diff --git a/.github/copilot-instructions.md b/.github/copilot-instructions.md
new file mode 100644
index 00000000..e1f5e0c2
--- /dev/null
+++ b/.github/copilot-instructions.md
@@ -0,0 +1,12 @@
+# Copilot Instructions
+
+## General Guidelines
+- First general instruction
+- Second general instruction
+
+## Code Style
+- Use specific formatting rules
+- Follow naming conventions
+
+## Project-Specific Rules
+- The project uses the Unity Input System (Active Input Handling set to Input System). Avoid using `UnityEngine.Input.GetKeyDown`; prefer `TMP_InputField.onSubmit` or `UnityEngine.InputSystem` APIs.
\ No newline at end of file
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diff --git a/.vs/Test Multiplayer.slnx/v18/.suo b/.vs/Test Multiplayer.slnx/v18/.suo
index cb696a4e..93e75af2 100644
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diff --git a/.vs/Test Multiplayer.slnx/v18/DocumentLayout.backup.json b/.vs/Test Multiplayer.slnx/v18/DocumentLayout.backup.json
index 514b3ed8..9c444f7f 100644
--- a/.vs/Test Multiplayer.slnx/v18/DocumentLayout.backup.json
+++ b/.vs/Test Multiplayer.slnx/v18/DocumentLayout.backup.json
@@ -1,20 +1,7 @@
{
"Version": 1,
"WorkspaceRootPath": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\",
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+ "Documents": [],
"DocumentGroupContainers": [
{
"Orientation": 0,
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"DocumentGroups": [
{
"DockedWidth": 200,
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"Children": [
{
"$type": "Bookmark",
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{
"$type": "Bookmark",
"Name": "ST:0:0:{c9c0ae26-aa77-11d2-b3f0-0000f87570ee}"
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index 25f80afe..0eb197ce 100644
--- a/.vs/Test Multiplayer.slnx/v18/DocumentLayout.json
+++ b/.vs/Test Multiplayer.slnx/v18/DocumentLayout.json
@@ -3,8 +3,20 @@
"WorkspaceRootPath": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\",
"Documents": [
{
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+ "AbsoluteMoniker": "D:0:0:{B4CD19DA-EE08-5225-FB19-1D0DFA4113DD}|Assembly-CSharp.csproj|c:\\users\\pelpa\\desktop\\test multiplayer\\assets\\scripts\\chat\\chatauthenticator.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}",
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"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
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diff --git a/Assets/ChatUI.prefab b/Assets/ChatUI.prefab
index 4b344b64..a15d0bfd 100644
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1027272348}
- m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
@@ -704,6 +709,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
@@ -758,9 +764,9 @@ RectTransform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1731300362}
- m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
@@ -782,6 +788,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 0, b: 0, a: 1}
m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
@@ -881,7 +888,7 @@ MonoBehaviour:
m_BlockingObjects: 0
m_BlockingMask:
serializedVersion: 2
- m_Bits: 823
+ m_Bits: 4294967295
--- !u!114 &719573001
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -904,6 +911,7 @@ MonoBehaviour:
m_FallbackScreenDPI: 96
m_DefaultSpriteDPI: 96
m_DynamicPixelsPerUnit: 1
+ m_PresetInfoIsWorld: 0
--- !u!223 &719573002
Canvas:
m_ObjectHideFlags: 0
@@ -921,7 +929,9 @@ Canvas:
m_OverrideSorting: 0
m_OverridePixelPerfect: 0
m_SortingBucketNormalizedSize: 0
+ m_VertexColorAlwaysGammaSpace: 0
m_AdditionalShaderChannelsFlag: 0
+ m_UpdateRectTransformForStandalone: 0
m_SortingLayerID: 0
m_SortingOrder: 0
m_TargetDisplay: 0
@@ -935,10 +945,10 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0, y: 0, z: 0}
+ m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 75860996}
m_Father: {fileID: 0}
- m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
@@ -973,9 +983,9 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1231350850}
- m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
@@ -997,6 +1007,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 0.39215687}
m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
@@ -1049,10 +1060,10 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 1616857742}
m_Father: {fileID: 423302020}
- m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
@@ -1087,9 +1098,9 @@ RectTransform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 75860996}
- m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 1}
m_AnchorMax: {x: 0.5, y: 1}
@@ -1111,6 +1122,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 0, g: 0, b: 1, a: 1}
m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
@@ -1166,10 +1178,10 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 1335915325}
m_Father: {fileID: 1863915625}
- m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
@@ -1191,6 +1203,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1335915325}
- m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
@@ -1278,6 +1291,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_RaycastTarget: 0
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
@@ -1333,11 +1347,11 @@ RectTransform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 20782996}
- {fileID: 576238262}
m_Father: {fileID: 1499096249}
- m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
@@ -1358,6 +1372,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
m_Navigation:
m_Mode: 3
+ m_WrapAround: 0
m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0}
@@ -1394,13 +1409,17 @@ MonoBehaviour:
m_HideMobileInput: 0
m_CharacterValidation: 0
m_CharacterLimit: 0
- m_OnEndEdit:
+ m_OnSubmit:
+ m_PersistentCalls:
+ m_Calls: []
+ m_OnDidEndEdit:
m_PersistentCalls:
m_Calls: []
m_OnValueChanged:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 1783103024}
+ m_TargetAssemblyTypeName:
m_MethodName: SetPlayername
m_Mode: 0
m_Arguments:
@@ -1412,6 +1431,7 @@ MonoBehaviour:
m_BoolArgument: 0
m_CallState: 2
- m_Target: {fileID: 1453327789}
+ m_TargetAssemblyTypeName:
m_MethodName: ToggleButtons
m_Mode: 0
m_Arguments:
@@ -1445,6 +1465,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
@@ -1467,6 +1488,67 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 851154179}
m_CullTransparentMesh: 0
+--- !u!850595691 &931710456
+LightingSettings:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: Settings.lighting
+ serializedVersion: 9
+ m_EnableBakedLightmaps: 0
+ m_EnableRealtimeLightmaps: 0
+ m_RealtimeEnvironmentLighting: 1
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+ m_BakeResolution: 40
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+ m_AOMaxDistance: 1
+ m_CompAOExponent: 1
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+ m_ExtractAO: 0
+ m_MixedBakeMode: 2
+ m_LightmapsBakeMode: 1
+ m_FilterMode: 1
+ m_LightmapParameters: {fileID: 15204, guid: 0000000000000000f000000000000000, type: 0}
+ m_ExportTrainingData: 0
+ m_EnableWorkerProcessBaking: 1
+ m_TrainingDataDestination: TrainingData
+ m_RealtimeResolution: 2
+ m_ForceWhiteAlbedo: 0
+ m_ForceUpdates: 0
+ m_PVRCulling: 1
+ m_PVRSampling: 1
+ m_PVRDirectSampleCount: 32
+ m_PVRSampleCount: 512
+ m_PVREnvironmentSampleCount: 512
+ m_PVREnvironmentReferencePointCount: 2048
+ m_LightProbeSampleCountMultiplier: 4
+ m_PVRBounces: 2
+ m_PVRMinBounces: 2
+ m_PVREnvironmentImportanceSampling: 0
+ m_PVRFilteringMode: 2
+ m_PVRDenoiserTypeDirect: 0
+ m_PVRDenoiserTypeIndirect: 0
+ m_PVRDenoiserTypeAO: 0
+ m_PVRFilterTypeDirect: 0
+ m_PVRFilterTypeIndirect: 0
+ m_PVRFilterTypeAO: 0
+ m_PVRFilteringGaussRadiusDirect: 1
+ m_PVRFilteringGaussRadiusIndirect: 5
+ m_PVRFilteringGaussRadiusAO: 2
+ m_PVRFilteringAtrousPositionSigmaDirect: 0.5
+ m_PVRFilteringAtrousPositionSigmaIndirect: 2
+ m_PVRFilteringAtrousPositionSigmaAO: 1
+ m_RespectSceneVisibilityWhenBakingGI: 0
--- !u!1 &1018203013
GameObject:
m_ObjectHideFlags: 0
@@ -1495,9 +1577,9 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1286463573}
- m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
@@ -1519,6 +1601,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 0, g: 0.5019608, b: 0, a: 1}
m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
@@ -1576,11 +1659,11 @@ RectTransform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 1170876675}
- {fileID: 591385424}
m_Father: {fileID: 1499096249}
- m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
@@ -1601,6 +1684,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
m_Navigation:
m_Mode: 3
+ m_WrapAround: 0
m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0}
@@ -1637,13 +1721,17 @@ MonoBehaviour:
m_HideMobileInput: 0
m_CharacterValidation: 0
m_CharacterLimit: 0
- m_OnEndEdit:
+ m_OnSubmit:
+ m_PersistentCalls:
+ m_Calls: []
+ m_OnDidEndEdit:
m_PersistentCalls:
m_Calls: []
m_OnValueChanged:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 1783103025}
+ m_TargetAssemblyTypeName:
m_MethodName: SetHostname
m_Mode: 0
m_Arguments:
@@ -1677,6 +1765,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
@@ -1728,10 +1817,10 @@ RectTransform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 107824419}
m_Father: {fileID: 1499096249}
- m_RootOrder: 6
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
@@ -1752,6 +1841,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
m_Navigation:
m_Mode: 3
+ m_WrapAround: 0
m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0}
@@ -1782,6 +1872,7 @@ MonoBehaviour:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 1453327784}
+ m_TargetAssemblyTypeName:
m_MethodName: SetActive
m_Mode: 6
m_Arguments:
@@ -1793,6 +1884,7 @@ MonoBehaviour:
m_BoolArgument: 0
m_CallState: 2
- m_Target: {fileID: 1783103025}
+ m_TargetAssemblyTypeName:
m_MethodName: StartClient
m_Mode: 1
m_Arguments:
@@ -1818,6 +1910,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
@@ -1868,9 +1961,9 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1027272348}
- m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
@@ -1892,6 +1985,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 0.39215687}
m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
@@ -1947,11 +2041,11 @@ RectTransform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 719610386}
- {fileID: 90143747}
m_Father: {fileID: 75860996}
- m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 0}
@@ -1972,6 +2066,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
m_Navigation:
m_Mode: 3
+ m_WrapAround: 0
m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0}
@@ -2008,10 +2103,11 @@ MonoBehaviour:
m_HideMobileInput: 0
m_CharacterValidation: 0
m_CharacterLimit: 0
- m_OnEndEdit:
+ m_OnSubmit:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 719572998}
+ m_TargetAssemblyTypeName:
m_MethodName: OnEndEdit
m_Mode: 0
m_Arguments:
@@ -2022,10 +2118,14 @@ MonoBehaviour:
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
+ m_OnDidEndEdit:
+ m_PersistentCalls:
+ m_Calls: []
m_OnValueChanged:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 719572998}
+ m_TargetAssemblyTypeName:
m_MethodName: ToggleButton
m_Mode: 0
m_Arguments:
@@ -2059,6 +2159,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
@@ -2110,10 +2211,10 @@ RectTransform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 1018203014}
m_Father: {fileID: 75860996}
- m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 1, y: 0}
m_AnchorMax: {x: 1, y: 0}
@@ -2134,6 +2235,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
m_Navigation:
m_Mode: 3
+ m_WrapAround: 0
m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0}
@@ -2164,6 +2266,7 @@ MonoBehaviour:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 719572998}
+ m_TargetAssemblyTypeName:
m_MethodName: SendMessage
m_Mode: 1
m_Arguments:
@@ -2189,6 +2292,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
@@ -2239,10 +2343,10 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 827598816}
m_Father: {fileID: 780870086}
- m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
@@ -2288,6 +2392,7 @@ MonoBehaviour:
m_ChildControlHeight: 1
m_ChildScaleWidth: 0
m_ChildScaleHeight: 0
+ m_ReverseArrangement: 0
--- !u!1 &1453327784
GameObject:
m_ObjectHideFlags: 0
@@ -2324,7 +2429,7 @@ MonoBehaviour:
m_BlockingObjects: 0
m_BlockingMask:
serializedVersion: 2
- m_Bits: 823
+ m_Bits: 4294967295
--- !u!114 &1453327786
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -2347,6 +2452,7 @@ MonoBehaviour:
m_FallbackScreenDPI: 96
m_DefaultSpriteDPI: 96
m_DynamicPixelsPerUnit: 1
+ m_PresetInfoIsWorld: 0
--- !u!223 &1453327787
Canvas:
m_ObjectHideFlags: 0
@@ -2364,7 +2470,9 @@ Canvas:
m_OverrideSorting: 0
m_OverridePixelPerfect: 0
m_SortingBucketNormalizedSize: 0
+ m_VertexColorAlwaysGammaSpace: 0
m_AdditionalShaderChannelsFlag: 0
+ m_UpdateRectTransformForStandalone: 0
m_SortingLayerID: 0
m_SortingOrder: 0
m_TargetDisplay: 0
@@ -2378,10 +2486,10 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0, y: 0, z: 0}
+ m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 1499096249}
m_Father: {fileID: 0}
- m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
@@ -2433,9 +2541,9 @@ RectTransform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1499096249}
- m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
@@ -2457,6 +2565,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
@@ -2512,6 +2621,7 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 1909588651}
- {fileID: 1995652016}
@@ -2522,7 +2632,6 @@ RectTransform:
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- {fileID: 1580038557}
m_Father: {fileID: 1453327788}
- m_RootOrder: 0
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diff --git a/Assets/Mirror/Examples/Chat/Scenes/MirrorChat/LightingData.asset b/Assets/Mirror/Examples/Chat/Scenes/MirrorChat/LightingData.asset
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new file mode 100644
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diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScene.unity
index e03846a7..33beb0e7 100644
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+ - {fileID: 35688689}
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diff --git a/Assets/Scripts/Chat.meta b/Assets/Scripts/Chat.meta
new file mode 100644
index 00000000..4bf9b5ef
--- /dev/null
+++ b/Assets/Scripts/Chat.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/Scripts/Chat/ChatAuthenticator.cs b/Assets/Scripts/Chat/ChatAuthenticator.cs
new file mode 100644
index 00000000..8ee2d3a0
--- /dev/null
+++ b/Assets/Scripts/Chat/ChatAuthenticator.cs
@@ -0,0 +1,165 @@
+using Mirror;
+using Mirror.Examples.Chat;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class ChatAuthenticator : NetworkAuthenticator
+{
+ readonly HashSet connectionsPendingDisconnect = new HashSet();
+ internal static readonly HashSet playerNames = new HashSet();
+
+ [Header("Client Username")]
+ public string playerName;
+
+ #region Messages;
+
+ public struct AuthRequestMessage : NetworkMessage
+ {
+ public string authUsername;
+ }
+
+ public struct AuthResponseMessage : NetworkMessage
+ {
+ public byte code;
+ public string message;
+ }
+
+ #endregion
+
+ #region Server
+
+ [UnityEngine.RuntimeInitializeOnLoadMethod]
+ static void ResetStatics()
+ {
+ playerNames.Clear();
+ }
+
+ public override void OnStartServer()
+ {
+ NetworkServer.RegisterHandler(OnAuthRequestMessage, false);
+ }
+
+ public override void OnStopServer()
+ {
+ NetworkServer.UnregisterHandler();
+ }
+
+ public override void OnServerAuthenticate(NetworkConnectionToClient conn)
+ {
+
+ }
+
+ public void OnAuthRequestMessage(NetworkConnectionToClient conn, AuthRequestMessage msg)
+ {
+ Debug.Log($"Authentication Request Username: {msg.authUsername}");
+
+ if (connectionsPendingDisconnect.Contains(conn)) return;
+
+ if (!playerNames.Contains(msg.authUsername))
+ {
+ playerNames.Add(msg.authUsername);
+
+ conn.authenticationData = msg.authUsername;
+
+ AuthResponseMessage authResponseMessage = new AuthResponseMessage
+ {
+ code = 100,
+ message = "Success"
+ };
+
+ conn.Send(authResponseMessage);
+
+ ServerAccept(conn);
+ }
+ else
+ {
+ connectionsPendingDisconnect.Add(conn);
+
+ AuthResponseMessage authResponseMessage = new AuthResponseMessage
+ {
+ code = 200,
+ message = "Username already in use... try again"
+ };
+
+ conn.Send(authResponseMessage);
+
+ conn.isAuthenticated = false;
+
+ StartCoroutine(DelayedDisconnect(conn, 1f));
+ }
+ }
+
+ IEnumerator DelayedDisconnect(NetworkConnectionToClient conn, float waitTime)
+ {
+ yield return new WaitForSeconds(waitTime);
+
+ ServerReject(conn);
+
+ yield return null;
+
+ connectionsPendingDisconnect.Remove(conn);
+ }
+
+ #endregion
+
+ #region Client
+
+ public void SetPlayerName(string username)
+ {
+ playerName = username;
+ if (LoginUI.instance != null && LoginUI.instance.errorText != null)
+ {
+ LoginUI.instance.errorText.text = string.Empty;
+ LoginUI.instance.errorText.gameObject.SetActive(false);
+ }
+ }
+
+ public override void OnStartClient()
+ {
+ NetworkClient.RegisterHandler(OnAuthResponseMessage, false);
+ }
+
+ public override void OnStopClient()
+ {
+ NetworkClient.UnregisterHandler();
+ }
+
+ public override void OnClientAuthenticate()
+ {
+ NetworkClient.Send(new AuthRequestMessage { authUsername = playerName });
+ }
+
+ public void OnAuthResponseMessage(AuthResponseMessage msg)
+ {
+ if (msg.code == 100)
+ {
+ Debug.Log($"Authentication Response: {msg.code} {msg.message}");
+
+ ClientAccept();
+ }
+ else
+ {
+ Debug.LogError($"Authentication Response: {msg.code} {msg.message}");
+
+ NetworkManager.singleton.StopHost();
+
+ LoginUI.instance.errorText.text = msg.message;
+ LoginUI.instance.errorText.gameObject.SetActive(true);
+ }
+ }
+
+ #endregion
+
+ // Start is called once before the first execution of Update after the MonoBehaviour is created
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Assets/Scripts/Chat/ChatAuthenticator.cs.meta b/Assets/Scripts/Chat/ChatAuthenticator.cs.meta
new file mode 100644
index 00000000..16a08250
--- /dev/null
+++ b/Assets/Scripts/Chat/ChatAuthenticator.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 23712bd1913985b419020af1e3c9479f
\ No newline at end of file
diff --git a/Assets/Scripts/Chat/ChatNetworkManager.cs b/Assets/Scripts/Chat/ChatNetworkManager.cs
new file mode 100644
index 00000000..3e27a14c
--- /dev/null
+++ b/Assets/Scripts/Chat/ChatNetworkManager.cs
@@ -0,0 +1,97 @@
+using UnityEngine;
+using Mirror;
+using System.Collections.Generic;
+
+[AddComponentMenu("")]
+public class ChatNetworkManager : NetworkManager
+{
+ [SerializeField] private GameObject chatUIPrefab;
+
+ // Server-side authoritative store of chat messages
+ private readonly List chatMessages = new();
+
+ // Server-side map of connections to player names (moved from the old ChatUI)
+ internal static readonly Dictionary connNames = new();
+
+ public void SetHostname(string hostname)
+ {
+ networkAddress = hostname;
+ }
+
+ public override void OnServerDisconnect(NetworkConnectionToClient conn)
+ {
+ if (conn.authenticationData != null)
+ ChatAuthenticator.playerNames.Remove((string)conn.authenticationData);
+
+ connNames.Remove(conn);
+
+ base.OnServerDisconnect(conn);
+ }
+
+ public override void OnClientDisconnect()
+ {
+ base.OnClientDisconnect();
+
+ // Destroy ChatUI instance when disconnecting
+ ChatUI existingChatUI = FindFirstObjectByType();
+ if (existingChatUI != null)
+ {
+ Destroy(existingChatUI.gameObject);
+ }
+
+ // Show LoginUI again
+ if (LoginUI.instance != null)
+ {
+ LoginUI.instance.gameObject.SetActive(true);
+ LoginUI.instance.usernameInput.text = "";
+ LoginUI.instance.usernameInput.ActivateInputField();
+ }
+ }
+
+ public override void OnClientConnect()
+ {
+ base.OnClientConnect();
+
+ Debug.Log("ChatNetworkManager: OnClientConnect called");
+
+ // Spawn ChatUI prefab locally when client successfully connects
+ if (chatUIPrefab == null)
+ {
+ Debug.LogError("ChatNetworkManager: ChatUI prefab is not assigned in the inspector!");
+ return;
+ }
+
+ // Check if ChatUI already exists to avoid duplicates
+ ChatUI existingChatUI = FindFirstObjectByType();
+ if (existingChatUI == null)
+ {
+ GameObject chatUIInstance = Instantiate(chatUIPrefab);
+ if (chatUIInstance == null)
+ {
+ Debug.LogError("ChatNetworkManager: Failed to instantiate ChatUI prefab!");
+ return;
+ }
+
+ chatUIInstance.SetActive(true);
+ }
+
+ // Hide LoginUI when successfully connected
+ if (LoginUI.instance != null)
+ {
+ LoginUI.instance.gameObject.SetActive(false);
+ }
+ }
+
+ [Server]
+ public void AddServerMessage(string message)
+ {
+ if (string.IsNullOrWhiteSpace(message)) return;
+ chatMessages.Add(message);
+ }
+
+ [Server]
+ public string[] GetHistory()
+ {
+ return chatMessages.ToArray();
+ }
+}
diff --git a/Assets/Scripts/ChatNetworkManager.cs.meta b/Assets/Scripts/Chat/ChatNetworkManager.cs.meta
similarity index 100%
rename from Assets/Scripts/ChatNetworkManager.cs.meta
rename to Assets/Scripts/Chat/ChatNetworkManager.cs.meta
diff --git a/Assets/Scripts/Chat/ChatUI.cs b/Assets/Scripts/Chat/ChatUI.cs
new file mode 100644
index 00000000..d8328158
--- /dev/null
+++ b/Assets/Scripts/Chat/ChatUI.cs
@@ -0,0 +1,107 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+using TMPro;
+
+// Client-only UI. DO NOT add a NetworkIdentity to this prefab.
+public class ChatUI : MonoBehaviour
+{
+ [Header("UI Elements")]
+ [SerializeField] private TextMeshProUGUI chatHistory;
+ [SerializeField] private Scrollbar scrollbar;
+ [SerializeField] private TMP_InputField chatMessage;
+ [SerializeField] private Button sendButton;
+
+ internal static string localPlayerName;
+
+ private readonly List lines = new();
+ private Player localPlayer;
+
+ void Awake()
+ {
+ if (chatMessage != null)
+ {
+ chatMessage.onValueChanged.AddListener(ToggleButton);
+ chatMessage.onSubmit.AddListener(OnInputSubmit);
+ }
+ }
+
+ // Called by Player.OnStartLocalPlayer to connect the UI to the player's network methods.
+ public void Initialize(Player player)
+ {
+ localPlayer = player;
+ }
+
+ public void SetHistory(string[] history)
+ {
+ lines.Clear();
+ if (history != null && history.Length > 0)
+ lines.AddRange(history);
+
+ RefreshVisual();
+ }
+
+ // Called by Player.RpcReceiveChat / Player.TargetReceiveHistory
+ public void AddMessage(string message)
+ {
+ lines.Add(message);
+ if (chatHistory != null)
+ chatHistory.text += message + "\n";
+
+ StartCoroutine(ScrollNextFrame());
+ }
+
+ IEnumerator ScrollNextFrame()
+ {
+ yield return null;
+ yield return null;
+ if (scrollbar != null)
+ scrollbar.value = 0;
+ }
+
+ void RefreshVisual()
+ {
+ if (chatHistory == null) return;
+
+ chatHistory.text = string.Empty;
+ foreach (var l in lines)
+ chatHistory.text += l + "\n";
+
+ StartCoroutine(ScrollNextFrame());
+ }
+
+ public void ToggleButton(string input)
+ {
+ if (sendButton != null)
+ sendButton.interactable = !string.IsNullOrWhiteSpace(input);
+ }
+
+ private void OnInputSubmit(string input)
+ {
+ if (!string.IsNullOrWhiteSpace(input))
+ SendMessage();
+ }
+
+ public void SendMessage()
+ {
+ if (localPlayer == null)
+ {
+ Debug.LogWarning("ChatUI: local player not set; cannot send chat.");
+ return;
+ }
+
+ if (string.IsNullOrWhiteSpace(chatMessage?.text)) return;
+
+ localPlayer.SendChatToServer(chatMessage.text.Trim());
+
+ chatMessage.text = string.Empty;
+ chatMessage.ActivateInputField();
+ }
+
+ void OnDestroy()
+ {
+ if (chatMessage != null)
+ chatMessage.onValueChanged.RemoveListener(ToggleButton);
+ }
+}
diff --git a/Assets/Scripts/Chat/ChatUI.cs.meta b/Assets/Scripts/Chat/ChatUI.cs.meta
new file mode 100644
index 00000000..6e3f732b
--- /dev/null
+++ b/Assets/Scripts/Chat/ChatUI.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 527a619416f29bd4c8493418ac26af76
\ No newline at end of file
diff --git a/Assets/Scripts/Chat/LoginUI.cs b/Assets/Scripts/Chat/LoginUI.cs
new file mode 100644
index 00000000..58e016a2
--- /dev/null
+++ b/Assets/Scripts/Chat/LoginUI.cs
@@ -0,0 +1,61 @@
+using UnityEngine;
+using UnityEngine.UI;
+using Mirror;
+using TMPro;
+
+public class LoginUI : MonoBehaviour
+{
+ [Header("UI Elements")]
+ [SerializeField] internal TMP_InputField usernameInput;
+ [SerializeField] internal Button clientButton;
+ [SerializeField] internal Text errorText;
+
+ public static LoginUI instance;
+
+ string originalNetworkAddress;
+
+ void Awake()
+ {
+ instance = this;
+ }
+
+ void Start()
+ {
+ if (string.IsNullOrWhiteSpace(NetworkManager.singleton.networkAddress))
+ NetworkManager.singleton.networkAddress = "localhost";
+
+ originalNetworkAddress = NetworkManager.singleton.networkAddress;
+ }
+
+ void Update()
+ {
+ if (string.IsNullOrWhiteSpace(NetworkManager.singleton.networkAddress))
+ NetworkManager.singleton.networkAddress = originalNetworkAddress;
+ }
+
+ public void ToggleButton(string username)
+ {
+ clientButton.interactable = !string.IsNullOrWhiteSpace(username);
+ }
+
+ public void OnClientButton()
+ {
+ var username = usernameInput.text.Trim();
+
+ if (string.IsNullOrWhiteSpace(username))
+ {
+ if (errorText != null) { errorText.text = "Enter a username"; errorText.gameObject.SetActive(true); }
+ return;
+ }
+
+ // set the name on the ChatAuthenticator (if present)
+ var auth = NetworkManager.singleton.GetComponent();
+ if (auth != null)
+ auth.SetPlayerName(username);
+ else
+ Debug.LogWarning("LoginUI: ChatAuthenticator not found on NetworkManager.");
+
+ // start client
+ NetworkManager.singleton.StartClient();
+ }
+}
diff --git a/Assets/Scripts/Chat/LoginUI.cs.meta b/Assets/Scripts/Chat/LoginUI.cs.meta
new file mode 100644
index 00000000..2d4cbc9c
--- /dev/null
+++ b/Assets/Scripts/Chat/LoginUI.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: c2e50c9434c920c44ad6d25327815d5c
\ No newline at end of file
diff --git a/Assets/Scripts/Chat/Player.cs b/Assets/Scripts/Chat/Player.cs
new file mode 100644
index 00000000..a81d7059
--- /dev/null
+++ b/Assets/Scripts/Chat/Player.cs
@@ -0,0 +1,88 @@
+using UnityEngine;
+using Mirror;
+
+// Networked player. This is the authority object used to run Commands.
+public class Player : NetworkBehaviour
+{
+ [SyncVar(hook = nameof(OnNameChanged))]
+ public string playerName;
+
+ public override void OnStartServer()
+ {
+ playerName = (string)connectionToClient.authenticationData;
+ }
+
+ public override void OnStartLocalPlayer()
+ {
+ // initialize local UI
+ var ui = FindFirstObjectByType();
+ if (ui != null)
+ {
+ ui.Initialize(this);
+ ChatUI.localPlayerName = playerName;
+ }
+
+ // request history from server
+ if (isLocalPlayer)
+ CmdRequestHistory();
+ }
+
+ void OnNameChanged(string oldName, string newName)
+ {
+ if (isLocalPlayer)
+ ChatUI.localPlayerName = newName;
+ }
+
+ // Called by the local ChatUI to send a message
+ public void SendChatToServer(string message)
+ {
+ if (!isLocalPlayer) return;
+ if (string.IsNullOrWhiteSpace(message)) return;
+ CmdSendChat(message);
+ }
+
+ // Runs on server: store message and broadcast to all clients
+ [Command]
+ private void CmdSendChat(string message)
+ {
+ var manager = NetworkManager.singleton as ChatNetworkManager;
+ manager?.AddServerMessage($"{playerName}: {message}");
+
+ RpcReceiveChat(playerName, message);
+ }
+
+ // Runs on all clients: update local ChatUI
+ [ClientRpc]
+ private void RpcReceiveChat(string senderName, string message)
+ {
+ var ui = FindFirstObjectByType();
+ if (ui == null) return;
+
+ var prettyMessage = senderName == ChatUI.localPlayerName ?
