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NetCode/Library/PackageCache/com.unity.render-pipelines.core@04755ad51d99/Runtime/GPUDriven/InstanceOcclusionCullerShaderVariables.cs
T
2025-12-21 18:31:02 +02:00

18 lines
545 B
C#

using System;
namespace UnityEngine.Rendering
{
[GenerateHLSL(needAccessors = false, generateCBuffer = true)]
internal unsafe struct InstanceOcclusionCullerShaderVariables
{
public uint _DrawInfoAllocIndex;
public uint _DrawInfoCount;
public uint _InstanceInfoAllocIndex;
public uint _InstanceInfoCount;
public int _BoundingSphereInstanceDataAddress;
public int _DebugCounterIndex;
public int _InstanceMultiplierShift;
public int _InstanceOcclusionCullerPad0;
}
}