Files
NetCode/Library/PackageCache/com.unity.shadergraph@2c9221ffedf4/Editor/Data/Interfaces/IMayRequireMeshUV.cs
T
2025-12-21 18:31:02 +02:00

20 lines
579 B
C#

using UnityEditor.Graphing;
using UnityEditor.ShaderGraph.Internal;
namespace UnityEditor.ShaderGraph
{
interface IMayRequireMeshUV
{
bool RequiresMeshUV(UVChannel channel, ShaderStageCapability stageCapability = ShaderStageCapability.All);
}
static class MayRequireMeshUVExtensions
{
public static bool RequiresMeshUV(this MaterialSlot slot, UVChannel channel)
{
var mayRequireMeshUV = slot as IMayRequireMeshUV;
return mayRequireMeshUV != null && mayRequireMeshUV.RequiresMeshUV(channel);
}
}
}