+ $"{senderName}: {message}" :
+ $"{senderName}: {message}";
+
+ ui.AddMessage(prettyMessage);
+ }
+
+ // Request history from server; server will reply with TargetReceiveHistory
+ [Command]
+ private void CmdRequestHistory()
+ {
+ var manager = NetworkManager.singleton as ChatNetworkManager;
+ if (manager == null) return;
+
+ var history = manager.GetHistory();
+ TargetReceiveHistory(connectionToClient, history);
+ }
+
+ // Sent only to the requesting client
+ [TargetRpc]
+ private void TargetReceiveHistory(NetworkConnection target, string[] history)
+ {
+ var ui = FindFirstObjectByType();
+ if (ui == null) return;
+
+ ui.SetHistory(history);
+ }
+}
diff --git a/Assets/Scripts/Chat/Player.cs.meta b/Assets/Scripts/Chat/Player.cs.meta
new file mode 100644
index 00000000..716c47c8
--- /dev/null
+++ b/Assets/Scripts/Chat/Player.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: b3732139ba57ef74daf2a04c11b62cfa
\ No newline at end of file
diff --git a/Assets/Scripts/ChatNetworkManager.cs b/Assets/Scripts/ChatNetworkManager.cs
deleted file mode 100644
index 8de488f7..00000000
--- a/Assets/Scripts/ChatNetworkManager.cs
+++ /dev/null
@@ -1,25 +0,0 @@
-using Mirror;
-using UnityEngine;
-
-public class ChatNetworkManager : NetworkManager
-{
- [SerializeField] private GameObject chatPrefab;
-
- public override void OnClientConnect()
- {
- base.OnClientConnect();
- // no client-side Instantiate here when using server-spawned approach
- }
-
- public override void OnServerAddPlayer(NetworkConnectionToClient conn)
- {
- // keep default player spawn
- base.OnServerAddPlayer(conn);
-
- if (chatPrefab != null)
- {
- var chatInstance = Instantiate(chatPrefab);
- NetworkServer.Spawn(chatInstance, conn);
- }
- }
-}
diff --git a/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset b/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset
index e28a1265..28f7db7c 100644
--- a/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset
+++ b/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset
@@ -112,9 +112,9 @@ Material:
- _Parallax: 0.02
- _PerspectiveFilter: 0.875
- _Reflectivity: 10
- - _ScaleRatioA: 0.90909094
+ - _ScaleRatioA: 0.9
- _ScaleRatioB: 0.73125
- - _ScaleRatioC: 0.7386364
+ - _ScaleRatioC: 0.73125
- _ScaleX: 1
- _ScaleY: 1
- _ShaderFlags: 0
@@ -238,14 +238,14 @@ MonoBehaviour:
m_LigatureSubstitutionRecords: []
m_GlyphPairAdjustmentRecords:
- m_FirstAdjustmentRecord:
- m_GlyphIndex: 888
+ m_GlyphIndex: 47
m_GlyphValueRecord:
m_XPlacement: 0
m_YPlacement: 0
- m_XAdvance: -1.6376953
+ m_XAdvance: -3.1914062
m_YAdvance: 0
m_SecondAdjustmentRecord:
- m_GlyphIndex: 877
+ m_GlyphIndex: 3
m_GlyphValueRecord:
m_XPlacement: 0
m_YPlacement: 0
@@ -253,14 +253,14 @@ MonoBehaviour:
m_YAdvance: 0
m_FeatureLookupFlags: 0
- m_FirstAdjustmentRecord:
- m_GlyphIndex: 888
+ m_GlyphIndex: 47
m_GlyphValueRecord:
m_XPlacement: 0
m_YPlacement: 0
- m_XAdvance: -1.2177734
+ m_XAdvance: -6.3828125
m_YAdvance: 0
m_SecondAdjustmentRecord:
- m_GlyphIndex: 882
+ m_GlyphIndex: 55
m_GlyphValueRecord:
m_XPlacement: 0
m_YPlacement: 0
@@ -268,14 +268,14 @@ MonoBehaviour:
m_YAdvance: 0
m_FeatureLookupFlags: 0
- m_FirstAdjustmentRecord:
- m_GlyphIndex: 888
+ m_GlyphIndex: 47
m_GlyphValueRecord:
m_XPlacement: 0
m_YPlacement: 0
- m_XAdvance: -1.2177734
+ m_XAdvance: -6.3828125
m_YAdvance: 0
m_SecondAdjustmentRecord:
- m_GlyphIndex: 886
+ m_GlyphIndex: 57
m_GlyphValueRecord:
m_XPlacement: 0
m_YPlacement: 0
@@ -283,14 +283,59 @@ MonoBehaviour:
m_YAdvance: 0
m_FeatureLookupFlags: 0
- m_FirstAdjustmentRecord:
- m_GlyphIndex: 888
+ m_GlyphIndex: 47
m_GlyphValueRecord:
m_XPlacement: 0
m_YPlacement: 0
- m_XAdvance: -2.3095703
+ m_XAdvance: -6.3828125
m_YAdvance: 0
m_SecondAdjustmentRecord:
- m_GlyphIndex: 889
+ m_GlyphIndex: 58
+ m_GlyphValueRecord:
+ m_XPlacement: 0
+ m_YPlacement: 0
+ m_XAdvance: 0
+ m_YAdvance: 0
+ m_FeatureLookupFlags: 0
+ - m_FirstAdjustmentRecord:
+ m_GlyphIndex: 47
+ m_GlyphValueRecord:
+ m_XPlacement: 0
+ m_YPlacement: 0
+ m_XAdvance: -6.3828125
+ m_YAdvance: 0
+ m_SecondAdjustmentRecord:
+ m_GlyphIndex: 60
+ m_GlyphValueRecord:
+ m_XPlacement: 0
+ m_YPlacement: 0
+ m_XAdvance: 0
+ m_YAdvance: 0
+ m_FeatureLookupFlags: 0
+ - m_FirstAdjustmentRecord:
+ m_GlyphIndex: 47
+ m_GlyphValueRecord:
+ m_XPlacement: 0
+ m_YPlacement: 0
+ m_XAdvance: -3.1914062
+ m_YAdvance: 0
+ m_SecondAdjustmentRecord:
+ m_GlyphIndex: 92
+ m_GlyphValueRecord:
+ m_XPlacement: 0
+ m_YPlacement: 0
+ m_XAdvance: 0
+ m_YAdvance: 0
+ m_FeatureLookupFlags: 0
+ - m_FirstAdjustmentRecord:
+ m_GlyphIndex: 47
+ m_GlyphValueRecord:
+ m_XPlacement: 0
+ m_YPlacement: 0
+ m_XAdvance: -4.745117
+ m_YAdvance: 0
+ m_SecondAdjustmentRecord:
+ m_GlyphIndex: 2020
m_GlyphValueRecord:
m_XPlacement: 0
m_YPlacement: 0
@@ -312,6 +357,21 @@ MonoBehaviour:
m_XAdvance: 0
m_YAdvance: 0
m_FeatureLookupFlags: 0
+ - m_FirstAdjustmentRecord:
+ m_GlyphIndex: 833
+ m_GlyphValueRecord:
+ m_XPlacement: 0
+ m_YPlacement: 0
+ m_XAdvance: -7.810547
+ m_YAdvance: 0
+ m_SecondAdjustmentRecord:
+ m_GlyphIndex: 885
+ m_GlyphValueRecord:
+ m_XPlacement: 0
+ m_YPlacement: 0
+ m_XAdvance: 0
+ m_YAdvance: 0
+ m_FeatureLookupFlags: 0
- m_FirstAdjustmentRecord:
m_GlyphIndex: 845
m_GlyphValueRecord:
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m_XAdvance: 0
m_YAdvance: 0
m_FeatureLookupFlags: 0
+ - m_FirstAdjustmentRecord:
+ m_GlyphIndex: 845
+ m_GlyphValueRecord:
+ m_XPlacement: 0
+ m_YPlacement: 0
+ m_XAdvance: -1.0498047
+ m_YAdvance: 0
+ m_SecondAdjustmentRecord:
+ m_GlyphIndex: 885
+ m_GlyphValueRecord:
+ m_XPlacement: 0
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index fcabdc3c..501202d2 100644
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diff --git a/Builds/Client/Test Multiplayer_Data/ScriptingAssemblies.json b/Builds/Client/Test Multiplayer_Data/ScriptingAssemblies.json
index 78396e0b..15091b99 100644
--- a/Builds/Client/Test Multiplayer_Data/ScriptingAssemblies.json
+++ b/Builds/Client/Test Multiplayer_Data/ScriptingAssemblies.json
@@ -1 +1 @@
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diff --git a/Builds/Client/Test Multiplayer_Data/boot.config b/Builds/Client/Test Multiplayer_Data/boot.config
index 0d0cf423..428fcba5 100644
--- a/Builds/Client/Test Multiplayer_Data/boot.config
+++ b/Builds/Client/Test Multiplayer_Data/boot.config
@@ -3,4 +3,4 @@ gfx-threading-mode=6
wait-for-native-debugger=0
hdr-display-enabled=0
gc-max-time-slice=3
-build-guid=b2a667ad3cef4e1eaba39e9cde385442
+build-guid=c620eda806cb4238aeace8fced8bd355
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index 236ce967..222c98bb 100644
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index 97b82830..6c67d5b5 100644
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diff --git a/Builds/Linux Server/TestServer_Data/Managed/Unity.RenderPipelines.Universal.Runtime.dll b/Builds/Linux Server/TestServer_Data/Managed/Unity.RenderPipelines.Universal.Runtime.dll
index 5bf67b10..55ae05be 100644
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diff --git a/Builds/Linux Server/TestServer_Data/Plugins/lib_burst_generated.so b/Builds/Linux Server/TestServer_Data/Plugins/lib_burst_generated.so
index 0d4cf734..3b24c515 100644
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diff --git a/Builds/Linux Server/TestServer_Data/RuntimeInitializeOnLoads.json b/Builds/Linux Server/TestServer_Data/RuntimeInitializeOnLoads.json
index f2c13e72..739bd70c 100644
--- a/Builds/Linux Server/TestServer_Data/RuntimeInitializeOnLoads.json
+++ b/Builds/Linux Server/TestServer_Data/RuntimeInitializeOnLoads.json
@@ -1 +1 @@
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+{"root":[{"assemblyName":"Assembly-CSharp","nameSpace":"","className":"ChatAuthenticator","methodName":"ResetStatics","loadTypes":0,"isUnityClass":false},{"assemblyName":"Assembly-CSharp","nameSpace":"Mirror","className":"GeneratedNetworkCode","methodName":"InitReadWriters","loadTypes":1,"isUnityClass":false},{"assemblyName":"Mirror.Authenticators","nameSpace":"Mirror","className":"GeneratedNetworkCode","methodName":"InitReadWriters","loadTypes":1,"isUnityClass":false},{"assemblyName":"Mirror.Components","nameSpace":"Mirror","className":"GeneratedNetworkCode","methodName":"InitReadWriters","loadTypes":1,"isUnityClass":false},{"assemblyName":"Mirror","nameSpace":"Mirror","className":"NetworkClient","methodName":"Shutdown","loadTypes":1,"isUnityClass":false},{"assemblyName":"Mirror","nameSpace":"Mirror","className":"NetworkDiagnostics","methodName":"ResetStatics","loadTypes":0,"isUnityClass":false},{"assemblyName":"Mirror","nameSpace":"Mirror","className":"NetworkIdentity","methodName":"ResetStatics","loadTypes":1,"isUnityClass":false},{"assemblyName":"Mirror","nameSpace":"Mirror","className":"NetworkLoop","methodName":"ResetStatics","loadTypes":1,"isUnityClass":false},{"assemblyName":"Mirror","nameSpace":"Mirror","className":"NetworkLoop","methodName":"RuntimeInitializeOnLoad","loadTypes":1,"isUnityClass":false},{"assemblyName":"Mirror","nameSpace":"Mirror","className":"NetworkManager","methodName":"ResetStatics","loadTypes":1,"isUnityClass":false},{"assemblyName":"Mirror","nameSpace":"Mirror","className":"NetworkServer","methodName":"Shutdown","loadTypes":1,"isUnityClass":false},{"assemblyName":"Mirror","nameSpace":"Mirror","className":"NetworkTime","methodName":"ResetStatics","loadTypes":0,"isUnityClass":false},{"assemblyName":"Mirror","nameSpace":"Mirror","className":"ThreadLog","methodName":"Initialize","loadTypes":1,"isUnityClass":false},{"assemblyName":"Mirror","nameSpace":"Mirror","className":"GeneratedNetworkCode","methodName":"InitReadWriters","loadTypes":1,"isUnityClass":false},{"assemblyName":"Mirror.Examples","nameSpace":"Mirror.Examples.MultipleMatch","className":"CanvasController","methodName":"ResetStatics","loadTypes":1,"isUnityClass":false},{"assemblyName":"Mirror.Examples","nameSpace":"Mirror.Examples.Chat","className":"ChatAuthenticator","methodName":"ResetStatics","loadTypes":0,"isUnityClass":false},{"assemblyName":"Mirror.Examples","nameSpace":"Mirror","className":"GeneratedNetworkCode","methodName":"InitReadWriters","loadTypes":1,"isUnityClass":false},{"assemblyName":"Unity.AI.Navigation","nameSpace":"Unity.AI.Navigation","className":"NavMeshLink","methodName":"ClearTrackedList","loadTypes":1,"isUnityClass":true},{"assemblyName":"Unity.AI.Navigation","nameSpace":"Unity.AI.Navigation","className":"NavMeshModifier","methodName":"ClearNavMeshModifiers","loadTypes":1,"isUnityClass":true},{"assemblyName":"Unity.AI.Navigation","nameSpace":"Unity.AI.Navigation","className":"NavMeshModifierVolume","methodName":"ClearNavMeshModifiers","loadTypes":1,"isUnityClass":true},{"assemblyName":"Unity.AI.Navigation","nameSpace":"Unity.AI.Navigation","className":"NavMeshSurface","methodName":"ClearNavMeshSurfaces","loadTypes":1,"isUnityClass":true},{"assemblyName":"Unity.Burst","nameSpace":"","className":"$BurstDirectCallInitializer","methodName":"Initialize","loadTypes":2,"isUnityClass":true},{"assemblyName":"Unity.Collections","nameSpace":"","className":"__JobReflectionRegistrationOutput__1652832624114795843","methodName":"EarlyInit","loadTypes":2,"isUnityClass":true},{"assemblyName":"Unity.Collections","nameSpace":"","className":"$BurstDirectCallInitializer","methodName":"Initialize","loadTypes":2,"isUnityClass":true},{"assemblyName":"Unity.InputSystem","nameSpace":"UnityEngine.InputSystem","className":"InputSystem","methodName":"RunInitializeInPlayer","loadTypes":4,"isUnityClass":true},{"assemblyName":"Unity.InputSystem","nameSpace":"UnityEngine.InputSystem","className":"InputSystem","methodName":"RunInitialUpdate","loadTypes":1,"isUnityClass":true},{"assemblyName":"Unity.InputSystem","nameSpace":"UnityEngine.InputSystem.UI","className":"InputSystemUIInputModule","methodName":"ResetDefaultActions","loadTypes":4,"isUnityClass":true},{"assemblyName":"Unity.InputSystem.ForUI","nameSpace":"UnityEngine.InputSystem.Plugins.InputForUI","className":"InputSystemProvider","methodName":"Bootstrap","loadTypes":4,"isUnityClass":true},{"assemblyName":"Unity.Rendering.LightTransport.Runtime","nameSpace":"","className":"__JobReflectionRegistrationOutput__16164947281921951637","methodName":"EarlyInit","loadTypes":2,"isUnityClass":true},{"assemblyName":"Unity.RenderPipelines.Core.Runtime","nameSpace":"UnityEngine.Experimental.Rendering","className":"XRSystem","methodName":"XRSystemInit","loadTypes":3,"isUnityClass":true},{"assemblyName":"Unity.RenderPipelines.Core.Runtime","nameSpace":"UnityEngine.Rendering","className":"DebugUpdater","methodName":"RuntimeInit","loadTypes":0,"isUnityClass":true},{"assemblyName":"Unity.RenderPipelines.GPUDriven.Runtime","nameSpace":"","className":"__JobReflectionRegistrationOutput__15867191014387474753","methodName":"EarlyInit","loadTypes":2,"isUnityClass":true},{"assemblyName":"Unity.RenderPipelines.GPUDriven.Runtime","nameSpace":"","className":"$BurstDirectCallInitializer","methodName":"Initialize","loadTypes":2,"isUnityClass":true},{"assemblyName":"Unity.RenderPipelines.HighDefinition.Runtime","nameSpace":"UnityEngine.Rendering.HighDefinition","className":"LightLateUpdate","methodName":"Init","loadTypes":4,"isUnityClass":true},{"assemblyName":"Unity.RenderPipelines.HighDefinition.Runtime","nameSpace":"UnityEngine.Rendering.HighDefinition","className":"HDRuntimeReflectionSystem","methodName":"Initialize","loadTypes":0,"isUnityClass":true},{"assemblyName":"Unity.RenderPipelines.HighDefinition.Runtime","nameSpace":"UnityEngine.Rendering.HighDefinition","className":"LocalVolumetricFogManager/RegisterLocalVolumetricFogEarlyUpdate","methodName":"Init","loadTypes":4,"isUnityClass":true},{"assemblyName":"Unity.RenderPipelines.HighDefinition.Runtime","nameSpace":"","className":"__JobReflectionRegistrationOutput__12546557883459504226","methodName":"EarlyInit","loadTypes":2,"isUnityClass":true},{"assemblyName":"Unity.RenderPipelines.Universal.2D.Runtime","nameSpace":"","className":"$BurstDirectCallInitializer","methodName":"Initialize","loadTypes":2,"isUnityClass":true},{"assemblyName":"Unity.VisualScripting.Core","nameSpace":"Unity.VisualScripting","className":"RuntimeVSUsageUtility","methodName":"RuntimeInitializeOnLoadBeforeSceneLoad","loadTypes":1,"isUnityClass":true}]}
diff --git a/Builds/Linux Server/TestServer_Data/ScriptingAssemblies.json b/Builds/Linux Server/TestServer_Data/ScriptingAssemblies.json
index ded1a11f..bc6cefad 100644
--- a/Builds/Linux Server/TestServer_Data/ScriptingAssemblies.json
+++ b/Builds/Linux Server/TestServer_Data/ScriptingAssemblies.json
@@ -1 +1 @@
-{"names":["UnityEngine.dll","UnityEngine.AIModule.dll","UnityEngine.AccessibilityModule.dll","UnityEngine.AndroidJNIModule.dll","UnityEngine.AnimationModule.dll","UnityEngine.AssetBundleModule.dll","UnityEngine.AudioModule.dll","UnityEngine.ClothModule.dll","UnityEngine.ClusterInputModule.dll","UnityEngine.ClusterRendererModule.dll","UnityEngine.ContentLoadModule.dll","UnityEngine.CoreModule.dll","UnityEngine.CrashReportingModule.dll","UnityEngine.DSPGraphModule.dll","UnityEngine.DirectorModule.dll","UnityEngine.GIModule.dll","UnityEngine.GameCenterModule.dll","UnityEngine.GraphicsStateCollectionSerializerModule.dll","UnityEngine.GridModule.dll","UnityEngine.HierarchyCoreModule.dll","UnityEngine.HotReloadModule.dll","UnityEngine.IMGUIModule.dll","UnityEngine.IdentifiersModule.dll","UnityEngine.ImageConversionModule.dll","UnityEngine.InputModule.dll","UnityEngine.InputForUIModule.dll","UnityEngine.InputLegacyModule.dll","UnityEngine.JSONSerializeModule.dll","UnityEngine.LocalizationModule.dll","UnityEngine.MarshallingModule.dll","UnityEngine.MultiplayerModule.dll","UnityEngine.ParticleSystemModule.dll","UnityEngine.PerformanceReportingModule.dll","UnityEngine.PhysicsModule.dll","UnityEngine.Physics2DModule.dll","UnityEngine.PropertiesModule.dll","UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll","UnityEngine.ScreenCaptureModule.dll","UnityEngine.ShaderVariantAnalyticsModule.dll","UnityEngine.SharedInternalsModule.dll","UnityEngine.SpriteMaskModule.dll","UnityEngine.SpriteShapeModule.dll","UnityEngine.StreamingModule.dll","UnityEngine.SubstanceModule.dll","UnityEngine.SubsystemsModule.dll","UnityEngine.TLSModule.dll","UnityEngine.TerrainModule.dll","UnityEngine.TerrainPhysicsModule.dll","UnityEngine.TextCoreFontEngineModule.dll","UnityEngine.TextCoreTextEngineModule.dll","UnityEngine.TextRenderingModule.dll","UnityEngine.TilemapModule.dll","UnityEngine.UIModule.dll","UnityEngine.UIElementsModule.dll","UnityEngine.UmbraModule.dll","UnityEngine.UnityAnalyticsModule.dll","UnityEngine.UnityAnalyticsCommonModule.dll","UnityEngine.UnityConnectModule.dll","UnityEngine.UnityConsentModule.dll","UnityEngine.UnityCurlModule.dll","UnityEngine.UnityTestProtocolModule.dll","UnityEngine.UnityWebRequestModule.dll","UnityEngine.UnityWebRequestAssetBundleModule.dll","UnityEngine.UnityWebRequestAudioModule.dll","UnityEngine.UnityWebRequestTextureModule.dll","UnityEngine.UnityWebRequestWWWModule.dll","UnityEngine.VFXModule.dll","UnityEngine.VRModule.dll","UnityEngine.VehiclesModule.dll","UnityEngine.VideoModule.dll","UnityEngine.VirtualTexturingModule.dll","UnityEngine.WindModule.dll","UnityEngine.XRModule.dll","Assembly-CSharp.dll","kcp2k.dll","Mirror.Authenticators.dll","Mirror.Components.dll","Mirror.dll","Mirror.Examples.dll","Mirror.Transports.dll","SimpleWebTransport.dll","Telepathy.dll","Unity.AI.Navigation.dll","Unity.Burst.dll","Unity.Collections.dll","Unity.DedicatedServer.MultiplayerRoles.dll","Unity.InputSystem.dll","Unity.InputSystem.ForUI.dll","Unity.Mathematics.dll","Unity.Multiplayer.Center.Common.dll","Unity.Rendering.LightTransport.Runtime.dll","Unity.RenderPipeline.Universal.ShaderLibrary.dll","Unity.RenderPipelines.Core.Runtime.dll","Unity.RenderPipelines.Core.Runtime.Shared.dll","Unity.RenderPipelines.Core.ShaderLibrary.dll","Unity.RenderPipelines.GPUDriven.Runtime.dll","Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll","Unity.RenderPipelines.Universal.2D.Runtime.dll","Unity.RenderPipelines.Universal.Config.Runtime.dll","Unity.RenderPipelines.Universal.Runtime.dll","Unity.RenderPipelines.Universal.Shaders.dll","Unity.TextMeshPro.dll","Unity.Timeline.dll","Unity.VisualScripting.Core.dll","Unity.VisualScripting.DocCodeExamples.dll","Unity.VisualScripting.Flow.dll","Unity.VisualScripting.State.dll","UnityEngine.UI.dll","Unity.Collections.LowLevel.ILSupport.dll","Mirror.BouncyCastle.Cryptography.dll","System.IO.Hashing.dll","Unity.VisualScripting.Antlr3.Runtime.dll","Unity.Burst.Unsafe.dll","Newtonsoft.Json.dll","System.Runtime.CompilerServices.Unsafe.dll"],"types":[2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16]}
\ No newline at end of file
+{"names":["UnityEngine.dll","UnityEngine.AIModule.dll","UnityEngine.AccessibilityModule.dll","UnityEngine.AndroidJNIModule.dll","UnityEngine.AnimationModule.dll","UnityEngine.AssetBundleModule.dll","UnityEngine.AudioModule.dll","UnityEngine.ClothModule.dll","UnityEngine.ClusterInputModule.dll","UnityEngine.ClusterRendererModule.dll","UnityEngine.ContentLoadModule.dll","UnityEngine.CoreModule.dll","UnityEngine.CrashReportingModule.dll","UnityEngine.DSPGraphModule.dll","UnityEngine.DirectorModule.dll","UnityEngine.GIModule.dll","UnityEngine.GameCenterModule.dll","UnityEngine.GraphicsStateCollectionSerializerModule.dll","UnityEngine.GridModule.dll","UnityEngine.HierarchyCoreModule.dll","UnityEngine.HotReloadModule.dll","UnityEngine.IMGUIModule.dll","UnityEngine.IdentifiersModule.dll","UnityEngine.ImageConversionModule.dll","UnityEngine.InputModule.dll","UnityEngine.InputForUIModule.dll","UnityEngine.InputLegacyModule.dll","UnityEngine.JSONSerializeModule.dll","UnityEngine.LocalizationModule.dll","UnityEngine.MarshallingModule.dll","UnityEngine.MultiplayerModule.dll","UnityEngine.ParticleSystemModule.dll","UnityEngine.PerformanceReportingModule.dll","UnityEngine.PhysicsModule.dll","UnityEngine.Physics2DModule.dll","UnityEngine.PropertiesModule.dll","UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll","UnityEngine.ScreenCaptureModule.dll","UnityEngine.ShaderVariantAnalyticsModule.dll","UnityEngine.SharedInternalsModule.dll","UnityEngine.SpriteMaskModule.dll","UnityEngine.SpriteShapeModule.dll","UnityEngine.StreamingModule.dll","UnityEngine.SubstanceModule.dll","UnityEngine.SubsystemsModule.dll","UnityEngine.TLSModule.dll","UnityEngine.TerrainModule.dll","UnityEngine.TerrainPhysicsModule.dll","UnityEngine.TextCoreFontEngineModule.dll","UnityEngine.TextCoreTextEngineModule.dll","UnityEngine.TextRenderingModule.dll","UnityEngine.TilemapModule.dll","UnityEngine.UIModule.dll","UnityEngine.UIElementsModule.dll","UnityEngine.UmbraModule.dll","UnityEngine.UnityAnalyticsModule.dll","UnityEngine.UnityAnalyticsCommonModule.dll","UnityEngine.UnityConnectModule.dll","UnityEngine.UnityConsentModule.dll","UnityEngine.UnityCurlModule.dll","UnityEngine.UnityTestProtocolModule.dll","UnityEngine.UnityWebRequestModule.dll","UnityEngine.UnityWebRequestAssetBundleModule.dll","UnityEngine.UnityWebRequestAudioModule.dll","UnityEngine.UnityWebRequestTextureModule.dll","UnityEngine.UnityWebRequestWWWModule.dll","UnityEngine.VFXModule.dll","UnityEngine.VRModule.dll","UnityEngine.VehiclesModule.dll","UnityEngine.VideoModule.dll","UnityEngine.VirtualTexturingModule.dll","UnityEngine.WindModule.dll","UnityEngine.XRModule.dll","Assembly-CSharp.dll","kcp2k.dll","Mirror.Authenticators.dll","Mirror.Components.dll","Mirror.dll","Mirror.Examples.dll","Mirror.Transports.dll","SimpleWebTransport.dll","Telepathy.dll","Unity.AI.Navigation.dll","Unity.Burst.dll","Unity.Collections.dll","Unity.DedicatedServer.MultiplayerRoles.dll","Unity.InputSystem.dll","Unity.InputSystem.ForUI.dll","Unity.Mathematics.dll","Unity.Multiplayer.Center.Common.dll","Unity.Rendering.LightTransport.Runtime.dll","Unity.RenderPipeline.Universal.ShaderLibrary.dll","Unity.RenderPipelines.Core.Runtime.dll","Unity.RenderPipelines.Core.Runtime.Shared.dll","Unity.RenderPipelines.Core.ShaderLibrary.dll","Unity.RenderPipelines.GPUDriven.Runtime.dll","Unity.RenderPipelines.HighDefinition.Config.Runtime.dll","Unity.RenderPipelines.HighDefinition.Runtime.dll","Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll","Unity.RenderPipelines.Universal.2D.Runtime.dll","Unity.RenderPipelines.Universal.Config.Runtime.dll","Unity.RenderPipelines.Universal.Runtime.dll","Unity.RenderPipelines.Universal.Shaders.dll","Unity.TerrainTools.dll","Unity.TextMeshPro.dll","Unity.Timeline.dll","Unity.VisualEffectGraph.Runtime.dll","Unity.VisualScripting.Core.dll","Unity.VisualScripting.DocCodeExamples.dll","Unity.VisualScripting.Flow.dll","Unity.VisualScripting.State.dll","UnityEngine.UI.dll","Unity.Collections.LowLevel.ILSupport.dll","Mirror.BouncyCastle.Cryptography.dll","System.IO.Hashing.dll","Unity.VisualScripting.Antlr3.Runtime.dll","Unity.Burst.Unsafe.dll","Newtonsoft.Json.dll","System.Runtime.CompilerServices.Unsafe.dll"],"types":[2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16]}
\ No newline at end of file
diff --git a/Builds/Linux Server/TestServer_Data/boot.config b/Builds/Linux Server/TestServer_Data/boot.config
index 377cbc60..39fa40e0 100644
--- a/Builds/Linux Server/TestServer_Data/boot.config
+++ b/Builds/Linux Server/TestServer_Data/boot.config
@@ -4,7 +4,7 @@ gfx-threading-mode=4
wait-for-native-debugger=0
hdr-display-enabled=0
gc-max-time-slice=3
-build-guid=7eb471d0e65a48f082fc14a250b4ffba
+build-guid=84895a0db82c4e36a20d052f2626f638
dedicatedServer-port=7777
dedicatedServer-framerate=30
dedicatedServer-logpath=logs
diff --git a/Builds/Linux Server/TestServer_Data/data.unity3d b/Builds/Linux Server/TestServer_Data/data.unity3d
deleted file mode 100644
index 81867fb3..00000000
Binary files a/Builds/Linux Server/TestServer_Data/data.unity3d and /dev/null differ
diff --git a/Builds/Linux Server/testserver.zip b/Builds/Linux Server/testserver.zip
index 2cdac68e..2c18608b 100644
Binary files a/Builds/Linux Server/testserver.zip and b/Builds/Linux Server/testserver.zip differ
diff --git a/Logs/AssetImportWorker0-prev.log b/Logs/AssetImportWorker0-prev.log
index 120476ac..88d3f223 100644
--- a/Logs/AssetImportWorker0-prev.log
+++ b/Logs/AssetImportWorker0-prev.log
@@ -1,9 +1,9 @@
[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.2/staging' branch; Version is '6000.2.9f1 (e0c4e791ab71) revision 14730471'; Using compiler version '194234433'; Build Type 'Release'
OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'en' Physical Memory: 65460 MB
-[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8" at "2026-01-11T12:27:11.6968952Z"
+[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8" at "2026-01-14T17:32:36.1665443Z"
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
-Date: 2026-01-11T12:27:11Z
+Date: 2026-01-14T17:32:36Z
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.2.9f1\Editor\Unity.exe
@@ -17,7 +17,7 @@ C:/Users/pelpa/Desktop/Test Multiplayer
-logFile
Logs/AssetImportWorker0.log
-srvPort
-62969
+60601
-licensingIpc
LicenseClient-ORCmUgqlUVZg1OMIqSR_8
-job-worker-count
@@ -65,40 +65,41 @@ C:/Users/pelpa/Desktop/Test Multiplayer
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
-Player connection [6808] Target information:
+Player connection [9960] Target information:
-Player connection [6808] * "[IP] 192.168.1.13 [Port] 0 [Flags] 2 [Guid] 3829253586 [EditorId] 3829253586 [Version] 1048832 [Id] WindowsEditor(7,THELAB) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
+Player connection [9960] * "[IP] 192.168.1.13 [Port] 0 [Flags] 2 [Guid] 2735212375 [EditorId] 2735212375 [Version] 1048832 [Id] WindowsEditor(7,THELAB) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
-Player connection [6808] Host joined multi-casting on [225.0.0.222:54997]...
