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NetCode/Library/PackageCache/com.unity.render-pipelines.core@04755ad51d99/Runtime/PostProcessing/LensFlareOcclusionPermutation.cs
T
2025-12-21 18:31:02 +02:00

10 lines
172 B
C#

namespace UnityEngine.Rendering
{
[GenerateHLSL]
internal enum LensFlareOcclusionPermutation
{
Depth = (1 << 0),
FogOpacity = (1 << 2),
}
}