933 m_MinSize: {x: 276, y: 76} m_MaxSize: {x: 4001, y: 4026} @@ -119,8 +119,8 @@ MonoBehaviour: serializedVersion: 2 x: 0 y: 0 - width: 400 - height: 619 + width: 256 + height: 651 m_MinSize: {x: 201, y: 226} m_MaxSize: {x: 4001, y: 4026} m_ActualView: {fileID: 16} @@ -138,23 +138,23 @@ MonoBehaviour: m_Enabled: 1 m_EditorHideFlags: 1 m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0} - m_Name: ConsoleWindow + m_Name: ProjectBrowser m_EditorClassIdentifier: m_Children: [] m_Position: serializedVersion: 2 x: 0 - y: 619 - width: 1950 - height: 314 - m_MinSize: {x: 101, y: 126} - m_MaxSize: {x: 4001, y: 4026} - m_ActualView: {fileID: 19} + y: 651 + width: 1602 + height: 282 + m_MinSize: {x: 231, y: 276} + m_MaxSize: {x: 10001, y: 10026} + m_ActualView: {fileID: 14} m_Panes: - {fileID: 14} - {fileID: 19} - m_Selected: 1 - m_LastSelected: 0 + m_Selected: 0 + m_LastSelected: 1 --- !u!114 &7 MonoBehaviour: m_ObjectHideFlags: 52 @@ -175,7 +175,7 @@ MonoBehaviour: serializedVersion: 2 x: 0 y: 0 - width: 2560 + width: 1920 height: 989 m_MinSize: {x: 875, y: 300} m_MaxSize: {x: 10000, y: 10000} @@ -200,7 +200,7 @@ MonoBehaviour: serializedVersion: 2 x: 0 y: 0 - width: 2560 + width: 1920 height: 36 m_MinSize: {x: 0, y: 0} m_MaxSize: {x: 0, y: 0} @@ -222,7 +222,7 @@ MonoBehaviour: serializedVersion: 2 x: 0 y: 969 - width: 2560 + width: 1920 height: 20 m_MinSize: {x: 0, y: 0} m_MaxSize: {x: 0, y: 0} @@ -245,12 +245,12 @@ MonoBehaviour: serializedVersion: 2 x: 0 y: 0 - width: 1950 + width: 1602 height: 933 m_MinSize: {x: 300, y: 100} m_MaxSize: {x: 24288, y: 16192} vertical: 1 - controlID: 50 + controlID: 51 draggingID: 0 --- !u!114 &11 MonoBehaviour: @@ -272,12 +272,12 @@ MonoBehaviour: serializedVersion: 2 x: 0 y: 0 - width: 1950 - height: 619 + width: 1602 + height: 651 m_MinSize: {x: 300, y: 50} m_MaxSize: {x: 24288, y: 8096} vertical: 0 - controlID: 51 + controlID: 52 draggingID: 0 --- !u!114 &12 MonoBehaviour: @@ -294,10 +294,10 @@ MonoBehaviour: m_Children: [] m_Position: serializedVersion: 2 - x: 400 + x: 256 y: 0 - width: 623 - height: 619 + width: 622 + height: 651 m_MinSize: {x: 202, y: 226} m_MaxSize: {x: 4002, y: 4026} m_ActualView: {fileID: 17} @@ -305,7 +305,7 @@ MonoBehaviour: - {fileID: 17} - {fileID: 13} m_Selected: 0 - m_LastSelected: 0 + m_LastSelected: 1 --- !u!114 &13 MonoBehaviour: m_ObjectHideFlags: 52 @@ -327,10 +327,10 @@ MonoBehaviour: m_TextWithWhitespace: "Animator\u200B" m_Pos: serializedVersion: 2 - x: 241 + x: 256 y: 79 - width: 1107 - height: 618 + width: 620 + height: 625 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -416,10 +416,10 @@ MonoBehaviour: m_TextWithWhitespace: "Project\u200B" m_Pos: serializedVersion: 2 - x: -2560 - y: 698 - width: 1949 - height: 288 + x: 0 + y: 730 + width: 1601 + height: 256 