-Player connection [6808] Host joined alternative multi-casting on [225.0.0.222:34997]...
+Player connection [9960] Host joined multi-casting on [225.0.0.222:54997]...
+Player connection [9960] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 7
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
-[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 828, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
-[Licensing::Module] LicensingClient has failed validation; ignoring
-[Licensing::Client] Handshaking with LicensingClient:
- Version: 1.17.4+4293ba1
- Session Id: 8bef5ef4fa134dc1915f0ed240bd919a
- Correlation Id: b7d7725764d92e402dec2c4990f6d113
- External correlation Id: 2966322589895911988
- Machine Id: 4Uf+FiNuaUwBpz+ER0J8rVjXkJ4=
-[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8" (connect: 0.00s, validation: 0.00s, handshake: 0.03s)
-[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8-notifications" at "2026-01-11T12:27:11.7309263Z"
-[Licensing::Module] Licensing Background thread has ended after 0.03s
Library Redirect Path: Library/
+FMOD failed to set the software format to the custom sample rate 1, trying software fallback rate 48000
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
-Refreshing native plugins compatible for Editor in 2.14 ms, found 3 plugins.
+Refreshing native plugins compatible for Editor in 98.85 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.2.9f1 (e0c4e791ab71)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/pelpa/Desktop/Test Multiplayer/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
+[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 828, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
+[Licensing::Module] LicensingClient has failed validation; ignoring
+[Licensing::Client] Handshaking with LicensingClient:
+ Version: 1.17.4+4293ba1
+ Session Id: c45d0d9d2cec4179aaa09e4d8cb389f9
+ Correlation Id: b7d7725764d92e402dec2c4990f6d113
+ External correlation Id: 8051033271706924462
+ Machine Id: 4Uf+FiNuaUwBpz+ER0J8rVjXkJ4=
+[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8" (connect: 0.00s, validation: 0.00s, handshake: 0.29s)
+[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8-notifications" at "2026-01-14T17:32:36.4571052Z"
+[Licensing::Module] Licensing Background thread has ended after 0.29s
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 5060 Ti (ID=0x2d04)
@@ -109,45 +110,45 @@ Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/etc'
-Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56168
+Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56464
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
-Registered in 0.002475 seconds.
-- Loaded All Assemblies, in 0.362 seconds
+Registered in 0.003901 seconds.
+- Loaded All Assemblies, in 2.711 seconds
Native extension for LinuxStandalone target not found
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
-- Finished resetting the current domain, in 0.357 seconds
-Domain Reload Profiling: 717ms
- BeginReloadAssembly (118ms)
+- Finished resetting the current domain, in 0.595 seconds
+Domain Reload Profiling: 3304ms
+ BeginReloadAssembly (442ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
- RebuildCommonClasses (34ms)
- RebuildNativeTypeToScriptingClass (9ms)
- initialDomainReloadingComplete (44ms)
- LoadAllAssembliesAndSetupDomain (154ms)
- LoadAssemblies (116ms)
+ RebuildCommonClasses (608ms)
+ RebuildNativeTypeToScriptingClass (44ms)
+ initialDomainReloadingComplete (299ms)
+ LoadAllAssembliesAndSetupDomain (1316ms)
+ LoadAssemblies (439ms)
RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (152ms)
- TypeCache.Refresh (150ms)
- TypeCache.ScanAssembly (137ms)
+ AnalyzeDomain (1313ms)
+ TypeCache.Refresh (1311ms)
+ TypeCache.ScanAssembly (975ms)
BuildScriptInfoCaches (0ms)
- ResolveRequiredComponents (0ms)
- FinalizeReload (357ms)
+ ResolveRequiredComponents (1ms)
+ FinalizeReload (595ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (309ms)
+ SetupLoadedEditorAssemblies (520ms)
LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (76ms)
- SetLoadedEditorAssemblies (3ms)
- BeforeProcessingInitializeOnLoad (58ms)
- ProcessInitializeOnLoadAttributes (122ms)
- ProcessInitializeOnLoadMethodAttributes (49ms)
+ InitializePlatformSupportModulesInManaged (118ms)
+ SetLoadedEditorAssemblies (5ms)
+ BeforeProcessingInitializeOnLoad (87ms)
+ ProcessInitializeOnLoadAttributes (168ms)
+ ProcessInitializeOnLoadMethodAttributes (141ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
@@ -163,8 +164,11 @@ Begin MonoManager ReloadAssembly
Type: Assigned
Expiration: Unlimited
Symbol file LoadedFromMemory is not a mono symbol file
-- Loaded All Assemblies, in 0.862 seconds
-Refreshing native plugins compatible for Editor in 1.27 ms, found 3 plugins.
+- Loaded All Assemblies, in 4.459 seconds
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+Refreshing native plugins compatible for Editor in 1.22 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
Native extension for WindowsStandalone target not found
Package Manager log level set to [2]
@@ -173,109 +177,141 @@ Package Manager log level set to [2]
[Package Manager] Cannot connect to Unity Package Manager local server
Mirror | mirror-networking.com | discord.gg/N9QVxbM
Mono: successfully reloaded assembly
-- Finished resetting the current domain, in 1.078 seconds
-Domain Reload Profiling: 1935ms
- BeginReloadAssembly (164ms)
+- Finished resetting the current domain, in 2.053 seconds
+Domain Reload Profiling: 6502ms
+ BeginReloadAssembly (383ms)
+ ExecutionOrderSort (0ms)
+ DisableScriptedObjects (54ms)
+ BackupInstance (0ms)
+ ReleaseScriptingObjects (0ms)
+ CreateAndSetChildDomain (54ms)
+ RebuildCommonClasses (59ms)
+ RebuildNativeTypeToScriptingClass (22ms)
+ initialDomainReloadingComplete (73ms)
+ LoadAllAssembliesAndSetupDomain (3911ms)
+ LoadAssemblies (3522ms)
+ RebuildTransferFunctionScriptingTraits (0ms)
+ AnalyzeDomain (585ms)
+ TypeCache.Refresh (457ms)
+ TypeCache.ScanAssembly (431ms)
+ BuildScriptInfoCaches (101ms)
+ ResolveRequiredComponents (20ms)
+ FinalizeReload (2054ms)
+ ReleaseScriptCaches (0ms)
+ RebuildScriptCaches (0ms)
+ SetupLoadedEditorAssemblies (1140ms)
+ LogAssemblyErrors (0ms)
+ InitializePlatformSupportModulesInManaged (15ms)
+ SetLoadedEditorAssemblies (4ms)
+ BeforeProcessingInitializeOnLoad (199ms)
+ ProcessInitializeOnLoadAttributes (784ms)
+ ProcessInitializeOnLoadMethodAttributes (129ms)
+ AfterProcessingInitializeOnLoad (8ms)
+ EditorAssembliesLoaded (1ms)
+ ExecutionOrderSort2 (0ms)
+ AwakeInstancesAfterBackupRestoration (12ms)
+WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
+WARNING: Shader Did you use #pragma only_renderers and omit this platform?
+WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
+WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
+WARNING: Shader Did you use #pragma only_renderers and omit this platform?
+WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
+Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
+Refreshing native plugins compatible for Editor in 1.90 ms, found 3 plugins.
+Preloading 0 native plugins for Editor in 0.00 ms.
+Unloading 190 Unused Serialized files (Serialized files now loaded: 0)
+Unloading 8623 unused Assets / (39.3 MB). Loaded Objects now: 9337.
+Memory consumption went from 226.3 MB to 187.1 MB.
+Total: 29.846900 ms (FindLiveObjects: 1.388100 ms CreateObjectMapping: 2.011000 ms MarkObjects: 10.687600 ms DeleteObjects: 15.758700 ms)
+
+========================================================================
+Received Prepare
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
+WARNING: Shader Did you use #pragma only_renderers and omit this platform?
+WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
+WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
+WARNING: Shader Did you use #pragma only_renderers and omit this platform?
+WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
+Refreshing native plugins compatible for Editor in 1.45 ms, found 3 plugins.
+Preloading 0 native plugins for Editor in 0.00 ms.
+Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
+Unloading 8612 unused Assets / (30.5 MB). Loaded Objects now: 9337.
+Memory consumption went from 223.2 MB to 192.7 MB.
+Total: 24.679900 ms (FindLiveObjects: 2.149900 ms CreateObjectMapping: 2.131300 ms MarkObjects: 9.197500 ms DeleteObjects: 11.199300 ms)
+
+Prepare: number of updated asset objects reloaded= 0
+========================================================================
+Received Prepare
+Begin MonoManager ReloadAssembly
+[Licensing::Client] Successfully resolved entitlement details
+Symbol file LoadedFromMemory is not a mono symbol file
+- Loaded All Assemblies, in 0.998 seconds
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+Refreshing native plugins compatible for Editor in 1.27 ms, found 3 plugins.
+Native extension for LinuxStandalone target not found
+Native extension for WindowsStandalone target not found
+[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
+[Package Manager] Unable to send message (not connected to server process).
+[Package Manager] Cannot connect to Unity Package Manager local server
+Mono: successfully reloaded assembly
+- Finished resetting the current domain, in 1.262 seconds
+Domain Reload Profiling: 2264ms
+ BeginReloadAssembly (263ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (34ms)
- RebuildCommonClasses (32ms)
- RebuildNativeTypeToScriptingClass (11ms)
- initialDomainReloadingComplete (40ms)
- LoadAllAssembliesAndSetupDomain (609ms)
- LoadAssemblies (364ms)
+ CreateAndSetChildDomain (79ms)
+ RebuildCommonClasses (39ms)
+ RebuildNativeTypeToScriptingClass (16ms)
+ initialDomainReloadingComplete (35ms)
+ LoadAllAssembliesAndSetupDomain (648ms)
+ LoadAssemblies (434ms)
RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (328ms)
- TypeCache.Refresh (246ms)
- TypeCache.ScanAssembly (226ms)
- BuildScriptInfoCaches (61ms)
- ResolveRequiredComponents (16ms)
- FinalizeReload (1078ms)
+ AnalyzeDomain (314ms)
+ TypeCache.Refresh (14ms)
+ TypeCache.ScanAssembly (1ms)
+ BuildScriptInfoCaches (274ms)
+ ResolveRequiredComponents (19ms)
+ FinalizeReload (1263ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (850ms)
+ SetupLoadedEditorAssemblies (1003ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (16ms)
SetLoadedEditorAssemblies (6ms)
- BeforeProcessingInitializeOnLoad (147ms)
- ProcessInitializeOnLoadAttributes (590ms)
- ProcessInitializeOnLoadMethodAttributes (86ms)
- AfterProcessingInitializeOnLoad (5ms)
- EditorAssembliesLoaded (0ms)
+ BeforeProcessingInitializeOnLoad (194ms)
+ ProcessInitializeOnLoadAttributes (689ms)
+ ProcessInitializeOnLoadMethodAttributes (90ms)
+ AfterProcessingInitializeOnLoad (7ms)
+ EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (8ms)
-Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
-Refreshing native plugins compatible for Editor in 1.51 ms, found 3 plugins.
+ AwakeInstancesAfterBackupRestoration (29ms)
+WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
+WARNING: Shader Did you use #pragma only_renderers and omit this platform?
+WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
+WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
+WARNING: Shader Did you use #pragma only_renderers and omit this platform?
+WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
+Refreshing native plugins compatible for Editor in 1.45 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
-Unloading 6743 unused Assets / (4.7 MB). Loaded Objects now: 7469.
-Memory consumption went from 143.0 MB to 138.3 MB.
-Total: 19.047800 ms (FindLiveObjects: 1.429200 ms CreateObjectMapping: 1.856400 ms MarkObjects: 10.869600 ms DeleteObjects: 4.890500 ms)
+Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
+Unloading 8619 unused Assets / (29.4 MB). Loaded Objects now: 9353.
+Memory consumption went from 233.4 MB to 204.0 MB.
+Total: 25.752600 ms (FindLiveObjects: 2.051300 ms CreateObjectMapping: 1.978800 ms MarkObjects: 10.073800 ms DeleteObjects: 11.646600 ms)
+Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
- Time since last request: 712468.572061 seconds.
- path: Assets/ADG_Textures/ground_vol1/ground1/ground1_Height.tga
- artifactKey: Guid(2a92ec3b24546c447ae2a5f5da6f3db8) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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-Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
-
-========================================================================
-Received Import Request.
- Time since last request: 0.000087 seconds.
- path: Assets/ADG_Textures/ground_vol1/ground1
- artifactKey: Guid(65ed503bf49a7e64a80452a542b64e1a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/ADG_Textures/ground_vol1/ground1 using Guid(65ed503bf49a7e64a80452a542b64e1a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '70e59d28520cf242f25fe9a3cea5d3f4') in 0.0018354 seconds
-Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
-
-========================================================================
-Received Import Request.
- Time since last request: 0.000036 seconds.
- path: Assets/ADG_Textures/ground_vol1/ground1/ground1_Ambient_Occlusion.tga
- artifactKey: Guid(c1bc467cfaaedf540b3910d72cb62cb8) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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-Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
-
-========================================================================
-Received Import Request.
- Time since last request: 0.000018 seconds.
- path: Assets/ADG_Textures/ground_vol1/ground1/ground1_Normal.tga
- artifactKey: Guid(aeff12fbe9fe2384bae4d1b436607b55) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/ADG_Textures/ground_vol1/ground1/ground1_Normal.tga using Guid(aeff12fbe9fe2384bae4d1b436607b55) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '774e4b2fdf88a3364f7c0559226110bc') in 0.0320233 seconds
-Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
-
-========================================================================
-Received Import Request.
- Time since last request: 0.000026 seconds.
- path: Assets/ADG_Textures/ground_vol1/ground1/ground1_Diffuse.tga
- artifactKey: Guid(eacec9cd0f31ea04b82121877a6cccaa) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/ADG_Textures/ground_vol1/ground1/ground1_Diffuse.tga using Guid(eacec9cd0f31ea04b82121877a6cccaa) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '243711a3f08c9c086ad79eab3ac2e0c2') in 0.0221672 seconds
-Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
-
-========================================================================
-Received Import Request.
- Time since last request: 0.000018 seconds.
- path: Assets/ADG_Textures
- artifactKey: Guid(b38d20fc9039b1448adbc6efa3c17d57) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/ADG_Textures using Guid(b38d20fc9039b1448adbc6efa3c17d57) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'dda1ca05cbf7f6a34fd3259d3d33ebfb') in 0.0007042 seconds
-Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
-
-========================================================================
-Received Import Request.
- Time since last request: 0.000030 seconds.
- path: Assets/ADG_Textures/ground_vol1/ground1/ground1_Metallic.tga
- artifactKey: Guid(33d10529b8ef9af47a3d97a1c7419649) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/ADG_Textures/ground_vol1/ground1/ground1_Metallic.tga using Guid(33d10529b8ef9af47a3d97a1c7419649) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'f855a1deaf19e59f787bda09e3bee2c6') in 0.0169761 seconds
-Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
-
-========================================================================
-Received Import Request.
- Time since last request: 0.000021 seconds.
- path: Assets/ADG_Textures/ground_vol1
- artifactKey: Guid(feb862146f8ee684c998cb438859dafb) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/ADG_Textures/ground_vol1 using Guid(feb862146f8ee684c998cb438859dafb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '738f2aea3fe064740949a262bc12015c') in 0.000978 seconds
+ Time since last request: 990493.470369 seconds.
+ path: Assets/Mirror/Examples/Chat/Scenes/MirrorChat.unity
+ artifactKey: Guid(f4e8d4de4484e44bba666f2d1f66c73e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Mirror/Examples/Chat/Scenes/MirrorChat.unity using Guid(f4e8d4de4484e44bba666f2d1f66c73e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '6861336fd8d2cd04f8bcfd0c612e288d') in 0.0370945 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
@@ -283,60 +319,135 @@ Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
Symbol file LoadedFromMemory is not a mono symbol file
-- Loaded All Assemblies, in 0.885 seconds
-Refreshing native plugins compatible for Editor in 1.15 ms, found 3 plugins.
+- Loaded All Assemblies, in 0.787 seconds
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+Refreshing native plugins compatible for Editor in 1.01 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
-- Finished resetting the current domain, in 0.991 seconds
-Domain Reload Profiling: 1875ms
- BeginReloadAssembly (239ms)
+- Finished resetting the current domain, in 0.881 seconds
+Domain Reload Profiling: 1670ms
+ BeginReloadAssembly (213ms)
ExecutionOrderSort (0ms)
- DisableScriptedObjects (8ms)
+ DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (67ms)
- RebuildCommonClasses (46ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (33ms)
- LoadAllAssembliesAndSetupDomain (549ms)
- LoadAssemblies (411ms)
+ CreateAndSetChildDomain (68ms)
+ RebuildCommonClasses (31ms)
+ RebuildNativeTypeToScriptingClass (10ms)
+ initialDomainReloadingComplete (27ms)
+ LoadAllAssembliesAndSetupDomain (506ms)
+ LoadAssemblies (366ms)
RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (236ms)
- TypeCache.Refresh (6ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (209ms)
- ResolveRequiredComponents (16ms)
- FinalizeReload (992ms)
+ AnalyzeDomain (222ms)
+ TypeCache.Refresh (10ms)
+ TypeCache.ScanAssembly (1ms)
+ BuildScriptInfoCaches (193ms)
+ ResolveRequiredComponents (12ms)
+ FinalizeReload (882ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (786ms)
+ SetupLoadedEditorAssemblies (707ms)
LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (14ms)
+ InitializePlatformSupportModulesInManaged (12ms)
SetLoadedEditorAssemblies (5ms)
- BeforeProcessingInitializeOnLoad (157ms)
- ProcessInitializeOnLoadAttributes (535ms)
- ProcessInitializeOnLoadMethodAttributes (70ms)
- AfterProcessingInitializeOnLoad (4ms)
+ BeforeProcessingInitializeOnLoad (127ms)
+ ProcessInitializeOnLoadAttributes (483ms)
+ ProcessInitializeOnLoadMethodAttributes (76ms)
+ AfterProcessingInitializeOnLoad (5ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (28ms)
-Refreshing native plugins compatible for Editor in 1.48 ms, found 3 plugins.
+ AwakeInstancesAfterBackupRestoration (22ms)
+WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
+WARNING: Shader Did you use #pragma only_renderers and omit this platform?
+WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
+WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
+WARNING: Shader Did you use #pragma only_renderers and omit this platform?
+WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
+Refreshing native plugins compatible for Editor in 1.72 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
-Unloading 6739 unused Assets / (4.2 MB). Loaded Objects now: 7492.
-Memory consumption went from 148.4 MB to 144.2 MB.
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Prepare: number of updated asset objects reloaded= 0
========================================================================
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Symbol file LoadedFromMemory is not a mono symbol file
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+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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+Native extension for WindowsStandalone target not found
+[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
+[Package Manager] Unable to send message (not connected to server process).
+[Package Manager] Cannot connect to Unity Package Manager local server
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+========================================================================
+Received Prepare
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+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
Refreshing native plugins compatible for Editor in 1.23 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
Native extension for WindowsStandalone target not found
@@ -344,45 +455,184 @@ Native extension for WindowsStandalone target not found
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
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+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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+Native extension for LinuxStandalone target not found
+Native extension for WindowsStandalone target not found
+[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
+[Package Manager] Unable to send message (not connected to server process).
+[Package Manager] Cannot connect to Unity Package Manager local server
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+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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+Native extension for LinuxStandalone target not found
+Native extension for WindowsStandalone target not found
+[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
+[Package Manager] Unable to send message (not connected to server process).
+[Package Manager] Cannot connect to Unity Package Manager local server
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ExecutionOrderSort2 (0ms)
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+WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
+WARNING: Shader Did you use #pragma only_renderers and omit this platform?
+WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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Preloading 0 native plugins for Editor in 0.00 ms.
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+Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
+Unloading 8619 unused Assets / (47.9 MB). Loaded Objects now: 9370.
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Prepare: number of updated asset objects reloaded= 0
========================================================================
@@ -390,53 +640,62 @@ Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
Symbol file LoadedFromMemory is not a mono symbol file
-- Loaded All Assemblies, in 0.696 seconds
-Refreshing native plugins compatible for Editor in 0.77 ms, found 3 plugins.
+- Loaded All Assemblies, in 0.790 seconds
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+Refreshing native plugins compatible for Editor in 1.01 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
-- Finished resetting the current domain, in 0.840 seconds
-Domain Reload Profiling: 1537ms
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BackupInstance (0ms)
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TypeCache.ScanAssembly (0ms)
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RebuildScriptCaches (0ms)
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LogAssemblyErrors (0ms)
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EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
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+WARNING: Shader Did you use #pragma only_renderers and omit this platform?
+WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
+WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
+WARNING: Shader Did you use #pragma only_renderers and omit this platform?
+WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
-Unloading 6739 unused Assets / (4.7 MB). Loaded Objects now: 7498.
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+Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
+Unloading 8619 unused Assets / (27.1 MB). Loaded Objects now: 9373.
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Prepare: number of updated asset objects reloaded= 0
========================================================================
@@ -444,59 +703,81 @@ Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
Symbol file LoadedFromMemory is not a mono symbol file
-- Loaded All Assemblies, in 1.331 seconds
-Refreshing native plugins compatible for Editor in 1.40 ms, found 3 plugins.
+- Loaded All Assemblies, in 0.753 seconds
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+Refreshing native plugins compatible for Editor in 0.92 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
-- Finished resetting the current domain, in 1.111 seconds
-Domain Reload Profiling: 2439ms
- BeginReloadAssembly (643ms)
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ExecutionOrderSort (0ms)
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EditorAssembliesLoaded (0ms)
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
-Refreshing native plugins compatible for Editor in 1.78 ms, found 3 plugins.
+Refreshing native plugins compatible for Editor in 5.55 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 60 Unused Serialized files (Serialized files now loaded: 0)
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+========================================================================
+Received Prepare
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========================================================================
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[Licensing::Client] Successfully resolved entitlement details
Symbol file LoadedFromMemory is not a mono symbol file
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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Native extension for LinuxStandalone target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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========================================================================
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+Received Prepare
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-Start importing Assets/TerrainSampleAssets/TerrainLayers/Tidal_Pools_TerrainLayer.terrainlayer using Guid(b5fcb6edb24b4544dbcf0dad9462ee5b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '5d3651f6fb181421b957f7715bd8e517') in 0.0195093 seconds
-Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5
+Received Prepare
+Begin MonoManager ReloadAssembly
+Symbol file LoadedFromMemory is not a mono symbol file
+- Loaded All Assemblies, in 1.374 seconds
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+Refreshing native plugins compatible for Editor in 1.77 ms, found 3 plugins.
+Native extension for LinuxStandalone target not found
+Native extension for WindowsStandalone target not found
+[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
+[Package Manager] Unable to send message (not connected to server process).
+[Package Manager] Cannot connect to Unity Package Manager local server
+Mono: successfully reloaded assembly
+- Finished resetting the current domain, in 1.620 seconds
+Domain Reload Profiling: 2997ms
+ BeginReloadAssembly (321ms)
+ ExecutionOrderSort (0ms)
+ DisableScriptedObjects (11ms)
+ BackupInstance (0ms)
+ ReleaseScriptingObjects (0ms)
+ CreateAndSetChildDomain (92ms)
+ RebuildCommonClasses (58ms)
+ RebuildNativeTypeToScriptingClass (18ms)
+ initialDomainReloadingComplete (47ms)
+ LoadAllAssembliesAndSetupDomain (932ms)
+ LoadAssemblies (656ms)
+ RebuildTransferFunctionScriptingTraits (0ms)
+ AnalyzeDomain (406ms)
+ TypeCache.Refresh (15ms)
+ TypeCache.ScanAssembly (0ms)
+ BuildScriptInfoCaches (357ms)
+ ResolveRequiredComponents (25ms)
+ FinalizeReload (1620ms)
+ ReleaseScriptCaches (0ms)
+ RebuildScriptCaches (0ms)
+ SetupLoadedEditorAssemblies (1288ms)
+ LogAssemblyErrors (0ms)
+ InitializePlatformSupportModulesInManaged (21ms)
+ SetLoadedEditorAssemblies (10ms)
+ BeforeProcessingInitializeOnLoad (273ms)
+ ProcessInitializeOnLoadAttributes (854ms)
+ ProcessInitializeOnLoadMethodAttributes (119ms)
+ AfterProcessingInitializeOnLoad (10ms)
+ EditorAssembliesLoaded (1ms)
+ ExecutionOrderSort2 (0ms)
+ AwakeInstancesAfterBackupRestoration (42ms)
+WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
+WARNING: Shader Did you use #pragma only_renderers and omit this platform?
+WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
+WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
+WARNING: Shader Did you use #pragma only_renderers and omit this platform?
+WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
+Refreshing native plugins compatible for Editor in 2.99 ms, found 3 plugins.
+Preloading 0 native plugins for Editor in 0.00 ms.
+Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
+Unloading 8619 unused Assets / (34.2 MB). Loaded Objects now: 9574.
+Memory consumption went from 248.4 MB to 214.1 MB.
+Total: 42.764200 ms (FindLiveObjects: 2.664300 ms CreateObjectMapping: 3.309100 ms MarkObjects: 15.154200 ms DeleteObjects: 21.634600 ms)
-Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
-AssetImportWorker is now disconnected from the server
-Process exiting
-Exiting without the bug reporter. Application will terminate with return code 0
\ No newline at end of file
+Prepare: number of updated asset objects reloaded= 0
+========================================================================
+Received Prepare
+Begin MonoManager ReloadAssembly
+[Licensing::Client] Successfully resolved entitlement details
+Symbol file LoadedFromMemory is not a mono symbol file
+- Loaded All Assemblies, in 1.218 seconds
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+Refreshing native plugins compatible for Editor in 1.63 ms, found 3 plugins.
+Native extension for LinuxStandalone target not found
+Native extension for WindowsStandalone target not found
+[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
+[Package Manager] Unable to send message (not connected to server process).
+[Package Manager] Cannot connect to Unity Package Manager local server
+Mono: successfully reloaded assembly
+- Finished resetting the current domain, in 1.510 seconds
+Domain Reload Profiling: 2730ms
+ BeginReloadAssembly (305ms)
+ ExecutionOrderSort (0ms)
+ DisableScriptedObjects (9ms)
+ BackupInstance (0ms)
+ ReleaseScriptingObjects (0ms)
+ CreateAndSetChildDomain (90ms)
+ RebuildCommonClasses (48ms)
+ RebuildNativeTypeToScriptingClass (16ms)
+ initialDomainReloadingComplete (42ms)
+ LoadAllAssembliesAndSetupDomain (808ms)
+ LoadAssemblies (578ms)
+ RebuildTransferFunctionScriptingTraits (0ms)
+ AnalyzeDomain (353ms)
+ TypeCache.Refresh (12ms)
+ TypeCache.ScanAssembly (0ms)
+ BuildScriptInfoCaches (311ms)
+ ResolveRequiredComponents (23ms)
+ FinalizeReload (1510ms)
+ ReleaseScriptCaches (0ms)
+ RebuildScriptCaches (0ms)
+ SetupLoadedEditorAssemblies (1191ms)
+ LogAssemblyErrors (0ms)
+ InitializePlatformSupportModulesInManaged (20ms)
+ SetLoadedEditorAssemblies (7ms)
+ BeforeProcessingInitializeOnLoad (227ms)
+ ProcessInitializeOnLoadAttributes (794ms)
+ ProcessInitializeOnLoadMethodAttributes (133ms)
+ AfterProcessingInitializeOnLoad (10ms)
+ EditorAssembliesLoaded (1ms)
+ ExecutionOrderSort2 (0ms)
+ AwakeInstancesAfterBackupRestoration (46ms)
+WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
+WARNING: Shader Did you use #pragma only_renderers and omit this platform?
+WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
+WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
+WARNING: Shader Did you use #pragma only_renderers and omit this platform?
+WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
+Refreshing native plugins compatible for Editor in 7.06 ms, found 3 plugins.
+Preloading 0 native plugins for Editor in 0.00 ms.
+Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
+Unloading 8619 unused Assets / (40.0 MB). Loaded Objects now: 9577.
+Memory consumption went from 248.4 MB to 208.4 MB.
