Add practice range: shooting, AK47, intro cinematic, dressed warehouse scene
- PortalTestDestination practice range: Valorant-style hitscan rifle (recoil, spray/bloom, reload, controller support), debug HUD, practice-dummy targets with head/body hitboxes, hit/death/respawn animations, procedural SFX/FX - AK47 model (Quaternius, CC0) held via Animator IK, with fire/reload/equip anims - Intro cinematic (camera shots, title card, target beam-in, GO hand-off) - Scene dressing editor pass: CC0 textures, props, warehouse roof, lighting and post-processing; custom stylized skybox shader - CharacterMovement: camera recoil, shoulder offset, cinematic control lock - Unity CLI pipeline package; plus in-progress chat/Rive/player changes Asset credits: Assets/Models/Props/PROPS_CREDITS.txt (3 CC-BY 3.0 props), Assets/Textures/Range/TEXTURES_LICENSE.txt, Assets/Resources/*/..._LICENSE.txt Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Claude Opus 5.5
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@@ -83,6 +83,10 @@ PrefabInstance:
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value: Y Bot@Idle
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propertyPath: m_TagString
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value: Player
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propertyPath: m_Controller
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value:
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@@ -140,6 +144,9 @@ MonoBehaviour:
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syncMode: 0
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syncInterval: 0
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cameraMount: {fileID: 4270643899711320435}
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followSpeed: 5
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idleFollowSpeed: 0.5
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cameraLookOffset: {x: 0, y: 1.5, z: 0}
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--- !u!65 &2994849115125833078
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BoxCollider:
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m_ObjectHideFlags: 0
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