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NetCode/Library/PackageCache/com.unity.render-pipelines.universal@bc6f352be672/ShaderLibrary/RenderingLayers.hlsl
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2025-12-21 18:31:02 +02:00

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HLSL

#ifndef UNIVERSAL_WRITE_RENDERING_LAYERS_PRAGMAS_INCLUDED
#define UNIVERSAL_WRITE_RENDERING_LAYERS_PRAGMAS_INCLUDED
#pragma multi_compile_fragment _ _WRITE_RENDERING_LAYERS
#pragma target 4.5 _WRITE_RENDERING_LAYERS
#endif // UNIVERSAL_WRITE_RENDERING_LAYERS_PRAGMAS_INCLUDED