+Total: 306.365900 ms (FindLiveObjects: 46.750500 ms CreateObjectMapping: 190.873100 ms MarkObjects: 35.286300 ms DeleteObjects: 33.453400 ms)
+
+Prepare: number of updated asset objects reloaded= 0
diff --git a/Logs/AssetImportWorker0.log b/Logs/AssetImportWorker0.log
index d1fecaa3..b7f6f7d2 100644
--- a/Logs/AssetImportWorker0.log
+++ b/Logs/AssetImportWorker0.log
@@ -1,9 +1,9 @@
[Licensing::Module] Trying to connect to existing licensing client channel...
-[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8" at "2026-01-11T13:15:22.5540557Z"
Built from '6000.2/staging' branch; Version is '6000.2.9f1 (e0c4e791ab71) revision 14730471'; Using compiler version '194234433'; Build Type 'Release'
OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'en' Physical Memory: 65460 MB
+[Licensing::IpcConnector] Successfully connected to: "LicenseClient-XudKbDePPbZH9FbgOvOqE" at "2026-01-15T07:21:09.2255574Z"
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
-Date: 2026-01-11T13:15:22Z
+Date: 2026-01-15T07:21:09Z
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.2.9f1\Editor\Unity.exe
@@ -17,9 +17,9 @@ C:/Users/pelpa/Desktop/Test Multiplayer
-logFile
Logs/AssetImportWorker0.log
-srvPort
-57842
+49170
-licensingIpc
-LicenseClient-ORCmUgqlUVZg1OMIqSR_8
+LicenseClient-XudKbDePPbZH9FbgOvOqE
-job-worker-count
7
-background-job-worker-count
@@ -65,27 +65,27 @@ C:/Users/pelpa/Desktop/Test Multiplayer
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
-Player connection [47916] Target information:
+Player connection [29280] Target information:
-Player connection [47916] * "[IP] 192.168.1.13 [Port] 0 [Flags] 2 [Guid] 3449926346 [EditorId] 3449926346 [Version] 1048832 [Id] WindowsEditor(7,THELAB) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
+Player connection [29280] * "[IP] 192.168.1.13 [Port] 0 [Flags] 2 [Guid] 2812562893 [EditorId] 2812562893 [Version] 1048832 [Id] WindowsEditor(7,THELAB) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
-Player connection [47916] Host joined multi-casting on [225.0.0.222:54997]...
-Player connection [47916] Host joined alternative multi-casting on [225.0.0.222:34997]...
+Player connection [29280] Host joined multi-casting on [225.0.0.222:54997]...
+Player connection [29280] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 7
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
-[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 828, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
+[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 17800, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
[Licensing::Module] LicensingClient has failed validation; ignoring
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.17.4+4293ba1
- Session Id: d462f4fc68c3420ca6890256afcfa8ea
- Correlation Id: b7d7725764d92e402dec2c4990f6d113
- External correlation Id: 4781965677902508203
+ Session Id: c0a8f08de23e4b75a73f25ecd9e856d9
+ Correlation Id: 7cf7d68064e34a785b73b0162a6966d6
+ External correlation Id: 5362942575263201784
Machine Id: 4Uf+FiNuaUwBpz+ER0J8rVjXkJ4=
-[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8" (connect: 0.00s, validation: 0.00s, handshake: 0.05s)
-[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8-notifications" at "2026-01-11T13:15:22.6055298Z"
-[Licensing::Module] Licensing Background thread has ended after 0.05s
+[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-XudKbDePPbZH9FbgOvOqE" (connect: 0.00s, validation: 0.00s, handshake: 0.05s)
+[Licensing::IpcConnector] Successfully connected to: "LicenseClient-XudKbDePPbZH9FbgOvOqE-notifications" at "2026-01-15T07:21:09.2809073Z"
+[Licensing::Module] Licensing Background thread has ended after 0.06s
Library Redirect Path: Library/
FMOD failed to set the software format to the custom sample rate 1, trying software fallback rate 48000
[Physics::Module] Selected backend.
@@ -94,7 +94,7 @@ FMOD failed to set the software format to the custom sample rate 1, trying softw
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
-Refreshing native plugins compatible for Editor in 1.97 ms, found 3 plugins.
+Refreshing native plugins compatible for Editor in 2.05 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.2.9f1 (e0c4e791ab71)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Resources/UnitySubsystems
@@ -110,47 +110,47 @@ Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/etc'
-Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56760
+Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56660
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
-Registered in 0.003140 seconds.
-- Loaded All Assemblies, in 0.331 seconds
+Registered in 0.002640 seconds.
+- Loaded All Assemblies, in 0.503 seconds
Native extension for LinuxStandalone target not found
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
-- Finished resetting the current domain, in 0.314 seconds
-Domain Reload Profiling: 644ms
- BeginReloadAssembly (114ms)
+- Finished resetting the current domain, in 1.424 seconds
+Domain Reload Profiling: 1925ms
+ BeginReloadAssembly (149ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
- RebuildCommonClasses (31ms)
- RebuildNativeTypeToScriptingClass (10ms)
- initialDomainReloadingComplete (45ms)
- LoadAllAssembliesAndSetupDomain (130ms)
- LoadAssemblies (112ms)
+ RebuildCommonClasses (50ms)
+ RebuildNativeTypeToScriptingClass (16ms)
+ initialDomainReloadingComplete (62ms)
+ LoadAllAssembliesAndSetupDomain (223ms)
+ LoadAssemblies (146ms)
RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (128ms)
- TypeCache.Refresh (127ms)
- TypeCache.ScanAssembly (114ms)
+ AnalyzeDomain (219ms)
+ TypeCache.Refresh (218ms)
+ TypeCache.ScanAssembly (202ms)
BuildScriptInfoCaches (0ms)
- ResolveRequiredComponents (0ms)
- FinalizeReload (315ms)
+ ResolveRequiredComponents (1ms)
+ FinalizeReload (1425ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (288ms)
+ SetupLoadedEditorAssemblies (1354ms)
LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (69ms)
- SetLoadedEditorAssemblies (3ms)
- BeforeProcessingInitializeOnLoad (58ms)
- ProcessInitializeOnLoadAttributes (111ms)
- ProcessInitializeOnLoadMethodAttributes (47ms)
+ InitializePlatformSupportModulesInManaged (308ms)
+ SetLoadedEditorAssemblies (4ms)
+ BeforeProcessingInitializeOnLoad (84ms)
+ ProcessInitializeOnLoadAttributes (868ms)
+ ProcessInitializeOnLoadMethodAttributes (89ms)
AfterProcessingInitializeOnLoad (0ms)
- EditorAssembliesLoaded (0ms)
+ EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
@@ -164,11 +164,11 @@ Begin MonoManager ReloadAssembly
Type: Assigned
Expiration: Unlimited
Symbol file LoadedFromMemory is not a mono symbol file
-- Loaded All Assemblies, in 0.861 seconds
+- Loaded All Assemblies, in 3.637 seconds
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
-Refreshing native plugins compatible for Editor in 0.88 ms, found 3 plugins.
+Refreshing native plugins compatible for Editor in 1.68 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
Native extension for WindowsStandalone target not found
Package Manager log level set to [2]
@@ -177,35 +177,35 @@ Package Manager log level set to [2]
[Package Manager] Cannot connect to Unity Package Manager local server
Mirror | mirror-networking.com | discord.gg/N9QVxbM
Mono: successfully reloaded assembly
-- Finished resetting the current domain, in 0.948 seconds
-Domain Reload Profiling: 1804ms
- BeginReloadAssembly (166ms)
+- Finished resetting the current domain, in 1.345 seconds
+Domain Reload Profiling: 4976ms
+ BeginReloadAssembly (283ms)
ExecutionOrderSort (0ms)
- DisableScriptedObjects (8ms)
+ DisableScriptedObjects (14ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (33ms)
- RebuildCommonClasses (36ms)
- RebuildNativeTypeToScriptingClass (9ms)
- initialDomainReloadingComplete (34ms)
- LoadAllAssembliesAndSetupDomain (611ms)
- LoadAssemblies (388ms)
+ CreateAndSetChildDomain (49ms)
+ RebuildCommonClasses (51ms)
+ RebuildNativeTypeToScriptingClass (18ms)
+ initialDomainReloadingComplete (55ms)
+ LoadAllAssembliesAndSetupDomain (3223ms)
+ LoadAssemblies (2579ms)
RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (309ms)
- TypeCache.Refresh (227ms)
- TypeCache.ScanAssembly (207ms)
- BuildScriptInfoCaches (63ms)
- ResolveRequiredComponents (14ms)
- FinalizeReload (948ms)
+ AnalyzeDomain (790ms)
+ TypeCache.Refresh (509ms)
+ TypeCache.ScanAssembly (477ms)
+ BuildScriptInfoCaches (239ms)
+ ResolveRequiredComponents (34ms)
+ FinalizeReload (1346ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (769ms)
+ SetupLoadedEditorAssemblies (1092ms)
LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (12ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (128ms)
- ProcessInitializeOnLoadAttributes (527ms)
- ProcessInitializeOnLoadMethodAttributes (94ms)
+ InitializePlatformSupportModulesInManaged (17ms)
+ SetLoadedEditorAssemblies (6ms)
+ BeforeProcessingInitializeOnLoad (195ms)
+ ProcessInitializeOnLoadAttributes (751ms)
+ ProcessInitializeOnLoadMethodAttributes (118ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
@@ -217,112 +217,1124 @@ WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshad
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
-Refreshing native plugins compatible for Editor in 1.41 ms, found 3 plugins.
+Refreshing native plugins compatible for Editor in 1.83 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 190 Unused Serialized files (Serialized files now loaded: 0)
-Unloading 8619 unused Assets / (33.0 MB). Loaded Objects now: 9333.
-Memory consumption went from 228.3 MB to 195.2 MB.
-Total: 24.067300 ms (FindLiveObjects: 1.687000 ms CreateObjectMapping: 1.725700 ms MarkObjects: 9.629000 ms DeleteObjects: 11.024500 ms)
-
-========================================================================
-Received Import Request.
- Time since last request: 715359.274632 seconds.
- path: Assets/TerrainSampleAssets/TerrainLayers/Pebbles_A_TerrainLayer.terrainlayer
- artifactKey: Guid(a4f389caed25e6241b38ba88a286c911) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/TerrainSampleAssets/TerrainLayers/Pebbles_A_TerrainLayer.terrainlayer using Guid(a4f389caed25e6241b38ba88a286c911) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '6c5c61aa36102b68035e7c0f7a1edbf2') in 0.1381078 seconds
-Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5
-
-========================================================================
-Received Import Request.
- Time since last request: 0.000030 seconds.
- path: Assets/TerrainSampleAssets/TerrainLayers/Pebbles_B_TerrainLayer.terrainlayer
- artifactKey: Guid(d1685375fd84e62439c572449faa4657) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/TerrainSampleAssets/TerrainLayers/Pebbles_B_TerrainLayer.terrainlayer using Guid(d1685375fd84e62439c572449faa4657) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c43fb616b0b67059fb093992a443c738') in 0.0277925 seconds
-Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5
-
-========================================================================
-Received Import Request.
- Time since last request: 0.000051 seconds.
- path: Assets/TerrainSampleAssets/TerrainLayers/Pebbles_C_TerrainLayer.terrainlayer
- artifactKey: Guid(a579e897aa6ba004ab0e04fa3053263a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/TerrainSampleAssets/TerrainLayers/Pebbles_C_TerrainLayer.terrainlayer using Guid(a579e897aa6ba004ab0e04fa3053263a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '85005e01e1f026a3f5a37fd598c0247f') in 0.0258871 seconds
-Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5
-
-========================================================================
-Received Import Request.
- Time since last request: 0.000020 seconds.
- path: Assets/TerrainSampleAssets/TerrainLayers/Grass_Dry_TerrainLayer.terrainlayer
- artifactKey: Guid(0cbb01b61ed524a48a119d81aa262fed) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/TerrainSampleAssets/TerrainLayers/Grass_Dry_TerrainLayer.terrainlayer using Guid(0cbb01b61ed524a48a119d81aa262fed) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c94ba33897dd7d13b9c2097d7becd8bc') in 0.0270656 seconds
-Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5
-
-========================================================================
-Received Import Request.
- Time since last request: 0.000016 seconds.
- path: Assets/TerrainSampleAssets/TerrainLayers/Black_Sand_TerrainLayer.terrainlayer
- artifactKey: Guid(ce833e94f7f7eea468b012546444cf0c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/TerrainSampleAssets/TerrainLayers/Black_Sand_TerrainLayer.terrainlayer using Guid(ce833e94f7f7eea468b012546444cf0c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'b0fbd8cb15f8c4b76bd52c39da4081f1') in 0.0309963 seconds
-Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5
+Unloading 8623 unused Assets / (36.8 MB). Loaded Objects now: 9337.
+Memory consumption went from 228.3 MB to 191.5 MB.
+Total: 29.486000 ms (FindLiveObjects: 2.089500 ms CreateObjectMapping: 2.469500 ms MarkObjects: 12.284500 ms DeleteObjects: 12.640900 ms)
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
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Native extension for LinuxStandalone target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Cannot connect to Unity Package Manager local server
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+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+Refreshing native plugins compatible for Editor in 0.85 ms, found 3 plugins.
+Native extension for LinuxStandalone target not found
+Native extension for WindowsStandalone target not found
+[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
+[Package Manager] Unable to send message (not connected to server process).
+[Package Manager] Cannot connect to Unity Package Manager local server
+Mono: successfully reloaded assembly
+- Finished resetting the current domain, in 0.971 seconds
+Domain Reload Profiling: 1710ms
+ BeginReloadAssembly (192ms)
+ ExecutionOrderSort (0ms)
+ DisableScriptedObjects (6ms)
+ BackupInstance (0ms)
+ ReleaseScriptingObjects (0ms)
+ CreateAndSetChildDomain (54ms)
+ RebuildCommonClasses (29ms)
+ RebuildNativeTypeToScriptingClass (10ms)
+ initialDomainReloadingComplete (25ms)
+ LoadAllAssembliesAndSetupDomain (483ms)
+ LoadAssemblies (334ms)
+ RebuildTransferFunctionScriptingTraits (0ms)
+ AnalyzeDomain (226ms)
+ TypeCache.Refresh (10ms)
+ TypeCache.ScanAssembly (0ms)
+ BuildScriptInfoCaches (198ms)
+ ResolveRequiredComponents (13ms)
+ FinalizeReload (971ms)
+ ReleaseScriptCaches (0ms)
+ RebuildScriptCaches (0ms)
+ SetupLoadedEditorAssemblies (790ms)
+ LogAssemblyErrors (0ms)
+ InitializePlatformSupportModulesInManaged (11ms)
+ SetLoadedEditorAssemblies (4ms)
+ BeforeProcessingInitializeOnLoad (122ms)
+ ProcessInitializeOnLoadAttributes (565ms)
+ ProcessInitializeOnLoadMethodAttributes (82ms)
+ AfterProcessingInitializeOnLoad (5ms)
+ EditorAssembliesLoaded (0ms)
+ ExecutionOrderSort2 (0ms)
+ AwakeInstancesAfterBackupRestoration (33ms)
+WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
+WARNING: Shader Did you use #pragma only_renderers and omit this platform?
+WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
+WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
+WARNING: Shader Did you use #pragma only_renderers and omit this platform?
+WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
+Refreshing native plugins compatible for Editor in 2.14 ms, found 3 plugins.
+Preloading 0 native plugins for Editor in 0.00 ms.
+Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
+Unloading 8619 unused Assets / (42.3 MB). Loaded Objects now: 9426.
+Memory consumption went from 240.5 MB to 198.2 MB.
+Total: 81.449000 ms (FindLiveObjects: 1.981000 ms CreateObjectMapping: 2.989100 ms MarkObjects: 13.115800 ms DeleteObjects: 63.361400 ms)
+
+Prepare: number of updated asset objects reloaded= 0
+========================================================================
+Received Prepare
+Begin MonoManager ReloadAssembly
+[Licensing::Client] Successfully resolved entitlement details
+Symbol file LoadedFromMemory is not a mono symbol file
+- Loaded All Assemblies, in 0.724 seconds
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+Refreshing native plugins compatible for Editor in 0.99 ms, found 3 plugins.
+Native extension for LinuxStandalone target not found
+Native extension for WindowsStandalone target not found
+[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
+[Package Manager] Unable to send message (not connected to server process).
+[Package Manager] Cannot connect to Unity Package Manager local server
+Mono: successfully reloaded assembly
+- Finished resetting the current domain, in 0.922 seconds
+Domain Reload Profiling: 1647ms
+ BeginReloadAssembly (191ms)
+ ExecutionOrderSort (0ms)
+ DisableScriptedObjects (5ms)
+ BackupInstance (0ms)
+ ReleaseScriptingObjects (0ms)
+ CreateAndSetChildDomain (51ms)
+ RebuildCommonClasses (30ms)
+ RebuildNativeTypeToScriptingClass (10ms)
+ initialDomainReloadingComplete (25ms)
+ LoadAllAssembliesAndSetupDomain (469ms)
+ LoadAssemblies (325ms)
+ RebuildTransferFunctionScriptingTraits (0ms)
+ AnalyzeDomain (219ms)
+ TypeCache.Refresh (8ms)
+ TypeCache.ScanAssembly (0ms)
+ BuildScriptInfoCaches (192ms)
+ ResolveRequiredComponents (14ms)
+ FinalizeReload (922ms)
+ ReleaseScriptCaches (0ms)
+ RebuildScriptCaches (0ms)
+ SetupLoadedEditorAssemblies (735ms)
+ LogAssemblyErrors (0ms)
+ InitializePlatformSupportModulesInManaged (12ms)
+ SetLoadedEditorAssemblies (4ms)
+ BeforeProcessingInitializeOnLoad (126ms)
+ ProcessInitializeOnLoadAttributes (508ms)
+ ProcessInitializeOnLoadMethodAttributes (78ms)
+ AfterProcessingInitializeOnLoad (6ms)
+ EditorAssembliesLoaded (0ms)
+ ExecutionOrderSort2 (0ms)
+ AwakeInstancesAfterBackupRestoration (33ms)
+WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
+WARNING: Shader Did you use #pragma only_renderers and omit this platform?
+WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
+WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
+WARNING: Shader Did you use #pragma only_renderers and omit this platform?
+WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
+Refreshing native plugins compatible for Editor in 4.43 ms, found 3 plugins.
+Preloading 0 native plugins for Editor in 0.00 ms.
+Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
+Unloading 8619 unused Assets / (42.8 MB). Loaded Objects now: 9429.
+Memory consumption went from 240.6 MB to 197.7 MB.
+Total: 66.691700 ms (FindLiveObjects: 5.516000 ms CreateObjectMapping: 5.650100 ms MarkObjects: 25.862600 ms DeleteObjects: 29.661000 ms)
+
+Prepare: number of updated asset objects reloaded= 0
+========================================================================
+Received Import Request.
+ Time since last request: 44950.665422 seconds.
+ path: Assets/Animations/Breathing Idle.anim
+ artifactKey: Guid(2df9aa2f2f84bc147b14e8b7ab7b348b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Animations/Breathing Idle.anim using Guid(2df9aa2f2f84bc147b14e8b7ab7b348b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '8c4500d737b87e5dc842d79fc4cbc13a') in 0.1293863 seconds
+Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
+
+========================================================================
+Received Import Request.
+ Time since last request: 0.119483 seconds.
+ path: Assets/Animations/Running.anim
+ artifactKey: Guid(2b85c41f246f10845bee3c96f36f09f9) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Animations/Running.anim using Guid(2b85c41f246f10845bee3c96f36f09f9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'ce56ee53b7ddc83ff43247f3c84db29f') in 0.0129023 seconds
+Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
+
+========================================================================
+Received Import Request.
+ Time since last request: 0.836159 seconds.
+ path: Assets/Animations/Walking.anim
+ artifactKey: Guid(4cb58aa306f29f940b3aede17be5b11a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Animations/Walking.anim using Guid(4cb58aa306f29f940b3aede17be5b11a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '8d74c92640a939865ef026110ff89319') in 0.0133372 seconds
+Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
+
+========================================================================
+Received Import Request.
+ Time since last request: 1.314869 seconds.
+ path: Assets/Animations/YBotController.controller
+ artifactKey: Guid(bce3ab3561f2a9649baef8cb3fa18f17) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Animations/YBotController.controller using Guid(bce3ab3561f2a9649baef8cb3fa18f17) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'e8e5a3bfd6b5468d3c374ca89accf725') in 0.0182651 seconds
+Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 14
+
+========================================================================
+Received Import Request.
+ Time since last request: 12.760628 seconds.
+ path: Assets/Animations/Standard Run.anim
+ artifactKey: Guid(90a49ffb9eed7bd4b9e939151ca12509) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Animations/Standard Run.anim using Guid(90a49ffb9eed7bd4b9e939151ca12509) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'b06bfa3d1316750e161bf37d31d7d010') in 0.0172729 seconds
+Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
+
+========================================================================
+Received Import Request.
+ Time since last request: 0.898555 seconds.
+ path: Assets/Animations/MovementController.controller
+ artifactKey: Guid(a3742e8b53218d940b1c38c16c92459d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Animations/MovementController.controller using Guid(a3742e8b53218d940b1c38c16c92459d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'a5fb763aa92f04a5deee9d7f767de7a7') in 0.0424818 seconds
+Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 12
+
+========================================================================
+Received Import Request.
+ Time since last request: 97.153615 seconds.
+ path: Assets/Animations/Idle.anim
+ artifactKey: Guid(f47b5030430e4804ea84185be8ad6f9b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Animations/Idle.anim using Guid(f47b5030430e4804ea84185be8ad6f9b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'ef6fb5297a1cda5a42c1ff2937cae7dc') in 0.0030421 seconds
+Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
+
+========================================================================
+Received Import Request.
+ Time since last request: 15.136666 seconds.
+ path: Assets/Animations/Standard Walk.anim
+ artifactKey: Guid(d9f1568c925cce245ae9ac72daff6f15) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Animations/Standard Walk.anim using Guid(d9f1568c925cce245ae9ac72daff6f15) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '5c977ca473293f62679d9b2c4103017e') in 0.0068106 seconds
+Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
+
+========================================================================
+Received Prepare
+Begin MonoManager ReloadAssembly
+[Licensing::Client] Successfully resolved entitlement details
+Symbol file LoadedFromMemory is not a mono symbol file
+- Loaded All Assemblies, in 3.200 seconds
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+Refreshing native plugins compatible for Editor in 0.92 ms, found 3 plugins.
+Native extension for LinuxStandalone target not found
+Native extension for WindowsStandalone target not found
+[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
+[Package Manager] Unable to send message (not connected to server process).
+[Package Manager] Cannot connect to Unity Package Manager local server
+Mono: successfully reloaded assembly
+- Finished resetting the current domain, in 1.012 seconds
+Domain Reload Profiling: 4213ms
+ BeginReloadAssembly (557ms)
+ ExecutionOrderSort (0ms)
+ DisableScriptedObjects (8ms)
+ BackupInstance (0ms)
+ ReleaseScriptingObjects (0ms)
+ CreateAndSetChildDomain (88ms)
+ RebuildCommonClasses (152ms)
+ RebuildNativeTypeToScriptingClass (15ms)
+ initialDomainReloadingComplete (35ms)
+ LoadAllAssembliesAndSetupDomain (2442ms)
+ LoadAssemblies (2281ms)
+ RebuildTransferFunctionScriptingTraits (0ms)
+ AnalyzeDomain (555ms)
+ TypeCache.Refresh (8ms)
+ TypeCache.ScanAssembly (0ms)
+ BuildScriptInfoCaches (526ms)
+ ResolveRequiredComponents (15ms)
+ FinalizeReload (1012ms)
+ ReleaseScriptCaches (0ms)
+ RebuildScriptCaches (0ms)
+ SetupLoadedEditorAssemblies (833ms)
+ LogAssemblyErrors (0ms)
+ InitializePlatformSupportModulesInManaged (14ms)
+ SetLoadedEditorAssemblies (6ms)
+ BeforeProcessingInitializeOnLoad (171ms)
+ ProcessInitializeOnLoadAttributes (553ms)
+ ProcessInitializeOnLoadMethodAttributes (83ms)
+ AfterProcessingInitializeOnLoad (5ms)
+ EditorAssembliesLoaded (0ms)
+ ExecutionOrderSort2 (0ms)
+ AwakeInstancesAfterBackupRestoration (26ms)
+WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
+WARNING: Shader Did you use #pragma only_renderers and omit this platform?
+WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
+WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
+WARNING: Shader Did you use #pragma only_renderers and omit this platform?
+WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
+Refreshing native plugins compatible for Editor in 1.95 ms, found 3 plugins.
+Preloading 0 native plugins for Editor in 0.00 ms.
+Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
+Unloading 8619 unused Assets / (28.4 MB). Loaded Objects now: 9432.
+Memory consumption went from 240.6 MB to 212.2 MB.
+Total: 18.947600 ms (FindLiveObjects: 1.563700 ms CreateObjectMapping: 1.108100 ms MarkObjects: 7.180800 ms DeleteObjects: 9.093800 ms)
Prepare: number of updated asset objects reloaded= 0
diff --git a/Logs/AssetImportWorker1-prev.log b/Logs/AssetImportWorker1-prev.log
index a5f3e043..50c2a8e6 100644
--- a/Logs/AssetImportWorker1-prev.log
+++ b/Logs/AssetImportWorker1-prev.log
@@ -1,9 +1,9 @@
[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.2/staging' branch; Version is '6000.2.9f1 (e0c4e791ab71) revision 14730471'; Using compiler version '194234433'; Build Type 'Release'
OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'en' Physical Memory: 65460 MB
-[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8" at "2026-01-11T12:27:11.7067816Z"
+[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8" at "2026-01-14T17:32:36.1555196Z"
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
-Date: 2026-01-11T12:27:11Z
+Date: 2026-01-14T17:32:36Z
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.2.9f1\Editor\Unity.exe
@@ -17,7 +17,7 @@ C:/Users/pelpa/Desktop/Test Multiplayer
-logFile
Logs/AssetImportWorker1.log
-srvPort
-62969
+60601
-licensingIpc
LicenseClient-ORCmUgqlUVZg1OMIqSR_8
-job-worker-count
@@ -65,35 +65,36 @@ C:/Users/pelpa/Desktop/Test Multiplayer
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
-Player connection [46700] Target information:
+Player connection [23896] Target information:
-Player connection [46700] * "[IP] 192.168.1.13 [Port] 0 [Flags] 2 [Guid] 1849232185 [EditorId] 1849232185 [Version] 1048832 [Id] WindowsEditor(7,THELAB) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
+Player connection [23896] * "[IP] 192.168.1.13 [Port] 0 [Flags] 2 [Guid] 3882243843 [EditorId] 3882243843 [Version] 1048832 [Id] WindowsEditor(7,THELAB) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
-Player connection [46700] Host joined multi-casting on [225.0.0.222:54997]...
-Player connection [46700] Host joined alternative multi-casting on [225.0.0.222:34997]...
+Player connection [23896] Host joined multi-casting on [225.0.0.222:54997]...
+Player connection [23896] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 7
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
-[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 828, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
-[Licensing::Module] LicensingClient has failed validation; ignoring
-[Licensing::Client] Handshaking with LicensingClient:
- Version: 1.17.4+4293ba1
- Session Id: 3976f91d3bfc4696b3cc886f81ef10e3
- Correlation Id: b7d7725764d92e402dec2c4990f6d113
- External correlation Id: 6093422058441314768
- Machine Id: 4Uf+FiNuaUwBpz+ER0J8rVjXkJ4=
-[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8" (connect: 0.00s, validation: 0.00s, handshake: 0.03s)
-[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8-notifications" at "2026-01-11T12:27:11.7402318Z"
-[Licensing::Module] Licensing Background thread has ended after 0.03s
Library Redirect Path: Library/
+FMOD failed to set the software format to the custom sample rate 1, trying software fallback rate 48000
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
-Refreshing native plugins compatible for Editor in 1.72 ms, found 3 plugins.
+[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 828, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
+[Licensing::Module] LicensingClient has failed validation; ignoring
+[Licensing::Client] Handshaking with LicensingClient:
+ Version: 1.17.4+4293ba1
+ Session Id: d8dcc20956244b169a1bed767664cd39
+ Correlation Id: b7d7725764d92e402dec2c4990f6d113
+ External correlation Id: 2459213374149095200
+ Machine Id: 4Uf+FiNuaUwBpz+ER0J8rVjXkJ4=
+[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8" (connect: 0.00s, validation: 0.00s, handshake: 0.29s)
+[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8-notifications" at "2026-01-14T17:32:36.4446842Z"
+[Licensing::Module] Licensing Background thread has ended after 0.29s
+Refreshing native plugins compatible for Editor in 98.75 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.2.9f1 (e0c4e791ab71)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Resources/UnitySubsystems
@@ -109,45 +110,45 @@ Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/etc'
-Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56124
+Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56460
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
-Registered in 0.001974 seconds.
-- Loaded All Assemblies, in 0.374 seconds
+Registered in 0.004149 seconds.
