Add practice range: shooting, AK47, intro cinematic, dressed warehouse scene

- PortalTestDestination practice range: Valorant-style hitscan rifle (recoil,
  spray/bloom, reload, controller support), debug HUD, practice-dummy targets
  with head/body hitboxes, hit/death/respawn animations, procedural SFX/FX
- AK47 model (Quaternius, CC0) held via Animator IK, with fire/reload/equip anims
- Intro cinematic (camera shots, title card, target beam-in, GO hand-off)
- Scene dressing editor pass: CC0 textures, props, warehouse roof, lighting and
  post-processing; custom stylized skybox shader
- CharacterMovement: camera recoil, shoulder offset, cinematic control lock
- Unity CLI pipeline package; plus in-progress chat/Rive/player changes

Asset credits: Assets/Models/Props/PROPS_CREDITS.txt (3 CC-BY 3.0 props),
Assets/Textures/Range/TEXTURES_LICENSE.txt, Assets/Resources/*/..._LICENSE.txt

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
pelpanagiotis
2026-09-25 08:56:35 +03:00
co-authored by Claude Opus 5.5
parent c674d76549
commit 5fc9ebf1e6
211 changed files with 34492 additions and 177 deletions
+7
View File
@@ -77,8 +77,11 @@ public class RiveLoginController : MonoBehaviour
? usernameInput.text.Trim()
: string.Empty;
Debug.Log($"[RiveLoginController] StartMultiplayerSession called. Username length: {username.Length}");
if (string.IsNullOrWhiteSpace(username))
{
Debug.LogWarning("[RiveLoginController] Client start blocked because the username is empty.");
if (loginUI != null && loginUI.errorText != null)
{
loginUI.errorText.text = "Enter a username";
@@ -93,10 +96,14 @@ public class RiveLoginController : MonoBehaviour
ChatAuthenticator auth = NetworkManager.singleton.GetComponent<ChatAuthenticator>();
if (auth != null)
{
Debug.Log("[RiveLoginController] Assigning username to ChatAuthenticator.");
auth.SetPlayerName(username);
}
else
Debug.LogWarning("RiveLoginController: ChatAuthenticator not found on NetworkManager");
Debug.Log($"[RiveLoginController] Starting client. Network address: '{NetworkManager.singleton.networkAddress}'");
NetworkManager.singleton.StartClient();
}
}