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -442,7 +442,7 @@ MonoBehaviour: m_SkipHidden: 0 m_SearchArea: 1 m_Folders: - - Assets/TerrainSampleAssets/TerrainLayers + - Assets/Animations m_Globs: [] m_ProductIds: m_AnyWithAssetOrigin: 0 @@ -450,18 +450,18 @@ MonoBehaviour: m_ImportLogFlags: 0 m_FilterByTypeIntersection: 0 m_ViewMode: 1 - m_StartGridSize: 64 + m_StartGridSize: 88 m_LastFolders: - - Assets/TerrainSampleAssets/TerrainLayers - m_LastFoldersGridSize: -1 + - Assets/Animations + m_LastFoldersGridSize: 88 m_LastProjectPath: C:\Users\pelpa\Desktop\Test Multiplayer m_LockTracker: m_IsLocked: 0 m_FolderTreeState: - scrollPos: {x: 0, y: 180} - m_SelectedIDs: 98e10000 - m_LastClickedID: 57752 - m_ExpandedIDs: 0000000030e1000032e1000092e1000000ca9a3b + scrollPos: {x: 0, y: 0} + m_SelectedIDs: dcdc0000 + m_LastClickedID: 56540 + m_ExpandedIDs: 0000000068dc00006cdc00006edc000000ca9a3b m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -490,7 +490,7 @@ MonoBehaviour: scrollPos: {x: 0, y: 0} m_SelectedIDs: m_LastClickedID: 0 - m_ExpandedIDs: 0000000030e1000032e10000 + m_ExpandedIDs: 0000000068dc00006adc00006cdc00006edc000070dc0000 m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -516,10 +516,10 @@ MonoBehaviour: m_Icon: {fileID: 0} m_ResourceFile: m_ListAreaState: - m_SelectedInstanceIDs: 30dc0000 - m_LastClickedInstanceID: 56368 - m_HadKeyboardFocusLastEvent: 0 - m_ExpandedInstanceIDs: c6230000 + m_SelectedInstanceIDs: + m_LastClickedInstanceID: 0 + m_HadKeyboardFocusLastEvent: 1 + m_ExpandedInstanceIDs: c623000000000000 m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -536,7 +536,7 @@ MonoBehaviour: m_OriginalEventType: 11 m_IsRenamingFilename: 1 m_TrimLeadingAndTrailingWhitespace: 0 - m_ClientGUIView: {fileID: 6} + m_ClientGUIView: {fileID: 12} m_CreateAssetUtility: m_EndAction: {fileID: 0} m_InstanceID: 0 @@ -545,7 +545,7 @@ MonoBehaviour: m_ResourceFile: m_NewAssetIndexInList: -1 m_ScrollPosition: {x: 0, y: 0} - m_GridSize: 64 + m_GridSize: 88 m_SkipHiddenPackages: 0 m_DirectoriesAreaWidth: 241 --- !u!114 &15 @@ -569,9 +569,9 @@ MonoBehaviour: m_TextWithWhitespace: "Inspector\u200B" m_Pos: serializedVersion: 2 - x: -610 + x: 1602 y: 79 - width: 609 + width: 317 height: 907 m_SerializedDataModeController: m_DataMode: 0 @@ -618,10 +618,10 @@ MonoBehaviour: m_TextWithWhitespace: "Hierarchy\u200B" m_Pos: serializedVersion: 2 - x: -2560 + x: 0 y: 79 - width: 399 - height: 593 + width: 255 + height: 625 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -636,9 +636,9 @@ MonoBehaviour: m_SceneHierarchy: m_TreeViewState: scrollPos: {x: 0, y: 0} - m_SelectedIDs: - m_LastClickedID: 0 - m_ExpandedIDs: 02eaffff + m_SelectedIDs: 9eb1feff + m_LastClickedID: -85602 + m_ExpandedIDs: 9eb1feff342cffff4c2cffff5c31ffff6057ffff7857ffff845cffff7882ffff9082ffffa087ffff50b7ffff68b7ffff74bcffff6ad1ffff82d1ffff8ed6fffffcfaffff