+- Loaded All Assemblies, in 2.716 seconds
Native extension for LinuxStandalone target not found
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
-- Finished resetting the current domain, in 0.353 seconds
-Domain Reload Profiling: 726ms
- BeginReloadAssembly (119ms)
+- Finished resetting the current domain, in 0.590 seconds
+Domain Reload Profiling: 3304ms
+ BeginReloadAssembly (453ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
- RebuildCommonClasses (36ms)
- RebuildNativeTypeToScriptingClass (10ms)
- initialDomainReloadingComplete (43ms)
- LoadAllAssembliesAndSetupDomain (164ms)
- LoadAssemblies (117ms)
+ RebuildCommonClasses (585ms)
+ RebuildNativeTypeToScriptingClass (25ms)
+ initialDomainReloadingComplete (329ms)
+ LoadAllAssembliesAndSetupDomain (1322ms)
+ LoadAssemblies (450ms)
RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (161ms)
- TypeCache.Refresh (159ms)
- TypeCache.ScanAssembly (145ms)
+ AnalyzeDomain (1318ms)
+ TypeCache.Refresh (1316ms)
+ TypeCache.ScanAssembly (981ms)
BuildScriptInfoCaches (0ms)
- ResolveRequiredComponents (0ms)
- FinalizeReload (354ms)
+ ResolveRequiredComponents (1ms)
+ FinalizeReload (590ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (305ms)
+ SetupLoadedEditorAssemblies (517ms)
LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (80ms)
- SetLoadedEditorAssemblies (3ms)
- BeforeProcessingInitializeOnLoad (56ms)
- ProcessInitializeOnLoadAttributes (117ms)
- ProcessInitializeOnLoadMethodAttributes (49ms)
+ InitializePlatformSupportModulesInManaged (115ms)
+ SetLoadedEditorAssemblies (5ms)
+ BeforeProcessingInitializeOnLoad (86ms)
+ ProcessInitializeOnLoadAttributes (169ms)
+ ProcessInitializeOnLoadMethodAttributes (141ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
@@ -163,8 +164,11 @@ Begin MonoManager ReloadAssembly
Type: Assigned
Expiration: Unlimited
Symbol file LoadedFromMemory is not a mono symbol file
-- Loaded All Assemblies, in 0.866 seconds
-Refreshing native plugins compatible for Editor in 1.07 ms, found 3 plugins.
+- Loaded All Assemblies, in 4.400 seconds
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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Native extension for LinuxStandalone target not found
Native extension for WindowsStandalone target not found
Package Manager log level set to [2]
@@ -173,160 +177,266 @@ Package Manager log level set to [2]
[Package Manager] Cannot connect to Unity Package Manager local server
Mirror | mirror-networking.com | discord.gg/N9QVxbM
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[Licensing::Client] Successfully resolved entitlement details
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+WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
+WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
+WARNING: Shader Did you use #pragma only_renderers and omit this platform?
+WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
+Unloading 8619 unused Assets / (45.9 MB). Loaded Objects now: 9364.
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+Total: 71.000600 ms (FindLiveObjects: 2.242500 ms CreateObjectMapping: 3.126300 ms MarkObjects: 29.810800 ms DeleteObjects: 35.819000 ms)
+
+Prepare: number of updated asset objects reloaded= 0
+========================================================================
+Received Prepare
+Begin MonoManager ReloadAssembly
+[Licensing::Client] Successfully resolved entitlement details
+Symbol file LoadedFromMemory is not a mono symbol file
+- Loaded All Assemblies, in 0.803 seconds
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
Refreshing native plugins compatible for Editor in 0.99 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
Native extension for WindowsStandalone target not found
@@ -342,45 +518,113 @@ Native extension for WindowsStandalone target not found
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
-- Finished resetting the current domain, in 0.832 seconds
-Domain Reload Profiling: 1520ms
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BackupInstance (0ms)
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TypeCache.ScanAssembly (0ms)
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+WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+WARNING: Shader Did you use #pragma only_renderers and omit this platform?
+WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
-Unloading 6739 unused Assets / (4.8 MB). Loaded Objects now: 7556.
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+Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
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+
+Prepare: number of updated asset objects reloaded= 0
+========================================================================
+Received Prepare
+Begin MonoManager ReloadAssembly
+Symbol file LoadedFromMemory is not a mono symbol file
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+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+Refreshing native plugins compatible for Editor in 1.04 ms, found 3 plugins.
+Native extension for LinuxStandalone target not found
+Native extension for WindowsStandalone target not found
+[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
+[Package Manager] Unable to send message (not connected to server process).
+[Package Manager] Cannot connect to Unity Package Manager local server
+Mono: successfully reloaded assembly
+- Finished resetting the current domain, in 0.942 seconds
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+WARNING: Shader Did you use #pragma only_renderers and omit this platform?
+WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
+WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
+WARNING: Shader Did you use #pragma only_renderers and omit this platform?
+WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
+Unloading 8619 unused Assets / (35.4 MB). Loaded Objects now: 9370.
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Prepare: number of updated asset objects reloaded= 0
========================================================================
@@ -388,46 +632,194 @@ Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
Symbol file LoadedFromMemory is not a mono symbol file
-- Loaded All Assemblies, in 0.943 seconds
-Refreshing native plugins compatible for Editor in 0.88 ms, found 3 plugins.
+- Loaded All Assemblies, in 0.786 seconds
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+Refreshing native plugins compatible for Editor in 0.97 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
-- Finished resetting the current domain, in 1.131 seconds
-Domain Reload Profiling: 2072ms
- BeginReloadAssembly (267ms)
+- Finished resetting the current domain, in 0.926 seconds
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ExecutionOrderSort (0ms)
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BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
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ExecutionOrderSort2 (0ms)
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+WARNING: Shader Did you use #pragma only_renderers and omit this platform?
+WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
+WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
+WARNING: Shader Did you use #pragma only_renderers and omit this platform?
+WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
+Unloading 8619 unused Assets / (27.4 MB). Loaded Objects now: 9373.
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+
+Prepare: number of updated asset objects reloaded= 0
+========================================================================
+Received Prepare
+Begin MonoManager ReloadAssembly
+[Licensing::Client] Successfully resolved entitlement details
+Symbol file LoadedFromMemory is not a mono symbol file
+- Loaded All Assemblies, in 0.759 seconds
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+Refreshing native plugins compatible for Editor in 0.81 ms, found 3 plugins.
+Native extension for LinuxStandalone target not found
+Native extension for WindowsStandalone target not found
+[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
+[Package Manager] Unable to send message (not connected to server process).
+[Package Manager] Cannot connect to Unity Package Manager local server
+Mono: successfully reloaded assembly
+- Finished resetting the current domain, in 0.915 seconds
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+WARNING: Shader Did you use #pragma only_renderers and omit this platform?
+WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
+WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
+WARNING: Shader Did you use #pragma only_renderers and omit this platform?
+WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
+Unloading 8619 unused Assets / (32.2 MB). Loaded Objects now: 9376.
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+
+Prepare: number of updated asset objects reloaded= 0
+========================================================================
+Received Prepare
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
+WARNING: Shader Did you use #pragma only_renderers and omit this platform?
+WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
+WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
+WARNING: Shader Did you use #pragma only_renderers and omit this platform?
+WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
+Unloading 8612 unused Assets / (28.7 MB). Loaded Objects now: 9376.
+Memory consumption went from 236.9 MB to 208.2 MB.
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+
+Prepare: number of updated asset objects reloaded= 0
+========================================================================
+Received Prepare
+Begin MonoManager ReloadAssembly
+[Licensing::Client] Successfully resolved entitlement details
+Symbol file LoadedFromMemory is not a mono symbol file
+- Loaded All Assemblies, in 1.013 seconds
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+Refreshing native plugins compatible for Editor in 1.05 ms, found 3 plugins.
+Native extension for LinuxStandalone target not found
+Native extension for WindowsStandalone target not found
+[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
+[Package Manager] Unable to send message (not connected to server process).
+[Package Manager] Cannot connect to Unity Package Manager local server
+Mono: successfully reloaded assembly
+- Finished resetting the current domain, in 0.955 seconds
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AwakeInstancesAfterBackupRestoration (29ms)
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
@@ -435,12 +827,31 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
-Refreshing native plugins compatible for Editor in 1.95 ms, found 3 plugins.
+Refreshing native plugins compatible for Editor in 1.67 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 60 Unused Serialized files (Serialized files now loaded: 0)
-Unloading 6926 unused Assets / (9.6 MB). Loaded Objects now: 7709.
-Memory consumption went from 169.1 MB to 159.5 MB.
-Total: 16.717400 ms (FindLiveObjects: 1.367400 ms CreateObjectMapping: 0.992200 ms MarkObjects: 7.757400 ms DeleteObjects: 6.598700 ms)
+Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
+Unloading 8619 unused Assets / (39.6 MB). Loaded Objects now: 9379.
+Memory consumption went from 236.7 MB to 197.2 MB.
+Total: 61.499300 ms (FindLiveObjects: 5.099900 ms CreateObjectMapping: 2.956500 ms MarkObjects: 19.348800 ms DeleteObjects: 34.091600 ms)
+
+Prepare: number of updated asset objects reloaded= 0
+========================================================================
+Received Prepare
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
+WARNING: Shader Did you use #pragma only_renderers and omit this platform?
+WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
+WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
+WARNING: Shader Did you use #pragma only_renderers and omit this platform?
+WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
+Refreshing native plugins compatible for Editor in 1.74 ms, found 3 plugins.
+Preloading 0 native plugins for Editor in 0.00 ms.
+Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
+Unloading 8612 unused Assets / (28.4 MB). Loaded Objects now: 9379.
+Memory consumption went from 236.9 MB to 208.5 MB.
+Total: 23.284200 ms (FindLiveObjects: 1.798500 ms CreateObjectMapping: 1.715500 ms MarkObjects: 8.991900 ms DeleteObjects: 10.776300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
@@ -448,11 +859,11 @@ Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
Symbol file LoadedFromMemory is not a mono symbol file
-- Loaded All Assemblies, in 19.221 seconds
+- Loaded All Assemblies, in 0.837 seconds
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
-Refreshing native plugins compatible for Editor in 1.21 ms, found 3 plugins.
+Refreshing native plugins compatible for Editor in 1.28 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
@@ -460,68 +871,902 @@ Native extension for WindowsStandalone target not found
[Package Manager] Cannot connect to Unity Package Manager local server
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+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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+[Package Manager] Cannot connect to Unity Package Manager local server
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+[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
+[Package Manager] Unable to send message (not connected to server process).
+[Package Manager] Cannot connect to Unity Package Manager local server
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+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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+========================================================================
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+Received Prepare
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+========================================================================
+Received Prepare
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+[Package Manager] Cannot connect to Unity Package Manager local server
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+Received Prepare
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+Native extension for WindowsStandalone target not found
+[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
+[Package Manager] Unable to send message (not connected to server process).
+[Package Manager] Cannot connect to Unity Package Manager local server
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-WARNING: Shader Did you use #pragma only_renderers and omit this platform?
-WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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========================================================================
Received Prepare
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+ RebuildTransferFunctionScriptingTraits (0ms)
+ AnalyzeDomain (511ms)
+ TypeCache.Refresh (14ms)
+ TypeCache.ScanAssembly (0ms)
+ BuildScriptInfoCaches (452ms)
+ ResolveRequiredComponents (36ms)
+ FinalizeReload (1713ms)
+ ReleaseScriptCaches (0ms)
+ RebuildScriptCaches (0ms)
+ SetupLoadedEditorAssemblies (1370ms)
+ LogAssemblyErrors (0ms)
+ InitializePlatformSupportModulesInManaged (21ms)
+ SetLoadedEditorAssemblies (8ms)
+ BeforeProcessingInitializeOnLoad (257ms)
+ ProcessInitializeOnLoadAttributes (943ms)
+ ProcessInitializeOnLoadMethodAttributes (127ms)
+ AfterProcessingInitializeOnLoad (13ms)
+ EditorAssembliesLoaded (1ms)
+ ExecutionOrderSort2 (0ms)
+ AwakeInstancesAfterBackupRestoration (43ms)
+WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
+WARNING: Shader Did you use #pragma only_renderers and omit this platform?
+WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
+WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
+WARNING: Shader Did you use #pragma only_renderers and omit this platform?
+WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
+Refreshing native plugins compatible for Editor in 3.29 ms, found 3 plugins.
+Preloading 0 native plugins for Editor in 0.00 ms.
+Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
+Unloading 8619 unused Assets / (30.8 MB). Loaded Objects now: 9518.
+Memory consumption went from 236.0 MB to 205.2 MB.
+Total: 42.774300 ms (FindLiveObjects: 2.787500 ms CreateObjectMapping: 4.650900 ms MarkObjects: 13.663200 ms DeleteObjects: 21.669900 ms)
+
+Prepare: number of updated asset objects reloaded= 0
+========================================================================
+Received Prepare
+Begin MonoManager ReloadAssembly
+[Licensing::Client] Successfully resolved entitlement details
+Symbol file LoadedFromMemory is not a mono symbol file
+- Loaded All Assemblies, in 1.333 seconds
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+Refreshing native plugins compatible for Editor in 1.19 ms, found 3 plugins.
+Native extension for LinuxStandalone target not found
+Native extension for WindowsStandalone target not found
+[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
+[Package Manager] Unable to send message (not connected to server process).
+[Package Manager] Cannot connect to Unity Package Manager local server
+Mono: successfully reloaded assembly
+- Finished resetting the current domain, in 1.566 seconds
+Domain Reload Profiling: 2900ms
+ BeginReloadAssembly (335ms)
+ ExecutionOrderSort (0ms)
+ DisableScriptedObjects (13ms)
+ BackupInstance (0ms)
+ ReleaseScriptingObjects (0ms)
+ CreateAndSetChildDomain (100ms)
+ RebuildCommonClasses (48ms)
+ RebuildNativeTypeToScriptingClass (16ms)
+ initialDomainReloadingComplete (46ms)
+ LoadAllAssembliesAndSetupDomain (888ms)
+ LoadAssemblies (615ms)
+ RebuildTransferFunctionScriptingTraits (0ms)
+ AnalyzeDomain (407ms)
+ TypeCache.Refresh (13ms)
+ TypeCache.ScanAssembly (0ms)
+ BuildScriptInfoCaches (362ms)
+ ResolveRequiredComponents (23ms)
+ FinalizeReload (1567ms)
+ ReleaseScriptCaches (0ms)
+ RebuildScriptCaches (0ms)
+ SetupLoadedEditorAssemblies (1266ms)
+ LogAssemblyErrors (0ms)
+ InitializePlatformSupportModulesInManaged (19ms)
+ SetLoadedEditorAssemblies (7ms)
+ BeforeProcessingInitializeOnLoad (233ms)
+ ProcessInitializeOnLoadAttributes (867ms)
+ ProcessInitializeOnLoadMethodAttributes (131ms)
+ AfterProcessingInitializeOnLoad (9ms)
+ EditorAssembliesLoaded (1ms)
+ ExecutionOrderSort2 (0ms)
+ AwakeInstancesAfterBackupRestoration (43ms)
+WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
+WARNING: Shader Did you use #pragma only_renderers and omit this platform?
+WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
+WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
+WARNING: Shader Did you use #pragma only_renderers and omit this platform?
+WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
+Refreshing native plugins compatible for Editor in 6.15 ms, found 3 plugins.
+Preloading 0 native plugins for Editor in 0.00 ms.
+Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
+Unloading 8619 unused Assets / (39.6 MB). Loaded Objects now: 9521.
+Memory consumption went from 236.1 MB to 196.4 MB.
+Total: 72.112600 ms (FindLiveObjects: 4.463400 ms CreateObjectMapping: 7.091900 ms MarkObjects: 31.559200 ms DeleteObjects: 28.995900 ms)
+
+Prepare: number of updated asset objects reloaded= 0
+========================================================================
+Received Prepare
+Begin MonoManager ReloadAssembly
+Symbol file LoadedFromMemory is not a mono symbol file
+- Loaded All Assemblies, in 1.378 seconds
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+Refreshing native plugins compatible for Editor in 1.71 ms, found 3 plugins.
+Native extension for LinuxStandalone target not found
+Native extension for WindowsStandalone target not found
+[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
+[Package Manager] Unable to send message (not connected to server process).
+[Package Manager] Cannot connect to Unity Package Manager local server
+Mono: successfully reloaded assembly
+- Finished resetting the current domain, in 1.619 seconds
+Domain Reload Profiling: 3000ms
+ BeginReloadAssembly (323ms)
+ ExecutionOrderSort (0ms)
+ DisableScriptedObjects (12ms)
+ BackupInstance (0ms)
+ ReleaseScriptingObjects (0ms)
+ CreateAndSetChildDomain (91ms)
+ RebuildCommonClasses (57ms)
+ RebuildNativeTypeToScriptingClass (16ms)
+ initialDomainReloadingComplete (48ms)
+ LoadAllAssembliesAndSetupDomain (935ms)
+ LoadAssemblies (662ms)
+ RebuildTransferFunctionScriptingTraits (0ms)
+ AnalyzeDomain (407ms)
+ TypeCache.Refresh (16ms)
+ TypeCache.ScanAssembly (0ms)
+ BuildScriptInfoCaches (358ms)
+ ResolveRequiredComponents (25ms)
+ FinalizeReload (1620ms)
+ ReleaseScriptCaches (0ms)
+ RebuildScriptCaches (0ms)
+ SetupLoadedEditorAssemblies (1288ms)
+ LogAssemblyErrors (0ms)
+ InitializePlatformSupportModulesInManaged (20ms)
+ SetLoadedEditorAssemblies (9ms)
+ BeforeProcessingInitializeOnLoad (269ms)
+ ProcessInitializeOnLoadAttributes (861ms)
+ ProcessInitializeOnLoadMethodAttributes (117ms)
+ AfterProcessingInitializeOnLoad (10ms)
+ EditorAssembliesLoaded (1ms)
+ ExecutionOrderSort2 (0ms)
+ AwakeInstancesAfterBackupRestoration (41ms)
+WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
+WARNING: Shader Did you use #pragma only_renderers and omit this platform?
+WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
+WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
+WARNING: Shader Did you use #pragma only_renderers and omit this platform?
+WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
+Refreshing native plugins compatible for Editor in 2.28 ms, found 3 plugins.
+Preloading 0 native plugins for Editor in 0.00 ms.
+Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
+Unloading 8619 unused Assets / (35.7 MB). Loaded Objects now: 9524.
+Memory consumption went from 236.1 MB to 200.4 MB.
+Total: 46.981300 ms (FindLiveObjects: 3.415300 ms CreateObjectMapping: 3.713400 ms MarkObjects: 17.001600 ms DeleteObjects: 22.847400 ms)
+
+Prepare: number of updated asset objects reloaded= 0
+========================================================================
+Received Prepare
+Begin MonoManager ReloadAssembly
+[Licensing::Client] Successfully resolved entitlement details
+Symbol file LoadedFromMemory is not a mono symbol file
+- Loaded All Assemblies, in 1.217 seconds
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+Refreshing native plugins compatible for Editor in 1.47 ms, found 3 plugins.
+Native extension for LinuxStandalone target not found
+Native extension for WindowsStandalone target not found
+[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
+[Package Manager] Unable to send message (not connected to server process).
+[Package Manager] Cannot connect to Unity Package Manager local server
+Mono: successfully reloaded assembly
+- Finished resetting the current domain, in 1.522 seconds
+Domain Reload Profiling: 2740ms
+ BeginReloadAssembly (302ms)
+ ExecutionOrderSort (0ms)
+ DisableScriptedObjects (9ms)
+ BackupInstance (0ms)
+ ReleaseScriptingObjects (0ms)
+ CreateAndSetChildDomain (90ms)
+ RebuildCommonClasses (47ms)
+ RebuildNativeTypeToScriptingClass (16ms)
+ initialDomainReloadingComplete (42ms)
+ LoadAllAssembliesAndSetupDomain (812ms)
+ LoadAssemblies (580ms)
+ RebuildTransferFunctionScriptingTraits (0ms)
+ AnalyzeDomain (351ms)
+ TypeCache.Refresh (11ms)
+ TypeCache.ScanAssembly (0ms)
+ BuildScriptInfoCaches (312ms)
+ ResolveRequiredComponents (22ms)
+ FinalizeReload (1522ms)
+ ReleaseScriptCaches (0ms)
+ RebuildScriptCaches (0ms)
+ SetupLoadedEditorAssemblies (1193ms)
+ LogAssemblyErrors (0ms)
+ InitializePlatformSupportModulesInManaged (21ms)
+ SetLoadedEditorAssemblies (8ms)
+ BeforeProcessingInitializeOnLoad (227ms)
+ ProcessInitializeOnLoadAttributes (795ms)
+ ProcessInitializeOnLoadMethodAttributes (131ms)
+ AfterProcessingInitializeOnLoad (11ms)
+ EditorAssembliesLoaded (1ms)
+ ExecutionOrderSort2 (0ms)
+ AwakeInstancesAfterBackupRestoration (48ms)
+WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
+WARNING: Shader Did you use #pragma only_renderers and omit this platform?
+WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
+WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
+WARNING: Shader Did you use #pragma only_renderers and omit this platform?
+WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
+Refreshing native plugins compatible for Editor in 4.59 ms, found 3 plugins.
+Preloading 0 native plugins for Editor in 0.00 ms.
+Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
+Unloading 8619 unused Assets / (33.7 MB). Loaded Objects now: 9527.
+Memory consumption went from 236.1 MB to 202.4 MB.
+Total: 49.754200 ms (FindLiveObjects: 2.758900 ms CreateObjectMapping: 4.103000 ms MarkObjects: 19.029300 ms DeleteObjects: 23.860800 ms)
+
+Prepare: number of updated asset objects reloaded= 0
diff --git a/Logs/AssetImportWorker1.log b/Logs/AssetImportWorker1.log
index dd6901bf..c57e0aa5 100644
--- a/Logs/AssetImportWorker1.log
+++ b/Logs/AssetImportWorker1.log
@@ -2,8 +2,8 @@
Built from '6000.2/staging' branch; Version is '6000.2.9f1 (e0c4e791ab71) revision 14730471'; Using compiler version '194234433'; Build Type 'Release'
OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'en' Physical Memory: 65460 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
-Date: 2026-01-11T13:15:22Z
-[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8" at "2026-01-11T13:15:22.5427435Z"
+[Licensing::IpcConnector] Successfully connected to: "LicenseClient-XudKbDePPbZH9FbgOvOqE" at "2026-01-15T07:21:09.2873502Z"
+Date: 2026-01-15T07:21:09Z
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.2.9f1\Editor\Unity.exe
@@ -17,9 +17,9 @@ C:/Users/pelpa/Desktop/Test Multiplayer
-logFile
Logs/AssetImportWorker1.log
-srvPort
-57842
+49170
-licensingIpc
-LicenseClient-ORCmUgqlUVZg1OMIqSR_8
+LicenseClient-XudKbDePPbZH9FbgOvOqE
-job-worker-count
7
-background-job-worker-count
@@ -65,27 +65,27 @@ C:/Users/pelpa/Desktop/Test Multiplayer
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
-Player connection [44276] Target information:
+Player connection [16752] Target information:
-Player connection [44276] * "[IP] 192.168.1.13 [Port] 0 [Flags] 2 [Guid] 1582990514 [EditorId] 1582990514 [Version] 1048832 [Id] WindowsEditor(7,THELAB) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
+Player connection [16752] * "[IP] 192.168.1.13 [Port] 0 [Flags] 2 [Guid] 2905665542 [EditorId] 2905665542 [Version] 1048832 [Id] WindowsEditor(7,THELAB) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
-Player connection [44276] Host joined multi-casting on [225.0.0.222:54997]...
-Player connection [44276] Host joined alternative multi-casting on [225.0.0.222:34997]...
+Player connection [16752] Host joined multi-casting on [225.0.0.222:54997]...
+Player connection [16752] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 7
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
-[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 828, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
+[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 17800, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
[Licensing::Module] LicensingClient has failed validation; ignoring
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.17.4+4293ba1
- Session Id: 7b9886e9b56a4e23a080fd859082a728
- Correlation Id: b7d7725764d92e402dec2c4990f6d113
- External correlation Id: 1533074010514871889
+ Session Id: 8e92c70bf6ef4103be0ff53d98fa4a5c
+ Correlation Id: 7cf7d68064e34a785b73b0162a6966d6
+ External correlation Id: 3768179840081870642
Machine Id: 4Uf+FiNuaUwBpz+ER0J8rVjXkJ4=
-[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8" (connect: 0.00s, validation: 0.00s, handshake: 0.05s)
-[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8-notifications" at "2026-01-11T13:15:22.5987898Z"
-[Licensing::Module] Licensing Background thread has ended after 0.06s
+[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-XudKbDePPbZH9FbgOvOqE" (connect: 0.00s, validation: 0.00s, handshake: 0.04s)
+[Licensing::IpcConnector] Successfully connected to: "LicenseClient-XudKbDePPbZH9FbgOvOqE-notifications" at "2026-01-15T07:21:09.329884Z"
+[Licensing::Module] Licensing Background thread has ended after 0.04s
Library Redirect Path: Library/
FMOD failed to set the software format to the custom sample rate 1, trying software fallback rate 48000
[Physics::Module] Selected backend.
@@ -94,7 +94,7 @@ FMOD failed to set the software format to the custom sample rate 1, trying softw
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
-Refreshing native plugins compatible for Editor in 2.53 ms, found 3 plugins.
+Refreshing native plugins compatible for Editor in 2.24 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.2.9f1 (e0c4e791ab71)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Resources/UnitySubsystems
@@ -110,45 +110,45 @@ Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/etc'
-Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56696
+Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56636
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
-Registered in 0.003500 seconds.
-- Loaded All Assemblies, in 0.327 seconds
+Registered in 0.002422 seconds.
+- Loaded All Assemblies, in 0.487 seconds
Native extension for LinuxStandalone target not found
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
-- Finished resetting the current domain, in 0.318 seconds
-Domain Reload Profiling: 643ms
- BeginReloadAssembly (114ms)
+- Finished resetting the current domain, in 1.484 seconds
+Domain Reload Profiling: 1968ms
+ BeginReloadAssembly (150ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
- RebuildCommonClasses (31ms)
- RebuildNativeTypeToScriptingClass (10ms)
- initialDomainReloadingComplete (44ms)
- LoadAllAssembliesAndSetupDomain (126ms)
- LoadAssemblies (111ms)
+ RebuildCommonClasses (56ms)
+ RebuildNativeTypeToScriptingClass (17ms)
+ initialDomainReloadingComplete (65ms)
+ LoadAllAssembliesAndSetupDomain (196ms)
+ LoadAssemblies (147ms)
RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (124ms)
- TypeCache.Refresh (122ms)
- TypeCache.ScanAssembly (111ms)
+ AnalyzeDomain (192ms)
+ TypeCache.Refresh (191ms)
+ TypeCache.ScanAssembly (176ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (0ms)
- FinalizeReload (318ms)
+ FinalizeReload (1485ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (290ms)
+ SetupLoadedEditorAssemblies (1369ms)
LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (68ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (55ms)
- ProcessInitializeOnLoadAttributes (116ms)
- ProcessInitializeOnLoadMethodAttributes (47ms)
+ InitializePlatformSupportModulesInManaged (309ms)
+ SetLoadedEditorAssemblies (6ms)
+ BeforeProcessingInitializeOnLoad (87ms)
+ ProcessInitializeOnLoadAttributes (878ms)
+ ProcessInitializeOnLoadMethodAttributes (88ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
@@ -164,11 +164,11 @@ Begin MonoManager ReloadAssembly
Type: Assigned
Expiration: Unlimited
Symbol file LoadedFromMemory is not a mono symbol file
-- Loaded All Assemblies, in 0.828 seconds
+- Loaded All Assemblies, in 3.904 seconds
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
-Refreshing native plugins compatible for Editor in 0.78 ms, found 3 plugins.
+Refreshing native plugins compatible for Editor in 0.88 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
Native extension for WindowsStandalone target not found
Package Manager log level set to [2]
@@ -177,39 +177,39 @@ Package Manager log level set to [2]
[Package Manager] Cannot connect to Unity Package Manager local server
Mirror | mirror-networking.com | discord.gg/N9QVxbM
Mono: successfully reloaded assembly
-- Finished resetting the current domain, in 0.956 seconds
-Domain Reload Profiling: 1781ms
- BeginReloadAssembly (165ms)
+- Finished resetting the current domain, in 1.284 seconds
+Domain Reload Profiling: 5182ms
+ BeginReloadAssembly (264ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (38ms)
- RebuildCommonClasses (31ms)
- RebuildNativeTypeToScriptingClass (9ms)
- initialDomainReloadingComplete (34ms)
- LoadAllAssembliesAndSetupDomain (585ms)
- LoadAssemblies (362ms)
+ CreateAndSetChildDomain (48ms)
+ RebuildCommonClasses (51ms)
+ RebuildNativeTypeToScriptingClass (15ms)
+ initialDomainReloadingComplete (56ms)
+ LoadAllAssembliesAndSetupDomain (3512ms)
+ LoadAssemblies (2573ms)
RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (301ms)
- TypeCache.Refresh (217ms)
- TypeCache.ScanAssembly (200ms)
- BuildScriptInfoCaches (65ms)
- ResolveRequiredComponents (13ms)
- FinalizeReload (957ms)
+ AnalyzeDomain (1079ms)
+ TypeCache.Refresh (749ms)
+ TypeCache.ScanAssembly (679ms)
+ BuildScriptInfoCaches (254ms)
+ ResolveRequiredComponents (69ms)
+ FinalizeReload (1284ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (776ms)
+ SetupLoadedEditorAssemblies (1010ms)
LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (11ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (142ms)
- ProcessInitializeOnLoadAttributes (522ms)
- ProcessInitializeOnLoadMethodAttributes (93ms)
- AfterProcessingInitializeOnLoad (4ms)
+ InitializePlatformSupportModulesInManaged (16ms)
+ SetLoadedEditorAssemblies (7ms)
+ BeforeProcessingInitializeOnLoad (185ms)
+ ProcessInitializeOnLoadAttributes (688ms)
+ ProcessInitializeOnLoadMethodAttributes (109ms)
+ AfterProcessingInitializeOnLoad (6ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (8ms)
+ AwakeInstancesAfterBackupRestoration (11ms)
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
@@ -217,97 +217,990 @@ WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshad
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
-Refreshing native plugins compatible for Editor in 1.33 ms, found 3 plugins.
+Refreshing native plugins compatible for Editor in 1.79 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 190 Unused Serialized files (Serialized files now loaded: 0)
-Unloading 8619 unused Assets / (29.3 MB). Loaded Objects now: 9333.
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+Preloading 0 native plugins for Editor in 0.00 ms.
+Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
+Unloading 8619 unused Assets / (31.5 MB). Loaded Objects now: 9436.
