Files
NetCode/Library/PackageCache/com.unity.shadergraph@2c9221ffedf4/Editor/Data/Util/UvChannel.cs
T
2025-12-21 18:31:02 +02:00

13 lines
168 B
C#

using System;
namespace UnityEditor.ShaderGraph.Internal
{
public enum UVChannel
{
UV0 = 0,
UV1 = 1,
UV2 = 2,
UV3 = 3,
}
}