m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -684,10 +684,10 @@ MonoBehaviour: m_TextWithWhitespace: "Scene\u200B" m_Pos: serializedVersion: 2 - x: -2160 + x: 256 y: 79 - width: 621 - height: 593 + width: 620 + height: 625 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -1256,9 +1256,9 @@ MonoBehaviour: m_AudioPlay: 0 m_DebugDrawModesUseInteractiveLightBakingData: 0 m_Position: - m_Target: {x: 0, y: 0, z: 0} + m_Target: {x: 6.951852, y: 0.2686872, z: 13.243528} speed: 2 - m_Value: {x: 0, y: 0, z: 0} + m_Value: {x: 6.951852, y: 0.2686872, z: 13.243528} m_RenderMode: 0 m_CameraMode: drawMode: 0 @@ -1304,9 +1304,9 @@ MonoBehaviour: m_GridAxis: 1 m_gridOpacity: 0.5 m_Rotation: - m_Target: {x: -0.08717229, y: 0.89959055, z: -0.21045254, w: -0.3726226} + m_Target: {x: 0.012097208, y: 0.1849107, z: -0.0022767063, w: 0.9826799} speed: 2 - m_Value: {x: -0.08717229, y: 0.89959055, z: -0.21045254, w: -0.3726226} + m_Value: {x: 0.012097187, y: 0.18491039, z: -0.0022767026, w: 0.98267823} m_Size: m_Target: 10 speed: 2 @@ -1365,10 +1365,10 @@ MonoBehaviour: m_TextWithWhitespace: "Game\u200B" m_Pos: serializedVersion: 2 - x: -1537 + x: 878 y: 79 - width: 925 - height: 593 + width: 722 + height: 625 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -1386,7 +1386,7 @@ MonoBehaviour: m_ShowGizmos: 0 m_TargetDisplay: 0 m_ClearColor: {r: 0, g: 0, b: 0, a: 0} - m_TargetSize: {x: 925, y: 572} + m_TargetSize: {x: 722, y: 604} m_TextureFilterMode: 0 m_TextureHideFlags: 61 m_RenderIMGUI: 1 @@ -1401,10 +1401,10 @@ MonoBehaviour: m_VRangeLocked: 0 hZoomLockedByDefault: 0 vZoomLockedByDefault: 0 - m_HBaseRangeMin: -462.5 - m_HBaseRangeMax: 462.5 - m_VBaseRangeMin: -286 - m_VBaseRangeMax: 286 + m_HBaseRangeMin: -361 + m_HBaseRangeMax: 361 + m_VBaseRangeMin: -302 + m_VBaseRangeMax: 302 m_HAllowExceedBaseRangeMin: 1 m_HAllowExceedBaseRangeMax: 1 m_VAllowExceedBaseRangeMin: 1 @@ -1422,23 +1422,23 @@ MonoBehaviour: serializedVersion: 2 x: 0 y: 21 - width: 925 - height: 572 + width: 722 + height: 604 m_Scale: {x: 1, y: 1} - m_Translation: {x: 462.5, y: 286} + m_Translation: {x: 361, y: 302} m_MarginLeft: 0 m_MarginRight: 0 m_MarginTop: 0 m_MarginBottom: 0 m_LastShownAreaInsideMargins: serializedVersion: 2 - x: -462.5 - y: -286 - width: 925 - height: 572 + x: -361 + y: -302 + width: 722 + height: 604 m_MinimalGUI: 1 m_defaultScale: 1 - m_LastWindowPixelSize: {x: 925, y: 593} + m_LastWindowPixelSize: {x: 722, y: 625} m_ClearInEditMode: 1 m_NoCameraWarning: 1 m_LowResolutionForAspectRatios: 01000000000000000000 @@ -1467,9 +1467,9 @@ MonoBehaviour: m_Pos: serializedVersion: 2 x: -2560 - y: 698 - width: 1949 - height: 288 + y: 729 + width: 2012 + height: 257 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0