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+
+Prepare: number of updated asset objects reloaded= 0
+========================================================================
+Received Prepare
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+[Licensing::Client] Successfully resolved entitlement details
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+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+Refreshing native plugins compatible for Editor in 1.77 ms, found 3 plugins.
+Native extension for LinuxStandalone target not found
+Native extension for WindowsStandalone target not found
+[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
+[Package Manager] Unable to send message (not connected to server process).
+[Package Manager] Cannot connect to Unity Package Manager local server
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+WARNING: Shader Did you use #pragma only_renderers and omit this platform?
+WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
+WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
+WARNING: Shader Did you use #pragma only_renderers and omit this platform?
+WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
+Refreshing native plugins compatible for Editor in 14.56 ms, found 3 plugins.
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+Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
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+
+Prepare: number of updated asset objects reloaded= 0
+========================================================================
+Received Prepare
+Begin MonoManager ReloadAssembly
+[Licensing::Client] Successfully resolved entitlement details
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+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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+Native extension for WindowsStandalone target not found
+[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
+[Package Manager] Unable to send message (not connected to server process).
+[Package Manager] Cannot connect to Unity Package Manager local server
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+WARNING: Shader Did you use #pragma only_renderers and omit this platform?
+WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
+WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
+WARNING: Shader Did you use #pragma only_renderers and omit this platform?
+WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+
+Prepare: number of updated asset objects reloaded= 0
+========================================================================
+Received Prepare
+Begin MonoManager ReloadAssembly
+[Licensing::Client] Successfully resolved entitlement details
+Symbol file LoadedFromMemory is not a mono symbol file
+- Loaded All Assemblies, in 0.722 seconds
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+Refreshing native plugins compatible for Editor in 0.83 ms, found 3 plugins.
+Native extension for LinuxStandalone target not found
+Native extension for WindowsStandalone target not found
+[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
+[Package Manager] Unable to send message (not connected to server process).
+[Package Manager] Cannot connect to Unity Package Manager local server
+Mono: successfully reloaded assembly
+- Finished resetting the current domain, in 0.919 seconds
+Domain Reload Profiling: 1643ms
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+ CreateAndSetChildDomain (53ms)
+ RebuildCommonClasses (29ms)
+ RebuildNativeTypeToScriptingClass (15ms)
+ initialDomainReloadingComplete (26ms)
+ LoadAllAssembliesAndSetupDomain (466ms)
+ LoadAssemblies (323ms)
+ RebuildTransferFunctionScriptingTraits (0ms)
+ AnalyzeDomain (217ms)
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AfterProcessingInitializeOnLoad (5ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
@@ -318,11 +1211,74 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
-Refreshing native plugins compatible for Editor in 1.57 ms, found 3 plugins.
+Refreshing native plugins compatible for Editor in 3.91 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
-Unloading 8615 unused Assets / (29.7 MB). Loaded Objects now: 9356.
-Memory consumption went from 233.0 MB to 203.3 MB.
-Total: 27.918400 ms (FindLiveObjects: 1.631400 ms CreateObjectMapping: 1.706500 ms MarkObjects: 12.368700 ms DeleteObjects: 12.210100 ms)
+Unloading 8619 unused Assets / (46.7 MB). Loaded Objects now: 9445.
+Memory consumption went from 247.1 MB to 200.4 MB.
+Total: 100.399300 ms (FindLiveObjects: 9.486300 ms CreateObjectMapping: 18.539400 ms MarkObjects: 29.641200 ms DeleteObjects: 42.730700 ms)
+
+Prepare: number of updated asset objects reloaded= 0
+========================================================================
+Received Prepare
+Begin MonoManager ReloadAssembly
+[Licensing::Client] Successfully resolved entitlement details
+Symbol file LoadedFromMemory is not a mono symbol file
+- Loaded All Assemblies, in 3.206 seconds
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
+Refreshing native plugins compatible for Editor in 0.82 ms, found 3 plugins.
+Native extension for LinuxStandalone target not found
+Native extension for WindowsStandalone target not found
+[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
+[Package Manager] Unable to send message (not connected to server process).
+[Package Manager] Cannot connect to Unity Package Manager local server
+Mono: successfully reloaded assembly
+- Finished resetting the current domain, in 0.963 seconds
+Domain Reload Profiling: 4171ms
+ BeginReloadAssembly (562ms)
+ ExecutionOrderSort (0ms)
+ DisableScriptedObjects (7ms)
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+ LoadAllAssembliesAndSetupDomain (2449ms)
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+WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
+WARNING: Shader Did you use #pragma only_renderers and omit this platform?
+WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
+WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
+WARNING: Shader Did you use #pragma only_renderers and omit this platform?
+WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
+Refreshing native plugins compatible for Editor in 1.98 ms, found 3 plugins.
+Preloading 0 native plugins for Editor in 0.00 ms.
+Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
+Unloading 8619 unused Assets / (26.6 MB). Loaded Objects now: 9448.
+Memory consumption went from 247.1 MB to 220.5 MB.
+Total: 18.116200 ms (FindLiveObjects: 1.245500 ms CreateObjectMapping: 0.770600 ms MarkObjects: 7.286700 ms DeleteObjects: 8.812100 ms)
Prepare: number of updated asset objects reloaded= 0
diff --git a/Logs/shadercompiler-AssetImportWorker0-0.log b/Logs/shadercompiler-AssetImportWorker0-0.log
index 94fd59b2..6d516196 100644
--- a/Logs/shadercompiler-AssetImportWorker0-0.log
+++ b/Logs/shadercompiler-AssetImportWorker0-0.log
@@ -1,6 +1,66 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
+Cmd: compileSnippet
+ insize=2174 file=Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader name=Universal Render Pipeline/Lit pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_SHADOWCASTER uKW= dKW=_CASTING_PUNCTUAL_LIGHT_SHADOW DOTS_INSTANCING_ON LOD_FADE_CROSSFADE INSTANCING_ON _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=195 ok=1 outsize=1210
+
+Cmd: compileSnippet
+ insize=2174 file=Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader name=Universal Render Pipeline/Lit pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_SHADOWCASTER uKW= dKW=DOTS_INSTANCING_ON LOD_FADE_CROSSFADE INSTANCING_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=195 ok=1 outsize=250
+
+Cmd: compileSnippet
+ insize=2341 file=Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader name=Universal Render Pipeline/Lit pass=DepthNormals ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=LOD_FADE_CROSSFADE DOTS_INSTANCING_ON INSTANCING_ON _NORMALMAP _PARALLAXMAP _DETAIL_MULX2 _DETAIL_SCALED _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=373 ok=1 outsize=994
+
+Cmd: compileSnippet
+ insize=2341 file=Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader name=Universal Render Pipeline/Lit pass=DepthNormals ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=_WRITE_RENDERING_LAYERS LOD_FADE_CROSSFADE DOTS_INSTANCING_ON INSTANCING_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _NORMALMAP _PARALLAXMAP _DETAIL_MULX2 _DETAIL_SCALED _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=373 ok=1 outsize=394
+
+Cmd: compileSnippet
+ insize=2140 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Occlusion ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=33 ok=1 outsize=582
+
+Cmd: compileSnippet
+ insize=2140 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Occlusion ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_BLUE_NOISE _SOURCE_DEPTH_NORMALS _SAMPLE_COUNT_MEDIUM dKW=_GBUFFER_NORMALS_OCT _INTERLEAVED_GRADIENT _SOURCE_DEPTH_LOW _SOURCE_DEPTH_MEDIUM _SOURCE_DEPTH_HIGH _ORTHOGRAPHIC _SAMPLE_COUNT_LOW _SAMPLE_COUNT_HIGH UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=33 ok=1 outsize=15082
+
+Cmd: compileSnippet
+ insize=1133 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Bilateral_HorizontalBlur ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=56 ok=1 outsize=582
+
+Cmd: compileSnippet
+ insize=1133 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Bilateral_HorizontalBlur ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=56 ok=1 outsize=2318
+
+Cmd: compileSnippet
+ insize=1131 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Bilateral_VerticalBlur ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=69 ok=1 outsize=582
+
+Cmd: compileSnippet
+ insize=1131 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Bilateral_VerticalBlur ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=69 ok=1 outsize=2314
+
+Cmd: compileSnippet
+ insize=1128 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Bilateral_FinalBlur ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=82 ok=1 outsize=582
+
+Cmd: compileSnippet
+ insize=1128 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Bilateral_FinalBlur ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=82 ok=1 outsize=2146
+
+Cmd: compileSnippet
+ insize=7032 file=Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader name=Universal Render Pipeline/Lit pass=ForwardLit ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _LIGHT_LAYERS _CLUSTER_LIGHT_LOOP dKW=_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS EVALUATE_SH_MIXED EVALUATE_SH_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON USE_LEGACY_LIGHTMAPS LOD_FADE_CROSSFADE PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=111 ok=1 outsize=1470
+
+Cmd: compileSnippet
+ insize=7032 file=Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader name=Universal Render Pipeline/Lit pass=ForwardLit ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _LIGHT_LAYERS _CLUSTER_LIGHT_LOOP _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _REFLECTION_PROBE_ATLAS _SCREEN_SPACE_OCCLUSION dKW=_SHADOWS_SOFT _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_COOKIES _WRITE_RENDERING_LAYERS LIGHTMAP_BICUBIC_SAMPLING DEBUG_DISPLAY _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS EVALUATE_SH_MIXED EVALUATE_SH_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON USE_LEGACY_LIGHTMAPS LOD_FADE_CROSSFADE PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _ALPHAMODULATE_ON _EMISSION _METALLICSPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _OCCLUSIONMAP _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF _SPECULAR_SETUP _NORMALMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=111 ok=1 outsize=15250
+
+Cmd: compileSnippet
+ insize=1732 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CoreBlit.shader name=Hidden/Universal/CoreBlit pass=Bilinear ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=61 ok=1 outsize=582
+
+Cmd: compileSnippet
+ insize=1732 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CoreBlit.shader name=Hidden/Universal/CoreBlit pass=Bilinear ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=61 ok=1 outsize=358
+
+Cmd: compileSnippet
+ insize=2186 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CoreBlit.shader name=Hidden/Universal/CoreBlit pass=BilinearDebugDraw ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=333 ok=1 outsize=582
+
+Cmd: compileSnippet
+ insize=2186 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CoreBlit.shader name=Hidden/Universal/CoreBlit pass=BilinearDebugDraw ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=_LINEAR_TO_SRGB_CONVERSION DEBUG_DISPLAY UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=333 ok=1 outsize=358
+
+Cmd: compileSnippet
+ insize=826 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CopyDepth.shader name=Hidden/Universal Render Pipeline/CopyDepth pass=CopyDepth ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_OUTPUT_DEPTH dKW=_DEPTH_MSAA_2 _DEPTH_MSAA_4 _DEPTH_MSAA_8 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=582
+
+Cmd: compileSnippet
+ insize=826 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CopyDepth.shader name=Hidden/Universal Render Pipeline/CopyDepth pass=CopyDepth ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_OUTPUT_DEPTH dKW=_DEPTH_MSAA_2 _DEPTH_MSAA_4 _DEPTH_MSAA_8 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=378
+
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
Quitting shader compiler process
diff --git a/Logs/shadercompiler-AssetImportWorker1-0.log b/Logs/shadercompiler-AssetImportWorker1-0.log
index 94fd59b2..6d516196 100644
--- a/Logs/shadercompiler-AssetImportWorker1-0.log
+++ b/Logs/shadercompiler-AssetImportWorker1-0.log
@@ -1,6 +1,66 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
+Cmd: compileSnippet
+ insize=2174 file=Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader name=Universal Render Pipeline/Lit pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_SHADOWCASTER uKW= dKW=_CASTING_PUNCTUAL_LIGHT_SHADOW DOTS_INSTANCING_ON LOD_FADE_CROSSFADE INSTANCING_ON _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=195 ok=1 outsize=1210
+
+Cmd: compileSnippet
+ insize=2174 file=Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader name=Universal Render Pipeline/Lit pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_SHADOWCASTER uKW= dKW=DOTS_INSTANCING_ON LOD_FADE_CROSSFADE INSTANCING_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=195 ok=1 outsize=250
+
+Cmd: compileSnippet
+ insize=2341 file=Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader name=Universal Render Pipeline/Lit pass=DepthNormals ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=LOD_FADE_CROSSFADE DOTS_INSTANCING_ON INSTANCING_ON _NORMALMAP _PARALLAXMAP _DETAIL_MULX2 _DETAIL_SCALED _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=373 ok=1 outsize=994
+
+Cmd: compileSnippet
+ insize=2341 file=Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader name=Universal Render Pipeline/Lit pass=DepthNormals ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=_WRITE_RENDERING_LAYERS LOD_FADE_CROSSFADE DOTS_INSTANCING_ON INSTANCING_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _NORMALMAP _PARALLAXMAP _DETAIL_MULX2 _DETAIL_SCALED _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=373 ok=1 outsize=394
+
+Cmd: compileSnippet
+ insize=2140 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Occlusion ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=33 ok=1 outsize=582
+
+Cmd: compileSnippet
+ insize=2140 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Occlusion ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_BLUE_NOISE _SOURCE_DEPTH_NORMALS _SAMPLE_COUNT_MEDIUM dKW=_GBUFFER_NORMALS_OCT _INTERLEAVED_GRADIENT _SOURCE_DEPTH_LOW _SOURCE_DEPTH_MEDIUM _SOURCE_DEPTH_HIGH _ORTHOGRAPHIC _SAMPLE_COUNT_LOW _SAMPLE_COUNT_HIGH UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=33 ok=1 outsize=15082
+
+Cmd: compileSnippet
+ insize=1133 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Bilateral_HorizontalBlur ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=56 ok=1 outsize=582
+
+Cmd: compileSnippet
+ insize=1133 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Bilateral_HorizontalBlur ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=56 ok=1 outsize=2318
+
+Cmd: compileSnippet
+ insize=1131 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Bilateral_VerticalBlur ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=69 ok=1 outsize=582
+
+Cmd: compileSnippet
+ insize=1131 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Bilateral_VerticalBlur ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=69 ok=1 outsize=2314
+
+Cmd: compileSnippet
+ insize=1128 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Bilateral_FinalBlur ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=82 ok=1 outsize=582
+
+Cmd: compileSnippet
+ insize=1128 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Bilateral_FinalBlur ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=82 ok=1 outsize=2146
+
+Cmd: compileSnippet
+ insize=7032 file=Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader name=Universal Render Pipeline/Lit pass=ForwardLit ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _LIGHT_LAYERS _CLUSTER_LIGHT_LOOP dKW=_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS EVALUATE_SH_MIXED EVALUATE_SH_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON USE_LEGACY_LIGHTMAPS LOD_FADE_CROSSFADE PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=111 ok=1 outsize=1470
+
+Cmd: compileSnippet
+ insize=7032 file=Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader name=Universal Render Pipeline/Lit pass=ForwardLit ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _LIGHT_LAYERS _CLUSTER_LIGHT_LOOP _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _REFLECTION_PROBE_ATLAS _SCREEN_SPACE_OCCLUSION dKW=_SHADOWS_SOFT _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_COOKIES _WRITE_RENDERING_LAYERS LIGHTMAP_BICUBIC_SAMPLING DEBUG_DISPLAY _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS EVALUATE_SH_MIXED EVALUATE_SH_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON USE_LEGACY_LIGHTMAPS LOD_FADE_CROSSFADE PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _ALPHAMODULATE_ON _EMISSION _METALLICSPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _OCCLUSIONMAP _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF _SPECULAR_SETUP _NORMALMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=111 ok=1 outsize=15250
+
+Cmd: compileSnippet
+ insize=1732 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CoreBlit.shader name=Hidden/Universal/CoreBlit pass=Bilinear ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=61 ok=1 outsize=582
+
+Cmd: compileSnippet
+ insize=1732 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CoreBlit.shader name=Hidden/Universal/CoreBlit pass=Bilinear ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=61 ok=1 outsize=358
+
+Cmd: compileSnippet
+ insize=2186 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CoreBlit.shader name=Hidden/Universal/CoreBlit pass=BilinearDebugDraw ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=333 ok=1 outsize=582
+
+Cmd: compileSnippet
+ insize=2186 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CoreBlit.shader name=Hidden/Universal/CoreBlit pass=BilinearDebugDraw ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=_LINEAR_TO_SRGB_CONVERSION DEBUG_DISPLAY UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=333 ok=1 outsize=358
+
+Cmd: compileSnippet
+ insize=826 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CopyDepth.shader name=Hidden/Universal Render Pipeline/CopyDepth pass=CopyDepth ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_OUTPUT_DEPTH dKW=_DEPTH_MSAA_2 _DEPTH_MSAA_4 _DEPTH_MSAA_8 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=582
+
+Cmd: compileSnippet
+ insize=826 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CopyDepth.shader name=Hidden/Universal Render Pipeline/CopyDepth pass=CopyDepth ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_OUTPUT_DEPTH dKW=_DEPTH_MSAA_2 _DEPTH_MSAA_4 _DEPTH_MSAA_8 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=378
+
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
Quitting shader compiler process
diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe-0.log b/Logs/shadercompiler-UnityShaderCompiler.exe-0.log
index 9fe82fe0..12cd023e 100644
--- a/Logs/shadercompiler-UnityShaderCompiler.exe-0.log
+++ b/Logs/shadercompiler-UnityShaderCompiler.exe-0.log
@@ -4,13 +4,2249 @@ Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: preprocess
- insize=2117216 file=Assets/TerrainSampleAssets/ShaderGraphs/TerrainGrass.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=18813
+ insize=879176 file=Packages/com.unity.render-pipelines.universal/Runtime/Materials/ArnoldStandardSurface/ArnoldStandardSurfaceTransparent.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=14565
+
+Cmd: preprocess
+ insize=860112 file=Packages/com.unity.render-pipelines.universal/Shaders/AutodeskInteractive/AutodeskInteractiveMasked.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=14874
+
+Cmd: preprocess
+ insize=30762 file=Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/PhysicallyBasedSky.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1504
+
+Cmd: preprocess
+ insize=234595 file=Assets/TextMesh Pro/Shaders/TMP_SDF-URP Unlit.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=4801
+
+Cmd: preprocess
+ insize=675884 file=Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/AutodeskInteractive.ShaderGraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=11539
+
+Cmd: preprocess
+ insize=773204 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Material/PhysicalMaterial3DsMax/PhysicalMaterial3DsMax.ShaderGraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=10972
+
+Cmd: preprocess
+ insize=307942 file=Assets/TextMesh Pro/Shaders/TMP_SDF-URP Lit.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=5356
+
+Cmd: preprocess
+ insize=57391 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/VFXSpriteLit.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2344
+
+Cmd: preprocess
+ insize=878535 file=Packages/com.unity.render-pipelines.universal/Runtime/Materials/PhysicalMaterial3DsMax/PhysicalMaterial3DsMax.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=14984
+
+Cmd: preprocess
+ insize=31340 file=Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/DefaultFogVolume.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=3286
+
+Cmd: preprocess
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+ insize=13765 file=Packages/com.unity.visualeffectgraph/Editor/Templates/06_Firework.vfx buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=13948
+
+Cmd: preprocess
+ insize=98054 file=Packages/com.unity.visualeffectgraph/Editor/Templates/06_Firework.vfx surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=967
+
+Cmd: preprocessCompute
+ insize=12131 file=Packages/com.unity.visualeffectgraph/Editor/Templates/06_Firework.vfx buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=12317
+
+Cmd: preprocessCompute
+ insize=12201 file=Packages/com.unity.visualeffectgraph/Editor/Templates/06_Firework.vfx buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=12384
+
+Cmd: preprocess
+ insize=100279 file=Packages/com.unity.visualeffectgraph/Editor/Templates/06_Firework.vfx surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=968
+
+Cmd: preprocessCompute
+ insize=20426 file=Packages/com.unity.visualeffectgraph/Editor/Templates/06_Firework.vfx buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=20752
+
+Cmd: preprocessCompute
+ insize=21013 file=Packages/com.unity.visualeffectgraph/Editor/Templates/06_Firework.vfx buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=21339
+
+Cmd: preprocessCompute
+ insize=13706 file=Packages/com.unity.visualeffectgraph/Editor/Templates/05_Head_Trail.vfx buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=13892
+
+Cmd: preprocessCompute
+ insize=16083 file=Packages/com.unity.visualeffectgraph/Editor/Templates/05_Head_Trail.vfx buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=16266
+
+Cmd: preprocessCompute
+ insize=11402 file=Packages/com.unity.visualeffectgraph/Editor/Templates/05_Head_Trail.vfx buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=11588
+
+Cmd: preprocessCompute
+ insize=10149 file=Packages/com.unity.visualeffectgraph/Editor/Templates/05_Head_Trail.vfx buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=10332
+
+Cmd: preprocess
+ insize=105280 file=Packages/com.unity.visualeffectgraph/Editor/Templates/05_Head_Trail.vfx surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=970
+
+Cmd: preprocess
+ insize=94470 file=Packages/com.unity.visualeffectgraph/Editor/Templates/05_Head_Trail.vfx surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=969
+
+Cmd: preprocessCompute
+ insize=19326 file=Packages/com.unity.visualeffectgraph/Editor/Templates/05_Head_Trail.vfx buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=19652
+
+Cmd: preprocessCompute
+ insize=22542 file=Packages/com.unity.visualeffectgraph/Editor/Templates/05_Head_Trail.vfx buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=22868
+
+Cmd: preprocessCompute
+ insize=7075 file=Packages/com.unity.visualeffectgraph/Editor/Templates/01_Minimal_System.vfx buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=7261
+
+Cmd: preprocessCompute
+ insize=8325 file=Packages/com.unity.visualeffectgraph/Editor/Templates/01_Minimal_System.vfx buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=8508
+
+Cmd: preprocess
+ insize=89949 file=Packages/com.unity.visualeffectgraph/Editor/Templates/01_Minimal_System.vfx surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=976
+
+Cmd: preprocessCompute
+ insize=19694 file=Packages/com.unity.visualeffectgraph/Editor/Templates/01_Minimal_System.vfx buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=20022
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+
+Cmd: preprocessRayTracingShader
+ insize=4422 path=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/VirtualOffset/TraceVirtualOffset.urtshader ok=1
+
+Cmd: preprocessCompute
+ insize=12537 file=Packages/com.unity.visualeffectgraph/Editor/Templates/06_Firework.vfx buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=12723
+
+Cmd: preprocessCompute
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+
+Cmd: preprocess
+ insize=98054 file=Packages/com.unity.visualeffectgraph/Editor/Templates/06_Firework.vfx surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=967
+
+Cmd: preprocessCompute
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+
+Cmd: preprocessCompute
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+
+Cmd: preprocess
+ insize=100279 file=Packages/com.unity.visualeffectgraph/Editor/Templates/06_Firework.vfx surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=968
+
+Cmd: preprocessCompute
+ insize=20426 file=Packages/com.unity.visualeffectgraph/Editor/Templates/06_Firework.vfx buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=20752
+
+Cmd: preprocessCompute
+ insize=21013 file=Packages/com.unity.visualeffectgraph/Editor/Templates/06_Firework.vfx buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=21339
+
+Cmd: preprocessCompute
+ insize=13706 file=Packages/com.unity.visualeffectgraph/Editor/Templates/05_Head_Trail.vfx buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=13892
+
+Cmd: preprocessCompute
+ insize=16083 file=Packages/com.unity.visualeffectgraph/Editor/Templates/05_Head_Trail.vfx buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=16266
+
+Cmd: preprocessCompute
+ insize=11402 file=Packages/com.unity.visualeffectgraph/Editor/Templates/05_Head_Trail.vfx buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=11588
+
+Cmd: preprocessCompute
+ insize=10149 file=Packages/com.unity.visualeffectgraph/Editor/Templates/05_Head_Trail.vfx buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=10332
+
+Cmd: preprocess
+ insize=105280 file=Packages/com.unity.visualeffectgraph/Editor/Templates/05_Head_Trail.vfx surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=970
+
+Cmd: preprocess
+ insize=94470 file=Packages/com.unity.visualeffectgraph/Editor/Templates/05_Head_Trail.vfx surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=969
+
+Cmd: preprocessCompute
+ insize=19326 file=Packages/com.unity.visualeffectgraph/Editor/Templates/05_Head_Trail.vfx buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=19652
+
+Cmd: preprocessCompute
+ insize=22542 file=Packages/com.unity.visualeffectgraph/Editor/Templates/05_Head_Trail.vfx buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=22868
+
+Cmd: preprocessCompute
+ insize=7075 file=Packages/com.unity.visualeffectgraph/Editor/Templates/01_Minimal_System.vfx buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=7261
+
+Cmd: preprocessCompute
+ insize=8325 file=Packages/com.unity.visualeffectgraph/Editor/Templates/01_Minimal_System.vfx buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=8508
+
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+
+Cmd: preprocessCompute
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+
+Cmd: preprocessCompute
+ insize=11872 file=Packages/com.unity.visualeffectgraph/Editor/Templates/02_Simple_Loop.vfx buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=12058
+
+Cmd: preprocessCompute
+ insize=12207 file=Packages/com.unity.visualeffectgraph/Editor/Templates/02_Simple_Loop.vfx buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=12390
+
+Cmd: preprocess
+ insize=99607 file=Packages/com.unity.visualeffectgraph/Editor/Templates/02_Simple_Loop.vfx surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=977
+
+Cmd: preprocessCompute
+ insize=21008 file=Packages/com.unity.visualeffectgraph/Editor/Templates/02_Simple_Loop.vfx buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=21334
+
+Cmd: preprocessCompute
+ insize=11624 file=Packages/com.unity.visualeffectgraph/Editor/Templates/04_Simple_Trail.vfx buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=11811
+
+Cmd: preprocessCompute
+ insize=11227 file=Packages/com.unity.visualeffectgraph/Editor/Templates/04_Simple_Trail.vfx buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=11410
+
+Cmd: preprocess
+ insize=99836 file=Packages/com.unity.visualeffectgraph/Editor/Templates/04_Simple_Trail.vfx surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=975
+
+Cmd: preprocessCompute
+ insize=21315 file=Packages/com.unity.visualeffectgraph/Editor/Templates/04_Simple_Trail.vfx buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=21641
+
+Cmd: preprocessCompute
+ insize=11839 file=Packages/com.unity.visualeffectgraph/Editor/Templates/03_Simple_Burst.vfx buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=12025
+
+Cmd: preprocessCompute
+ insize=12208 file=Packages/com.unity.visualeffectgraph/Editor/Templates/03_Simple_Burst.vfx buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=12391
+
+Cmd: preprocess
+ insize=99545 file=Packages/com.unity.visualeffectgraph/Editor/Templates/03_Simple_Burst.vfx surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=979
+
+Cmd: preprocess
+ insize=1848 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugWaveform.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=235
+
+Cmd: preprocess
+ insize=4074 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Sky/CloudSystem/CloudLayer/CloudLayer.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=665
+
+Cmd: preprocessCompute
+ insize=1282 file=Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RayTracingAmbientOcclusion.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1282
+
+Cmd: preprocess
+ insize=1760 file=Packages/com.unity.render-pipelines.universal/Shaders/SpatialMappingOcclusion.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=460
+
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+ insize=5688 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Sky/PhysicallyBasedSky/InScatteredRadiancePrecomputation.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=5688
+
+Cmd: preprocess
+ insize=5765 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/LensFlareScreenSpace.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1895
+
+Cmd: preprocess
+ insize=6371 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Sky/PhysicallyBasedSky/PhysicallyBasedSky.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=573
+
+Cmd: preprocessCompute
+ insize=24798 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Material/SubsurfaceScattering/SubsurfaceScattering.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=24964
+
+Cmd: preprocessCompute
+ insize=7294 file=Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RaytracingLightCluster.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=7294
+
+Cmd: preprocessCompute
+ insize=901 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Core/CoreResources/ClearUIntTextureArray.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=901
+
+Cmd: preprocess
+ insize=2117 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Sky/BlitCubemap.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=469
+
+Cmd: preprocessCompute
+ insize=4685 file=Packages/com.unity.terrain-tools/Editor/TerrainTools/Compute/Thermal.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=4685
+
+Cmd: preprocessCompute
+ insize=1977 file=Packages/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/EdgeAdaptiveSpatialUpsampling.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2094
+
+Cmd: preprocessCompute
+ insize=1201 file=Packages/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/DebugHDRxyMapping.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1201
+
+Cmd: preprocess
+ insize=1334 file=Packages/com.unity.render-pipelines.universal/Runtime/Decal/DBuffer/DBufferClear.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=368
+
+Cmd: preprocess
+ insize=1819 file=Packages/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/DLSSBiasColorMask.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=633
+
+Cmd: preprocessCompute
+ insize=1448 file=Packages/com.unity.terrain-tools/Editor/TerrainTools/Compute/Aspect.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1448
+
+Cmd: preprocess
