Add practice range: shooting, AK47, intro cinematic, dressed warehouse scene
- PortalTestDestination practice range: Valorant-style hitscan rifle (recoil, spray/bloom, reload, controller support), debug HUD, practice-dummy targets with head/body hitboxes, hit/death/respawn animations, procedural SFX/FX - AK47 model (Quaternius, CC0) held via Animator IK, with fire/reload/equip anims - Intro cinematic (camera shots, title card, target beam-in, GO hand-off) - Scene dressing editor pass: CC0 textures, props, warehouse roof, lighting and post-processing; custom stylized skybox shader - CharacterMovement: camera recoil, shoulder offset, cinematic control lock - Unity CLI pipeline package; plus in-progress chat/Rive/player changes Asset credits: Assets/Models/Props/PROPS_CREDITS.txt (3 CC-BY 3.0 props), Assets/Textures/Range/TEXTURES_LICENSE.txt, Assets/Resources/*/..._LICENSE.txt Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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co-authored by
Claude Opus 5.5
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5fc9ebf1e6
@@ -5,11 +5,14 @@ EditorBuildSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 2
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m_Scenes:
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- enabled: 1
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path: Assets/Scenes/Menu.unity
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guid: f4691f683da62244ebc443c6c81fb9fc
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- enabled: 1
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path: Assets/Scenes/Landscape.unity
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guid: 99c9720ab356a0642a771bea13969a05
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- enabled: 1
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path: Assets/Scenes/Menu.unity
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guid: f4691f683da62244ebc443c6c81fb9fc
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path: Assets/Scenes/PortalTestDestination.unity
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guid: f876cc6b82497b44e85f19963c06cf48
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m_configObjects:
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com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 052faaac586de48259a63d0c4782560b, type: 3}
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