+ insize=1104 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/StopNaN.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=348
+
+Cmd: preprocessCompute
+ insize=8024 file=Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/Denoising/ReBlur/ReBlur_TemporalAccumulation.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=8024
+
+Cmd: preprocess
+ insize=9734 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitBase.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2551
+
+Cmd: preprocessCompute
+ insize=3812 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/GTAOTemporalDenoise.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=3924
+
+Cmd: preprocess
+ insize=2087 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Material/PreIntegratedFGD/PreIntegratedFGD_Marschner.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=280
+
+Cmd: preprocessCompute
+ insize=3032 file=Packages/com.unity.render-pipelines.core/Runtime/Lighting/ProbeVolume/ProbeVolumeUploadDataL2.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=3032
+
+Cmd: preprocess
+ insize=82386 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Material/LayeredLit/LayeredLit.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL error: 1 plat 28 at (-1): Ignoring duplicate keyword line 'shader_feature _NORMALMAP0'
+ error: 1 plat 28 at (-1): Ignoring duplicate keyword line 'shader_feature _NORMALMAP1'
+ error: 1 plat 28 at (-1): Ignoring duplicate keyword line 'shader_feature _NORMALMAP2'
+ error: 1 plat 28 at (-1): Ignoring duplicate keyword line 'shader_feature _NORMALMAP3'
+ ok=1 outsize=31058
+
+Cmd: preprocessCompute
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+Cmd: preprocessCompute
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+Cmd: preprocess
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+Cmd: preprocess
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+
+Cmd: preprocess
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+Cmd: preprocessCompute
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+Cmd: preprocess
+ insize=1719 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/DebugOccluder.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=362
+
+Cmd: preprocess
+ insize=4193 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/DebugOcclusionTest.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=343
+
+Cmd: preprocessRayTracingShader
+ insize=6999 path=Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RaytracingRenderer.raytrace ok=1
+
+Cmd: preprocessCompute
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+
+Cmd: preprocess
+ insize=867 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/ShadowClear.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=354
+
+Cmd: preprocess
+ insize=1749 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Sprite-Mask.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1052
+
+Cmd: preprocessCompute
+ insize=3827 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricClouds/VolumetricCloudsTraceShadows.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=3915
+
+Cmd: preprocessCompute
+ insize=2570 file=Packages/com.unity.terrain-tools/Editor/TerrainTools/Compute/Concavity.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2570
+
+Cmd: preprocess
+ insize=1516 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Sampling.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=408
+
+Cmd: preprocess
+ insize=12430 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesUnlit.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=5584
+
+Cmd: preprocessCompute
+ insize=2738 file=Packages/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/DepthOfFieldCoC.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2861
+
+Cmd: preprocessCompute
+ insize=4824 file=Packages/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/BloomPrefilter.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=4983
+
+Cmd: preprocess
+ insize=2090 file=Packages/com.unity.render-pipelines.universal/Shaders/XR/XROcclusionMesh.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=343
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+Cmd: preprocessCompute
+ insize=13608 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Water/Shaders/WaterLighting.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=14081
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+Cmd: preprocessCompute
+ insize=1709 file=Packages/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/FXAA.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1826
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+Cmd: preprocess
+ insize=3142 file=Packages/com.unity.render-pipelines.high-definition/Editor/Material/DiffusionProfile/DrawTransmittanceGraph.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=326
+
+Cmd: preprocess
+ insize=2513 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugVTBlit.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=406
+
+Cmd: preprocess
+ insize=45517 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxF.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=16387
+
+Cmd: preprocessRayTracingShader
+ insize=333 path=Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/IndirectDiffuse/RayTracingIndirectDiffuse_APVL1.raytrace ok=1
+
+Cmd: preprocessCompute
+ insize=3670 file=Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ResolveStencilBuffer.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=3889
+
+Cmd: preprocess
+ insize=11295 file=Packages/com.unity.render-pipelines.universal/Shaders/Unlit.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=4262
+
+Cmd: preprocessCompute
+ insize=26045 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/lightlistbuild.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=26229
+
+Cmd: preprocess
+ insize=6555 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/LutBuilderLdr.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=361
+
+Cmd: preprocessCompute
+ insize=2746 file=Packages/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/DoFCircleOfConfusion.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2827
+
+Cmd: preprocessCompute
+ insize=1850 file=Packages/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/DoFMinMaxDilate.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1850
+
+Cmd: preprocess
+ insize=81294 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/LitTessellation.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=23578
+
+Cmd: preprocess
+ insize=5147 file=Packages/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/LensFlareDataDriven.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1751
+
+Cmd: preprocess
+ insize=19165 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesSimpleLit.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=7485
+
+Cmd: preprocessCompute
+ insize=829 file=Packages/com.unity.terrain-tools/Editor/TerrainTools/Compute/ImageUtility.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=829
+
+Cmd: preprocess
+ insize=5190 file=Packages/com.unity.render-pipelines.universal/Shaders/CameraMotionVectors.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=266
+
+Cmd: preprocessCompute
+ insize=18825 file=Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/IndirectDiffuse/RaytracingIndirectDiffuse.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=18825
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+Cmd: preprocess
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+
+Cmd: preprocess
+ insize=2402 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Fabric/CharlieConvolve.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=302
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+Cmd: preprocess
+ insize=2220 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/EdgeAdaptiveSpatialUpsampling.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=685
+
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+ insize=619 file=Packages/com.unity.render-pipelines.core/Tests/Editor/CopyDepthToBuffer.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=619
+
+Cmd: preprocessCompute
+ insize=3642 file=Packages/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/PostSharpenPass.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=3763
+
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+ insize=4752 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricClouds/VolumetricCloudsTrace.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=5029
+
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+ insize=3808 file=Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/VolumetricClouds/WorleyEvaluator.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=3808
+
+Cmd: preprocessCompute
+ insize=14866 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Eye/EyeCausticLUTGen.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=14866
+
+Cmd: preprocessCompute
+ insize=3062 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Material/GGXConvolution/ComputeGgxIblSampleData.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=3062
+
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+ insize=7564 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Utilities/GPUPrefixSum/GPUPrefixSum.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=7564
+
+Cmd: preprocessCompute
+ insize=21130 file=Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/LineRendering/Kernels/StageRasterFine.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=21130
+
+Cmd: preprocessRayTracingShader
+ insize=412 path=Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/IndirectDiffuse/RayTracingIndirectDiffuse_APVL2.raytrace ok=1
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+Cmd: preprocess
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+
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+
+Cmd: preprocessCompute
+ insize=12494 file=Packages/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/LutBuilder3D.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=12956
+
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+ insize=8962 file=Packages/com.unity.render-pipelines.universal/Shaders/Debug/HDRDebugView.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=545
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+ insize=2439 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Core/CoreResources/BlitCubeTextureFace.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=344
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+ insize=31268 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugFullScreen.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=319
+
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+ insize=6038 file=Packages/com.unity.render-pipelines.universal/Shaders/SpatialMappingWireframe.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=648
+
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+ insize=3792 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/ScalingSetup.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=789
+
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+ insize=3403 file=Packages/com.unity.render-pipelines.universal/Shaders/XR/XRMotionVector.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=696
+
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+ insize=6911 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Sky/CloudSystem/CloudLayer/BakeCloudTexture.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=7001
+
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+Cmd: preprocessCompute
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+
+Cmd: preprocess
+ insize=13547 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLit.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=4577
+
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+ insize=23499 file=Packages/com.unity.visualeffectgraph/Shaders/SDFBaker/GenSdfRayMap.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=23499
+
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+ insize=17398 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Sky/PhysicallyBasedSky/SkyLUTGenerator.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=17398
+
+Cmd: preprocess
+ insize=1497 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/MaterialError.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=248
+
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+ insize=2078 file=Packages/com.unity.render-pipelines.high-definition/Editor/RenderPipelineResources/Shaders/GUITextureBlit2SRGB.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=548
+
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+ insize=10776 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree8.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2999
+
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+
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+ insize=8363 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Material/GGXConvolution/BuildProbabilityTables.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=8363
+
+Cmd: preprocess
+ insize=1878 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Water/Shaders/WaterExclusion.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=604
+
+Cmd: preprocessCompute
+ insize=2664 file=Packages/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/DoFCombine.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2792
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+ insize=16606 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/StencilDeferred.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=6708
+
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+ insize=6570 file=Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/GenerateMaxZ.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=6658
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+Cmd: preprocessCompute
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+Cmd: preprocessCompute
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+Cmd: preprocess
+ insize=8463 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitAdd.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=3301
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+Cmd: preprocessRayTracingShader
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+
+Cmd: preprocessCompute
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+Cmd: preprocessCompute
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+Cmd: preprocessCompute
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+Cmd: preprocess
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+
+Cmd: preprocess
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+
+Cmd: preprocess
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+
+Cmd: preprocessCompute
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+
+Cmd: preprocess
+ insize=9689 file=Packages/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/FinalPass.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=266
+
+Cmd: preprocessCompute
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+
+Cmd: preprocess
+ insize=1900 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugVectorscope.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=238
+
+Cmd: preprocessCompute
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+
+Cmd: preprocessCompute
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+
+Cmd: preprocessCompute
+ insize=1595 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Core/CoreResources/EncodeBC6H.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1595
+
+Cmd: preprocess
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+
+Cmd: preprocessCompute
+ insize=2405 file=Packages/com.unity.render-pipelines.core/Runtime/Vrs/Shaders/VrsTexture.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2669
+
+Cmd: preprocessCompute
+ insize=3409 file=Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/LineRendering/Kernels/StageWorkQueue.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=3409
+
+Cmd: preprocess
+ insize=85212 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Material/LayeredLit/LayeredLitTessellation.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL error: 1 plat 28 at (-1): Ignoring duplicate keyword line 'shader_feature _ADD_PRECOMPUTED_VELOCITY'
+ error: 1 plat 28 at (-1): Ignoring duplicate keyword line 'shader_feature _NORMALMAP0'
+ error: 1 plat 28 at (-1): Ignoring duplicate keyword line 'shader_feature _NORMALMAP1'
+ error: 1 plat 28 at (-1): Ignoring duplicate keyword line 'shader_feature _NORMALMAP2'
+ error: 1 plat 28 at (-1): Ignoring duplicate keyword line 'shader_feature _NORMALMAP3'
+ error: 1 plat 28 at (-1): Ignoring duplicate keyword line 'shader_feature_fragment _ENABLE_GEOMETRIC_SPECULAR_AA'
+ error: 1 plat 28 at (-1): Ignoring duplicate keyword line 'shader_feature_raytracing _BENTNORMALMAP0'
+ error: 1 plat 28 at (-1): Ignoring duplicate keyword line 'shader_feature_raytracing _BENTNORMALMAP1'
+ error: 1 plat 28 at (-1): Ignoring duplicate keyword line 'shader_feature_raytracing _BENTNORMALMAP2'
+ error: 1 plat 28 at (-1): Ignoring duplicate keyword line 'shader_feature_raytracing _BENTNORMALMAP3'
+ error: 1 plat 28 at (-1): Ignoring duplicate keyword line 'shader_feature_raytracing _EMISSIVE_COLOR_MAP'
+ error: 1 plat 28 at (-1): Ignoring duplicate keyword line 'shader_feature_raytracing _MASKMAP0'
+ error: 1 plat 28 at (-1): Ignoring duplicate keyword line 'shader_feature_raytracing _MASKMAP1'
+ error: 1 plat 28 at (-1): Ignoring duplicate keyword line 'shader_feature_raytracing _MASKMAP2'
+ error: 1 plat 28 at (-1): Ignoring duplicate keyword line 'shader_feature_raytracing _MASKMAP3'
+ ok=1 outsize=32231
+
+Cmd: preprocessCompute
+ insize=10789 file=Packages/com.unity.visualeffectgraph/Shaders/Sort.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=10789
+
+Cmd: preprocess
+ insize=4218 file=Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/MSAA/MotionVecResolve.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=819
+
+Cmd: preprocessCompute
+ insize=714 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Core/CoreResources/ClearBuffer2D.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=714
+
+Cmd: preprocessCompute
+ insize=26785 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/lightlistbuild-clustered.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=26785
+
+Cmd: preprocessCompute
+ insize=11129 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/Deferred.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=11795
+
+Cmd: preprocessCompute
+ insize=10339 file=Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/Denoising/ReBlur/ReBlur_PreBlur.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=10422
+
+Cmd: preprocess
+ insize=6497 file=Packages/com.unity.visualeffectgraph/Shaders/SDFBaker/RayMapVoxelize.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=369
+
+Cmd: preprocessCompute
+ insize=14689 file=Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/Denoising/ReflectionDenoiser.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=14689
+
+Cmd: preprocess
+ insize=2845 file=Packages/com.unity.render-pipelines.core/Tests/Editor/SimpleSpeedTreeDots.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=322
+
+Cmd: preprocess
+ insize=2717 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Sky/GradientSky/GradientSky.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=512
+
+Cmd: preprocess
+ insize=1242 file=Packages/com.unity.render-pipelines.core/Runtime/Debug/ProbeVolumeDebug.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=348
+
+Cmd: preprocessCompute
+ insize=1630 file=Packages/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/DepthOfFieldPreCombineFar.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1710
+
+Cmd: preprocess
+ insize=4983 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Material/PreIntegratedFGD/preIntegratedFGD_CharlieFabricLambert.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=294
+
+Cmd: preprocessCompute
+ insize=1962 file=Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Accumulation/Shaders/BlitAndExpose.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1962
+
+Cmd: preprocessCompute
+ insize=4683 file=Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/VolumetricClouds/CloudMapGenerator.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=4683
+
+Cmd: preprocessCompute
+ insize=6592 file=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/ProbeVolumeCellDilation.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=6592
+
+Cmd: preprocess
+ insize=980 file=Packages/com.unity.render-pipelines.universal/Shaders/ObjectMotionVectorFallback.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=704
+
+Cmd: preprocessCompute
+ insize=251 file=Packages/com.unity.render-pipelines.core/Tests/Editor/BufferCopyTest.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=251
+
+Cmd: preprocessCompute
+ insize=6455 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Water/Shaders/WaterDeformation.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=6545
+
+Cmd: preprocess
+ insize=14525 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Sky/HDRISky/HDRISky.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1198
+
+Cmd: preprocess
+ insize=9172 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugHDR.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=690
+
+Cmd: preprocessCompute
+ insize=6880 file=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/ProbeVolumeSubdivide.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=6880
+
+Cmd: preprocess
+ insize=1251 file=Packages/com.unity.render-pipelines.core/Runtime/Debug/ProbeVolumeOffsetDebug.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=316
+
+Cmd: preprocess
+ insize=25654 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Material/TerrainLit/TerrainLit.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=8473
+
+Cmd: preprocessCompute
+ insize=3062 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Sky/PhysicallyBasedSky/GroundIrradiancePrecomputation.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=3062
+
+Cmd: preprocessCompute
+ insize=5709 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/EVSMBlur.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=5709
+
+Cmd: preprocessCompute
+ insize=931 file=Packages/com.unity.rendering.light-transport/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/CopyPositions.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=931
+
+Cmd: preprocessRayTracingShader
+ insize=308 path=Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/IndirectDiffuse/RayTracingIndirectDiffuse_APVOff.raytrace ok=1
+
+Cmd: preprocessCompute
+ insize=3733 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/materialflags.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=3807
+
+Cmd: preprocess
+ insize=13025 file=Packages/com.unity.render-pipelines.universal/Shaders/BakedLit.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=5015
+
+Cmd: preprocessCompute
+ insize=3690 file=Packages/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/DepthOfFieldCoCDilate.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=3690
+
+Cmd: preprocessCompute
+ insize=4787 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/GTAOSpatialDenoise.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=4866
+
+Cmd: preprocessCompute
+ insize=3803 file=Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/Denoising/ReBlur/ReBlur_HistoryFix.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=3803
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+Cmd: preprocess
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+Cmd: preprocessCompute
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+Cmd: preprocess
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+Cmd: preprocess
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+Cmd: preprocess
+ insize=3390 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/TemporalAA.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1126
+
+Cmd: preprocessCompute
+ insize=3859 file=Packages/com.unity.render-pipelines.high-definition/Tests/Editor/Utilities/FurnaceTests.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=3859
+
+Cmd: preprocess
+ insize=3555 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Compositor/Shaders/CustomClear.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=974
+
+Cmd: preprocessRayTracingShader
+ insize=7197 path=Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/Shadows/RayTracingContactShadow.raytrace ok=1
+
+Cmd: preprocessCompute
+ insize=5711 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Water/Shaders/FourierTransform.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=5711
+
+Cmd: preprocessCompute
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+
+Cmd: preprocess
+ insize=10857 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/LutBuilderHdr.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=361
+
+Cmd: preprocessCompute
+ insize=35359 file=Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/Shadows/RaytracingShadow.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=35359
+
+Cmd: preprocessCompute
+ insize=1509 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/cleardispatchindirect.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1509
+
+Cmd: preprocessCompute
+ insize=1350 file=Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/Denoising/ReBlur/ReBlur_CopyHistory.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1350
+
+Cmd: preprocessCompute
+ insize=2482 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Water/Shaders/WaterFoam.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2482
+
+Cmd: preprocessCompute
+ insize=3907 file=Packages/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/PaniniProjection.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=4062
+
+Cmd: preprocess
+ insize=14150 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/Decal.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=7181
+
+Cmd: preprocessCompute
+ insize=1164 file=Packages/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/DepthOfFieldMipSafe.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1244
+
+Cmd: preprocess
+ insize=6424 file=Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/CopyStencilBuffer.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2698
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+ insize=6327 file=Packages/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/MotionBlurMotionVecPrep.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=6644
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+ insize=1151 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/InstanceWindDataUpdateKernels.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1151
+
+Cmd: preprocess
+ insize=32800 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugExposure.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=877
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+ insize=476 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/lightlistbuild-clearatomic.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=476
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+Cmd: preprocess
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+Cmd: preprocess
+ insize=4454 file=Packages/com.unity.render-pipelines.high-definition/Editor/Material/BRGPicking.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=789
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+Cmd: preprocessCompute
+ insize=2075 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Sky/CloudSystem/CloudLayer/BakeCloudShadows.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2447
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+Cmd: preprocessCompute
+ insize=10733 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/ContactShadows.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=10812
+
+Cmd: preprocessCompute
+ insize=2826 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/builddispatchindirect.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2826
+
+Cmd: preprocessCompute
+ insize=6743 file=Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/ColorPyramid.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=6836
+
+Cmd: preprocessCompute
+ insize=5011 file=Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/SubSurface/RayTracingSubSurface.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=5011
+
+Cmd: preprocess
+ insize=2103 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Compositor/Shaders/AlphaInjection.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=367
+
+Cmd: preprocess
+ insize=9581 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/GaussianDepthOfField.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=944
+
+Cmd: preprocessCompute
+ insize=16286 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/lightlistbuild-bigtile.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=16381
+
+Cmd: preprocess
+ insize=5601 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree7Billboard.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1773
+
+Cmd: preprocessCompute
+ insize=7917 file=Packages/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/MotionBlurNeighborhoodTilePass.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=7995
+
+Cmd: preprocess
+ insize=81682 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/Lit.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=23007
+
+Cmd: preprocess
+ insize=7127 file=Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/MSAA/DepthValues.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=816
+
+Cmd: preprocessCompute
+ insize=15948 file=Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/Deferred/RaytracingDeferred.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=16073
+
+Cmd: preprocess
+ insize=5481 file=Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/CustomPass/CustomPassUtils.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1239
+
+Cmd: preprocess
+ insize=3602 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugLightVolumes.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=625
+
+Cmd: preprocess
+ insize=1685 file=Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ClearStencilBuffer.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=682
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+Cmd: preprocess
+ insize=3199 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Shadow2D-Projected.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1098
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+Cmd: preprocess
+ insize=3730 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Shadow2D-Unshadow-Sprite.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1284
+
+Cmd: preprocess
+ insize=22713 file=Packages/com.unity.render-pipelines.universal/Shaders/ComplexLit.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=8474
+
+Cmd: preprocessCompute
+ insize=10404 file=Packages/com.unity.terrain-tools/Editor/TerrainTools/Compute/Hydraulic.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=10404
+
+Cmd: preprocessCompute
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+
+Cmd: preprocess
+ insize=8828 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree7.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2315
+
+Cmd: preprocess
+ insize=2124 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceShadows.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=386
+
+Cmd: preprocess
+ insize=2381 file=Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/MSAA/AmbientOcclusionResolve.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=289
+
+Cmd: preprocess
+ insize=1331 file=Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/ColorPyramidPS.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=529
+
+Cmd: preprocess
+ insize=9014 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Light2D.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=504
+
+Cmd: preprocessCompute
+ insize=1705 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Material/SubsurfaceScattering/RandomDownsample.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1705
+
+Cmd: preprocessCompute
+ insize=9618 file=Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/Denoising/ReBlur/ReBlur_TemporalStabilization.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=9618
+
+Cmd: preprocess
+ insize=10111 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Bloom.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=741
+
+Cmd: preprocess
+ insize=2075 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/MaterialError.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=625
+
+Cmd: preprocessRayTracingShader
+ insize=25313 path=Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/Shadows/RaytracingShadow.raytrace ok=1
+
+Cmd: preprocessCompute
+ insize=576 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/GTAOCopyHistory.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=576
+
+Cmd: preprocessCompute
+ insize=1225 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/ClearDebugBuffer.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1225
+
+Cmd: preprocess
+ insize=1960 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/FallbackLoading.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL error: 1 plat 28 at (-1): Ignoring duplicate keyword line 'multi_compile _ DOTS_INSTANCING_ON'
+ ok=1 outsize=386
+
+Cmd: preprocessRayTracingShader
+ insize=2801 path=Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RTASDebug.raytrace ok=1
+
+Cmd: preprocessCompute
+ insize=1874 file=Packages/com.unity.terrain-tools/Editor/TerrainTools/Compute/Slope.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1874
+
+Cmd: preprocessCompute
+ insize=2134 file=Packages/com.unity.visualeffectgraph/Shaders/UpdateStrips.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2134
+
+Cmd: preprocess
+ insize=8409 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitBasemapGen.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2362
+
+Cmd: preprocessCompute
+ insize=11045 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/PlanarReflectionFiltering.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=11045
+
+Cmd: preprocess
+ insize=1068 file=Packages/com.unity.render-pipelines.core/Runtime/Debug/ProbeVolumeSamplingDebug.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=319
+
+Cmd: preprocess
+ insize=3593 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/ScreenSpaceShadows.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=296
+
+Cmd: preprocessCompute
+ insize=4708 file=Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/Denoising/ReBlur/ReBlur_Blur.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=4708
+
+Cmd: preprocess
+ insize=3721 file=Packages/com.unity.render-pipelines.universal/Shaders/Debug/DebugReplacement.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=375
+
+Cmd: preprocess
+ insize=7389 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Water/Shaders/WaterDecal.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1528
+
+Cmd: preprocess
+ insize=2414 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugBlitQuad.shader surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=484
+
+Cmd: preprocessCompute
+ insize=5067 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/VolumetricLightingFiltering.compute buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=5155
+
+Cmd: preprocess
+ insize=879176 file=Packages/com.unity.render-pipelines.universal/Runtime/Materials/ArnoldStandardSurface/ArnoldStandardSurfaceTransparent.shadergraph surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=14565
Cmd: compileSnippet
- insize=45983 file=Assets/TerrainSampleAssets/ShaderGraphs/TerrainGrass.shadergraph name=Shader Graphs/TerrainGrass pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_SHADOWCASTER uKW=MATERIAL_QUALITY_HIGH SHADOWS_DEPTH dKW=_CASTING_PUNCTUAL_LIGHT_SHADOW MATERIAL_QUALITY_MEDIUM MATERIAL_QUALITY_LOW SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=35424 error: 1 plat 4 at Assets/TerrainSampleAssets/ShaderGraphs/TerrainGrass.shadergraph(35725): pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
- ok=1 outsize=4286
+ insize=12568 file=Packages/com.unity.render-pipelines.universal/Runtime/Materials/ArnoldStandardSurface/ArnoldStandardSurfaceTransparent.shadergraph name=Shader Graphs/ArnoldStandardSurfaceTransparent pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_SHADOWCASTER uKW= dKW=_CASTING_PUNCTUAL_LIGHT_SHADOW DOTS_INSTANCING_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=16507 ok=1 outsize=1374
Cmd: compileSnippet
- insize=45983 file=Assets/TerrainSampleAssets/ShaderGraphs/TerrainGrass.shadergraph name=Shader Graphs/TerrainGrass pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_SHADOWCASTER uKW=MATERIAL_QUALITY_HIGH SHADOWS_DEPTH dKW=_CASTING_PUNCTUAL_LIGHT_SHADOW MATERIAL_QUALITY_MEDIUM MATERIAL_QUALITY_LOW _BUILTIN_SURFACE_TYPE_TRANSPARENT _BUILTIN_AlphaClip _BUILTIN_ALPHATEST_ON SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=35424 ok=1 outsize=306
+ insize=12568 file=Packages/com.unity.render-pipelines.universal/Runtime/Materials/ArnoldStandardSurface/ArnoldStandardSurfaceTransparent.shadergraph name=Shader Graphs/ArnoldStandardSurfaceTransparent pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_SHADOWCASTER uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=16507 ok=1 outsize=306
+
+Cmd: preprocess
+ insize=860112 file=Packages/com.unity.render-pipelines.universal/Shaders/AutodeskInteractive/AutodeskInteractiveMasked.shadergraph surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=14874
+
+Cmd: compileSnippet
+ insize=14471 file=Packages/com.unity.render-pipelines.universal/Shaders/AutodeskInteractive/AutodeskInteractiveMasked.shadergraph name=Universal Render Pipeline/Autodesk Interactive/AutodeskInteractiveMasked pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_SHADOWCASTER uKW= dKW=_CASTING_PUNCTUAL_LIGHT_SHADOW DOTS_INSTANCING_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=16051 ok=1 outsize=1374
+
+Cmd: compileSnippet
+ insize=14471 file=Packages/com.unity.render-pipelines.universal/Shaders/AutodeskInteractive/AutodeskInteractiveMasked.shadergraph name=Universal Render Pipeline/Autodesk Interactive/AutodeskInteractiveMasked pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_SHADOWCASTER uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=16051 ok=1 outsize=710
+
+Cmd: preprocess
+ insize=30762 file=Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/PhysicallyBasedSky.shadergraph surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1504
+
+Cmd: preprocess
+ insize=234595 file=Assets/TextMesh Pro/Shaders/TMP_SDF-URP Unlit.shadergraph surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=4801
+
+Cmd: compileSnippet
+ insize=33081 file=Assets/TextMesh Pro/Shaders/TMP_SDF-URP Unlit.shadergraph name=TextMeshPro/SRP/TMP_SDF-URP Unlit pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_SHADOWCASTER uKW= dKW=_CASTING_PUNCTUAL_LIGHT_SHADOW DOTS_INSTANCING_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=1744 ok=1 outsize=1562
+
+Cmd: compileSnippet
+ insize=33081 file=Assets/TextMesh Pro/Shaders/TMP_SDF-URP Unlit.shadergraph name=TextMeshPro/SRP/TMP_SDF-URP Unlit pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_SHADOWCASTER uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=1744 ok=1 outsize=2802
+
+Cmd: preprocess
+ insize=675884 file=Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/AutodeskInteractive.ShaderGraph surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=11539
+
+Cmd: preprocess
+ insize=773204 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Material/PhysicalMaterial3DsMax/PhysicalMaterial3DsMax.ShaderGraph surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=10972
+
+Cmd: preprocess
+ insize=307942 file=Assets/TextMesh Pro/Shaders/TMP_SDF-URP Lit.shadergraph surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=5356
+
+Cmd: compileSnippet
+ insize=33131 file=Assets/TextMesh Pro/Shaders/TMP_SDF-URP Lit.shadergraph name=TextMeshPro/SRP/TMP_SDF-URP Lit pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_SHADOWCASTER uKW= dKW=_CASTING_PUNCTUAL_LIGHT_SHADOW DOTS_INSTANCING_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=1433 ok=1 outsize=1562
+
+Cmd: compileSnippet
+ insize=33131 file=Assets/TextMesh Pro/Shaders/TMP_SDF-URP Lit.shadergraph name=TextMeshPro/SRP/TMP_SDF-URP Lit pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_SHADOWCASTER uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=1433 ok=1 outsize=2802
+
+Cmd: preprocess
+ insize=57391 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/VFXSpriteLit.shadergraph surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2344
+
+Cmd: preprocess
+ insize=878535 file=Packages/com.unity.render-pipelines.universal/Runtime/Materials/PhysicalMaterial3DsMax/PhysicalMaterial3DsMax.shadergraph surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=14984
+
+Cmd: compileSnippet
+ insize=10959 file=Packages/com.unity.render-pipelines.universal/Runtime/Materials/PhysicalMaterial3DsMax/PhysicalMaterial3DsMax.shadergraph name=Shader Graphs/PhysicalMaterial3DsMax pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_SHADOWCASTER uKW= dKW=_CASTING_PUNCTUAL_LIGHT_SHADOW DOTS_INSTANCING_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=16632 ok=1 outsize=1270
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+ insize=121588 file=Packages/com.unity.render-pipelines.universal/Shaders/Decal.shadergraph surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=4287
+
+Cmd: preprocess
+ insize=735419 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree9_URP.shadergraph surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=5018
+
+Cmd: compileSnippet
+ insize=70599 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree9_URP.shadergraph name=Universal Render Pipeline/Nature/SpeedTree9_URP pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_SHADOWCASTER uKW= dKW=_CASTING_PUNCTUAL_LIGHT_SHADOW _WIND_SHIMMER _WIND_BRANCH1 _WIND_BRANCH2 _WIND_SHARED _WIND_RIPPLE LOD_FADE_CROSSFADE DOTS_INSTANCING_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=2747 error: 1 plat 4 at Multiplayer/Library/PackageCache/com.unity.shadergraph@2c9221ffedf4/ShaderGraphLibrary/Nature/SpeedTree9Wind.hlsl(287): implicit truncation of vector type
+ ok=1 outsize=3922
+
+Cmd: compileSnippet
+ insize=70599 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree9_URP.shadergraph name=Universal Render Pipeline/Nature/SpeedTree9_URP pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_SHADOWCASTER uKW= dKW=LOD_FADE_CROSSFADE DOTS_INSTANCING_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=2747 error: 1 plat 4 at Multiplayer/Library/PackageCache/com.unity.shadergraph@2c9221ffedf4/ShaderGraphLibrary/Nature/SpeedTree9Wind.hlsl(287): implicit truncation of vector type
+ ok=1 outsize=1774
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+
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+
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+
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+Cmd: preprocess
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+Cmd: compileSnippet
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+Cmd: compileSnippet
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+
+Cmd: compileSnippet
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+
+Cmd: compileSnippet
+ insize=10617 file=Packages/com.unity.render-pipelines.universal/Shaders/AutodeskInteractive/AutodeskInteractive.shadergraph name=Universal Render Pipeline/Autodesk Interactive/AutodeskInteractive pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_SHADOWCASTER uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=15865 ok=1 outsize=282
+
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+
+Cmd: preprocess
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+
+Cmd: preprocess
+ insize=669749 file=Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/AutodeskInteractiveTransparent.ShaderGraph surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=11537
+
+Cmd: preprocess
+ insize=172732 file=Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Water.shadergraph surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=3050
+
+Cmd: preprocess
+ insize=40927 file=Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Sample Water Decal.shadergraph surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2120
+
+Cmd: preprocess
+ insize=18320 file=Packages/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/CustomPass/CustomPassFullScreenShader.shadergraph surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1080
+
+Cmd: preprocess
+ insize=2117394 file=Assets/TerrainSampleAssets/ShaderGraphs/TerrainGrass.shadergraph surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=18813
+
+Cmd: compileSnippet
+ insize=45024 file=Assets/TerrainSampleAssets/ShaderGraphs/TerrainGrass.shadergraph name=Shader Graphs/TerrainGrass pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_SHADOWCASTER uKW=MATERIAL_QUALITY_HIGH dKW=_CASTING_PUNCTUAL_LIGHT_SHADOW MATERIAL_QUALITY_MEDIUM MATERIAL_QUALITY_LOW DOTS_INSTANCING_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=26569 error: 1 plat 4 at Assets/TerrainSampleAssets/ShaderGraphs/TerrainGrass.shadergraph(26872): pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
+ ok=1 outsize=4098
+
+Cmd: compileSnippet
+ insize=45024 file=Assets/TerrainSampleAssets/ShaderGraphs/TerrainGrass.shadergraph name=Shader Graphs/TerrainGrass pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_SHADOWCASTER uKW=MATERIAL_QUALITY_HIGH dKW=MATERIAL_QUALITY_MEDIUM MATERIAL_QUALITY_LOW DOTS_INSTANCING_ON INSTANCING_ON _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=26569 ok=1 outsize=330
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+
+Cmd: preprocess
+ insize=105280 file=Packages/com.unity.visualeffectgraph/Editor/Templates/05_Head_Trail.vfx surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=970
+
+Cmd: preprocess
+ insize=94470 file=Packages/com.unity.visualeffectgraph/Editor/Templates/05_Head_Trail.vfx surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=969
+
+Cmd: preprocessCompute
+ insize=19326 file=Packages/com.unity.visualeffectgraph/Editor/Templates/05_Head_Trail.vfx buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=19652
+
+Cmd: preprocessCompute
+ insize=22542 file=Packages/com.unity.visualeffectgraph/Editor/Templates/05_Head_Trail.vfx buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=22868
+
+Cmd: preprocessCompute
+ insize=7075 file=Packages/com.unity.visualeffectgraph/Editor/Templates/01_Minimal_System.vfx buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=7261
+
+Cmd: preprocessCompute
+ insize=8325 file=Packages/com.unity.visualeffectgraph/Editor/Templates/01_Minimal_System.vfx buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=8508
+
+Cmd: preprocess
+ insize=89949 file=Packages/com.unity.visualeffectgraph/Editor/Templates/01_Minimal_System.vfx surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=976
+
+Cmd: preprocessCompute
+ insize=19694 file=Packages/com.unity.visualeffectgraph/Editor/Templates/01_Minimal_System.vfx buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=20022
+
+Cmd: preprocessCompute
+ insize=11872 file=Packages/com.unity.visualeffectgraph/Editor/Templates/02_Simple_Loop.vfx buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=12058
+
+Cmd: preprocessCompute
+ insize=12207 file=Packages/com.unity.visualeffectgraph/Editor/Templates/02_Simple_Loop.vfx buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=12390
+
+Cmd: preprocess
+ insize=99607 file=Packages/com.unity.visualeffectgraph/Editor/Templates/02_Simple_Loop.vfx surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=977
+
+Cmd: preprocessCompute
+ insize=21008 file=Packages/com.unity.visualeffectgraph/Editor/Templates/02_Simple_Loop.vfx buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=21334
+
+Cmd: preprocessCompute
+ insize=11624 file=Packages/com.unity.visualeffectgraph/Editor/Templates/04_Simple_Trail.vfx buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=11811
+
+Cmd: preprocessCompute
+ insize=11227 file=Packages/com.unity.visualeffectgraph/Editor/Templates/04_Simple_Trail.vfx buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=11410
+
+Cmd: preprocess
+ insize=99836 file=Packages/com.unity.visualeffectgraph/Editor/Templates/04_Simple_Trail.vfx surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=975
+
+Cmd: preprocessCompute
+ insize=21315 file=Packages/com.unity.visualeffectgraph/Editor/Templates/04_Simple_Trail.vfx buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=21641
+
+Cmd: preprocessCompute
+ insize=11839 file=Packages/com.unity.visualeffectgraph/Editor/Templates/03_Simple_Burst.vfx buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=12025
+
+Cmd: preprocessCompute
+ insize=12208 file=Packages/com.unity.visualeffectgraph/Editor/Templates/03_Simple_Burst.vfx buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=12391
+
+Cmd: preprocess
+ insize=99545 file=Packages/com.unity.visualeffectgraph/Editor/Templates/03_Simple_Burst.vfx surfaceOnly=0 buildPlatform=24 validAPIs=294912 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=979
+
+Cmd: compileSnippet
+ insize=3752 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitBasemapGen.shader name=Hidden/Universal Render Pipeline/Terrain/Lit (Basemap Gen) pass= ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MASKMAP dKW=_TERRAIN_BLEND_HEIGHT UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=58 ok=1 outsize=1082
+
+Cmd: compileSnippet
+ insize=3752 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitBasemapGen.shader name=Hidden/Universal Render Pipeline/Terrain/Lit (Basemap Gen) pass= ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MASKMAP dKW=_TERRAIN_BLEND_HEIGHT UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=58 ok=1 outsize=2294
+
+Cmd: compileSnippet
+ insize=3583 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitBasemapGen.shader name=Hidden/Universal Render Pipeline/Terrain/Lit (Basemap Gen) pass= ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MASKMAP dKW=_TERRAIN_BLEND_HEIGHT UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=140 ok=1 outsize=1082
+
+Cmd: compileSnippet
+ insize=3583 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitBasemapGen.shader name=Hidden/Universal Render Pipeline/Terrain/Lit (Basemap Gen) pass= ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MASKMAP dKW=_TERRAIN_BLEND_HEIGHT UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=140 ok=1 outsize=1974
+
+Cmd: compileSnippet
+ insize=2140 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Occlusion ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_BLUE_NOISE _SOURCE_DEPTH_NORMALS _SAMPLE_COUNT_MEDIUM dKW=_GBUFFER_NORMALS_OCT _INTERLEAVED_GRADIENT _SOURCE_DEPTH_LOW _SOURCE_DEPTH_MEDIUM _SOURCE_DEPTH_HIGH _ORTHOGRAPHIC _SAMPLE_COUNT_LOW _SAMPLE_COUNT_HIGH UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=33 ok=1 outsize=15082
+
+Cmd: compileSnippet
+ insize=1052 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitBase.shader name=Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass) pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_SHADOWCASTER uKW= dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=91 ok=1 outsize=1158
+
+Cmd: compileSnippet
+ insize=1052 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitBase.shader name=Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass) pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_SHADOWCASTER uKW= dKW=_ALPHATEST_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=91 ok=1 outsize=286
+
+Cmd: compileComputeKernel
+ insize=2781 file=Packages/com.unity.render-pipelines.core/Runtime/Vrs/Shaders/VrsTexture.compute kernel=TextureReduce ppOnly=0 stripLineD=0 buildPlatform=24 km= pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=VRS_TILE_SIZE_32 DISABLE_TEXTURE2D_X_ARRAY SHADER_STAGE_COMPUTE platform=vulkan flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=8245
+
+Cmd: preprocess
+ insize=879176 file=Packages/com.unity.render-pipelines.universal/Runtime/Materials/ArnoldStandardSurface/ArnoldStandardSurfaceTransparent.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=14565
+
+Cmd: preprocess
+ insize=860112 file=Packages/com.unity.render-pipelines.universal/Shaders/AutodeskInteractive/AutodeskInteractiveMasked.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=14874
+
+Cmd: preprocess
+ insize=30762 file=Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/PhysicallyBasedSky.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1504
+
+Cmd: preprocess
+ insize=234595 file=Assets/TextMesh Pro/Shaders/TMP_SDF-URP Unlit.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=4801
+
+Cmd: preprocess
+ insize=675884 file=Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/AutodeskInteractive.ShaderGraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=11539
+
+Cmd: preprocess
+ insize=773204 file=Packages/com.unity.render-pipelines.high-definition/Runtime/Material/PhysicalMaterial3DsMax/PhysicalMaterial3DsMax.ShaderGraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=10972
+
+Cmd: preprocess
+ insize=307942 file=Assets/TextMesh Pro/Shaders/TMP_SDF-URP Lit.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=5356
+
+Cmd: preprocess
+ insize=57391 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/VFXSpriteLit.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2344
+
+Cmd: preprocess
+ insize=878535 file=Packages/com.unity.render-pipelines.universal/Runtime/Materials/PhysicalMaterial3DsMax/PhysicalMaterial3DsMax.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=14984
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+
+Cmd: preprocessCompute
+ insize=13765 file=Packages/com.unity.visualeffectgraph/Editor/Templates/06_Firework.vfx buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=13948
+
+Cmd: preprocess
+ insize=98054 file=Packages/com.unity.visualeffectgraph/Editor/Templates/06_Firework.vfx surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=967
+
+Cmd: preprocessCompute
+ insize=12131 file=Packages/com.unity.visualeffectgraph/Editor/Templates/06_Firework.vfx buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=12317
+
+Cmd: preprocessCompute
+ insize=12201 file=Packages/com.unity.visualeffectgraph/Editor/Templates/06_Firework.vfx buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=12384
+
+Cmd: preprocess
+ insize=100279 file=Packages/com.unity.visualeffectgraph/Editor/Templates/06_Firework.vfx surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=968
+
+Cmd: preprocessCompute
+ insize=20426 file=Packages/com.unity.visualeffectgraph/Editor/Templates/06_Firework.vfx buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=20752
+
+Cmd: preprocessCompute
+ insize=21013 file=Packages/com.unity.visualeffectgraph/Editor/Templates/06_Firework.vfx buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=21339
+
+Cmd: preprocessCompute
+ insize=13706 file=Packages/com.unity.visualeffectgraph/Editor/Templates/05_Head_Trail.vfx buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=13892
+
+Cmd: preprocessCompute
+ insize=16083 file=Packages/com.unity.visualeffectgraph/Editor/Templates/05_Head_Trail.vfx buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=16266
+
+Cmd: preprocessCompute
+ insize=11402 file=Packages/com.unity.visualeffectgraph/Editor/Templates/05_Head_Trail.vfx buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=11588
+
+Cmd: preprocessCompute
+ insize=10149 file=Packages/com.unity.visualeffectgraph/Editor/Templates/05_Head_Trail.vfx buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=10332
+
+Cmd: preprocess
+ insize=105280 file=Packages/com.unity.visualeffectgraph/Editor/Templates/05_Head_Trail.vfx surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=970
+
+Cmd: preprocess
+ insize=94470 file=Packages/com.unity.visualeffectgraph/Editor/Templates/05_Head_Trail.vfx surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=969
+
+Cmd: preprocessCompute
+ insize=19326 file=Packages/com.unity.visualeffectgraph/Editor/Templates/05_Head_Trail.vfx buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=19652
+
+Cmd: preprocessCompute
+ insize=22542 file=Packages/com.unity.visualeffectgraph/Editor/Templates/05_Head_Trail.vfx buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=22868
+
+Cmd: preprocessCompute
+ insize=7075 file=Packages/com.unity.visualeffectgraph/Editor/Templates/01_Minimal_System.vfx buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=7261
+
+Cmd: preprocessCompute
+ insize=8325 file=Packages/com.unity.visualeffectgraph/Editor/Templates/01_Minimal_System.vfx buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=8508
+
+Cmd: preprocess
+ insize=89949 file=Packages/com.unity.visualeffectgraph/Editor/Templates/01_Minimal_System.vfx surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=976
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+
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Cmd: shutdown
diff --git a/ProjectSettings/PackageManagerSettings.asset b/ProjectSettings/PackageManagerSettings.asset
index be4a7974..1ac247da 100644
--- a/ProjectSettings/PackageManagerSettings.asset
+++ b/ProjectSettings/PackageManagerSettings.asset
@@ -12,11 +12,13 @@ MonoBehaviour:
m_Script: {fileID: 13964, guid: 0000000000000000e000000000000000, type: 0}
m_Name:
m_EditorClassIdentifier:
- m_EnablePreviewPackages: 0
- m_EnablePackageDependencies: 0
+ m_EnablePreReleasePackages: 0
m_AdvancedSettingsExpanded: 1
m_ScopedRegistriesSettingsExpanded: 1
+ m_SeeAllPackageVersions: 0
+ m_DismissPreviewPackagesInUse: 0
oneTimeWarningShown: 0
+ oneTimeDeprecatedPopUpShown: 1
m_Registries:
- m_Id: main
m_Name:
@@ -24,20 +26,15 @@ MonoBehaviour:
m_Scopes: []
m_IsDefault: 1
m_Capabilities: 7
+ m_ConfigSource: 0
+ m_Compliance:
+ m_Status: 0
+ m_Violations: []
m_UserSelectedRegistryName:
m_UserAddingNewScopedRegistry: 0
m_RegistryInfoDraft:
- m_ErrorMessage:
- m_Original:
- m_Id:
- m_Name:
- m_Url:
- m_Scopes: []
- m_IsDefault: 0
- m_Capabilities: 0
m_Modified: 0
- m_Name:
- m_Url:
- m_Scopes:
- -
- m_SelectedScopeIndex: 0
+ m_ErrorMessage:
+ m_UserModificationsInstanceId: -868
+ m_OriginalInstanceId: -870
+ m_LoadAssets: 0
diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset
index 2d4156ae..a08980e5 100644
--- a/UserSettings/EditorUserSettings.asset
+++ b/UserSettings/EditorUserSettings.asset
@@ -21,6 +21,9 @@ EditorUserSettings:
value: 070851020001580309575d7b45760644174e1928297a70602f281e6ab0b76760
flags: 0
RecentlyUsedSceneGuid-5:
+ value: 0505515e01010d5e595a547615770b1214164e7c7a2e74347c2f4b65e1b7673d
+ flags: 0
+ RecentlyUsedSceneGuid-6:
value: 5a08575f5207595a0f5d59741173094444164f7d7d2a23317c7a4465bbe1646d
flags: 0
vcSharedLogLevel:
diff --git a/UserSettings/Layouts/default-6000.dwlt b/UserSettings/Layouts/default-6000.dwlt
index 9197e2aa..5cf6fb70 100644
--- a/UserSettings/Layouts/default-6000.dwlt
+++ b/UserSettings/Layouts/default-6000.dwlt
@@ -14,12 +14,12 @@ MonoBehaviour:
m_EditorClassIdentifier: UnityEditor.dll::UnityEditor.ContainerWindow
m_PixelRect:
serializedVersion: 2
- x: -2560
+ x: 0
y: 43
- width: 2560
+ width: 1920
height: 989
m_ShowMode: 4
- m_Title: Game
+ m_Title: Hierarchy
m_RootView: {fileID: 7}
m_MinSize: {x: 875, y: 300}
m_MaxSize: {x: 10000, y: 10000}
@@ -39,12 +39,12 @@ MonoBehaviour:
m_Children: []
m_Position:
serializedVersion: 2
- x: 1023
+ x: 878
y: 0
- width: 927
- height: 619
- m_MinSize: {x: 200, y: 200}
- m_MaxSize: {x: 4000, y: 4000}
+ width: 724
+ height: 651
+ m_MinSize: {x: 202, y: 226}
+ m_MaxSize: {x: 4002, y: 4026}
m_ActualView: {fileID: 18}
m_Panes:
- {fileID: 18}
@@ -69,12 +69,12 @@ MonoBehaviour:
serializedVersion: 2
x: 0
y: 36
- width: 2560
+ width: 1920
height: 933
m_MinSize: {x: 400, y: 100}
m_MaxSize: {x: 32384, y: 16192}
vertical: 0
- controlID: 135
+ controlID: 117
draggingID: 0
--- !u!114 &4
MonoBehaviour:
@@ -91,9 +91,9 @@ MonoBehaviour:
m_Children: []
m_Position:
serializedVersion: 2
- x: 1950
+ x: 1602
y: 0
- width: 610
+ width: 318
height: 933
m_MinSize: {x: 276, y: 76}
m_MaxSize: {x: 4001, y: 4026}
@@ -119,8 +119,8 @@ MonoBehaviour:
serializedVersion: 2
x: 0
y: 0
- width: 400
- height: 619
+ width: 256
+ height: 651
m_MinSize: {x: 201, y: 226}
m_MaxSize: {x: 4001, y: 4026}
m_ActualView: {fileID: 16}
@@ -138,23 +138,23 @@ MonoBehaviour:
m_Enabled: 1
m_EditorHideFlags: 1
m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0}
- m_Name: ConsoleWindow
+ m_Name: ProjectBrowser
m_EditorClassIdentifier:
m_Children: []
m_Position:
serializedVersion: 2
x: 0
- y: 619
- width: 1950
- height: 314
- m_MinSize: {x: 101, y: 126}
- m_MaxSize: {x: 4001, y: 4026}
- m_ActualView: {fileID: 19}
+ y: 651
+ width: 1602
+ height: 282
+ m_MinSize: {x: 231, y: 276}
+ m_MaxSize: {x: 10001, y: 10026}
+ m_ActualView: {fileID: 14}
m_Panes:
- {fileID: 14}
- {fileID: 19}
- m_Selected: 1
- m_LastSelected: 0
+ m_Selected: 0
+ m_LastSelected: 1
--- !u!114 &7
MonoBehaviour:
m_ObjectHideFlags: 52
@@ -175,7 +175,7 @@ MonoBehaviour:
serializedVersion: 2
x: 0
y: 0
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+ width: 1920
height: 989
m_MinSize: {x: 875, y: 300}
m_MaxSize: {x: 10000, y: 10000}
@@ -200,7 +200,7 @@ MonoBehaviour:
serializedVersion: 2
x: 0
y: 0
- width: 2560
+ width: 1920
height: 36
m_MinSize: {x: 0, y: 0}
m_MaxSize: {x: 0, y: 0}
@@ -222,7 +222,7 @@ MonoBehaviour:
serializedVersion: 2
x: 0
y: 969
- width: 2560
+ width: 1920
height: 20
m_MinSize: {x: 0, y: 0}
m_MaxSize: {x: 0, y: 0}
@@ -245,12 +245,12 @@ MonoBehaviour:
serializedVersion: 2
x: 0
y: 0
- width: 1950
+ width: 1602
height: 933
m_MinSize: {x: 300, y: 100}
m_MaxSize: {x: 24288, y: 16192}
vertical: 1
- controlID: 50
+ controlID: 51
draggingID: 0
--- !u!114 &11
MonoBehaviour:
@@ -272,12 +272,12 @@ MonoBehaviour:
serializedVersion: 2
x: 0
y: 0
- width: 1950
- height: 619
+ width: 1602
+ height: 651
m_MinSize: {x: 300, y: 50}
m_MaxSize: {x: 24288, y: 8096}
vertical: 0
- controlID: 51
+ controlID: 52
draggingID: 0
--- !u!114 &12
MonoBehaviour:
@@ -294,10 +294,10 @@ MonoBehaviour:
m_Children: []
m_Position:
serializedVersion: 2
- x: 400
+ x: 256
y: 0
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- height: 619
+ width: 622
+ height: 651
m_MinSize: {x: 202, y: 226}
m_MaxSize: {x: 4002, y: 4026}
m_ActualView: {fileID: 17}
@@ -305,7 +305,7 @@ MonoBehaviour:
- {fileID: 17}
- {fileID: 13}
m_Selected: 0
- m_LastSelected: 0
+ m_LastSelected: 1
--- !u!114 &13
MonoBehaviour:
m_ObjectHideFlags: 52
@@ -327,10 +327,10 @@ MonoBehaviour:
m_TextWithWhitespace: "Animator\u200B"
m_Pos:
serializedVersion: 2
- x: 241
+ x: 256
y: 79
- width: 1107
- height: 618
+ width: 620
+ height: 625
m_SerializedDataModeController:
m_DataMode: 0
m_PreferredDataMode: 0
@@ -416,10 +416,10 @@ MonoBehaviour:
m_TextWithWhitespace: "Project\u200B"
m_Pos:
serializedVersion: 2
- x: -2560
- y: 698
- width: 1949
- height: 288
+ x: 0
+ y: 730
+ width: 1601
+ height: 256
m_SerializedDataModeController:
m_DataMode: 0
m_PreferredDataMode: 0
@@ -442,7 +442,7 @@ MonoBehaviour:
m_SkipHidden: 0
m_SearchArea: 1
m_Folders:
- - Assets/TerrainSampleAssets/TerrainLayers
+ - Assets/Animations
m_Globs: []
m_ProductIds:
m_AnyWithAssetOrigin: 0
@@ -450,18 +450,18 @@ MonoBehaviour:
m_ImportLogFlags: 0
m_FilterByTypeIntersection: 0
m_ViewMode: 1
- m_StartGridSize: 64
+ m_StartGridSize: 88
m_LastFolders:
- - Assets/TerrainSampleAssets/TerrainLayers
- m_LastFoldersGridSize: -1
+ - Assets/Animations
+ m_LastFoldersGridSize: 88
m_LastProjectPath: C:\Users\pelpa\Desktop\Test Multiplayer
m_LockTracker:
m_IsLocked: 0
m_FolderTreeState:
- scrollPos: {x: 0, y: 180}
- m_SelectedIDs: 98e10000
- m_LastClickedID: 57752
- m_ExpandedIDs: 0000000030e1000032e1000092e1000000ca9a3b
+ scrollPos: {x: 0, y: 0}
+ m_SelectedIDs: dcdc0000
+ m_LastClickedID: 56540
+ m_ExpandedIDs: 0000000068dc00006cdc00006edc000000ca9a3b
m_RenameOverlay:
m_UserAcceptedRename: 0
m_Name:
@@ -490,7 +490,7 @@ MonoBehaviour:
scrollPos: {x: 0, y: 0}
m_SelectedIDs:
m_LastClickedID: 0
- m_ExpandedIDs: 0000000030e1000032e10000
+ m_ExpandedIDs: 0000000068dc00006adc00006cdc00006edc000070dc0000
m_RenameOverlay:
m_UserAcceptedRename: 0
m_Name:
@@ -516,10 +516,10 @@ MonoBehaviour:
m_Icon: {fileID: 0}
m_ResourceFile:
m_ListAreaState:
- m_SelectedInstanceIDs: 30dc0000
- m_LastClickedInstanceID: 56368
- m_HadKeyboardFocusLastEvent: 0
- m_ExpandedInstanceIDs: c6230000
+ m_SelectedInstanceIDs:
+ m_LastClickedInstanceID: 0
+ m_HadKeyboardFocusLastEvent: 1
+ m_ExpandedInstanceIDs: c623000000000000
m_RenameOverlay:
m_UserAcceptedRename: 0
m_Name:
@@ -536,7 +536,7 @@ MonoBehaviour:
m_OriginalEventType: 11
m_IsRenamingFilename: 1
m_TrimLeadingAndTrailingWhitespace: 0
- m_ClientGUIView: {fileID: 6}
+ m_ClientGUIView: {fileID: 12}
m_CreateAssetUtility:
m_EndAction: {fileID: 0}
m_InstanceID: 0
@@ -545,7 +545,7 @@ MonoBehaviour:
m_ResourceFile:
m_NewAssetIndexInList: -1
m_ScrollPosition: {x: 0, y: 0}
- m_GridSize: 64
+ m_GridSize: 88
m_SkipHiddenPackages: 0
m_DirectoriesAreaWidth: 241
--- !u!114 &15
@@ -569,9 +569,9 @@ MonoBehaviour:
m_TextWithWhitespace: "Inspector\u200B"
m_Pos:
serializedVersion: 2
- x: -610
+ x: 1602
y: 79
- width: 609
+ width: 317
height: 907
m_SerializedDataModeController:
m_DataMode: 0
@@ -618,10 +618,10 @@ MonoBehaviour:
m_TextWithWhitespace: "Hierarchy\u200B"
m_Pos:
serializedVersion: 2
- x: -2560
+ x: 0
y: 79
- width: 399
- height: 593
+ width: 255
+ height: 625
m_SerializedDataModeController:
m_DataMode: 0
m_PreferredDataMode: 0
@@ -636,9 +636,9 @@ MonoBehaviour:
m_SceneHierarchy:
m_TreeViewState:
scrollPos: {x: 0, y: 0}
- m_SelectedIDs:
- m_LastClickedID: 0
- m_ExpandedIDs: 02eaffff
+ m_SelectedIDs: 9eb1feff
+ m_LastClickedID: -85602
+ m_ExpandedIDs: 9eb1feff342cffff4c2cffff5c31ffff6057ffff7857ffff845cffff7882ffff9082ffffa087ffff50b7ffff68b7ffff74bcffff6ad1ffff82d1ffff8ed6fffffcfaffff
m_RenameOverlay:
m_UserAcceptedRename: 0
m_Name:
@@ -684,10 +684,10 @@ MonoBehaviour:
m_TextWithWhitespace: "Scene\u200B"
m_Pos:
serializedVersion: 2
- x: -2160
+ x: 256
y: 79
- width: 621
- height: 593
+ width: 620
+ height: 625
m_SerializedDataModeController:
m_DataMode: 0
m_PreferredDataMode: 0
@@ -1256,9 +1256,9 @@ MonoBehaviour:
m_AudioPlay: 0
m_DebugDrawModesUseInteractiveLightBakingData: 0
m_Position:
- m_Target: {x: 0, y: 0, z: 0}
+ m_Target: {x: 6.951852, y: 0.2686872, z: 13.243528}
speed: 2
- m_Value: {x: 0, y: 0, z: 0}
+ m_Value: {x: 6.951852, y: 0.2686872, z: 13.243528}
m_RenderMode: 0
m_CameraMode:
drawMode: 0
@@ -1304,9 +1304,9 @@ MonoBehaviour:
m_GridAxis: 1
m_gridOpacity: 0.5
m_Rotation:
- m_Target: {x: -0.08717229, y: 0.89959055, z: -0.21045254, w: -0.3726226}
+ m_Target: {x: 0.012097208, y: 0.1849107, z: -0.0022767063, w: 0.9826799}
speed: 2
- m_Value: {x: -0.08717229, y: 0.89959055, z: -0.21045254, w: -0.3726226}
+ m_Value: {x: 0.012097187, y: 0.18491039, z: -0.0022767026, w: 0.98267823}
m_Size:
m_Target: 10
speed: 2
@@ -1365,10 +1365,10 @@ MonoBehaviour:
m_TextWithWhitespace: "Game\u200B"
m_Pos:
serializedVersion: 2
- x: -1537
+ x: 878
y: 79
- width: 925
- height: 593
+ width: 722
+ height: 625
m_SerializedDataModeController:
m_DataMode: 0
m_PreferredDataMode: 0
@@ -1386,7 +1386,7 @@ MonoBehaviour:
m_ShowGizmos: 0
m_TargetDisplay: 0
m_ClearColor: {r: 0, g: 0, b: 0, a: 0}
- m_TargetSize: {x: 925, y: 572}
+ m_TargetSize: {x: 722, y: 604}
m_TextureFilterMode: 0
m_TextureHideFlags: 61
m_RenderIMGUI: 1
@@ -1401,10 +1401,10 @@ MonoBehaviour:
m_VRangeLocked: 0
hZoomLockedByDefault: 0
vZoomLockedByDefault: 0
- m_HBaseRangeMin: -462.5
- m_HBaseRangeMax: 462.5
- m_VBaseRangeMin: -286
- m_VBaseRangeMax: 286
+ m_HBaseRangeMin: -361
+ m_HBaseRangeMax: 361
+ m_VBaseRangeMin: -302
+ m_VBaseRangeMax: 302
m_HAllowExceedBaseRangeMin: 1
m_HAllowExceedBaseRangeMax: 1
m_VAllowExceedBaseRangeMin: 1
@@ -1422,23 +1422,23 @@ MonoBehaviour:
serializedVersion: 2
x: 0
y: 21
- width: 925
- height: 572
+ width: 722
+ height: 604
m_Scale: {x: 1, y: 1}
- m_Translation: {x: 462.5, y: 286}
+ m_Translation: {x: 361, y: 302}
m_MarginLeft: 0
m_MarginRight: 0
m_MarginTop: 0
m_MarginBottom: 0
m_LastShownAreaInsideMargins:
serializedVersion: 2
- x: -462.5
- y: -286
- width: 925
- height: 572
+ x: -361
+ y: -302
+ width: 722
+ height: 604
m_MinimalGUI: 1
m_defaultScale: 1
- m_LastWindowPixelSize: {x: 925, y: 593}
+ m_LastWindowPixelSize: {x: 722, y: 625}
m_ClearInEditMode: 1
m_NoCameraWarning: 1
m_LowResolutionForAspectRatios: 01000000000000000000
@@ -1467,9 +1467,9 @@ MonoBehaviour:
m_Pos:
serializedVersion: 2
x: -2560
- y: 698
- width: 1949
- height: 288
+ y: 729
+ width: 2012
+ height: 257
m_SerializedDataModeController:
m_DataMode: 0
m_PreferredDataMode: 0